Hachero embalsamado vaal
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los impactos bloqueados
Recibes el 15% del daño de los impactos bloqueados
50% de probabilidad de bloquear el daño de ataques
+5% a la probabilidad de bloqueo máxima
No te pueden aturdir con los impactos que bloqueas
+5% a la probabilidad de bloqueo máxima
No te pueden aturdir con los impactos que bloqueas
Vaal Embalmed Axeman
Spectre | Y |
---|---|
Area | La cámara fundida, El refugio del zigurat, La cámara fundida |
Tags | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Packs |
Vida
121%
Armadura
+50%
Ailment Threshold
%
Resistencia
0
0
0
0
Damage
110%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
110%
Model Size
110%
Type
ProcessionAxeShield
Metadata
ProcessionAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
70
Vida
10,546
Armadura
3,877
Evasión
502
Escudo de energía
0
Damage
273
Daño de hechizos
273
Precisión
0
Attack Time
1.5
Experiencia
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 218–327
Probabilidad de impacto crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = { name = "Vaal Embalmed Axeman", life = 1.21, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los impactos bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
50% de probabilidad de bloquear el daño de ataques
+5% a la probabilidad de bloqueo máxima
No te pueden aturdir con los impactos que bloqueas
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.