Tectonic Golem
Spectre | Y |
---|---|
Tags | 2HBluntWood_onhit_audio, construct, golem, mud_blood, not_dex, not_int, very_slow_movement |
生命
300%
Armour
+100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
210%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
100%
Type
VolcanicGolem
Metadata
VolcanicGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,271
Armour
3,451
闪避值
477
能量护盾
0
伤害
490
法术伤害
490
命中
0
Attack Time
1.5
经验值
85,902
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 392–587
暴击几率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSVolcanicGolemRubblePopcorn
可触发, 法术, 伤害
施放间隔: 1 秒
造成 34.78 - 52.18 [火焰]伤害
active skill area of effect radius +% final [-40]
is area damage [1]
active skill area of effect radius +% final [-40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "explosions;" } BaseEvents { on_construction_complete = "PlayAnimation( emerge_01 ); PauseAnimation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );" on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );" on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act5_FOUR/RootedGuys/general_epk/flareup/glow_flareup.epk' ); /* AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk ); Delay( 1.0, { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk ); } );*/ " } StateMachine { on_change_state_explosions = " IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem01.ao', { TriggerStateBracket( hide_skin_one, explosions ); } ); IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem02.ao', { TriggerStateBracket( hide_skin_two, explosions ); } ); " } Life { on_spawned_dead = " IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem01.ao', { TriggerStateBracket( hide_skin_one, explosions ); } ); IfAnimatedObject( 'Metadata/Monsters/VolcanicGolem/VolcanicGolem02.ao', { TriggerStateBracket( hide_skin_two, explosions ); } ); " } Actor { on_start_ChangeToStance1 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk' );" on_start_ChangeToStance1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture_fade.epk' );" } Brackets { // one bracket per ao, each bracket only hides the mesh segments it needs to, and then there's a final bracket that hides them all for resuming define_bracket = " hide_skin_one; hide_skin_two; " hide_skin_one_1 = "HideMeshSegments( L_elbow_mesh_Shape1, L_elbow_mesh_Shape3, L_elbow_mesh_Shape4, L_knee_mesh_Shape1, L_thigh_mesh_Shape2 );" hide_skin_one_2 = "HideMeshSegments( chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape1, L_foot_mesh_Shape2, L_knee_mesh_Shape2, L_shoulder_mesh_Shape1, spine_mesh_Shape1 );" hide_skin_one_3 = "HideMeshSegments( chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape2, R_elbow_mesh_Shape1, R_elbow_mesh_Shape2, R_elbow_mesh_Shape4, R_elbow_mesh_Shape5, spine_mesh_Shape1 );" hide_skin_one_4 = "HideMeshSegments( back_mesh_Shape1, R_elbow_mesh_Shape3, R_elbow_mesh_Shape6, R_foot_mesh_Shape1, R_foot_mesh_Shape2, R_knee_mesh_Shape1, R_knee_mesh_Shape2, R_shoulder_mesh_Shape1, R_shoulder_mesh_Shape2, R_thigh_mesh_Shape1, R_thigh_mesh_Shape2, R_thigh_mesh_Shape3 );" hide_skin_one_5 = "HideMeshSegments( L_elbow_mesh_Shape2, L_shoulder_mesh_Shape2, L_thigh_mesh_Shape1, top_chest_mesh_Shape1, top_chest_mesh_Shape2 );" hide_skin_one_6 = "HideMeshSegments( L_elbow_mesh_Shape1, L_elbow_mesh_Shape3, L_elbow_mesh_Shape4, L_knee_mesh_Shape1, L_thigh_mesh_Shape2, chest_mesh_Shape1, head_mesh_1Shape, L_foot_mesh_Shape1, L_foot_mesh_Shape2, L_knee_mesh_Shape2, L_shoulder_mesh_Shape1, spine_mesh_Shape1, R_elbow_mesh_Shape1, R_elbow_mesh_Shape2, R_elbow_mesh_Shape4, R_elbow_mesh_Shape5, back_mesh_Shape1, R_elbow_mesh_Shape3, R_elbow_mesh_Shape6, R_foot_mesh_Shape1, R_foot_mesh_Shape2, R_knee_mesh_Shape1, R_knee_mesh_Shape2, R_shoulder_mesh_Shape1, R_shoulder_mesh_Shape2, R_thigh_mesh_Shape1, R_thigh_mesh_Shape2, R_thigh_mesh_Shape3, L_elbow_mesh_Shape2, L_shoulder_mesh_Shape2, L_thigh_mesh_Shape1, top_chest_mesh_Shape1, top_chest_mesh_Shape2 );" hide_skin_two_1 = "HideMeshSegments( rock_R_elbow_2|rock_R_elbow_Shape2, rock_R_knee_2|rock_R_knee_Shape2, rock_R_thigh_Shape1 );" hide_skin_two_2 = "HideMeshSegments( rock_chest_Shape2, rock_head_Shape1, rock_L_shoulder_Shape1, rock_L_shoulder_2|rock_L_shoulder_Shape2, rock_L_thigh_Shape1, rock_R_knee_Shape1 );" hide_skin_two_3 = "HideMeshSegments( rock_L_elbow_4|rock_L_elbow_Shape4, rock_L_elbow_5|rock_L_elbow_Shape5, rock_L_foot_Shape1, rock_L_foot_2|rock_L_foot_Shape2, rock_L_knee_Shape1, rock_L_knee_2|rock_L_knee_Shape2, rock_L_thigh_2|rock_L_thigh_Shape2, rock_R_shoulder_Shape1, rock_top_chest_1Shape );" hide_skin_two_4 = "HideMeshSegments( rock_L_elbow_Shape1, rock_L_elbow_2|rock_L_elbow_Shape2, rock_L_elbow_3|rock_L_elbow_Shape3, rock_L_shoulder_3|rock_L_shoulder_Shape3, rock_top_chest_1Shape );" hide_skin_two_5 = "HideMeshSegments( rock_R_elbow_Shape1, rock_R_elbow_3|rock_R_elbow_Shape3, rock_R_elbow_4|rock_R_elbow_Shape4, rock_R_footShape, rock_R_shoulder_2|rock_R_shoulder_Shape2, rock_top_chest_1Shape );" hide_skin_two_6 = "HideMeshSegments( rock_R_elbow_2|rock_R_elbow_Shape2, rock_R_knee_2|rock_R_knee_Shape2, rock_R_thigh_Shape1, rock_chest_Shape2, rock_head_Shape1, rock_L_shoulder_Shape1, rock_L_shoulder_2|rock_L_shoulder_Shape2, rock_L_thigh_Shape1, rock_R_knee_Shape1, rock_L_elbow_4|rock_L_elbow_Shape4, rock_L_elbow_5|rock_L_elbow_Shape5, rock_L_foot_Shape1, rock_L_foot_2|rock_L_foot_Shape2, rock_L_knee_Shape1, rock_L_knee_2|rock_L_knee_Shape2, rock_L_thigh_2|rock_L_thigh_Shape2, rock_R_shoulder_Shape1, rock_top_chest_1Shape, rock_L_elbow_Shape1, rock_L_elbow_2|rock_L_elbow_Shape2, rock_L_elbow_3|rock_L_elbow_Shape3, rock_L_shoulder_3|rock_L_shoulder_Shape3, rock_top_chest_1Shape, rock_R_elbow_Shape1, rock_R_elbow_3|rock_R_elbow_Shape3, rock_R_elbow_4|rock_R_elbow_Shape4, rock_R_footShape, rock_R_shoulder_2|rock_R_shoulder_Shape2, rock_top_chest_1Shape );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VolcanicGolem/VolcanicGolem"] = { name = "Tectonic Golem", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GSVolcanicGolemRubblePopcorn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSVolcanicGolemRubblePopcorn"] = { name = "GSVolcanicGolemRubblePopcorn", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }