Alva
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
0
0
0
0
Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,564
Armour
3,451
Evasion Rating
716
Energy Shield
745
Damage
131
Spell Damage
131
Accuracy
6,540
Attack Time
1.17
Experience
28,634
Minion Life
12,453
Minion Energy Shield
1,083
Minion Damage
1,062
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinarium"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Alva
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
0
0
0
0
Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,564
Armour
3,451
Evasion Rating
716
Energy Shield
745
Damage
131
Spell Damage
131
Accuracy
6,540
Attack Time
1.17
Experience
28,634
Minion Life
12,453
Minion Energy Shield
1,083
Minion Damage
1,062
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Alva
base pushiness size + [100]
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
0
0
0
0
Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,564
Armour
3,451
Evasion Rating
716
Energy Shield
745
Damage
131
Spell Damage
131
Accuracy
6,540
Attack Time
1.17
Experience
28,634
Minion Life
12,453
Minion Energy Shield
1,083
Minion Damage
1,062
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base pushiness size + [100]
Id | HuhuGrubGroundPushiness |
---|---|
Family | Pushiness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Alva
base pushiness size + [100]
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
0
0
0
0
Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinarium2Summon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,564
Armour
3,451
Evasion Rating
716
Energy Shield
745
Damage
131
Spell Damage
131
Accuracy
6,540
Attack Time
1.17
Experience
28,634
Minion Life
12,453
Minion Energy Shield
1,083
Minion Damage
1,062
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
EASAlvaMachinariumLeaveThroughPortal
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "EASAlvaMachinariumLeaveThroughPortal", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumLeaveThroughPortal"] = { name = "EASAlvaMachinariumLeaveThroughPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
base pushiness size + [100]
Id | HuhuGrubGroundPushiness |
---|---|
Family | Pushiness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Alva
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
0
0
0
0
Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlvaWaterways
Metadata
AlvaWaterwaysSummon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,564
Armour
3,451
Evasion Rating
716
Energy Shield
745
Damage
131
Spell Damage
131
Accuracy
6,540
Attack Time
1.17
Experience
28,634
Minion Life
12,453
Minion Energy Shield
1,083
Minion Damage
1,062
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao" } Positioned { block_quest_flag = "Visited-G3_2_1" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render {} Transitionable { on_transition = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_end_emerge_from_portal_walk = " EnableTargetable(); ShowMinimapIcon(); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Alva
stance movement speed +% final [-71]
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, caster, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Life
120%
Energy Shield From Life
8%
Evasion
+50%
Resistance
0
0
0
0
Damage
56%
Accuracy
500%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AlvaSunkenCityPast
Metadata
AlvaSunkenCityPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
8,564
Armour
3,451
Evasion Rating
716
Energy Shield
745
Damage
131
Spell Damage
131
Accuracy
6,540
Attack Time
1.17
Experience
28,634
Minion Life
12,453
Minion Energy Shield
1,083
Minion Damage
1,062
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 104–157
Critical Hit Chance: 5%
Attack Time: 1.17 sec
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " spawned; walking_to_viper; " } Animated {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} Positioned { blocking = false } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " DisableTargetable(); PlayAnimationType( Idle ); " } Render { allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Alva Topic /9
NPC | Name |
---|---|
Cadiro Perandus | That woman has a lust for gold that matches even my own. A shame about our multi-century age gap. She would have made a worthy Perandus wife. |
Atalui, Blood Priestess | After intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She has vouched for you as her ally. |
Atalui, Blood Priestess | After intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She is one of us, and you are most welcome here, Azmeri. |
Atalui, Blood Priestess | You are not worthy to speak to me on your own. However, after intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She has vouched for you as her servant, so... I will speak to you, if you insist. |
Galvanic Field | |
Alva's Memory | |
Galvanic Wand | |
Galvanic Shards | |
Veritania's Crest | She sought to bring salvation, but lost her compassion. |
Alva Text Audio /477
Alva
Alva Alva /2
Name | Show Full Descriptions |
---|---|
Path of Exile | 1 |
Early Access | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.