Альва


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Здоровье
120%
Energy Shield From Life
8%
Уклонение
+50%
Сопротивление




Damage
56%
Меткость
500%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,564
Броня
2,413
Уклонение
716
Энергетический щит
745
Damage
131
Урон от чар
131
Меткость
6,540
Время атаки
1.17
Опыт
28,634
Minion Life
7,651
Minion Energy Shield
665
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 104–157
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinarium"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Альва


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Здоровье
120%
Energy Shield From Life
8%
Уклонение
+50%
Сопротивление




Damage
56%
Меткость
500%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,564
Броня
2,413
Уклонение
716
Энергетический щит
745
Damage
131
Урон от чар
131
Меткость
6,540
Время атаки
1.17
Опыт
28,634
Minion Life
7,651
Minion Energy Shield
665
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 104–157
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Альва


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Здоровье
120%
Energy Shield From Life
8%
Уклонение
+50%
Сопротивление




Damage
56%
Меткость
500%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,564
Броня
2,413
Уклонение
716
Энергетический щит
745
Damage
131
Урон от чар
131
Меткость
6,540
Время атаки
1.17
Опыт
28,634
Minion Life
7,651
Minion Energy Shield
665
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 104–157
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Альва


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Здоровье
120%
Energy Shield From Life
8%
Уклонение
+50%
Сопротивление




Damage
56%
Меткость
500%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinarium2Summon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,564
Броня
2,413
Уклонение
716
Энергетический щит
745
Damage
131
Урон от чар
131
Меткость
6,540
Время атаки
1.17
Опыт
28,634
Minion Life
7,651
Minion Energy Shield
665
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 104–157
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
EASAlvaMachinariumLeaveThroughPortal
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "EASAlvaMachinariumLeaveThroughPortal", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumLeaveThroughPortal"] = { name = "EASAlvaMachinariumLeaveThroughPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Альва


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
Здоровье
120%
Energy Shield From Life
8%
Уклонение
+50%
Сопротивление




Damage
56%
Меткость
500%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AlvaWaterways
Metadata
AlvaWaterwaysSummon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,564
Броня
2,413
Уклонение
716
Энергетический щит
745
Damage
131
Урон от чар
131
Меткость
6,540
Время атаки
1.17
Опыт
28,634
Minion Life
7,651
Minion Energy Shield
665
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 104–157
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao" } Positioned { block_quest_flag = "Visited-G3_2_1" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render {} Transitionable { on_transition = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_end_emerge_from_portal_walk = " EnableTargetable(); ShowMinimapIcon(); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Альва


stance movement speed +% final [-71]
Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
Здоровье
120%
Energy Shield From Life
8%
Уклонение
+50%
Сопротивление




Damage
56%
Меткость
500%
Критические попадания Chance
5%
Бонус к критическому урону
+30%
Attack Distance
4 ~ 10
Время атаки
1.17 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AlvaSunkenCityPast
Metadata
AlvaSunkenCityPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
8,564
Броня
2,413
Уклонение
716
Энергетический щит
745
Damage
131
Урон от чар
131
Меткость
6,540
Время атаки
1.17
Опыт
28,634
Minion Life
7,651
Minion Energy Shield
665
Minion Damage
543
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Обычная атака
Base Damage: 104–157
Шанс крит. попадания: 5%
Время атаки: 1.17 сек.
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " spawned; walking_to_viper; " } Animated {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} Positioned { blocking = false } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " DisableTargetable(); PlayAnimationType( Idle ); " } Render { allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Id | StanceMovementSpeedNegative71_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | уник (3) |
Req. level | 1 |
Stats |
Альва Topic /9
NPC | Имя |
---|---|
Кадиро Перандус | Жажда золота этой женщины сравнится даже с моей собственной. Как жаль, что нас разделяют несколько веков разницы в возрасте. Она была бы достойной супругой Перандуса. |
Аталуи, жрица крови | Тщательно изучив происхождение Альвы, я узнала, что формально она одна из ваал. Она за тебя поручилась. |
Аталуи, жрица крови | Тщательно изучив происхождение Альвы, я узнала, что формально она одна из ваал. Тебе здесь тоже рады, азмири. |
Аталуи, жрица крови | У тебя нет права со мной говорить. Но, тщательно изучив происхождение Альвы, я узнала, что формально она одна из ваал. По её словам, ты служишь ей, так что... я тебя выслушаю. |
Электризующее поле | |
Воспоминание Альвы | |
Электризующий жезл | |
Электризующие осколки | |
Герб Веритании | Она хотела нести избавление, но потеряла сострадание. |
Альва Text Audio /488
Альва
Alva

Альва Alva /2
Имя | Показывать полное описание |
---|---|
Path of Exile | 1 |
Early Access | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.