阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
periodic_inspect;
spawned;
"
}
Animated {}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaMachinarium"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_cheats | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
| Actor.slow_animations_go_to_idle | false, false |
| MinimapIcon.icon | NPC |
| MinimapIcon.force_temporary | true |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.enable_combat; | |
| StateMachine.in_combat; | |
| StateMachine.weapon_visibility; | |
| StateMachine.cantgethome; | |
| StateMachine.combat_enabled; | |
| StateMachine.intro_finished; | |
| StateMachine.periodic_inspect; | |
| StateMachine.spawned; | |
| InteractionAction.interaction_distance_override | 10 |
| ControlZone.condition | players, alive |
| ControlZone.radius | 0 |
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
go_away;
spawned;
periodic_inspect;
"
}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
on_or_create_state_go_away_1 =
"
HideMinimapIcon();
DisableTargetable();
"
}
Animated {}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_cheats | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
| Actor.slow_animations_go_to_idle | false, false |
| MinimapIcon.icon | NPC |
| MinimapIcon.force_temporary | true |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.enable_combat; | |
| StateMachine.in_combat; | |
| StateMachine.weapon_visibility; | |
| StateMachine.cantgethome; | |
| StateMachine.combat_enabled; | |
| StateMachine.intro_finished; | |
| StateMachine.go_away; | |
| StateMachine.spawned; | |
| StateMachine.periodic_inspect; | |
| InteractionAction.interaction_distance_override | 10 |
| ControlZone.condition | players, alive |
| ControlZone.radius | 0 |
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
periodic_inspect;
spawned;
"
}
Animated {}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"EASAlvaMachinariumInspect",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumInspect"] = {
name = "EASAlvaMachinariumInspect",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinarium2Summon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
EASAlvaMachinariumLeaveThroughPortal
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
go_away;
spawned;
periodic_inspect;
"
}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
on_or_create_state_go_away_1 =
"
HideMinimapIcon();
DisableTargetable();
"
}
Animated {}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"EASAlvaMachinariumInspect",
"EASAlvaMachinariumLeaveThroughPortal",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumInspect"] = {
name = "EASAlvaMachinariumInspect",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumLeaveThroughPortal"] = {
name = "EASAlvaMachinariumLeaveThroughPortal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaWaterways
Metadata
AlvaWaterwaysSummon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao"
}
Positioned
{
block_quest_flag = "Visited-G3_2_1"
}
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "spawned;"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Render {}
Transitionable
{
on_transition =
"
EnableRendering();
ShowMinimapIcon();
ShowNPCMarker();
EnableTargetable();
"
create_untransitioned =
"
DisableRendering();
HideMinimapIcon();
HideNPCMarker();
DisableTargetable();
"
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
}
Animated
{
on_end_emerge_from_portal_walk =
"
EnableTargetable();
ShowMinimapIcon();
"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形stance movement speed +% final [-71]
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaSunkenCityPast
Metadata
AlvaSunkenCityPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
spawned;
walking_to_viper;
"
}
Animated {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "MoveForced"
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Emerge3"
}
Transitionable {}
Positioned
{
blocking = false
}
Stats
{
set_immune_to_cheats = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_cannot_be_chained_from = 1
set_base_cannot_be_damaged = 1
set_untargetable_by_monster_ai = 1
}
NPC {}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
DisableTargetable();
PlayAnimationType( Idle );
"
}
Render
{
allow_attached_arrows = false
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_cheats | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge, Emerge2, Emerge3 |
| Actor.slow_animations_go_to_idle | false, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.spawned; | |
| StateMachine.walking_to_viper; | |
| MinimapIcon.icon | NPC |
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaIncursionHubSummon
Metadata
AlvaIncursionHubSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/NPC/League/Incursion/AlvaIncursionHubSummon"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaIncursionHubSummon
Metadata
AlvaIncursionAccessSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/NPC/League/Incursion/AlvaIncursionAccessSummon"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaIncursionHubSummon
Metadata
AlvaIncursionTempleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/NPC/League/Incursion/AlvaIncursionTempleSummon"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦 Text Audio /469
阿尔瓦
Alva
阿尔瓦 Alva /5
| 名字 | 显示物品素质 |
|---|---|
| Category | 藏身处物品 |
| Hideout Doodad Category | NPC |
| Path of Exile 1 | 1 |
| Path of Exile 2 | 1 |
| Metadata | Metadata/Items/HideoutNPCs/Alva |
阿尔瓦
阿尔瓦 on 灾变 /3
阿尔瓦 on 多里亚尼 /4
阿尔瓦: 他不算我遇过的最坏的囚禁者……而且他确实在那里救了我们。 |
游侠: 又一个我既不信任也不理解的人。 女猎手: 似乎为了拯救他的族人,任何牺牲都不算太大。 行者: 通过历史的透镜,很容易评判他人的行为。 女巫: 冷酷和算计?嗯嗯…… 魔巫: 是的,我明白你的意思……他声名狼藉,但这个瘦弱的瓦尔人吓不到我。 战士: 历史说他是个恶魔…… 佣兵: 对,一个野心勃勃的人。在试图拯救族人时害死了他们。 德鲁伊: 冷酷,没错。但他欲念更深重。
|
阿尔瓦: 你不必试图理解他…… 阿尔瓦: 几乎能理解,好吧。但我绝不认同他的极端做法。 阿尔瓦: 这听起来很睿智。总之…… 阿尔瓦: 恶心! 阿尔瓦: 确实如此。 阿尔瓦: 确实很复杂。 |
阿尔瓦: 只要你的目标与他一致,他就会帮助你。可一旦有了分歧…… |
阿尔瓦 on 君锋镇 /7
阿尔瓦: 哦好,你还活着! |
兜帽密师: 你知道武器的位置了吗? |
游侠: 他告诉我武器已经碎成了好几片。 女猎手: 知道了,他告诉我武器碎了。 行者: 他说出了真相。武器化作了碎片。 女巫: 我知道了。但武器已经碎成了好几块。 魔巫: 多里亚尼告诉我武器已经碎了。 战士: 多里亚尼说武器已经碎了。 佣兵: 没错。武器已经不完整了。 德鲁伊: 对。他说那件武器已经碎成了好几块。
|
兜帽密师: 纳玛鲁伊。 |
阿尔瓦: 那么……我带你和你的伙伴们去君锋镇如何? |
兜帽密师: 嗯。君锋镇确实是建立据点的明智选择。 |
阿尔瓦: 太好了! |
阿尔瓦 on 前往君锋镇 /1
阿尔瓦: 路程很长……但离开丛林后就相对安全了。 |
阿尔瓦 on 君锋镇 /4
交易人罗格: 这就是你提过的那位朋友? |
阿尔瓦: 哎呀,你们可算来了! |
女猎手: 我的狩猎之旅将我引向那些最危险的岛屿。 行者: 不幸的是,我的道路通向你们最危险的岛屿。 战士: 我们需要一位资深船长。我们前往的是这片海域最危险的岛屿。 女巫: 我要找的东西总是危险异常,很可能散落在众多岛屿之上。 魔巫: 我需要一位向导,能带我去这里最危险的岛屿。 游侠: 我们要找的东西只可能在最危险的岛屿之上。 佣兵: 看样子我们要直奔最危险的那些岛了。 德鲁伊: 只有在最危险的岛屿上,才能找到我们的宝贝。 |
交易人罗格: 嗯……卡古兰的商船向来不主动找晦气。不过嘛……倒是有位船长,说不定能接这活儿,名字叫马克鲁。 |
阿尔瓦 on 君锋镇 /1
阿尔瓦: 那……我们得先说再见了。 |
阿尔瓦 on 腐化印记 /3
阿尔瓦 on 琪莎拉的战利品 /27
阿尔瓦: 这看起来像是著名的琪莎拉的战利品,她是古代世界最伟大的宝藏猎人! |
战士: 艾兹麦人有首歌谣传唱过她到访法瑞欧的事迹。她究竟航行了多远? 野蛮人: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
女巫: 她是你的榜样吗? 女猎手: 那就是志趣相投了。 |
阿尔瓦: 我确实敬仰她!但有个问题始终让我好奇…… |
魔巫: 我听说琪莎拉是马拉克斯商船的船长。你却说她是瓦尔人? |
阿尔瓦: 真奇怪。她的宝藏{确实}在此,但这也不能证明什么…… |
行者: 琪莎拉?这名字我很陌生。 |
阿尔瓦: 你是不是想说……完全没印象? |
行者: 确实没有。 |
阿尔瓦: 拜托,这多有意思啊!你真无趣。 |
圣堂武僧: [DNT] |
德鲁伊: 是啊。我记忆模糊了……但记得她曾去荒林做交易,那时我还是个年轻小伙。她可是活力四射啊。 |
阿尔瓦: 等等?你究竟多大年纪? |
德鲁伊: 没你想得那么老。只是那里时间流速不同。我一直想知道她后来如何了。 |
游侠: 从没听说过她。 |
阿尔瓦: 南方之星基莎拉?叛逆之鸥?她的十七个子女创立了布林洛特海盗团? |
游侠: 还是没——等等,{十七个?}怎么生的?她哪来的时间? |
阿尔瓦: 她以孕期掌舵闻名,常在战斗间隙分娩。 |
游侠: {战斗?}还不止一次? |
阿尔瓦: 别扯远了。这些宝藏说不定是……百年不遇的发现! |
佣兵: 呵呵。布林洛特海盗团给她编排了不少香艳故事啊。 |
阿尔瓦: 别太激动。她可是位备受尊敬的人物!而这些宝藏…… |
阿尔瓦: 民间野史说她最后一次航行直达米登加德。 |
暗影: [DNT] 决斗者: [DNT] |
阿尔瓦 on 初印象 /9
阿尔瓦: 这里就是利拉瓦尔,昔日帝国的都城! |
战士: 我在那些废墟里可没看见什么王座厅。 野蛮人: [DNT] 暗影: [DNT] |
阿尔瓦: 那些区域确实难以进入。不过别担心——我可以帮你找! |
女巫: 什么?就那堆破烂的旧石头? 魔巫: {那座}神庙?你确定? 佣兵: 你逗我玩呢? |
阿尔瓦: 你完全不知道,是吧?这太不可思议了!我已经等不及要进去……{探索一番了!} |
行者: 昔日荣光竟沦落至此。 圣堂武僧: [DNT] |
阿尔瓦: 确实。但愿那些滚落的砖石里能晃出黄金来! |
德鲁伊: 难怪我能感受到如此浓郁的黑暗气息。 游侠: 这片土地依然被腐化侵蚀着。 女猎手: 所以这里的{腐化}才会如此剧烈。 决斗者: [DNT] |
阿尔瓦: 可以说,这里正是终结的开端。 |
阿尔瓦 on 卡马萨黄金 /9
阿尔瓦: 嗯……这宝库确实属于阿兹里,但传说中的描述可比这夸张多了…… |
战士: 这里的财宝堆积如山。 野蛮人: [DNT] 女巫: 我信你这话。 魔巫: 我得承认,传说有时难免……言过其实。 |
阿尔瓦: 她的宝库本该是两座堆满黄金、珠宝和无价之宝的巨型金字塔…… |
决斗者: [DNT] 佣兵: 那我们最好在灾变前抢救这些财宝。 |
阿尔瓦: 正合我意! |
暗影: [DNT] |
阿尔瓦: [DNT] |
德鲁伊: 在我看来这些都大差不差。你竟能分辨这些玩意儿的来历? 行者: 卡马萨教派? 圣堂武僧: [DNT] 游侠: 听着耳熟。 女猎手: 你怎么看出来的? |
阿尔瓦: 黄金上的纹饰很独特。瞧见没?这是著名的梅克图尔标记。 |
阿尔瓦 on 血脉宝石 /10
阿尔瓦: 这并非传统意义上的财宝,但我肯定它同样价值连城。 |
德鲁伊: 历史的碎片,化为了真实……名字蕴藏着力量…… |
阿尔瓦: 名字?你什么意思? |
德鲁伊: 这故事改天再讲吧,姑娘。 |
战士: 艾兹麦人的歌谣……化成了……宝石? 野蛮人: [DNT] |
阿尔瓦: 可以这么说。 |
女巫: 我有个猜测,不过先不提{这茬}。 魔巫: 故事的化身。真让人着迷。 暗影: [DNT] |
行者: 难道瓦尔人的宝石……会随时间改变? 圣堂武僧: [DNT] |
阿尔瓦: 从某种角度说,这确实讲得通。现代的宝石也各不相同。 |
游侠: 不知其中是否有我母亲的故事…… 女猎手: 不知万灵是否会因我用了这些而抛弃我? 决斗者: [DNT] 佣兵: 不过是多了些杀戮工具。从来都是如此。 |
阿尔瓦 on 阿兹里的藏宝库 /23
阿尔瓦: 关于她财富的来源众说纷纭。有人说她在帝国全境征收贡品, |
德鲁伊: 为什么?他们想得到什么? |
阿尔瓦: 她的青睐。他们的性命。据说很多时候,仅仅是为了得到她的一句认可。他们就是如此渴望被女王垂青。 |
德鲁伊: 当人们将自身意志拱手相让时,便是终结的开始。这种疯狂我太熟悉了。 |
阿尔瓦: 是啊……我们是站在历史后来者的角度,可当时的人身在局中…… |
女巫: 我倾尽全力投入学习、苦修和力量……而有些人,什么好处都自动送上门来。 |
阿尔瓦: 确实如此。人生有时的确很不公平。 |
女巫: 你还好意思说。 |
阿尔瓦: 我完全不明白你在说什么…… |
战士: 我有时真为男性的劣根感到作呕。 |
阿尔瓦: 哈,可别让我打开话匣子! |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
魔巫: 确实有富有的马拉克斯商人派商队去讨好她。 |
阿尔瓦: 这么说传言是真的!感觉从你这儿学到了好多。 |
魔巫: 别养成习惯。我早已不是那个说书人了。 |
阿尔瓦: 不过……还是谢谢你。 |
游侠: 啧。果然如此。 |
阿尔瓦: 对吧?男人啊! |
阿尔瓦: 总之,就算宝库真的存在,也该在灾变中湮没了……但这里绝对是个绝佳的搜寻起点! |
暗影: [DNT] 行者: 这虽非我的目标……但为了你,我会仔细留意的。 圣堂武僧: [DNT] 女猎手: 我恰好对寻物颇有些天赋…… 决斗者: [DNT] 佣兵: 我会仔细搜寻的。看看能翻出什么宝贝。 |
阿尔瓦 on 利拉瓦尔 /14
阿尔瓦: 在瓦尔帝国的大半历史中,这里都是其都城,但后来一场……变故……将大半城市焚为废墟。 |
战士: 这是个充满死亡与苦难之地。你感觉不到吗? 野蛮人: [DNT] |
阿尔瓦: 这里或许还藏着强大的武器与护甲。 |
战士: 或许死亡与苦难……可以被战胜。 野蛮人: [DNT] |
女巫: 那些黑暗的禁忌秘密呢?有传言说这里藏着这类东西吗? 行者: 若找不到她的宝库,这里还会有些什么宝贝? 女猎手: 我只求能祛除腐化印记……再次聆听万灵之音。 |
阿尔瓦: 这就是瓦尔遗迹的妙处——你永远猜不到会发现什么。 |
魔巫: {变故?}利拉瓦尔是欧巴拉本人在第二次冒险时意外焚毁的。 |
阿尔瓦: 当真?我一直想多了解马拉克斯的历史。瓦尔人对这场变故的记载总是语焉不详。 |
魔巫: 果然如此。 |
暗影: [DNT] 决斗者: [DNT] 佣兵: 噢,我们要发大财了,我能感觉到! |
阿尔瓦: 说得对! |
德鲁伊: 空气中仍弥漫着悲伤的气息。 圣堂武僧: [DNT] 游侠: 这地方很不对劲。 |
阿尔瓦: 那座神庙里发生过惨剧…… |
圣堂武僧: [DNT] 德鲁伊: 那就让我们净化残留于此的痛苦吧。 |
阿尔瓦 on 灾变 /37
阿尔瓦: 根据我的研读,关于灾变的记载如预料中那样杂乱无章。 |
德鲁伊: 还有少数人侥幸逃进了荒林……但他们也没能撑多久。那时已经太迟了。 |
阿尔瓦: 他们遭遇了什么? |
德鲁伊: 结局相当凄惨。 |
阿尔瓦: 哇,快细细道来! |
德鲁伊: 别想从我这儿打听。 |
阿尔瓦: 哼,{好吧}。 |
女巫: 这就是贸然染指未知力量要付出的代价。 |
阿尔瓦: 你自己不也常这么干? |
女巫: 我是会染指,但会确保自己先{摸清门道}。 |
阿尔瓦: 真的?你就从来没有{稍微}逞能过? |
女巫: 可能……偶尔吧…… |
战士: 若能弄清灾变的真相,或许我们能阻止类似灾难重演。 |
阿尔瓦: 这就是历史的妙处——只要你愿意探寻,答案尽在其中。 |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
魔巫: 我们当时对事件本身知之甚少。 |
阿尔瓦: 有意思!我从没想过马拉克斯人会怎样看待此事。 |
暗影: [DNT] |
阿尔瓦: [DNT] |
行者: 瓦拉克拉斯至今仍深受其害。 圣堂武僧: [DNT] 游侠: 太多苦难,太多伤痛。至今仍在荼毒这个世界。 |
阿尔瓦: 瓦尔的遗物或许将永远与我们共存…… |
女猎手: 据长老所述,我的族人当时很乐意接纳他们。瓦尔人向来待我们宽厚。 |
阿尔瓦: 值得庆幸。面对如此浩劫,仍能保有这般善心…… |
决斗者: [DNT] |
阿尔瓦: [DNT] |
决斗者: [DNT] |
佣兵: 他们原先有多少人口? |
阿尔瓦: 若要我猜测,恐怕有……数百万之众。 |
佣兵: 嚯,数百万。这战绩可难超越了。 |
阿尔瓦: 战绩? |
佣兵: 嗯。当兵的都这么比,图个乐子。指的是确认击杀数。 |
阿尔瓦: 等等,你是在和传奇的阿兹里女王比{杀人数量?} |
佣兵: 我{说了}这记录很难破。 |
阿尔瓦: 你真是……无可救药…… |
阿尔瓦 on 灵核堆 /15
阿尔瓦: 一堆灵核……堆积于此,被人遗忘…… |
战士: 真令人作呕。灵魂竟然像小饰品一样被收集。 德鲁伊: 瓦尔人常自诩为和平守护者。可此地却弥漫着如此深重的痛苦…… 魔巫: 任由这些灵魂被困于此,实乃大不敬。 行者: 这让我深感不安。何等残忍的行径。 |
阿尔瓦: 不过我们现在也无能为力。倒不如物尽其用,行善事之需。 |
野蛮人: [DNT] |
圣堂武僧: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] 圣堂武僧: [DNT] |
女巫: 她竟能容忍这般……杂乱。 游侠: 她怎能目睹这些而不思及其中禁锢的万千灵魂? |
阿尔瓦: 我并非为她开脱,但阿兹里本人很可能从未亲自涉足此处。 |
女巫: 即便如此,还是很不妥。 游侠: 另有他人来过…… |
暗影: [DNT] 女猎手: 这完全应验了阿兹莫里人对{腐化}的所有恐惧。 |
决斗者: [DNT] |
阿尔瓦: [DNT] |
决斗者: [DNT] |
佣兵: 谁捡到就归谁。 |
阿尔瓦 on 石板秘藏 /8
阿尔瓦: 我自诩是个历史专家,可这些…… |
德鲁伊: 这些玩意比最古老的记忆还要久远。源自众神诞生之前的时代。 |
阿尔瓦: 那到底有多古老呢? |
德鲁伊: 我们是在世界之冬时期前往荒林的。 |
阿尔瓦: 哇哦……这么说我根本不明白。以后得找马拉克斯人问问…… |
女巫: 看来不是只有多里亚尼在研究它们…… |
战士: 这些东西会很有用的。 野蛮人: [DNT] 魔巫: 我们会善加利用。 暗影: [DNT] 行者: 或许我们注定要找到这些。 圣堂武僧: [DNT] 游侠: 在我眼里,就是另一种工具。 女猎手: 找得好。我收下了。 决斗者: [DNT] 佣兵: 我来捞走。以后慢慢研究。 |
阿尔瓦: 你可越来越有寻宝的劲头了! |
阿尔瓦 on 华塔洛蒂的秘藏 /11
阿尔瓦: 这批藏品属于华塔洛蒂。这名字可是大有来头啊! |
野蛮人: [DNT] 圣堂武僧: [DNT] |
阿尔瓦: 太不敬了!咱们不妨以牙还牙? |
暗影: [DNT] |
阿尔瓦: [DNT] |
战士: 你知道他? 佣兵: 我反正从没听过。 魔巫: 我对此人一无所知。 女巫: 我该认识他吗? 行者: 好像以前听过这名字。他是谁? 德鲁伊: 就算以前知道也早忘了。他到底是什么人? |
阿尔瓦: 据说他是负责保管重要古文物的建筑师。 |
游侠: 让我猜猜——又是个瓦尔窃贼。 决斗者: [DNT] |
阿尔瓦: 说对了。 他通过交易、挖掘和……搜刮来“收集”重要古文物。 |
女猎手: 长老们曾提起过他。我们曾把一些圣物托付给他保管。 |
阿尔瓦: 那严格来说这些东西本来就该归你们吧? 咱们快去瞧瞧! |
阿尔瓦 on 击败梦魇拟像 /2
阿尔瓦 on 击败梦魇拟像 /2
阿尔瓦 on 腐化 /3
阿尔瓦 on 腐化 /3
阿尔瓦 on 腐化 /3
阿尔瓦 on 梦境 /1
阿尔瓦: 我研究了你找回的灰色裂片,它们肯定是被注入了某种知识。 |
阿尔瓦 on 梦境 /1
阿尔瓦: 我研究了你找回的灰色裂片,它们肯定是被注入了某种知识。 |
阿尔瓦 on 梦境 /3
阿尔瓦 on 梦境 /3
阿尔瓦 on 梦境 /2
阿尔瓦: 我又做了一个梦……更像是噩梦。 |
游侠: 我们还无法确定这意味着什么。先去休息一下吧。 女猎手: 长者告诉我,世界深处潜伏着黑暗力量。 行者: 此乃邪祟降临之恶兆。 女巫: 我不知道这意味着什么,但我很兴奋。 魔巫: 我觉得这大概是某人的经历,通过{他们的}记忆传递给了你。 战士: 我觉得你需要好好休息。不管那噩梦意味着什么,我们会处理的。 佣兵: 我觉得这意味着……你喝错药了,亲爱的。 |
阿尔瓦 on 梦境 /2
阿尔瓦: 我又做了一个梦……更像是噩梦。 |
游侠: 我们还无法确定这意味着什么。先去休息一下吧。 女猎手: 长者告诉我,世界深处潜伏着黑暗力量。 行者: 此乃邪祟降临之恶兆。 女巫: 我不知道这意味着什么,但我很兴奋。 魔巫: 我觉得这大概是某人的经历,通过{他们的}记忆传递给了你。 战士: 我觉得你需要好好休息。不管那噩梦意味着什么,我们会处理的。 佣兵: 我觉得这意味着……你喝错药了,亲爱的。 |
阿尔瓦 on 梦境 /5
阿尔瓦: 我似乎梦见了最后的景象。 |
游侠: 神性?那是什么感觉? 女猎手: 我在认真听着。 行者: 也许是某位神祇的记忆。继续说。 女巫: 把{一切}都告诉我。 魔巫: 可能并不像你想的那么疯狂。好了,说完这个故事吧。 战士: 继续说下去。 佣兵: 我听过更疯狂的事。那就继续吧。 |
阿尔瓦: 在梦中,我仿佛被挖空了一般,彻头彻尾的空洞。我是个骗子,拷问者,欺诈者。 |
游侠: 这肯定是{他的}记忆,黑鸦的记忆。 女猎手: 我明白了。这是{他的}记忆,升格为黑鸦的记忆。 行者: 黑暗之神的记忆。那个一直折磨我们的存在。 女巫: 啊,这是那个欺诈者的记忆。 魔巫: 我明白了,这是欺诈者的故事,黑鸦的故事。 战士: 就是他,这是{他的}记忆。那个神秘声音就是……黑鸦。 佣兵: 那肯定就是神秘声音。他的记忆。 |
阿尔瓦: 完整的物品……当碎片重新拼合时……是一枚果实。 |
阿尔瓦 on 梦境 /5
阿尔瓦: 我似乎梦见了最后的景象。 |
游侠: 神性?那是什么感觉? 女猎手: 我在认真听着。 行者: 也许是某位神祇的记忆。继续说。 女巫: 把{一切}都告诉我。 魔巫: 可能并不像你想的那么疯狂。好了,说完这个故事吧。 战士: 继续说下去。 佣兵: 我听过更疯狂的事。那就继续吧。 |
阿尔瓦: 在梦中,我仿佛被挖空了一般,彻头彻尾的空洞。我是个骗子,拷问者,欺诈者。 |
游侠: 这肯定是{他的}记忆,黑鸦的记忆。 女猎手: 我明白了。这是{他的}记忆,升格为黑鸦的记忆。 行者: 黑暗之神的记忆。那个一直折磨我们的存在。 女巫: 啊,这是那个欺诈者的记忆。 魔巫: 我明白了,这是欺诈者的故事,黑鸦的故事。 战士: 就是他,这是{他的}记忆。那个神秘声音就是……黑鸦。 佣兵: 那肯定就是神秘声音。他的记忆。 |
阿尔瓦: 完整的物品……当碎片重新拼合时……是一枚果实。 |
阿尔瓦 on 液化情感 /2
游侠: 我找到了一小瓶……不知道什么东西。知道这东西的用途吗? 女猎手: 找到了一个相当邪门的小瓶子。你认识这玩意儿吗? 行者: 这如何可能?一小瓶……原始萃炼的情感精华。 女巫: 就算对我来说,萃取情感都相当疯狂。你了解这东西吗? 魔巫: 马拉克斯人善于用故事挑起情感,但某人的做法更加……直接。这是什么巫术? 战士: 这灌液体让我烦躁不安。 佣兵: 这个罐子。让我……有感觉。我不喜欢有感觉。 |
阿尔瓦: 唔……我们以前挖掘过一处古老的遗迹,那里铭刻的图案讲述了一个奇怪的故事。 |
阿尔瓦 on 液化情感 /2
游侠: 我找到了一小瓶……不知道什么东西。知道这东西的用途吗? 女猎手: 找到了一个相当邪门的小瓶子。你认识这玩意儿吗? 行者: 这如何可能?一小瓶……原始萃炼的情感精华。 女巫: 就算对我来说,萃取情感都相当疯狂。你了解这东西吗? 魔巫: 马拉克斯人善于用故事挑起情感,但某人的做法更加……直接。这是什么巫术? 战士: 这灌液体让我烦躁不安。 佣兵: 这个罐子。让我……有感觉。我不喜欢有感觉。 |
阿尔瓦: 唔……我们以前挖掘过一处古老的遗迹,那里铭刻的图案讲述了一个奇怪的故事。 |
阿尔瓦 on 梦魇拟像裂片 /2
游侠: 我发现的这块诡异碎片,上面有标记,你认识吗? 女猎手: 我见过相当怪异的幻想,并非来自万灵。一定与这碎片有关。 行者: 你的专业眼光能看出这块奇异灰色碎片的什么门道吗? 女巫: 告诉我,亲爱的,你要拿这块迷人的碎片怎么办? 魔巫: 阿兹莫里欺诈者……他在袭击后留下了些东西。你觉得这是什么? 战士: 黑鸦想要欺骗我。但我从他的……化身上,砍下了这块奇怪的碎片。 佣兵: 拿到了一块非常古怪的残片。你能帮忙看看吗? |
阿尔瓦: 让我看看……这个印记……在发掘工作中遇到过。 |
阿尔瓦 on 梦魇拟像裂片 /2
游侠: 我发现的这块诡异碎片,上面有标记,你认识吗? 女猎手: 我见过相当怪异的幻想,并非来自万灵。一定与这碎片有关。 行者: 你的专业眼光能看出这块奇异灰色碎片的什么门道吗? 女巫: 告诉我,亲爱的,你要拿这块迷人的碎片怎么办? 魔巫: 阿兹莫里欺诈者……他在袭击后留下了些东西。你觉得这是什么? 战士: 黑鸦想要欺骗我。但我从他的……化身上,砍下了这块奇怪的碎片。 佣兵: 拿到了一块非常古怪的残片。你能帮忙看看吗? |
阿尔瓦: 让我看看……这个印记……在发掘工作中遇到过。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? 德鲁伊: 那都是很久以前的事了……为什么现在冒出来? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? 德鲁伊: 那都是很久以前的事了……为什么现在冒出来? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? 德鲁伊: 那都是很久以前的事了……为什么现在冒出来? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 石塔 /3
阿尔瓦 on 石塔 /3
阿尔瓦 on 石塔 /3
阿尔瓦 on 灾变幸存者 /3
阿尔瓦 on 灾变幸存者 /3
阿尔瓦 on 不明遗迹 /2
佣兵: 那些古老遗迹怎么样?就是那些有“萃取情感”记录的。 |
阿尔瓦 on 不明遗迹 /2
佣兵: 那些古老遗迹怎么样?就是那些有“萃取情感”记录的。 |
阿尔瓦 on 拟像 /1
阿尔瓦: 我们知道该去哪里找这个不速之客了。我们要闯进那个欺诈者的老家,也就是他所谓的“拟像”。 |
阿尔瓦 on 拟像 /1
阿尔瓦: 我们知道该去哪里找这个不速之客了。我们要闯进那个欺诈者的老家,也就是他所谓的“拟像”。 |
阿尔瓦 on 稀奇的镜子 /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.