阿尔瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinarium"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
StateMachine.define_shared_state = | , |
StateMachine." | , , , |
StateMachine.enable_combat; | |
StateMachine.in_combat; | |
StateMachine.weapon_visibility; | |
StateMachine.cantgethome; | |
StateMachine.combat_enabled; | |
StateMachine.intro_finished; | |
StateMachine.periodic_inspect; | |
StateMachine.spawned; | |
InteractionAction.interaction_distance_override | 10 |
ControlZone.condition | players, alive |
ControlZone.radius | 0 |
阿尔瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
StateMachine.define_shared_state = | , |
StateMachine." | , , , |
StateMachine.enable_combat; | |
StateMachine.in_combat; | |
StateMachine.weapon_visibility; | |
StateMachine.cantgethome; | |
StateMachine.combat_enabled; | |
StateMachine.intro_finished; | |
StateMachine.go_away; | |
StateMachine.spawned; | |
StateMachine.periodic_inspect; | |
InteractionAction.interaction_distance_override | 10 |
ControlZone.condition | players, alive |
ControlZone.radius | 0 |
阿尔瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
阿尔瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinarium2Summon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
EASAlvaMachinariumLeaveThroughPortal
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "EASAlvaMachinariumLeaveThroughPortal", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumLeaveThroughPortal"] = { name = "EASAlvaMachinariumLeaveThroughPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
阿尔瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaWaterways
Metadata
AlvaWaterwaysSummon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao" } Positioned { block_quest_flag = "Visited-G3_2_1" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render {} Transitionable { on_transition = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_end_emerge_from_portal_walk = " EnableTargetable(); ShowMinimapIcon(); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
阿尔瓦


stance movement speed +% final [-71]
Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性




伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaSunkenCityPast
Metadata
AlvaSunkenCityPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,392
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " spawned; walking_to_viper; " } Animated {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} Positioned { blocking = false } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " DisableTargetable(); PlayAnimationType( Idle ); " } Render { allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
Stats.untargetable_by_monster_ai | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true, false |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge, Emerge2, Emerge3 |
Actor.slow_animations_go_to_idle | false, false |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.spawned; | |
StateMachine.walking_to_viper; | |
MinimapIcon.icon | NPC |
阿尔瓦 Text Audio /446
阿尔瓦
Alva

阿尔瓦 Alva /3
名字 | 显示物品素质 |
---|---|
Path of Exile 1 | 1 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Alva |
阿尔瓦
阿尔瓦 on 灾变 /3
阿尔瓦 on 多里亚尼 /4
阿尔瓦: 他不算我遇过的最坏的囚禁者……而且他确实在那里救了我们。 |
游侠: 又一个我既不信任也不理解的人。 女猎手: 似乎为了拯救他的族人,任何牺牲都不算太大。 行者: 通过历史的透镜,很容易评判他人的行为。 女巫: 冷酷和算计?嗯嗯…… 魔巫: 我明白你的意思……他恶名在外,但这瘦弱的瓦尔人吓不到我。 战士: 历史说他是个恶魔…… 佣兵: 对,一个野心勃勃的人。在试图拯救族人时害死了他们。 |
阿尔瓦: 你不必试图理解他…… 阿尔瓦: 几乎能理解,好吧。但我绝不认同他的极端做法。 阿尔瓦: 这听起来很睿智。总之…… 阿尔瓦: 恶心! 阿尔瓦: 确实如此。 阿尔瓦: 确实很复杂。 |
阿尔瓦: 只要你的目标与他一致,他就会帮助你。可一旦有了分歧…… |
阿尔瓦 on 君锋镇 /7
阿尔瓦: 哦好,你还活着! |
兜帽密师: 你知道武器的位置了吗? |
游侠: 他告诉我武器已经碎成了好几片。 女猎手: 知道了,他告诉我武器碎了。 行者: 他说出了真相。武器化作了碎片。 女巫: 我知道了。但武器已经碎成了好几块。 魔巫: 多里亚尼告诉我武器已经碎了。 战士: 多里亚尼说武器已经碎了。 佣兵: 没错。武器已经不完整了。 |
兜帽密师: 纳玛鲁伊。 |
阿尔瓦: 那么……我带你和你的伙伴们去君锋镇如何? |
兜帽密师: 嗯。君锋镇确实是建立据点的明智选择。 |
阿尔瓦: 太好了! |
阿尔瓦 on 前往君锋镇 /1
阿尔瓦: 路程很长……但离开丛林后就相对安全了。 |
阿尔瓦 on 君锋镇 /4
交易人罗格: 这就是你提过的那位朋友? |
阿尔瓦: 哎呀,你们可算来了! |
女猎手: 我的狩猎之旅将我引向那些最危险的岛屿。 行者: 不幸的是,我的道路通向你们最危险的岛屿。 战士: 我们需要一位资深船长。我们前往的是这片海域最危险的岛屿。 女巫: 我要找的东西总是危险异常,很可能散落在众多岛屿之上。 魔巫: 我需要一位向导,能带我去这里最危险的岛屿。 游侠: 我们要找的东西只可能在最危险的岛屿之上。 佣兵: 看样子我们要直奔最危险的那些岛了。 |
交易人罗格: 嗯……卡古兰的商船向来不主动找晦气。不过嘛……倒是有位船长,说不定能接这活儿,名字叫马克鲁。 |
阿尔瓦 on 君锋镇 /1
阿尔瓦: 那……我们得先说再见了。 |
阿尔瓦 on 击败梦魇拟像 /2
阿尔瓦 on 击败梦魇拟像 /2
阿尔瓦 on 腐化 /3
阿尔瓦 on 腐化 /3
阿尔瓦 on 腐化 /3
阿尔瓦 on 梦境 /1
阿尔瓦: 我研究了你找回的灰色裂片,它们肯定是被注入了某种知识。 |
阿尔瓦 on 梦境 /1
阿尔瓦: 我研究了你找回的灰色裂片,它们肯定是被注入了某种知识。 |
阿尔瓦 on 梦境 /3
阿尔瓦 on 梦境 /3
阿尔瓦 on 梦境 /2
阿尔瓦: 我又做了一个梦……更像是噩梦。 |
游侠: 我们还无法确定这意味着什么。先去休息一下吧。 女猎手: 长者告诉我,世界深处潜伏着黑暗力量。 行者: 此乃邪祟降临之恶兆。 女巫: 我不知道这意味着什么,但我很兴奋。 魔巫: 我觉得这大概是某人的经历,通过{他们的}记忆传递给了你。 战士: 我觉得你需要好好休息。不管那噩梦意味着什么,我们会处理的。 佣兵: 我觉得这意味着……你喝错药了,亲爱的。 |
阿尔瓦 on 梦境 /2
阿尔瓦: 我又做了一个梦……更像是噩梦。 |
游侠: 我们还无法确定这意味着什么。先去休息一下吧。 女猎手: 长者告诉我,世界深处潜伏着黑暗力量。 行者: 此乃邪祟降临之恶兆。 女巫: 我不知道这意味着什么,但我很兴奋。 魔巫: 我觉得这大概是某人的经历,通过{他们的}记忆传递给了你。 战士: 我觉得你需要好好休息。不管那噩梦意味着什么,我们会处理的。 佣兵: 我觉得这意味着……你喝错药了,亲爱的。 |
阿尔瓦 on 梦境 /5
阿尔瓦: 我似乎梦见了最后的景象。 |
游侠: 神性?那是什么感觉? 女猎手: 我在认真听着。 行者: 也许是某位神祇的记忆。继续说。 女巫: 把{一切}都告诉我。 魔巫: 可能并不像你想的那么疯狂。好了,说完这个故事吧。 战士: 继续说下去。 佣兵: 我听过更疯狂的事。那就继续吧。 |
阿尔瓦: 在梦中,我仿佛被挖空了一般,彻头彻尾的空洞。我是个骗子,拷问者,欺诈者。 |
游侠: 这肯定是{他的}记忆,黑鸦的记忆。 女猎手: 我明白了。这是{他的}记忆,升格为黑鸦的记忆。 行者: 黑暗之神的记忆。那个一直折磨我们的存在。 女巫: 啊,这是那个欺诈者的记忆。 魔巫: 我明白了,这是欺诈者的故事,黑鸦的故事。 战士: 就是他,这是{他的}记忆。那个神秘声音就是……黑鸦。 佣兵: 那肯定就是神秘声音。他的记忆。 |
阿尔瓦: 完整的物品……当碎片重新拼合时……是一枚果实。 |
阿尔瓦 on 梦境 /5
阿尔瓦: 我似乎梦见了最后的景象。 |
游侠: 神性?那是什么感觉? 女猎手: 我在认真听着。 行者: 也许是某位神祇的记忆。继续说。 女巫: 把{一切}都告诉我。 魔巫: 可能并不像你想的那么疯狂。好了,说完这个故事吧。 战士: 继续说下去。 佣兵: 我听过更疯狂的事。那就继续吧。 |
阿尔瓦: 在梦中,我仿佛被挖空了一般,彻头彻尾的空洞。我是个骗子,拷问者,欺诈者。 |
游侠: 这肯定是{他的}记忆,黑鸦的记忆。 女猎手: 我明白了。这是{他的}记忆,升格为黑鸦的记忆。 行者: 黑暗之神的记忆。那个一直折磨我们的存在。 女巫: 啊,这是那个欺诈者的记忆。 魔巫: 我明白了,这是欺诈者的故事,黑鸦的故事。 战士: 就是他,这是{他的}记忆。那个神秘声音就是……黑鸦。 佣兵: 那肯定就是神秘声音。他的记忆。 |
阿尔瓦: 完整的物品……当碎片重新拼合时……是一枚果实。 |
阿尔瓦 on 液化情感 /2
游侠: 我找到了一小瓶……不知道什么东西。知道这东西的用途吗? 女猎手: 找到了一个相当邪门的小瓶子。你认识这玩意儿吗? 行者: 这如何可能?一小瓶……原始萃炼的情感精华。 女巫: 就算对我来说,萃取情感都相当疯狂。你了解这东西吗? 魔巫: 马拉克斯人善于用故事挑起情感,但某人的做法更加……直接。这是什么巫术? 战士: 这灌液体让我烦躁不安。 佣兵: 这个罐子。让我……有感觉。我不喜欢有感觉。 |
阿尔瓦: 唔……我们以前挖掘过一处古老的遗迹,那里铭刻的图案讲述了一个奇怪的故事。 |
阿尔瓦 on 液化情感 /2
游侠: 我找到了一小瓶……不知道什么东西。知道这东西的用途吗? 女猎手: 找到了一个相当邪门的小瓶子。你认识这玩意儿吗? 行者: 这如何可能?一小瓶……原始萃炼的情感精华。 女巫: 就算对我来说,萃取情感都相当疯狂。你了解这东西吗? 魔巫: 马拉克斯人善于用故事挑起情感,但某人的做法更加……直接。这是什么巫术? 战士: 这灌液体让我烦躁不安。 佣兵: 这个罐子。让我……有感觉。我不喜欢有感觉。 |
阿尔瓦: 唔……我们以前挖掘过一处古老的遗迹,那里铭刻的图案讲述了一个奇怪的故事。 |
阿尔瓦 on 梦魇拟像裂片 /2
游侠: 我发现的这块诡异碎片,上面有标记,你认识吗? 女猎手: 我见过相当怪异的幻想,并非来自万灵。一定与这碎片有关。 行者: 你的专业眼光能看出这块奇异灰色碎片的什么门道吗? 女巫: 告诉我,亲爱的,你要拿这块迷人的碎片怎么办? 魔巫: 阿兹莫里欺诈者……他在袭击后留下了些东西。你觉得这是什么? 战士: 黑鸦想要欺骗我。但我从他的……化身上,砍下了这块奇怪的碎片。 佣兵: 拿到了一块非常古怪的残片。你能帮忙看看吗? |
阿尔瓦: 让我看看……这个印记……在发掘工作中遇到过。 |
阿尔瓦 on 梦魇拟像裂片 /2
游侠: 我发现的这块诡异碎片,上面有标记,你认识吗? 女猎手: 我见过相当怪异的幻想,并非来自万灵。一定与这碎片有关。 行者: 你的专业眼光能看出这块奇异灰色碎片的什么门道吗? 女巫: 告诉我,亲爱的,你要拿这块迷人的碎片怎么办? 魔巫: 阿兹莫里欺诈者……他在袭击后留下了些东西。你觉得这是什么? 战士: 黑鸦想要欺骗我。但我从他的……化身上,砍下了这块奇怪的碎片。 佣兵: 拿到了一块非常古怪的残片。你能帮忙看看吗? |
阿尔瓦: 让我看看……这个印记……在发掘工作中遇到过。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 石塔 /3
阿尔瓦 on 石塔 /3
阿尔瓦 on 石塔 /3
阿尔瓦 on 灾变幸存者 /3
阿尔瓦 on 灾变幸存者 /3
阿尔瓦 on 不明遗迹 /2
佣兵: 那些古老遗迹怎么样?就是那些有“萃取情感”记录的。 |
阿尔瓦 on 不明遗迹 /2
佣兵: 那些古老遗迹怎么样?就是那些有“萃取情感”记录的。 |
阿尔瓦 on 拟像 /1
阿尔瓦: 我们知道该去哪里找这个不速之客了。我们要闯进那个欺诈者的老家,也就是他所谓的“拟像”。 |
阿尔瓦 on 拟像 /1
阿尔瓦: 我们知道该去哪里找这个不速之客了。我们要闯进那个欺诈者的老家,也就是他所谓的“拟像”。 |
阿尔瓦 on 稀奇的镜子 /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.