アルヴァ
Alva
SpectreY
Tagsbludgeoning_weapon, キャスター, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
ライフ
120%
Energy Shield From Life
8%
回避
+50%
Ailment Threshold
%
耐性
0 0 0 0
Damage
56%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
レベル
68
ライフ
9,308
防具
3,451
回避
477
エナジーシールド
0
Damage
131
スペルダメージ
131
命中
0
Attack Time
1.17
経験値
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 104–157
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"

StateMachine
{
	define_shared_state =
	"
		periodic_inspect;
		spawned;
	"
}

Animated {}

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

InteractionAction
{
	interaction_distance_override = 10
}

ControlZone
{
	condition = "players, alive"
	radius = 0
}

MinimapIcon
{
	force_temporary = true	
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );"
}

Render
{
	has_light = false
}

StateMachine
{
	on_or_create_state_periodic_inspect_1 =
	"
		EnableTargetable();
		ShowMinimapIcon();
	"
}

Targetable {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaMachinarium"] = {
    name = "Alva",
    life = 1.2,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
アルヴァ
Alva
SpectreY
Tagsbludgeoning_weapon, キャスター, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
ライフ
120%
Energy Shield From Life
8%
回避
+50%
Ailment Threshold
%
耐性
0 0 0 0
Damage
56%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
レベル
68
ライフ
9,308
防具
3,451
回避
477
エナジーシールド
0
Damage
131
スペルダメージ
131
命中
0
Attack Time
1.17
経験値
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 104–157
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"

StateMachine
{
	define_shared_state =
	"
		go_away;
		spawned;
		periodic_inspect;
	"
}

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

InteractionAction
{
	interaction_distance_override = 10
}

ControlZone
{
	condition = "players, alive"
	radius = 0
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );"
}

Render
{
	has_light = false
}

StateMachine
{
	on_or_create_state_spawned_1 =
	"
		DisableTargetable();
		HideMinimapIcon();
	"

	on_or_create_state_periodic_inspect_1 =
	"
		EnableTargetable();
		ShowMinimapIcon();
	"

	on_or_create_state_go_away_1 =
	"
		HideMinimapIcon();
		DisableTargetable();
	"
}

Animated {}

Targetable {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = {
    name = "Alva",
    life = 1.2,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
アルヴァ
base pushiness size + [100]
Alva
SpectreY
Tagsbludgeoning_weapon, キャスター, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
ライフ
120%
Energy Shield From Life
8%
回避
+50%
Ailment Threshold
%
耐性
0 0 0 0
Damage
56%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
レベル
68
ライフ
9,308
防具
3,451
回避
477
エナジーシールド
0
Damage
131
スペルダメージ
131
命中
0
Attack Time
1.17
経験値
28,634
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 104–157
[Critical|クリティカルヒット]率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"

StateMachine
{
	define_shared_state =
	"
		periodic_inspect;
		spawned;
	"
}

Animated {}

Actor
{
	basic_action = "Emerge"
}

Transitionable {}

InteractionAction
{
	interaction_distance_override = 10
}

ControlZone
{
	condition = "players, alive"
	radius = 0
}

MinimapIcon
{
	force_temporary = true	
}

Object Type Codes

version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"

BaseEvents
{
	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );"
}

Render
{
	has_light = false
}

StateMachine
{
	on_or_create_state_periodic_inspect_1 =
	"
		EnableTargetable();
		ShowMinimapIcon();
	"
}

Targetable {}
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = {
    name = "Alva",
    life = 1.2,
    energyShield = 0.08,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "EASAlvaMachinariumInspect",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumInspect"] = {
    name = "EASAlvaMachinariumInspect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base pushiness size + [100]
IdHuhuGrubGroundPushiness
FamilyPushiness
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • アルヴァ
    base pushiness size + [100]
    Alva
    SpectreY
    Tagsbludgeoning_weapon, キャスター, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
    ライフ
    120%
    Energy Shield From Life
    8%
    回避
    +50%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    56%
    命中
    500%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    AlvaMachinariumLower
    Metadata
    AlvaMachinarium2Summon__
    レベル
    68
    ライフ
    9,308
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    131
    スペルダメージ
    131
    命中
    0
    Attack Time
    1.17
    経験値
    28,634
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 104–157
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.17 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeNPCExplorer
    walk emerge distance [150]
    DoLiterallyNothing
    ???
    EASAlvaMachinariumInspect
    action attack or cast time uses animation length [1]
    EASAlvaMachinariumLeaveThroughPortal

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCExplorerBase"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		go_away;
    		spawned;
    		periodic_inspect;
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable {}
    
    InteractionAction
    {
    	interaction_distance_override = 10
    }
    
    ControlZone
    {
    	condition = "players, alive"
    	radius = 0
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCExplorerBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );"
    }
    
    Render
    {
    	has_light = false
    }
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    
    	on_or_create_state_periodic_inspect_1 =
    	"
    		EnableTargetable();
    		ShowMinimapIcon();
    	"
    
    	on_or_create_state_go_away_1 =
    	"
    		HideMinimapIcon();
    		DisableTargetable();
    	"
    }
    
    Animated {}
    
    Targetable {}
    -- src\Data\Spectres.lua
    minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = {
        name = "Alva",
        life = 1.2,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "EASAlvaMachinariumInspect",
            "EASAlvaMachinariumLeaveThroughPortal",
            "WalkEmergeNPCExplorer",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAlvaMachinariumInspect"] = {
        name = "EASAlvaMachinariumInspect",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAlvaMachinariumLeaveThroughPortal"] = {
        name = "EASAlvaMachinariumLeaveThroughPortal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeNPCExplorer"] = {
        name = "WalkEmergeNPCExplorer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    base pushiness size + [100]
    IdHuhuGrubGroundPushiness
    FamilyPushiness
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base pushiness size + Min: 100 Max: 100 Global
  • アルヴァ
    Alva
    SpectreY
    Tagsbludgeoning_weapon, キャスター, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement
    ライフ
    120%
    Energy Shield From Life
    8%
    回避
    +50%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    56%
    命中
    500%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    AlvaWaterways
    Metadata
    AlvaWaterwaysSummon__
    レベル
    68
    ライフ
    9,308
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    131
    スペルダメージ
    131
    命中
    0
    Attack Time
    1.17
    経験値
    28,634
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 104–157
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.17 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeNPCExplorer
    walk emerge distance [150]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Animated
    {
    	animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao"
    }
    
    Positioned
    {
    	block_quest_flag = "Visited-G3_2_1"
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "spawned;"
    }
    
    MinimapIcon
    {
    	force_temporary = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/NPC/NPCMonsterBase"
    
    Render {}
    
    Transitionable
    {
    	on_transition =
    	"
    		EnableRendering();
    		ShowMinimapIcon();
    		ShowNPCMarker();
    		EnableTargetable();
    	"
    
    	create_untransitioned =
    	"
    		DisableRendering();
    		HideMinimapIcon();
    		HideNPCMarker();
    		DisableTargetable();
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_spawned_1 =
    	"
    		DisableTargetable();
    		HideMinimapIcon();
    	"
    }
    
    Animated
    {
    	on_end_emerge_from_portal_walk =
    	"
    		EnableTargetable();
    		ShowMinimapIcon();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = {
        name = "Alva",
        life = 1.2,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WalkEmergeNPCExplorer",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeNPCExplorer"] = {
        name = "WalkEmergeNPCExplorer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アルヴァ
    stance movement speed +% final [-71]
    Alva
    SpectreY
    Tagsbludgeoning_weapon, キャスター, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio
    ライフ
    120%
    Energy Shield From Life
    8%
    回避
    +50%
    Ailment Threshold
    %
    耐性
    0 0 0 0
    Damage
    56%
    命中
    500%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 10
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    AlvaSunkenCityPast
    Metadata
    AlvaSunkenCityPast
    レベル
    68
    ライフ
    9,308
    防具
    3,451
    回避
    477
    エナジーシールド
    0
    Damage
    131
    スペルダメージ
    131
    命中
    0
    Attack Time
    1.17
    経験値
    28,634
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 104–157
    [Critical|クリティカルヒット]率: 5%
    Attack Time: 1.17 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeNPCExplorer
    walk emerge distance [150]
    DoLiterallyNothing
    ???

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		spawned;
    		walking_to_viper;
    	"
    }
    
    Animated {}
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    
    Transitionable {}
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_cannot_be_chained_from = 1
    	set_base_cannot_be_damaged = 1
    	set_untargetable_by_monster_ai = 1
    }
    
    NPC {}
    
    MinimapIcon
    {
    	icon = "NPC"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		DisableTargetable();
    		PlayAnimationType( Idle );
    	"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = {
        name = "Alva",
        life = 1.2,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.56,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 10,
        accuracy = 5,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "WalkEmergeNPCExplorer",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeNPCExplorer"] = {
        name = "WalkEmergeNPCExplorer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceMovementSpeedNegative71_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • アルヴァ Topic /9
    NPC名前
    カディーロ・ぺランダスあの女性は私にさえ匹敵する富への渇望があります。年が何世紀も離れているのが残念ですよ。彼女ならペランダス家の妻として相応しかった。
    血の巫女、アタルイAfter intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She has vouched for you as her ally. I respect you enough to tell you that we will likely be enemies when this is all over. Until then, I will collaborate with you as best I can.
    血の巫女、アタルイAfter intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She is one of us, and you are most welcome here, Azmeri.
    血の巫女、アタルイYou are not worthy to speak to me on your own. However, after intensively discussing her bloodline, I have determined that Alva technically qualifies as Vaal. She has vouched for you as her servant, so... I will speak to you, if you insist.
    ガルヴァニックフィールド
    アルヴァの記憶
    電気のワンド
    ガルヴァニックシャード
    ヴェリタニアの紋章彼女は救済をもたらそうとした、
    しかし、慈悲を失った。
    アルヴァ Text Audio /477
    名前
    神よ感謝します!あなたは聖人じゃない、それくらい私でもわかる。でも神の摂理がどのような形で現れるか、私は誰に問うことができる?

    私は偉大なるアルヴァ・ヴァライ!非凡なるレリカリアン、神秘の追及者、未知の探究者、輝く物の恋人 - そして私はあなたの助けが必要なの。


    失われし寺院、アッツォアトル。装飾されたホールが並び、煌びやかな富が詰め込まれ箱、そして比類なき力を持つ遺物がある!長きに渡り歴史の中で失われてきた...今までは。
    BetrayalAlvaIntro
    さあ、始めましょ。
    AlvaTemplePortalRandom
    さあ、始めましょ。
    AlvaTemplePortal2
    行くわよ。
    AlvaTemplePortal3
    行くわよ。
    AlvaTemplePortal4
    準備は良い?
    AlvaTemplePortal5
    準備は良い?
    AlvaTemplePortal6
    さぁ、歴史を作るわよ。
    AlvaTemplePortal7
    さぁ、歴史を作るわよ。
    AlvaTemplePortal8
    寺院を見つけた、でもまだ仕事は終わっていないわ。ヴァールによる穢れは時空を歪めており、さらに深く掘り下げることで多くが得られるわ。

    多くの時間サイクルを経験し、あらゆる可能性の結果を見る事で、多くのことを学べる!私達は振り出しに戻ったけど、それは同時に、アッツォアトルを思いのままに築き - その報酬を得るための新たな機会を得たことを意味するわ。
    AlvaTimeLoop
    時間どおりね。
    AlvaWildAttention
    ごめんなさい、エグザイル。今忙しいの。
    AlvaWrongCharacter
    隠れ家を見つけたのね!現代の寺院を見つけた時に、探検の準備にうってつけ拠点になるかもしれないわ。私の居場所ができたら教えて頂戴。
    AlvaNotifyHideout
    素晴らしいわ!じゃあ隠れ家で会いましょう。
    AlvaJoinHideout
    別の時に、かしら?
    AlvaDismissHideout
    何かがおかしいわ。また後で来てくれるかしら?
    AlvaGeneralFailure
    時間よ!
    AlvaPortalRandom
    時間よ!
    AlvaPortal2
    さぁ、行くわよ。
    AlvaPortal3
    さぁ、行くわよ。
    AlvaPortal4
    出発の時間よ。
    AlvaPortal5
    出発の時間よ。
    AlvaPortal6
    よくやったわ。
    AlvaIncursionCongratsRandom
    よくやったわ、エグザイル。
    AlvaIncursionCongrats2
    迷っても不思議じゃないわね。ジャングルの真ん中にあるんだもの!ここからそんなに遠くないはずよ。
    AlvaTempleArrival
    ふむ...埃と亡骸。これは...お宝の臭いね。近いわ。今こそ歴史を作るときよ!
    AlvaTempleArrivalRepeat
    ついに...アッツォアトル!
    AlvaTempleEntranceArrival
    戦いの時よ!
    AlvaBossFightRandom
    危険を冒さなければ、何も得られないわ!
    AlvaBossFight2
    価値あるものに違いないわ!
    AlvaBossFight3
    財宝が詰まっているに違いないわ!
    AlvaBossFight4
    若いころ、私の父にドミナスの海軍に入隊させられて初めての冒険に行くことになったわ。私は海が好きだった。その匂い、新鮮な空気...でもある事が起こって私はセオポリスに戻り、女性としての人生を歩むことに専念したの。まあ、そんなこと出来るわけなかったのだけど。

    私の刺激に対する欲望は、レリカリアン - 冷たく、欲深い上流階級の人間が設立したトレジャーハンターの秘密結社へ私を導いたわ。父のコネを使い、「それ」を知るまでに世界中の寺院や墓所の盗掘行為を行ったわ。でも、まあ...あなたはエグザイル、テンプラーがどういう者達か知ってるわよね。信頼に値しない、奴等を表すのに最適な表現。ヴァール人の魔術書を見つけた時、奴等の手に渡してはいけないと思ったわ。そしてそれは実現しなかった 。

    あの忌々しいハイテンプラーは、私が何か秘密を隠していることを知っていた... 私はもはや貴族から歓迎されず、ここにいる。幸い、お金はここにあるし、古い顧客が彼らの財布の中の物を使う事に関して、まだ私を信用してくれているわ。
    AlvaAboutAlva
    失われし寺院アッツォアトルは、ヴァールの歴史と神話の中で最も有名なものと言われているわ。私の知る限り、この寺院はヴァール帝国の末期に建設が開始された。正確な完成時期は不明だけど、ヴァール文明に滅亡をもたらした出来事の少し前ね。

    恐らく、この時系列の儚さがアッツォアトルをヴァール神話の要にしているわ。ある者はそこが暗黒の場所であり、最も卑劣な生贄の地であると言い。またある者は、寺院が科学の発祥の地であると言う - その壁の向こうで、築かれた物に比べれば、現在の我々ですら見劣りするとね。

    今日の学者たちは、この寺院が女王アトジリ自身の宝物庫であったとさえ言っているの。いずれにせよ、狂信者や王族によって、厳重に保護されていたに違いない。守る価値のあるものは、血まみれで奪う価値があるわ!
    AlvaAboutTemple
    まあ、私のほとんどの取引相手はもういないわ...でも、私は順応性が高いタイプなの、そして海賊、盗賊、暴君、狂人...私の発見物に大金を払ってくれる人は沢山いるわ。

    ただ、ちょっとだけ足で探す必要があるかもしれないわね。
    AlvaAboutOriath
    果実を栽培していれば、これほど多くの人がお互い殺し合うことはなかっでしょうね。
    AlvaTempleFeature_PoisonRoomIII
    大勢が死んだ...こんな風に終わりたくは無いわね。
    AlvaTempleFeature_SacrificeRoomIII
    ここには多くの可能性があったのに。もったいないわ。
    AlvaTempleFeature_StormRoomIII
    なぜあなたがこの場所を罠で埋め尽くすことを許したのか、もう一度教えてもらえる?
    AlvaTempleFeature_TrapRoomIII
    狂気が広がっている。このにあるマップ、描かれている場所はすべて...どれも存在しないわ!
    AlvaTempleFeature_CartographyRoomIII
    こんな事あり得るの!?彼女はずっと前に死んでいるはずよ!
    AlvaTempleFeature_QueensChambersIII
    なんて収集家!これらの遺物は高く売れそうね!
    AlvaTempleFeature_ChestsIII
    うっ...この場所の感じ何か...おかしい。
    AlvaTempleFeature_CorruptionRoomIII
    彼等はより多くのジェムを採掘するために、これらの爆弾が必要だったのでしょうね。
    AlvaTempleFeature_ExplosivesRoomIII
    あなたは本当に彼らを怯えさせたわね、エグザイル。見て、彼らがどれだけ自分達を守ろうとしていたか。
    AlvaTempleFeature_ArmourRoomIII
    比較的平和な帝国だったけど、確かに多くの武器を作っていたようね。
    AlvaTempleFeature_WeaponRoomIII
    彼等は軍隊を訓練した。でも何故?あなたから守るため?
    AlvaTempleFeature_BreedingRoomIII
    紅き血から紫の炎へ、このカルト教団は終わらせなければならないわ。
    AlvaTempleFeature_BreachRoomIII
    凄いわね、もしチタスが見つけていたら...誰も彼を止められなかったでしょうね。
    AlvaTempleFeature_GemRoomIII
    おぉ神よ...エグザイル、あなたは天才だわ。
    AlvaTempleFeature_CurrencyVaultIII
    私は型に嵌った人間じゃないわ。でも、宝石は大好き。
    AlvaTempleFeature_TrinketRoomIII
    私は感動に浸っているわ、エグザイル。これは精巧に作られている。
    AlvaTempleFeature_WorkshopIII
    鳥肌が立ったわ。
    AlvaTempleFeature_EmpoweringRoomIII
    水は十分にきれいなようね。でも、私は絶対飲まないわ。
    AlvaTempleFeature_HealingRoomIII
    うわ、卵だらけね!なんでこんなの欲しいのかしら、エグザイル!?
    AlvaTempleFeature_BossMinionsIII
    ふぅ...暑さで豚のように汗が出るわね。
    AlvaTempleFeature_BossFireIII
    一体何のためにこれだけのエネルギーが必要だったの?
    AlvaTempleFeature_BossLightningIII
    気を付けてエグザイル...見えない何かがここには存在しているわ。
    AlvaTempleFeature_LegionRoomIII
    寺院の場所の秘密はヴァールの都市にあると思うの。つい最近まで水没していて、まったく手が届かない場所だったのだけれど。いろんなことがあって、都市が水面に姿を現したの...まだまったく手が届かないんだけどね。川を渡るしか方法がないのだけど、唯一の渡河路は山賊であふれかえっているの。せっかく二人で大金持ちになれる計画があるんだけど...いつの日か...
    BetrayalAlvaPreSilkTown
    寺院の場所の秘密はヴァールの都市にあると思うの。つい最近まで水没していて、まったく手が届かない場所だったのだけれど。「悪魔がこの地を闇に包んだが、英雄がそれを退治し、川底から都市を蘇らせた!」っていう信じられない話があるの。その後、山賊が押し寄せて、貴重な遺物を奪い、さらに強力な英雄が彼らを追い払うまで、唯一の入り口を塞いでしまったの。もし彼らが近くにいたら、底知れない富を得るために力を貸してくれるよう頼みたいところだけど...あなたなら大丈夫そうね。
    BetrayalAlvaTown
    寺院の場所の秘密はここ、ヴァールの都市にあると思うの。つい最近まで水没していて、まったく手が届かない場所だったのだけれど。「悪魔がこの地を闇に包んだが、英雄がそれを退治し、川底から都市を蘇らせた!」っていう信じられない話があるの。その後、山賊が押し寄せて、貴重な遺物を奪い、さらに強力な英雄が彼らを追い払うまで、唯一の入り口を塞いでしまったの。もし彼らが近くにいたら、底知れない富を得るために力を貸してくれるよう頼みたいところだけど...あなたなら大丈夫そうね。
    BetrayalAlvaWild
    私はアッツォアトルの伝説の寺院への道を切り開く方法を見つけたの。ある呪文をこの古代のウェイストーンに唱えるとヴァールの血で起動する。どうやら私の中にも流れているみたい。この呪文はあなたを過去に連れていく。そこに着いたら相応しい喉を切り裂くことでポータルを開いておくことができるわ。長く滞在すればするほど 現在の寺院の場所をより知ることができる。

    寺院を見つけたら好きなだけ時間を使って、そこにある宝を手に入れることができるわ。だからこそ今ここで寺院を見つける必要があるの。でも気を付けて、あなたが過去にいる間に何をするかを。あなたが過去で起こした小さなさざ波が、時を超えて現在を変化させるわ。さぁ、何を待っているの? ゴー・メイク・ヒストリー!
    BetrayalAlvaQuest
    かなり近いはずだわ、エグザイル。
    BetrayalAlvaTempleFoundRandom
    かなり近いはずだわ、エグザイル。
    BetrayalAlvaTempleFound1
    かなり近いはずだわ、エグザイル。
    BetrayalAlvaTempleFound2
    この道を進めば、私達が行くべき場所に着くはずだわ。
    BetrayalAlvaTempleFound3
    この道を進めば、私達が行くべき場所に着くはずだわ。
    BetrayalAlvaTempleFound4
    うーん...この辺のどこかにあるはずなんだけど。
    BetrayalAlvaTempleFound5
    うーん...この辺のどこかにあるはずなんだけど。
    BetrayalAlvaTempleFound6
    うーん...この辺のどこかにあるはずなんだけど。
    BetrayalAlvaTempleFound7
    そう遠くない!先導任せたわ、エグザイル。
    BetrayalAlvaTempleFound8
    そう遠くない!先導任せたわ、エグザイル。
    BetrayalAlvaTempleFound9
    そう遠くない!先導任せたわ、エグザイル。
    BetrayalAlvaTempleFound10
    ニコはちょっと...変わり者...だわ、でも変なところに目を瞑れば、彼は役に立たないわけじゃないわ。彼が熱心に守っている鉱山は、ただでさえキラキラとした宝物で溢れている。彼が大鉱脈を掘り当てたとき、そのすぐ隣に私がいることを期待して、私は彼とお近づきになる努力をしているわ。
    BetrayalAlvaAboutNiko
    アイナーはアトジリの帝国がとってもお似合いだね。あの男は生贄の儀式に慣れている。獣の血を抜く事だけにしているのは幸いだわ。贅沢にはあまり興味が無さそうなのは、私にとって幸いだわ。アイナーは得意なことだけやってくれれば、うまくやっていけるわね。
    BetrayalAlvaAboutEinhar
    I've not spoken to Navali about it yet, but I have to wonder how our little forays into the past affect her visions of the future. I also wonder why she isn't using that little power of hers to make us all unbelievably wealthy. Imagine all the Grand Arena matches we could bet on! I'd much rather watch some disemboweling than do the disemboweling myself, if it's all the same to her. I guess, when you really think about it, all that Vaal blood is on her conscience!
    BetrayalAlvaAboutNavali
    彼女はなんて素敵な女性なんでしょう。オリアスにいた頃何度か彼女ともめたことがあるのだけど、彼女は覚えていないと思う...それが一番ね。当時、私は贋作の家宝を売り歩いていて、彼女は贋作を見抜く才能があった。今、私は - 多少は - まっとうな仕事をしているわ。彼女と仲良くなるのが楽しみね。
    BetrayalAlvaAboutHelena
    I've never met anyone as protective of their creations as Zana. It's not like her astrolabe thing can send us back in time... wait, can it? What does that thing do, anyway? I've seen the places it takes her. Some of them are truly horrifying! They make the Vaal look tame as kittens. Not Zana though... she's a lion with a kitten's face.
    BetrayalAlvaAboutZana
    私はジュンの起源を損ねないように努力しているわ。彼女は攻撃的でも何でもない - 少なくとも私に対しては - でも彼女が短剣を磨いて遠くを見つめているのを見たことがあるわ。あの表情は、昔、あまり評判の良くないトレジャーハンター達と一緒にいたときに見たことがあるわ。殺人鬼の目つき。彼女は誰かの血を求めているのよ。
    BetrayalAlvaAboutJun
    ジュンの同胞達が歴史に潜み、強力なアーティファクトを隠していたの?アッツォアトル寺院にそんな遺物が隠されていたなんてことは...ない?そう。ちょっと考えてみただけよ。
    BetrayalAlvaOrderOfTheDjinn
    過去に興味があるのは私だけじゃないわ。時折、私が気にかけている遺跡で歴史を掘り返しているエグザイルに出くわすことがあるの。たまに、彼等は古代の英雄や王者が所持していたような何か特別で強力な遺物を見つけるわ。そういう時は、私の魅力を使って、新しい友人を作るわ。あなたは、そういう状況なら...逆に戦った方がよさそうね。悪気は無いわよ。
    AlvaOnRogueExilesEquippedWithUniques
    以前、財宝を求めて遺跡を発掘していた時に、シュラインの一群を見つけたことがあるの。恐ろしく、儀式的な構造で、血と闇で覆われていたわ。昔モンスター達がこれらを崇拝しているのを見たことあるけど、今回のは違ったわ。遺跡の奥へ進めば進むほど、そこにあるシュラインはより精巧な作りで強力な力を持っているように見えた。もし、そういうものを見かけたら、慎重に行動すべきね。そこにいるモンスターは、私が見たこともないようなものだったのだから。
    AlvaOnIncreasinglyDangerousShrines
    時々、財宝は探しに行かなくてもいいわ。誘うように置いてあることもあるの。あなたならこの意味が解るわよね?これは罠。もしあなたは私が出会ったようなストロングボックスの一群に出会ったら、間違いなく誰かがあなたを待ち伏せていることを忘れてはいけないわ。彼らはあなたが光り物に抗えないことを期待しているわ。私は責められないわ、仕方ないものね!
    AlvaOnDescendingStrongboxes
    トレジャーハンターは危険な仕事よ。4回目のアトラスへの旅で、私は罠の付いたストロングボックスに遭遇したわ。よくある物だと思っていたのだけど。今回のストロングボックスは手強い敵を解き放ったわ。このエリアの脅威の張本人自身がそこに身を隠していたの!罠はこれ一つだけではなかったわ。それ以来、彼らがただのバカなモンスターではないと思うようになったわ。彼らは私を出し抜こうとしていたみたい...でも残念なことに、私はとても優秀なリリカリアン!
    AlvaOnStrongboxesContainingMapBosses
    ヴァールの優秀さには果てが無いわ。私は彼らの秘密の儀式の1つを使って過去へのポータルを開いているわ。つまり大昔、もちろん彼らは同じような血の魔術を実験していたってこと。時々、私が偶然ポータルの反対側を開くのを待っていて、私が開いた瞬間に飛び出してくるのよ!私はヴァーリッシュの血を引いているから問題ないのだけど、あなたのことを丁寧に扱わないかもしれないわ、なぜなら...ねぇ、わかるでしょ。
    AlvaOnReverseIncursion
    すこし前に、強力なエグザイルをどういうわけか怒らせてしまったのよ。想像できないでしょ?「私」が、誰かを怒らせるなんてね?あいつらは大きく受け止めて、友達までいたわ。あいつらは凄い人数で私のキャンプを攻撃し続けて、最終的に私は発掘を放棄して家に帰ることを余儀なくされたわ。いじめよ。あなたのような人を相手にすればいいのに!
    AlvaOnRogueBetrayalInterventions
    彼は威厳のある存在感を持っているわ。彼のおかげで、アトラスやそのさらに向こう側の恐怖からレイクラストを守れると信じられそうだわ。ありがたいことに、私は未来のことを気にかける必要がない。私の仕事はすべて過去に向いているわ!
    AlvaOnKirac
    [DNT] Just in time!
    AlvaZigguratIntro
    Oh, hello. I'm Alva Valai. We can always use another pair of hands around here. Be sure to talk to Oswald as he {usually} likes to greet newcomers. In any case, welcome!
    自己紹介
    申し訳ないけど、私は本当に忙しいの。でも遺物探しを手伝ってくれるなら、オズワルドがコツをおしえてくれるわよ。
    大忙し
    Ah yes, we've come across this before, but we can't power it...
    Alva_G3_Waterways_Out_Loud
    ヴァール人は運河の仕掛けを動かすためにこれを使っていたけど、これを動かすには大きなソウル・コアが必要になるわ。でもこんなことができるほど大きな無傷のソウル・コアは見たことがない。もし本当に見つけたいのなら、ガイドのセルヴィに聞いてみるのがいいかしらね。
    機構を起動する
    Death gems, blood crystals... Or more colloquially 'Soul Cores'. They were made by sacrificing living people and capturing their energies inside a crystal lattice. Some think the victims are still trapped inside, existing in eternal agony until someone drains the core's energy completely. There's no way to know that for certain, of course, but it's rather chilling to think about...
    ソウルコア
    These waterways are a series of canals the Vaal built on the upper edge of the city. The great Matlan river didn't run quite this far south, but they diverted a portion of it for a complex irrigation system. That really allowed the city to thrive and the Vaal to flourish. Though I don't fully understand why they created a system that could flood the entire city...
    マトラン水路
    Now this is a find! A Vaal ruin that hasn't been looted. No one from camp has managed to make it to this part of the jungle and survive... Until now!
    Alva_G3_Machinarium_1_Out_Loud
    この仕掛けは...小さなソウルコアで動力を与えれば、あのドアを開けることができる。この辺りのどこかにソウルコアがあるに違いないわ。この構造物に動力を供給しなければならなかったから!
    マシナリウムを開く
    Look for a red crystal a bit bigger than your fist. It should be warm to the touch... Why, you ask? That'd be the soul trapped inside.
    小型ソウルコア
    Near the end of their civilisation, the Vaal tried to combat a worsening labour shortage - by sacrificing their own citizens to power constructs. Designed to till the fields, mine the quarries and the like - they were quite a marvel. As it turns out, human souls don't make for a very sustainable fuel source... And so began their downward spiral. Rather silly for such an intellectual people, wouldn't you say?
    石の人
    Oh, did you fight some sort of animal on the way here? Servi did tell us that the Wetlands had quite a few nasty beasts. But hey... I bet you didn't even break a sweat!
    ザイクルシアン
    Well... Consider me impressed! I'll keep investigating here for now. If you find anything interesting, I'll come to you.
    Alva_G3_Machinarium_1_Door_Opened
    This is the largest Soul Core I've ever seen! With this we could power the mechanism in the waterways. But it isn't charged...
    Alva_G3_Machinarium_2_Out_Loud
    There is still latent energy residing here... From what I can gather, these lines in the stonework should lead to generators. You might need to find some more Soul Cores to spin them up, but everything looks to be in surprisingly decent condition. Maybe the constructs have been maintaining all this... In any case, let's hope it still functions. We'll then have to remove that large Soul Core from the wall of course, but that shouldn't be a problem.
    ジェネレーター
    The Soul Core is charged! Why don't you do the honours?
    Alva_G3_Machinarium_2_Charged_Exclamation
    Oh dear. Now we just have to remove it from the giant construct... Good luck!
    Alva_G3_Machinarium_2_Boss_Exclamation
    Wow! You did it! Now we can use that Soul Core to power the mechanisms in the waterways. Good job with that construct, by the way.
    大型ソウルコア
    Hello there, I'm Alva Valai. Sorry about Oswald... He can be a bit... Rough with newcomers. But he's really not a bad sort. In any case, we can always use another pair of hands around here. Welcome!
    自己紹介
    Something tells me you're the exploring type - we've got that in common. But some places even I steer clear of... I rather enjoy being alive, you see. Still, if you're feeling adventurous, there's fortunes to be made out there in the wilds. I'm especially interested in all things related to the Vaal, for academic reasons of course... but a bit of treasure never goes amiss.
    ジャングル
    From my understanding, it was a failsafe. A way to make sure their creations didn't get the better of them... Or the world. The Vaal really were a very intelligent and pragmatic people, you know. At the south east edge of the city, there is a large dam. I've spent months trying to find a way to release the outer spillways... But to no avail. Those very walls are what keep the city flooded to this day.
    放水路
    This looks like the workshop of Jiquani, the Vaal Architect of Industry. He masterminded the constructs designed to help his people keep pace with their own rapid expansion. As with many of the Architects, his methods were brutal, to say the least. Countless peasants sacrificed at the altar of progress. Their screams still echo inside the soul cores themselves. Gosh... Quite grim, isn't it?
    Alva_G3_OnJiquani
    ついにウトザール寺院地区へ来たのね!この下には計り知れない富が待ち受けているわ!
    Alva_G3_Town_At_Stairs
    壊れていない像!オリジナルのレンガ造り!金の輝き!あら、私たちは大金持ちになるわよ!
    Alva_G3_Town_Down_Stairs_Out_Loud
    Beneath our feet is the Temple of the Sun God, Kopec. It was said to contain a grand device. I've seen writings by a fellow named Ketzuli that mention his research in this temple, but I can't quite make sense of what the device was or how it functioned. We can't use Kalguuran explosives without risking whatever's in there, so we'd have to drain the city to be able to get inside.
    Alva_G3_Temple_of_Sun_God_ExplanationShort
    Beyond this sealed door is the Temple of the Sun God, Kopec. I've seen writings by a fellow named Ketzuli that mention his research in this temple, but I can't quite make sense of what the device was or how it functioned. Unfortunately we can't use Kalguuran explosives without risking whatever's inside. However... there's a piece missing from the door. Knowing the Vaal, it'll be made of gold, of course! I recommend heading into the city to search for it. Try looking around the Aggorat area, as that was well known for its opulence and golden tributes, especially at the main temple's apex. Hurry back if you find it!
    封じられた門
    It seems there is a piece missing from the door... Something in the shape of a small statue. Knowing the Vaal, it'll be made of gold, of course. I suggest venturing into the city to look for it. Focus on the Aggorat area, renowned for its grandeur and golden adornments, particularly at the apex of its main temple. Hurry back if you find it!
    Alva_G3_Town_Bottom_Of_Stairs_Just_Quest
    It's hard to guess what the device inside the Temple might be. I do know that it was commissioned by Queen Atziri's Thaumaturge, Doryani himself. The project was given all the resources it needed, and the work was kept secret, even from Atziri. As best as I could translate, they claimed using it might mean 'abandoning all they had built'. They seemed to view it as a last resort, a way to save their legacy if all else failed... It's not often I detect fear in Vaal writings, but they definitely hoped they would never have to use it.
    装置
    By their final days, the Vaal were a deeply tiered empire based on brutal competition. Those at the top vied with each other through any means necessary, and Doryani was the foremost among these ambitious and amoral men. He was second only to Queen Atziri herself. Utzaal was the seat of his power, and ancient writings claim he undertook a vast array of strange projects and sordid experiments here... Some glyphs I have seen are too stomach-turning to discuss.
    ドリヤニ
    How do I even begin to describe the last Queen of the Vaal? She left a tremendous mark on history. She was intelligent and capable enough to rule unquestioned over a bloodthirsty empire of volatile nobles, and the people adored her and feared her in equal measure. Vaal writings speak of her as the most beautiful woman of the era, but also the most dangerous. She sought eternal life, and she was willing to sacrifice {anything} to achieve it. The ruins around you are the consequence of those ambitions. Sometimes while I'm looting a temple, I remember that everything we find once belonged to a living, breathing person that probably died horribly... Sort of takes the fun out of it, doesn't it?
    アッツィリ
    You found it! Try placing the idol in the door... Maybe we'll get lucky!
    コペク神殿
    この奇妙な熱は何かしら?この中でずっと何かが生き延びるなんて可能なの?
    Alva_G3_Ziggurat_Opened_Exclamation
    あ、痛い!熱いわ!私はここに少し残るわ。あの熱を乗り越えられる道が見つけられるか見てみましょう!
    Alva_G3_SunGod_Entrance
    この部屋は変な感じがするわ...
    Alva_G3_SunGod_TimeChamber_One
    このルーン文字...「血」と「待機」のシンボルが書かれているわ...ふーむ...
    Alva_G3_SunGod_TimeChamber_Two
    ちょっと待って、これは「血の捧げもの」ではなくて、「ヴァールの血を引くもの」だわ...
    Alva_G3_SunGod_TimeChamber_Three
    ヴァールの遠い祖先がいることを話すのにはいいタイミングかしら?!もしかしたら私が...
    Alva_G3_SunGod_TimeChamber_Four
    起動したわ!下がって!
    Alva_G3_SunGod_TimeChamber_Five
    足場が!上昇していくわ!
    Alva_G3_SunGod_TimeChamber_Six
    野営地に戻ったの?私たちはずっとこの装置の真上にいたのね!
    Alva_G3_SunGod_TimeChamber_Seven
    これはある種の...門ね...信じられない!
    Alva_G3_SunGod_TimeChamber_Eight
    これは...生きているヴァール人?実際に生きているの?!
    Alva_G3_SunGod_TimeChamber_Nine
    こんにちは!私の名前はアルヴァ・ヴァライよ!私が -
    Alva_G3_SunGod_TimeChamber_Ten
    やあ!
    Alva_G3_SunGod_TimeChamber_Eleven
    何をしているの?!
    Alva_G3_SunGod_TimeChamber_Twelve
    私に触らないで!
    Alva_G3_SunGod_TimeChamber_Thirteen
    もっともっと経っているわ。
    Alva_G3_Doryani_ConversationOne
    大災害から二千年近くが経過しているわ。
    Alva_G3_Doryani_ConversationTwo
    山のアズメリの所まで辿り着いた生き残りの数は歴史に記されているわ……三千、百、二十六人。
    Alva_G3_Doryani_ConversationThree
    私を解放して、話し合いましょう。どうにかなると思うわ。
    Alva_G3_Doryani_ConversationFour
    あなたはここにいる!理解しなければならないことがたくさんあるわ!
    Alva_G3_Sanctum_one
    やめて!なぜ争いあうの?!あなたたち二人の望みは同じでしょ!
    Alva_G3_Sanctum_two
    救出には感謝するけど、あなたたち2人は話をする必要があるわ!
    Alva_G3_Sanctum_three
    ドリヤニと話す必要があるわ。あなたたち2人の望みは同じだと思う:大災害を防ぐことよ。
    Alva_G3_Sanctum_four
    何故私たちが来たのかわかっているでしょう!起こってしまったのよ!止められないの!
    Alva_G3_MidFightDoryani
    Well... That was quite the adventure. I'll take you to Kingsmarch so you can charter a ship and search for the weapon that Doryani spoke of. We can leave whenever you're ready, just let me know.
    キングスマーチ
    It's a long overland journey to Kingsmarch, but there shouldn't be too much danger once we leave the jungle. The Kalguurans keep the road reasonably secure. Shall we?
    キングスマーチに向かう
    That man is a mystery. Though it appears he is on your side for now, you mustn't forget who he is and all he has done... There is something eerily cold and calculating about him. I believe he will aid you so long as your goals align with his. The moment they do not... I'm just saying, don't turn your back on him.
    ドリヤニ
    This little excursion here represents my lifelong ambition. It's not just about finding treasure. I want to build an entire archaeological society someday! Wraeclast has countless layers of history buried beneath it, and I aim to uncover every last bit. I intend to call my group 'the Reliquarians.' A bit ostentatious, but the best things should be! A shame I couldn't have founded it a few decades ago, back when my birthplace Oriath was still a thriving city. Thanks to the Templars, relics from a dozen different cultures found their way to that little island over the centuries and are now all lost thanks to the disasters that happened there...
    ジッグラトの野営地
    Oswald's a grim sort, isn't he? He's always 'injury this, death that'. Personally, I've never been hurt while treasure hunting. I actually find it rather easy! He always makes sure we have the proper supplies, and checks his lists for everything four or five times before we make a move. He also invented what I call the Oswald technique. On the rare occasions he personally goes out with us, he throws a rock at absolutely everything before touching it. Every flagstone, every pillar, every statue... You'd be positively amazed at the elaborate traps he sets off, even in places I've walked through already!
    オズワルド
    Servi has been a fantastic ally to us here. Her people have lived in the vicinity of Utzaal for countless generations, so she's been able to show us all the most interesting Vaal ruins. The accessible ruins were all looted long ago, of course, but the lake around us has protected most of the city since the end of the Vaal empire...
    セルヴィ
    That hooded fellow over there... He's a friend of yours, I take it? Seems to be one of few words. Oh well. I'm not one to judge the company you choose to keep. Oswald's going to lose his wits if any more of you show up though!
    フードの者
    So you're looking for a device the Vaal intended to use against the Cataclysm? Ah, so that's why you came here. Well... You're on the right trail. The Ziggurat on which we stand was rumored to contain a device to save their people. If you want to explore it, you'll have to find a way to drain the city first.
    捜索
    歴史によれば、ドリヤニは大災害の直前に消えたことになっている。これでその理由がわかったわ。彼は私たちと共に現在へやってきたのよ。既に決断は終わっているんだわ。
    Alva_G3_Gossip_Doryani
    I've heard of the Beast. Everyone has. If someone is truly trying to raise another, then they must be the grandest of fools. These very ruins around us are the result of an attempt to control such a thing. This is the only way it can end.
    魔獣
    このピラミッドのヴァール人たちは大災害の時からずっと閉じ込められていたんだわ。穢れの力で生き延びたの?それとも彼らの太陽のエネルギー?これ以上ないほど悲惨な運命だわ……
    神殿に囚われた
    あの太陽は間違いなく素晴らしい偉業ではあるけど、ヴァールがこの場所について書き記したことと一致しないわ。もしかすると私たちが探している装置のエネルギー源なのかも……
    太陽
    大丈夫、私がなんとかするわ。これは全部ただの誤解なのよ!
    Alva_G3_Utzaal_Approach_Viper_Out_Loud
    それはもちろん私よ!私はアルヴァ・ヴァライ、天才トレジャー・ハンター―
    Alva_G3_Utzaal_Reply_To_Viper_Out_Loud
    [DNT] Good work on capturing Doryani. Let's meet up inside The Ziggurat Refuge at the base of this encampment.
    ジッグラトの避難所
    私がこれを...考古学的な目的で持って行っても彼らは気にしないでしょうね!
    Alva_Nicks_BloodMagicTome_Offscreen_Yes_This_Is_Canon
    目が覚めたのね!もう駄目かと思ったわ……
    考えないといけないことが色々あるわ……落ち着いたら、ドリヤニの話を聞きに行って。
    AlvaEndgamePlayerWakeUp
    目が覚めたのね!駄目かと思ったわ……話さないといけないことがたくさんあるわ……落ち着いたらドリヤニに話を聞いて。
    [DNT] Alva Worried
    あの時対立を解決できてよかったわ。ドリヤニがいなければ、私たちはあそこで死んでいた。空が……人々が……皆……その。とりあえず、今ならヴァールの遺跡がどうしてあんな風になったのかわかる、と言っておくわ。
    ドリヤニ
    気が楽になるのなら、大災害の後、ゆるやかな回復が起こったことは歴史に綴られているわ。私たちが知っていた未来は私たちのここでの行動によって初めて有り得た可能性が高いわ。あなたが浄化した穢れの一片一片が私たちの経験してきたレイクラストを作っていくの。そして浄化しなければ……あなたも私も、そもそも存在しなかったことになるかも。とんでもない話よね。
    穢れ
    あなたが見た巨大な炎の柱について聞いたことがあるわ。できるだけ早く行ったほうがいいわ。他にも見た者がいれば、私たちより先に辿り着こうとしているでしょう。私もあれが何なのか調査してみるわ……
    モノリス
    あなたが見つけた妙な砦、最初は歴史に記録されていないものだと思っていたんだけど、ふと思い当たったの……灰の時代については色々なことが書かれているわ。大地を焼いた炎、太陽を覆い隠した雲、『世界の冬』……あの場所がそれらに何かしらの繋がりを持っているとしたら、私たちは人類が想像できるよりも遥かに長い間レイクラストを脅かしてきた古代の破滅的な力と関わろうとしているのかもしれないわ。いくつもの文明を丸ごと終わらせてきたようなものと。絶対に最初に辿りつかないといけないわ。何もかもがそれにかかっているかもしれない。
    要塞
    こんな所にこんなものがあるなんて。ああ、熱い……凄いわ。私はここに残って辺りを調べてみるわね。先へ進む道を探してみて!
    Alva_G3_SunSeen
    ヴァールの工夫にはいつも驚かされるわ……
    Alva_G3_ElevatorSeen
    このルーン……「血」と「捧げ物」の文字があるわね……
    Alva_G3_ElevatorSequenceOne
    いえ、違うわね……「血の捧げ物」じゃなくって、「ヴァールの血を引く者」……もしかしたら私がこうしたら……あっ!
    Alva_G3_ElevatorSequenceTwo
    うまく……いったの?わあ!これは凄いわ!
    Alva_G3_ElevatorSequenceThree
    天辺が……開いていくわ!なんてこと!
    Alva_G3_ElevatorSequenceTFour
    野営地に戻ってる?信じられない……今までずっとこの装置の真上にいたのよ!
    Alva_G3_TownAfterElevator
    何かしらの……門のような……わ、凄い!
    Alva_G3_PortalSeen
    これは……生きているヴァール人なの?生の!?……こんにちは!私はアルヴァ・ヴァライ!私が―
    Alva_G3_SeeVaal
    待って―待って、逃げないで!
    Alva_G3_VaalRunAway
    ああもう、私たちが脅威だと思っているみたい。追いかけましょう。
    Alva_G3_VaalChaseAfter
    見て、この景色!この都市の全盛期を見られるなんて、夢みたい!
    Alva_G3_CityComment
    いたわ!
    Alva_G3_CultistUtzaalSeen
    もう!戦いは避けたかったのに……
    Alva_G3_HostileResponse
    ちょっと!
    Alva_G3_AttackResponseRandom
    何するの?
    Alva_G3_AttackResponse2
    触らないで!
    Alva_G3_AttackResponse3
    私たちに敵意はないわ!
    Alva_G3_AttackResponse4
    あれは価値がありそうね、持って帰りましょう!
    Alva_G3_FindArtifactRandom
    わあ……あれは取っておきましょう!
    Alva_G3_FindArtifact2
    ああ!凄いわ!凄いのを見つけたわ!
    Alva_G3_FindArtifact3
    なんてこと!うふふ、くらくらしてきたわ!
    Alva_G3_FindArtifact4
    早く!彼を中へ!
    Alva_G3_CataclysmResponseMale
    急いで!彼女を中へ!
    Alva_G3_CataclysmResponseFemale
    うーん……何?
    Alva_G3_SurpriseWhat
    わあ。凄いわね!もっと探検しましょう!
    Alva_G3_Machinarium_1_Door_Follow
    あなたの同胞は救えない。歴史は既に記述されてしまったの。あなたはここに残って死ぬこともできるし……私たちと共に来て未来を救うこともできるわ。
    Alva_G3_DoryaniSaveResponse
    なら話して。私の仲間は平和主義者ってわけじゃないから……
    Alva_G3_DoryaniStartTalkingResponse
    So you will help us?
    手助け
    It's settled then. Let's hurry back to the time portal.
    会話を開始
    ヴァールの高位神官たちは儀式的な生贄から力を得ることができたと言われているわ。
    Alva_G3_OnSacrificialHeart
    私の予想が正しければ、ここはヴァイパー・ナプアッツィの家よ!そしてその中に私がいるの!あはは、凄いわ!
    Alva_G3_NapuatziHouseComment
    そう来なくっちゃ!
    Alva_G3_LootRoomCommentRandom
    なんてこと!隅々まで調べないと!
    Alva_G3_LootRoomComment2
    よーく探すのよ!
    Alva_G3_LootRoomComment3
    あの欠片の文字によるとヴァールが「カオス」と呼んだ存在と関係があるみたい。何かもっと大きなものの一部みたい……
    Alva_G3_UltiKeyComment
    あそこに入ることさえできれば……
    Alva_G3_OnTempleApproach
    何が起こってるの!?
    Alva_G3_EnterZiggurat
    どうしましょう!?
    Alva_G3_DuringCataclysm
    すごい……来て、これを見て!
    Alva_G3_SeeUtzaalView
    その通りね!
    Alva_G3_UtzaalResponseMonk
    黙っていたほうが良いかも……
    Alva_G3_UtzaalResponseWarrior
    そのようね。ここは結構綺麗よね。
    Alva_G3_UtzaalResponseRanger
    あはは。あなたは言葉遊びが得意ね。
    Alva_G3_UtzaalResponseMerc
    ええ―ナプアッツィの住居だわ!調べてみましょう!
    Alva_G3_NapuatziHouseResponseMonkRanger
    ええ!ここはヴァールの牙、ヴァイパー・ナプアッツィその人の家だわ。ワクワクしてきたわね!
    Alva_G3_NapuatziHouseResponseWarrior
    あっ!ここはヴァイパー・ナプアッツィの家なんだわ。ヴァイパー部隊のリーダー!ヴァールの牙その人よ!
    Alva_G3_NapuatziHouseResponseMerc
    興味深いわ……でも動力が来てないわね。
    Alva_G3_WildOutskirtsSummonNoCore
    これを起動すれば水路に入れるわ!
    Alva_G3_WildOutskirtsSummonCore
    ほら……言ったでしょう?うまくいったわ!先へ行って、野営地で会いましょう。
    Alva_G3_WildOutskirtsUseCore
    自分の目を信じられる!?とんでもないわ!
    Alva_G3_WildCalloutZigguratEntry
    ワクワクするわね!
    Alva_G3_WildUseIdolOnDoor
    冗談でしょ?
    Alva_G3_PlayerDeathUtzal_Random
    冗談でしょ?
    Alva_G3_PlayerDeathUtzal_2
    冗談でしょ?
    Alva_G3_PlayerDeathUtzal_3
    うっ……冗談でしょう?
    Alva_G3_PlayerDeathUtzal_4
    さて……どうしたものかしら?
    Alva_G3_PlayerDeathUtzal_5
    さて……どうしたものかしら?
    Alva_G3_PlayerDeathUtzal_6
    うっ、さて……どうしたものかしら?
    Alva_G3_PlayerDeathUtzal_7
    さて……どうしたものかしら?
    Alva_G3_PlayerDeathUtzal_8
    まずいわね。かなりまずいわ!
    Alva_G3_PlayerDeathUtzal_9
    まずいわね。かなりまずいわ!
    Alva_G3_PlayerDeathUtzal_10
    まずいわね。かなりまずいわ!
    Alva_G3_PlayerDeathUtzal_11
    Maybe next time?
    AlvaVendor_CloseShopNoBuy_Random
    Maybe next time?
    AlvaVendor_CloseShopNoBuy_2
    Maybe next time?
    AlvaVendor_CloseShopNoBuy_3
    Maybe next time?
    AlvaVendor_CloseShopNoBuy_4
    Maybe next time?
    AlvaVendor_CloseShopNoBuy_5
    Not today then?
    AlvaVendor_CloseShopNoBuy_6
    Not today then?
    AlvaVendor_CloseShopNoBuy_7
    Not today then?
    AlvaVendor_CloseShopNoBuy_8
    Not today then?
    AlvaVendor_CloseShopNoBuy_9
    Not today then?
    AlvaVendor_CloseShopNoBuy_10
    Well, well... Look at that.
    AlvaVendor_GambleMagic_Random
    Well, well... Look at that.
    AlvaVendor_GambleMagic_2
    Well, well... Look at that.
    AlvaVendor_GambleMagic_3
    I hope you're happy with it!
    AlvaVendor_GambleMagic_4
    I hope you're happy with it!
    AlvaVendor_GambleMagic_5
    I hope you're happy with it!
    AlvaVendor_GambleMagic_6
    That was a tricky one to come by.
    AlvaVendor_GambleMagic_7
    That was a tricky one to come by.
    AlvaVendor_GambleMagic_8
    That was a tricky one to come by.
    AlvaVendor_GambleMagic_9
    That was a tricky one to come by.
    AlvaVendor_GambleMagic_10
    I've no use for that myself anyway.
    AlvaVendor_GambleMagic_11
    I've no use for that myself anyway.
    AlvaVendor_GambleMagic_12
    I've no use for that myself anyway.
    AlvaVendor_GambleMagic_13
    Can't win them all.
    AlvaVendor_GambleNormal_Random
    Can't win them all.
    AlvaVendor_GambleNormal_2
    Can't win them all.
    AlvaVendor_GambleNormal_3
    Can't win them all.
    AlvaVendor_GambleNormal_4
    Oh well.
    AlvaVendor_GambleNormal_5
    Oh well.
    AlvaVendor_GambleNormal_6
    Oh well.
    AlvaVendor_GambleNormal_7
    That's it? Too bad.
    AlvaVendor_GambleNormal_8
    That's it? Too bad.
    AlvaVendor_GambleNormal_9
    That's it? Too bad.
    AlvaVendor_GambleNormal_10
    That's it? Too bad.
    AlvaVendor_GambleNormal_11
    I got my hopes up for that one.
    AlvaVendor_GambleNormal_12
    I got my hopes up for that one.
    AlvaVendor_GambleNormal_13
    I got my hopes up for that one.
    AlvaVendor_GambleNormal_14
    I got my hopes up for that one.
    AlvaVendor_GambleNormal_15
    It's like you've got Oswald's luck.
    AlvaVendor_GambleNormal_16
    It's like you've got Oswald's luck.
    AlvaVendor_GambleNormal_17
    It's like you've got Oswald's luck.
    AlvaVendor_GambleNormal_18
    It's like you've got Oswald's luck.
    AlvaVendor_GambleNormal_19
    Care to take a chance?
    AlvaVendor_OpenShop_Random
    Care to take a chance?
    AlvaVendor_OpenShop_2
    Care to take a chance?
    AlvaVendor_OpenShop_3
    Plenty of choices!
    AlvaVendor_OpenShop_4
    Plenty of choices!
    AlvaVendor_OpenShop_5
    Plenty of choices!
    AlvaVendor_OpenShop_6
    Take your time!
    AlvaVendor_OpenShop_7
    Take your time!
    AlvaVendor_OpenShop_8
    Take your time!
    AlvaVendor_OpenShop_9
    Feeling bold?
    AlvaVendor_OpenShop_10
    Feeling bold?
    AlvaVendor_OpenShop_11
    Feeling bold?
    AlvaVendor_OpenShop_12
    A daring explorer after my own heart!
    AlvaVendor_OpenShop_13
    A daring explorer after my own heart!
    AlvaVendor_OpenShop_14
    A daring explorer after my own heart!
    AlvaVendor_OpenShop_15
    Well that's rather shiny.
    AlvaVendor_GambleRare_Random
    Well that's rather shiny.
    AlvaVendor_GambleRare_2
    Well that's rather shiny.
    AlvaVendor_GambleRare_3
    Hopefully, that's useful.
    AlvaVendor_GambleRare_4
    Hopefully, that's useful.
    AlvaVendor_GambleRare_5
    Hopefully, that's useful.
    AlvaVendor_GambleRare_6
    Interesting!
    AlvaVendor_GambleRare_7
    Interesting!
    AlvaVendor_GambleRare_8
    Interesting!
    AlvaVendor_GambleRare_9
    I do like the way it gleams!
    AlvaVendor_GambleRare_10
    I do like the way it gleams!
    AlvaVendor_GambleRare_11
    I do like the way it gleams!
    AlvaVendor_GambleRare_12
    I do like the way it gleams!
    AlvaVendor_GambleRare_13
    Let me take that off your hands.
    AlvaVendor_Sell_Random
    Let me take that off your hands.
    AlvaVendor_Sell_2
    Let me take that off your hands.
    AlvaVendor_Sell_3
    Let me take that off your hands.
    AlvaVendor_Sell_4
    Seems like a good deal.
    AlvaVendor_Sell_5
    Seems like a good deal.
    AlvaVendor_Sell_6
    Seems like a good deal.
    AlvaVendor_Sell_7
    Oh, I like this one.
    AlvaVendor_Sell_8
    Oh, I like this one.
    AlvaVendor_Sell_9
    Oh, I like this one.
    AlvaVendor_Sell_10
    Anything else you'd like to be rid of?
    AlvaVendor_Sell_11
    Anything else you'd like to be rid of?
    AlvaVendor_Sell_12
    Anything else you'd like to be rid of?
    AlvaVendor_Sell_13
    Oh, that's quite pretty!
    AlvaVendor_Sell_14
    Oh, that's quite pretty!
    AlvaVendor_Sell_15
    Oh, that's quite pretty!
    AlvaVendor_Sell_16
    Oh, that's quite pretty!
    AlvaVendor_Sell_17
    An ancient artefact! Wonderful!
    AlvaVendor_GambleUnique_Random
    An ancient artefact! Wonderful!
    AlvaVendor_GambleUnique_2
    An ancient artefact! Wonderful!
    AlvaVendor_GambleUnique_3
    That's a piece of history in your hand!
    AlvaVendor_GambleUnique_4
    That's a piece of history in your hand!
    AlvaVendor_GambleUnique_5
    That's a piece of history in your hand!
    AlvaVendor_GambleUnique_6
    That's a piece of history in your hand!
    AlvaVendor_GambleUnique_7
    Looks like the past is right here with us!
    AlvaVendor_GambleUnique_8
    Looks like the past is right here with us!
    AlvaVendor_GambleUnique_9
    Looks like the past is right here with us!
    AlvaVendor_GambleUnique_10
    About time we found something special!
    AlvaVendor_GambleUnique_11
    About time we found something special!
    AlvaVendor_GambleUnique_12
    About time we found something special!
    AlvaVendor_GambleUnique_13

    AV01_A_2.ogg

    AV01_B_2.ogg

    AV01_C_1.ogg

    AV01_C_2.ogg

    AV01_D_2.ogg

    AV01_D_3.ogg

    AV02_A_1.ogg

    AV02_A_2.ogg

    AV02_A_3.ogg

    AV02_B_1.ogg

    AV02_B_2.ogg

    AV02_B_3.ogg

    AV02_C_1.ogg

    AV02_C_2.ogg

    AV02_D_1.ogg

    AV02_D_2.ogg

    AV02_D_3.ogg

    Alva_Greeting_01_01.ogg

    Alva_Greeting_01_02.ogg

    Alva_Greeting_01_03.ogg

    Alva_Greeting_01_04.ogg

    Alva_Greeting_01_05.ogg

    Alva_Greeting_01_06.ogg

    Alva_Greeting_02_01.ogg

    Alva_Greeting_02_02.ogg

    Alva_Greeting_02_03.ogg

    Alva_Greeting_02_04.ogg

    Alva_Greeting_02_05.ogg

    Alva_Greeting_03_01.ogg

    Alva_Greeting_03_02.ogg

    Alva_Greeting_03_03.ogg

    Alva_Greeting_03_04.ogg

    Alva_Greeting_03_05.ogg

    Alva_Greeting_04_01.ogg

    Alva_Greeting_04_02.ogg

    Alva_Greeting_04_03.ogg

    Alva_Greeting_04_04.ogg

    Alva_Greeting_04_05.ogg

    Alva_Greeting_04_06.ogg

    Alva_Farewell_01_01.ogg

    Alva_Farewell_01_02.ogg

    Alva_Farewell_01_03.ogg

    Alva_Farewell_01_04.ogg

    Alva_Farewell_01_05.ogg

    Alva_Farewell_01_06.ogg

    Alva_Farewell_02_01.ogg

    Alva_Farewell_02_02.ogg

    Alva_Farewell_02_03.ogg

    Alva_Farewell_02_04.ogg

    Alva_Farewell_02_05.ogg

    Alva_Farewell_02_06.ogg

    Alva_Farewell_02_07.ogg

    Alva_Farewell_02_08.ogg

    Alva_Farewell_03_01.ogg

    Alva_Farewell_03_02.ogg

    Alva_Farewell_03_03.ogg

    Alva_Farewell_03_04.ogg

    Alva_Farewell_03_05.ogg

    Alva_Farewell_03_06.ogg

    Alva_Greeting_SunKeyFound_01.ogg

    Alva_Greeting_SunKeyFound_02.ogg

    Alva_Greeting_SunKeyFound_03.ogg

    Alva_Greeting_SunKeyFound_04.ogg

    Alva_Greeting_OutskirtsNoCore_01.ogg

    Alva_Greeting_OutskirtsNoCore_02.ogg

    Alva_Greeting_OutskirtsNoCore_03.ogg

    Alva_Greeting_OutskirtsCore_01_01.ogg

    Alva_Greeting_OutskirtsCore_01_02.ogg

    Alva_Greeting_OutskirtsCore_01_03.ogg

    Alva_Greeting_OutskirtsCore_02_01.ogg

    Alva_Greeting_OutskirtsCore_02_02.ogg

    Alva_Greeting_OutskirtsCore_02_03.ogg

    Alva_Greeting_OutskirtsCore_02_04.ogg

    Alva_Farewell_OutskirtsNoCore_01.ogg

    Alva_Farewell_OutskirtsNoCore_02.ogg

    Alva_Farewell_OutskirtsNoCore_03.ogg

    Alva_Farewell_OutskirtsNoCore_04.ogg

    Alva_Farewell_OutskirtsCore_01_01.ogg

    Alva_Farewell_OutskirtsCore_01_02.ogg

    Alva_Farewell_OutskirtsCore_01_03.ogg

    Alva_Farewell_OutskirtsCore_01_04.ogg

    Alva_Farewell_OutskirtsCore_02_01.ogg

    Alva_Farewell_OutskirtsCore_02_02.ogg

    Alva_Farewell_OutskirtsCore_02_03.ogg

    Alva_Greeting_NoSoul_01_01.ogg

    Alva_Greeting_NoSoul_01_02.ogg

    Alva_Greeting_NoSoul_01_03.ogg

    Alva_Greeting_NoSoul_01_04.ogg

    Alva_Greeting_NoSoul_02_01.ogg

    Alva_Greeting_NoSoul_02_02.ogg

    Alva_Greeting_NoSoul_02_03.ogg

    Alva_Greeting_NoSoul_02_04.ogg

    Alva_Greeting_NoSoul_02_05.ogg

    Alva_Greeting_NoSoul_02_06.ogg

    Alva_Greeting_NoSoul_03_01.ogg

    Alva_Greeting_NoSoul_03_02.ogg

    Alva_Greeting_NoSoul_03_03.ogg

    Alva_Greeting_NoSoul_03_04.ogg

    Alva_Greeting_NoSoul_03_05.ogg

    Alva_Greeting_Soul_01_01.ogg

    Alva_Greeting_Soul_01_02.ogg

    Alva_Greeting_Soul_01_03.ogg

    Alva_Farewell_NoSoul_01_01.ogg

    Alva_Farewell_NoSoul_01_02.ogg

    Alva_Farewell_NoSoul_01_03.ogg

    Alva_Farewell_NoSoul_01_04.ogg

    Alva_Farewell_NoSoul_01_05.ogg

    Alva_Farewell_NoSoul_01_06.ogg

    Alva_Farewell_NoSoul_02_01.ogg

    Alva_Farewell_NoSoul_02_02.ogg

    Alva_Farewell_NoSoul_02_03.ogg

    Alva_Farewell_NoSoul_02_04.ogg

    Alva_Farewell_Soul_01_01.ogg

    Alva_Farewell_Soul_01_02.ogg

    Alva_Farewell_Soul_01_03.ogg

    Alva_Greeting_Generator_01_01.ogg

    Alva_Greeting_Generator_01_02.ogg

    Alva_Greeting_Generator_01_03.ogg

    Alva_Greeting_Generator_01_04.ogg

    Alva_Greeting_Generator_01_05.ogg

    Alva_Greeting_Generator_02_01.ogg

    Alva_Greeting_Generator_02_02.ogg

    Alva_Greeting_Generator_02_03.ogg

    Alva_Greeting_Generator_02_04.ogg

    Alva_Greeting_Generator_03_01.ogg

    Alva_Greeting_Generator_03_02.ogg

    Alva_Greeting_Generator_03_03.ogg

    Alva_Farewell_Generator_01_01.ogg

    Alva_Farewell_Generator_01_02.ogg

    Alva_Farewell_Generator_01_03.ogg

    Alva_Farewell_Generator_01_04.ogg

    Alva_Farewell_Generator_01_05.ogg

    Alva_Farewell_Generator_01_06.ogg

    Alva_Farewell_Generator_02_01.ogg

    Alva_Farewell_Generator_02_02.ogg

    Alva_Farewell_Generator_02_03.ogg

    Alva_Farewell_Generator_02_04.ogg

    Alva_Farewell_Generator_02_05.ogg

    Alva_Greeting_Ziggurat_01.ogg

    Alva_Greeting_Ziggurat_02.ogg

    Alva_Greeting_Ziggurat_03.ogg

    Alva_Farewell_Ziggurat_01.ogg

    Alva_Farewell_Ziggurat_02.ogg

    Alva_Farewell_Ziggurat_03.ogg
    I do not fear death. I am its master. Darkness and the dead are my weapons of war. My enemies will rot from the inside out, as my army of corpses tears them screaming limb from limb.
    You've got a weapon, I'll wield it. Just tell me where to point it. I've seen the highs and horrors of war, and I'll do whatever it takes to survive. If you've got coin, I'm your man.
    D23_LevelUp_01.ogg
    My life has been naught but discipline and focus, preparing me for this. I fight for the Benevolent Dreamer. Free my hands, and those who seek chaos will fall before me!
    Shadow_Level_02.ogg
    Do not mistake me for humble and weak because I am a man of God. No. We Templars have learned we must handle earthly affairs on our own. Though God is absent, evil shall not go unpunished.
    Templar_Level_01.ogg
    The elements are mine to control. I know why lightning strikes, why fire burns, and why cold freezes. They do so because I command it. The vengeance of the Maraketh will find those who have transgressed no matter where they run.
    Witch_001.ogg
    I wanted very little for myself. A forge, a bed. They took that all away when they burned down my home. Give me one good hammer, and they will find that there is nothing more dangerous than a man of peace roused to war.
    Mar_01.ogg
    The Spirit bid me leave my forests, only to find violence and death. Give me a spear! If they want blood, I will show them what it means to fight for survival.
    Ranger_01.ogg
    アルヴァ
    Alva