Lenhador Embalsamado Vaal
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Você sofre 15% do Dano de Acertos Bloqueados
50% de Chance de Bloquear o Dano de Ataques
+5% à chance máxima de Bloqueio
Não pode ser Atordoado por Acertos Bloqueados
+5% à chance máxima de Bloqueio
Não pode ser Atordoado por Acertos Bloqueados
Vaal Embalmed Axeman
Spectre | Y |
---|---|
Area | O Cofre Derretido, O Refúgio Zigurate, O Cofre Derretido |
Tags | 1HSword_onhit_audio, humanoid, medium_movement, melee, monster_blocks_damage, not_dex, not_int, physical_affinity, red_blood, undead |
Packs |
Vida
121%
Armadura
+50%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
110%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
110%
Model Size
110%
Type
ProcessionAxeShield
Metadata
ProcessionAxeShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
10,546
Armadura
5,816
Evasão
502
Energy Shield
0
Damage
273
Dano Mágico
273
Precisão
1,164
Attack Time
1.5
Experiência
38,103
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 218–327
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2433 } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Procession/Procession04/Procession04AxeAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionAxeShield"] = { name = "Vaal Embalmed Axeman", life = 1.21, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% de Chance de Bloquear o Dano de Ataques
Você sofre 15% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
50% de Chance de Bloquear o Dano de Ataques
+5% à chance máxima de Bloqueio
Não pode ser Atordoado por Acertos Bloqueados
Id | MonsterBlockProcession |
---|---|
Family | MonsterBlockNoFlinch |
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |