Lenhador Embalsamado Vaal
Vaal
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
50% de Chance de Bloquear o Dano de Ataques
+5% à chance máxima de Bloqueio
Não pode ser Atordoado por Acertos Bloqueados
Vaal Embalmed Axeman
SpectreY
AreaO Cofre Derretido, O Refúgio Zigurate, O Cofre Derretido
Tags1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead
Packs
  • O Cofre Derretido, O Cofre Derretido: Arqueiro Embalsamado Vaal, Portador Embalsamado Vaal, Lenhador Embalsamado Vaal, Ladino Embalsamado Vaal
  • O Cofre Derretido, O Cofre Derretido: Arqueiro Embalsamado Vaal, Portador Embalsamado Vaal, Lanceiro Embalsamado Vaal, Lenhador Embalsamado Vaal
  • O Refúgio Zigurate: Portador Embalsamado Vaal, Lenhador Embalsamado Vaal, Ladino Embalsamado Vaal
  • Vida
    121%
    Armadura
    +50%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 8
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    110%
    Type
    ProcessionAxeShield
    Metadata
    ProcessionAxeShield
    Nível
    65
    Vida
    7,881
    Armadura
    3,035
    Evasão
    440
    Damage
    234
    Dano Mágico
    234
    Precisão
    1,974
    Tempo de Ataque
    1.5
    Experiência
    23,658
    Minion Life
    7,232
    Minion Damage
    496
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 187–280
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = {
        name = "Vaal Embalmed Axeman",
        life = 1.21,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% de Chance de Bloquear o Dano de Ataques
    Você sofre 15% do Dano de Acertos Bloqueados
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    50% de Chance de Bloquear o Dano de Ataques
    +5% à chance máxima de Bloqueio
    Não pode ser Atordoado por Acertos Bloqueados
    IdMonsterBlockProcession
    FamilyMonsterBlockNoFlinch
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 50 Max: 50 Global
  • additional maximum block % Min: 5 Max: 5 Global
  • cannot be stunned by blocked hits Min: 1 Max: 1 Global
  • Craft Tagsblock
    Edit

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