IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Hachero embalsamado vaal
CategoryUndeadNo muerto
IconEnemyArmourStrong
30% de probabilidad de bloquear el daño de ataques
Recibes el 15% del daño de los impactos bloqueados
50% de probabilidad de bloquear el daño de ataques
+5% a la probabilidad de bloqueo máxima
No te pueden aturdir con los impactos que bloqueas
Vaal Embalmed Axeman
Spectre
AreaLa cámara fundida, El refugio del zigurat
Tags1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Packs
  • La cámara fundida: Arquero embalsamado vaal, Portador embalsamado vaal, Hachero embalsamado vaal, Pícaro embalsamado vaal
  • La cámara fundida: Arquero embalsamado vaal, Portador embalsamado vaal, Lancero embalsamado vaal, Hachero embalsamado vaal
  • El refugio del zigurat: Portador embalsamado vaal, Hachero embalsamado vaal, Pícaro embalsamado vaal
  • Vida
    121%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    5 ~ 8
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    110%
    Type
    ProcessionAxeShield
    Metadata
    ProcessionAxeShield
    Nivel
    65
    Vida
    7,932
    Damage
    234
    Daño de hechizos
    234
    Precisión
    2,228
    Tiempo de ataque
    1.5
    Experiencia
    23,658
    Minion Life
    7,601
    Minion Damage
    912
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 187280
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Embalmed Axeman",
        life = 1.21,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 50 50 Global
  • additional maximum block % 5 5 Global
  • cannot be stunned by blocked hits 1 1 Global Unscalable Value
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2433
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Hachero vaal embalsamado
    CategoryUndeadNo muerto
    IconEnemyArmourStrong
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    Vaal Embalmed Axeman
    Spectre
    Tags1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
    Packs
  • Hachero vaal embalsamado, Lancero vaal embalsamado
  • Vida
    121%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    5 ~ 8
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    110%
    Type
    ProcessionAxeShield
    Metadata
    ProcessionAxeShieldIncursion
    Nivel
    68
    Vida
    9,991
    Damage
    256
    Daño de hechizos
    256
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    31,497
    Minion Life
    8,385
    Minion Damage
    1,066
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 205308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Smithy/ProcessionAxeShieldIncursion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Embalmed Axeman",
        life = 1.21,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 50 50 Global
  • additional maximum block % 5 5 Global
  • cannot be stunned by blocked hits 1 1 Global Unscalable Value
  • Craft Tagsblock
    Hachero vaal embalsamado
    CategoryUndeadNo muerto
    IconEnemyArmourStrong
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    Vaal Embalmed Axeman
    Spectre
    Tags1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
    Packs
  • Hachero vaal embalsamado, Lancero vaal embalsamado, Bandido vaal embalsamado, Arquero vaal embalsamado, Arquero vaal embalsamado, Guerrero vaal embalsamado
  • Vida
    121%
    Resistencia
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    5 ~ 8
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    110%
    Type
    ProcessionAxeShield
    Metadata
    ProcessionAxeShield
    Nivel
    68
    Vida
    9,991
    Damage
    256
    Daño de hechizos
    256
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    31,497
    Minion Life
    8,385
    Minion Damage
    1,066
    Minion Armour
    6,033
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 205308
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/GenericOld/ProcessionAxeShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vaal Embalmed Axeman",
        life = 1.21,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de probabilidad de bloquear el daño de ataques
    Recibes el 15% del daño de los impactos bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 30 30 Global
  • base block % damage taken 15 15 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    50% de probabilidad de bloquear el daño de ataques
    +5% a la probabilidad de bloqueo máxima
    No te pueden aturdir con los impactos que bloqueas
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base block % 50 50 Global
  • additional maximum block % 5 5 Global
  • cannot be stunned by blocked hits 1 1 Global Unscalable Value
  • Craft Tagsblock
    Edit

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