Vaal-Einbalsamierter Axtkämpfer
Vaal
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schaden von geblockten Treffern
Ihr erleidet 15% des Schaden von geblockten Treffern
50% Chance, Angriffsschaden zu blocken
+5% zu maximaler Blockchance
Ihr könnt durch geblockte Treffer nicht betäubt werden
+5% zu maximaler Blockchance
Ihr könnt durch geblockte Treffer nicht betäubt werden
Vaal Embalmed Axeman
Spectre | Y |
---|---|
Area | Das Geschmolzene Gewölbe, Die Zikkurat-Zuflucht, Das Geschmolzene Gewölbe |
Tags | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Packs |
Leben
121%
Rüstung
+50%
Widerstand




Damage
110%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
5 ~ 8
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
110%
Model Size
110%
Type
ProcessionAxeShield
Metadata
ProcessionAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
65
Leben
7,881
Rüstung
3,035
Ausweichwert
440
Damage
234
Zauberschaden
234
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
23,658
Minion Life
7,232
Minion Damage
496
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 187–280
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = { name = "Vaal Embalmed Axeman", life = 1.21, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schaden von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
50% Chance, Angriffsschaden zu blocken
+5% zu maximaler Blockchance
Ihr könnt durch geblockte Treffer nicht betäubt werden
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.