阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
periodic_inspect;
spawned;
"
}
Animated {}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaMachinarium"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_cheats | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
| Actor.slow_animations_go_to_idle | false, false |
| MinimapIcon.icon | NPC |
| MinimapIcon.force_temporary | true |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.enable_combat; | |
| StateMachine.in_combat; | |
| StateMachine.weapon_visibility; | |
| StateMachine.cantgethome; | |
| StateMachine.combat_enabled; | |
| StateMachine.intro_finished; | |
| StateMachine.periodic_inspect; | |
| StateMachine.spawned; | |
| InteractionAction.interaction_distance_override | 10 |
| ControlZone.condition | players, alive |
| ControlZone.radius | 0 |
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
go_away;
spawned;
periodic_inspect;
"
}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
on_or_create_state_go_away_1 =
"
HideMinimapIcon();
DisableTargetable();
"
}
Animated {}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_cheats | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0, 1 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
| Actor.slow_animations_go_to_idle | false, false |
| MinimapIcon.icon | NPC |
| MinimapIcon.force_temporary | true |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.enable_combat; | |
| StateMachine.in_combat; | |
| StateMachine.weapon_visibility; | |
| StateMachine.cantgethome; | |
| StateMachine.combat_enabled; | |
| StateMachine.intro_finished; | |
| StateMachine.go_away; | |
| StateMachine.spawned; | |
| StateMachine.periodic_inspect; | |
| InteractionAction.interaction_distance_override | 10 |
| ControlZone.condition | players, alive |
| ControlZone.radius | 0 |
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
periodic_inspect;
spawned;
"
}
Animated {}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"EASAlvaMachinariumInspect",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumInspect"] = {
name = "EASAlvaMachinariumInspect",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinarium2Summon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
EASAlvaMachinariumLeaveThroughPortal
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
StateMachine
{
define_shared_state =
"
go_away;
spawned;
periodic_inspect;
"
}
Actor
{
basic_action = "Emerge"
}
Transitionable {}
InteractionAction
{
interaction_distance_override = 10
}
ControlZone
{
condition = "players, alive"
radius = 0
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCExplorerBase"
BaseEvents
{
on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );"
}
Render
{
has_light = false
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_periodic_inspect_1 =
"
EnableTargetable();
ShowMinimapIcon();
"
on_or_create_state_go_away_1 =
"
HideMinimapIcon();
DisableTargetable();
"
}
Animated {}
Targetable {} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"EASAlvaMachinariumInspect",
"EASAlvaMachinariumLeaveThroughPortal",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumInspect"] = {
name = "EASAlvaMachinariumInspect",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAlvaMachinariumLeaveThroughPortal"] = {
name = "EASAlvaMachinariumLeaveThroughPortal",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaWaterways
Metadata
AlvaWaterwaysSummon__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Animated
{
animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao"
}
Positioned
{
block_quest_flag = "Visited-G3_2_1"
}
Transitionable {}
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "spawned;"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/Monsters/NPC/NPCMonsterBase"
Render {}
Transitionable
{
on_transition =
"
EnableRendering();
ShowMinimapIcon();
ShowNPCMarker();
EnableTargetable();
"
create_untransitioned =
"
DisableRendering();
HideMinimapIcon();
HideNPCMarker();
DisableTargetable();
"
}
StateMachine
{
on_or_create_state_spawned_1 =
"
DisableTargetable();
HideMinimapIcon();
"
}
Animated
{
on_end_emerge_from_portal_walk =
"
EnableTargetable();
ShowMinimapIcon();
"
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦
人形stance movement speed +% final [-71]
Alva
| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaSunkenCityPast
Metadata
AlvaSunkenCityPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,564
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
7,651
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
spawned;
walking_to_viper;
"
}
Animated {}
Actor
{
slow_animations_go_to_idle = false
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "MoveForced"
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Emerge3"
}
Transitionable {}
Positioned
{
blocking = false
}
Stats
{
set_immune_to_cheats = 1
set_cannot_die = 1
set_monster_no_additional_player_scaling = 1
set_cannot_be_chained_from = 1
set_base_cannot_be_damaged = 1
set_untargetable_by_monster_ai = 1
}
NPC {}
MinimapIcon
{
icon = "NPC"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete =
"
DisableTargetable();
PlayAnimationType( Idle );
"
}
Render
{
allow_attached_arrows = false
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-71]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_cheats | 1 |
| Stats.cannot_die | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge, Emerge2, Emerge3 |
| Actor.slow_animations_go_to_idle | false, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.spawned; | |
| StateMachine.walking_to_viper; | |
| MinimapIcon.icon | NPC |
Alva
人形| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaIncursionHubSummon
Metadata
AlvaIncursionHubSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/NPC/League/Incursion/AlvaIncursionHubSummon"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Alva
人形| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaIncursionHubSummon
Metadata
AlvaIncursionAccessSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/NPC/League/Incursion/AlvaIncursionAccessSummon"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Alva
人形| Spectre | N |
|---|---|
| Tags | bludgeoning_weapon, 施法, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AlvaIncursionHubSummon
Metadata
AlvaIncursionTempleSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,308
2,413
1,062
745
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
8,316
Minion Energy Shield
665
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 104—157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/NPC/League/Incursion/AlvaIncursionTempleSummon"] = {
name = "Alva",
life = 1.2,
energyShield = 0.08,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
阿尔瓦 Text Audio /446
阿尔瓦
Alva
阿尔瓦 Alva /3
| 名字 | 显示物品素质 |
|---|---|
| Path of Exile 1 | 1 |
| Path of Exile 2 | 1 |
| Metadata | Metadata/Items/HideoutNPCs/Alva |
阿尔瓦
阿尔瓦 on 灾变 /3
阿尔瓦 on 多里亚尼 /4
阿尔瓦: 他不算我遇过的最坏的囚禁者……而且他确实在那里救了我们。 |
游侠: 又一个我既不信任也不理解的人。 女猎手: 似乎为了拯救他的族人,任何牺牲都不算太大。 行者: 通过历史的透镜,很容易评判他人的行为。 女巫: 冷酷和算计?嗯嗯…… 魔巫: 是的,我明白你的意思……他声名狼藉,但这个瘦弱的瓦尔人吓不到我。 战士: 历史说他是个恶魔…… 佣兵: 对,一个野心勃勃的人。在试图拯救族人时害死了他们。 德鲁伊: Cold, aye. But hungry.
|
阿尔瓦: 你不必试图理解他…… 阿尔瓦: 几乎能理解,好吧。但我绝不认同他的极端做法。 阿尔瓦: 这听起来很睿智。总之…… 阿尔瓦: 恶心! 阿尔瓦: 确实如此。 阿尔瓦: 确实很复杂。 |
阿尔瓦: 只要你的目标与他一致,他就会帮助你。可一旦有了分歧…… |
阿尔瓦 on 君锋镇 /7
阿尔瓦: 哦好,你还活着! |
兜帽密师: 你知道武器的位置了吗? |
游侠: 他告诉我武器已经碎成了好几片。 女猎手: 知道了,他告诉我武器碎了。 行者: 他说出了真相。武器化作了碎片。 女巫: 我知道了。但武器已经碎成了好几块。 魔巫: 多里亚尼告诉我武器已经碎了。 战士: 多里亚尼说武器已经碎了。 佣兵: 没错。武器已经不完整了。 德鲁伊: Aye. He says the Weapon's in pieces.
|
兜帽密师: 纳玛鲁伊。 |
阿尔瓦: 那么……我带你和你的伙伴们去君锋镇如何? |
兜帽密师: 嗯。君锋镇确实是建立据点的明智选择。 |
阿尔瓦: 太好了! |
阿尔瓦 on 前往君锋镇 /1
阿尔瓦: 路程很长……但离开丛林后就相对安全了。 |
阿尔瓦 on 君锋镇 /4
交易人罗格: 这就是你提过的那位朋友? |
阿尔瓦: 哎呀,你们可算来了! |
女猎手: 我的狩猎之旅将我引向那些最危险的岛屿。 行者: 不幸的是,我的道路通向你们最危险的岛屿。 战士: 我们需要一位资深船长。我们前往的是这片海域最危险的岛屿。 女巫: 我要找的东西总是危险异常,很可能散落在众多岛屿之上。 魔巫: 我需要一位向导,能带我去这里最危险的岛屿。 游侠: 我们要找的东西只可能在最危险的岛屿之上。 佣兵: 看样子我们要直奔最危险的那些岛了。 德鲁伊: We seek a bounty which cannae be found on all but the most dangerous islands. |
交易人罗格: 嗯……卡古兰的商船向来不主动找晦气。不过嘛……倒是有位船长,说不定能接这活儿,名字叫马克鲁。 |
阿尔瓦 on 君锋镇 /1
阿尔瓦: 那……我们得先说再见了。 |
Alva on Corruption Seal /3
阿尔瓦: What's going on here? |
战士: After I activate six of these, an old Vaal temple opens. 野蛮人: [DNT] 女巫: I {suppose} I could use your treasure hunting skills... these lead to an old temple. 魔巫: These structures are connected to an ancient Vaal temple. 暗影: [DNT] 行者: There is a lost temple... these open the way... 圣堂武僧: [DNT] 德鲁伊: A temple, of sorts. Dinnae know what to make of it. 游侠: When enough of these light up, we can get into an ancient Vaal temple. 女猎手: There's a Vaal temple. Could use your expertise. 决斗者: [DNT] 佣兵: There's a temple, Miss Valai. Right up your alley. |
阿尔瓦: A temple! I like the sound of that. |
Alva on Kishara's Spoils /27
阿尔瓦: This looks like the spoils of the famed Kishara, the greatest treasure hunter of the ancient world! |
战士: The Ezomytes have a song about her visit to Phaaryl. How far did she end up sailing? 野蛮人: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
女巫: A role model of yours? 女猎手: A kindred spirit, then. |
阿尔瓦: I do look up to her! But there's something I've always wondered... |
魔巫: I was taught that Kishara was captain of a Maraketh merchant vessel. You're saying she was Vaal? |
阿尔瓦: That's curious. Her treasures {are} here, but I suppose that doesn't prove anything... |
行者: Kishara? This name is unfamiliar to me. |
阿尔瓦: Would you say it... doesn't ring a bell? |
行者: It does not. |
阿尔瓦: Oh come on, that was brilliant! You're no fun. |
圣堂武僧: [DNT] |
德鲁伊: Aye. My memory's faint, but... I believe she visited the Wildwood to trade, when I was still a young buck. Lively one, she was. |
阿尔瓦: Excuse me? Just how old are you? |
德鲁伊: Not as old as you're thinkin'. Time just runs a bit differently there. I always wondered what became o' her. |
游侠: Never heard of her. |
阿尔瓦: Kishara, the Southern Star? The Wayward Gull? Her seventeen children founded the Brinerot pirate band? |
游侠: Still haven't—wait, {seventeen?} How? When did she even have time? |
阿尔瓦: She was renowned for manning the helm while pregnant, and giving birth during battles. |
游侠: {Battles?} It happened multiple times? |
阿尔瓦: Let's not get distracted. This treasure could be the find of... some century! |
佣兵: Heh heh. The Brinerot sure tell some lurid tales o' her. |
阿尔瓦: Keep your trousers on. She's a respected figure! And this treasure... |
阿尔瓦: Popular writings claimed she sailed all the way to Middengard on her last voyage. |
暗影: [DNT] 决斗者: [DNT] |
Alva on First Impression /9
阿尔瓦: This is Lira Vaal, once the capital of the empire! |
战士: I haven't seen any throne rooms in those ruins. 野蛮人: [DNT] 暗影: [DNT] |
阿尔瓦: They'd be quite hard to access. But don't worry - I can help you look! |
女巫: What? That rundown old pile? 魔巫: {That} temple? Are you certain? 佣兵: You're shittin' me.... |
阿尔瓦: You had no idea, did you? This is incredible! I can't wait to get in and... {explore!} |
行者: How far the mighty have fallen. 圣堂武僧: [DNT] |
阿尔瓦: Indeed. Let's hope that fall rattled out all their gold! |
德鲁伊: It's no wonder I can feel such darkness here. 游侠: This place is still poisoned by Corruption. 女猎手: So that's why the {rathin} is so strong here. 决斗者: [DNT] |
阿尔瓦: This was where the end began, so to speak. |
Alva on Kamasan Gold /9
阿尔瓦: Hmm... this vault does belong to Atziri, but this can't be what the legends speak of... |
战士: There is tremendous wealth here. 野蛮人: [DNT] 女巫: I'll take your word for it. 魔巫: I am the first to admit that legends can sometimes be... larger than life. |
阿尔瓦: Her vaults are supposed to be two vast ziggurats full of gold, jewels, and priceless artifacts... |
决斗者: [DNT] 佣兵: We better save it from the Cataclysm then. |
阿尔瓦: My thoughts exactly! |
暗影: [DNT] |
阿尔瓦: [DNT] |
德鲁伊: It's all much of a muchness to me. You can tell these trinkets apart? 行者: Kamasan sect? 圣堂武僧: [DNT] 游侠: That sounds familiar. 女猎手: How'd ya figure? |
阿尔瓦: The patterns in the gold are quite unique. See there? The mark of the renowned Mektul. |
Alva on Lineage Gems /10
阿尔瓦: It's not traditional treasure, but I'm sure it's quite valuable all the same. |
德鲁伊: Fragments o' history, made real... names are a powerful thing... |
阿尔瓦: Names? What do you mean? |
德鲁伊: A story for another time, lass. |
战士: The songs of the Ezomytes have become... gems? 野蛮人: [DNT] |
阿尔瓦: In a manner of speaking. |
女巫: I've got a suspicion, but I'll keep {that} to myself. 魔巫: Tales incarnate. I am intrigued. 暗影: [DNT] |
行者: Were the gems of the Vaal... changing over time? 圣堂武僧: [DNT] |
阿尔瓦: It makes sense, in a way. Modern gems are different, too. |
游侠: I wonder if my mother's story is among them... 女猎手: I wonder if the Spirit would have cut me off for using these? 决斗者: [DNT] 佣兵: More tools for killing. Same as always. |
Alva on Atziri's Treasure Vaults /23
阿尔瓦: The legends differ on the source of the wealth. Some say she demanded tribute from all over the Empire. |
德鲁伊: Why? What did they hope to gain? |
阿尔瓦: Her favour. Their lives. Supposedly, in many cases, simple acknowledgement. They were that desperate for her approval. |
德鲁伊: When folk surrender their will to another, such madness marks the end. I know it all too well. |
阿尔瓦: Yes... we have the benefit of history, but they couldn't see it... |
女巫: I pour everything I have into study, practice, and power... and yet some just have the world handed to them. |
阿尔瓦: Can't argue with that. Life definitely seems unfair sometimes. |
女巫: You're one to talk. |
阿尔瓦: I haven't the slightest idea what you mean... |
战士: I am sometimes disgusted by the weakness of men. |
阿尔瓦: Hah, don't get me started! |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
魔巫: Wealthy Maraketh merchants did send caravans to curry favour. |
阿尔瓦: So it's true, then! I feel like I'm learning so much from you. |
魔巫: Don't make a habit of it. I left the life of a tale-woman behind long ago. |
阿尔瓦: Still... I appreciate it. |
游侠: Ugh. Of course. |
阿尔瓦: Right? Men! |
阿尔瓦: In any case, if the vaults actually existed, they were lost in the Cataclysm... but this is a great place to start looking! |
暗影: [DNT] 行者: It is not my goal, but... for you, I will remain vigilant. 圣堂武僧: [DNT] 女猎手: I happen to have a knack for finding things... 决斗者: [DNT] 佣兵: I'll give it a good look. See what I can scrounge up. |
Alva on Lira Vaal /14
阿尔瓦: This was the capital of the Vaal Empire for much of its history, but some sort of... incident... burned much of it down. |
战士: This is a place of death and misery. Can you not feel it? 野蛮人: [DNT] |
阿尔瓦: There could be powerful weapons and armour still within. |
战士: Perhaps death and misery can be... overcome. 野蛮人: [DNT] |
女巫: What about dark forbidden secrets? Any of those rumoured to be lying around? 行者: If we do not find her vaults, what else might lie within? 女猎手: All I seek is a way to remove the mark of Corruption.. to hear the Spirit once more. |
阿尔瓦: That's the great thing about the Vaal. You never know. |
魔巫: An {incident?} Lira Vaal was set ablaze by Orbala herself, on her second adventure. Unintentionally. |
阿尔瓦: Is that so? I've been meaning to learn more about Maraketh history. Vaal accounts of the incident gloss over the details. |
魔巫: As expected. |
暗影: [DNT] 决斗者: [DNT] 佣兵: Oo, we're gonna strike it rich, I can feel it. |
阿尔瓦: You know it! |
德鲁伊: The air still reeks o' sorrow. 圣堂武僧: [DNT] 游侠: There is something very wrong with this place. |
阿尔瓦: Terrible things happened in that temple... |
圣堂武僧: [DNT] 德鲁伊: Then let us purge what pain still lingers. |
Alva on 灾变 /37
阿尔瓦: In my readings, accounts of the Cataclysm are scattered, as one might expect. |
德鲁伊: A few escaped to the Wildwood by pure chance... but they didnae last long. It was already too late. |
阿尔瓦: What happened to them? |
德鲁伊: They met a terrible fate. |
阿尔瓦: Ooh, I want details! |
德鲁伊: You'll not get them from me. |
阿尔瓦: Aw, {fine}. |
女巫: That is the price of meddling with forces one doesn't understand. |
阿尔瓦: Don't you do that rather often? |
女巫: I meddle, yes, but I also make sure I {understand} first. |
阿尔瓦: Really? You've never reached beyond your grasp even a {little?} |
女巫: Maybe a little... |
战士: If we learn more about their Cataclysm, perhaps we could stop another. |
阿尔瓦: That's history for you. It's got all the answers, if you're willing to look. |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] |
阿尔瓦: [DNT] |
魔巫: We knew little of the event itself. |
阿尔瓦: Intriguing! I've never thought about the Maraketh perspective on all this. |
暗影: [DNT] |
阿尔瓦: [DNT] |
行者: And Wraeclast is still suffering from the consequences to this day. 圣堂武僧: [DNT] 游侠: So much suffering. So much pain. It's still harming the world to this day. |
阿尔瓦: The legacy of the Vaal might always be with us... |
女猎手: As the elders tell it, my people were happy to take them in. They'd always been kind to us. |
阿尔瓦: I'm glad. Such charity, in the face of such horror... |
决斗者: [DNT] |
阿尔瓦: [DNT] |
决斗者: [DNT] |
佣兵: How many were there before? |
阿尔瓦: If I had to guess, I'd wager... millions. |
佣兵: Oof, millions. That's a tough record to beat. |
阿尔瓦: Record? |
佣兵: Yeh. It's a soldier's game, to keep your mind. Confirmed kills. |
阿尔瓦: I'm sorry, are you competing with the legendary Queen Atziri for {number of kills?} |
佣兵: I {said} it's a tough one to beat. |
阿尔瓦: You are absolutely... ridiculous... |
Alva on Soul Core Piles /15
阿尔瓦: A hoard of soul cores... piled up and forgotten... |
战士: This is sickening. Souls collected like trinkets. 德鲁伊: The Vaal so often claimed to be peacekeepers. There is so much pain in this place... 魔巫: Leaving these souls trapped is deeply dishonourable. 行者: This unsettles me. Such callous brutality. |
阿尔瓦: Nothing we can do about that now, though. We should use what we can for a good cause. |
野蛮人: [DNT] |
圣堂武僧: [DNT] |
阿尔瓦: [DNT] |
野蛮人: [DNT] 圣堂武僧: [DNT] |
女巫: I'm surprised she abided this... clutter. 游侠: How could she see these without thinking of all the souls trapped inside? |
阿尔瓦: I'm not defending her, but it's unlikely Atziri herself ever actually used this chamber. |
女巫: Still, it's unseemly. 游侠: Someone did... |
暗影: [DNT] 女猎手: This is everything the Azmeri feared about {rathin}. |
决斗者: [DNT] |
阿尔瓦: [DNT] |
决斗者: [DNT] |
佣兵: Finder's keepers. |
Alva on Tablet Trove /8
阿尔瓦: I fancy myself a historical expert, but these... |
德鲁伊: Older than memory, these. From before the time of the Maji. |
阿尔瓦: And how old is that, exactly? |
德鲁伊: We left for the Wildwood durin' the Winter o' the World. |
阿尔瓦: Wow. That... doesn't clarify things for me at all. Must ask the Maraketh about that sometime... |
女巫: It seems Doryani wasn't the only one studying them... |
战士: These will be very useful. 野蛮人: [DNT] 魔巫: We shall make good use of these. 暗影: [DNT] 行者: Perhaps we were meant to find these. 圣堂武僧: [DNT] 游侠: Just another tool, to my eye. 女猎手: Nice find. I'll grab 'em. 决斗者: [DNT] 佣兵: I'll scoop 'em up. We'll figure that out later. |
阿尔瓦: You're really getting in the spirit of treasure hunting! |
Alva on Juatalotli's Hoard /11
阿尔瓦: This collection belongs to Juatalotli. Now that's a name you don't hear every day! |
野蛮人: [DNT] 圣堂武僧: [DNT] |
阿尔瓦: How disrespectful! Let's return the favour, shall we? |
暗影: [DNT] |
阿尔瓦: [DNT] |
战士: You know of him? 佣兵: Or ever, in my case. 魔巫: I know nothing of this man. 女巫: Should I know who he is? 行者: I may have heard of him once before. Remind me - who is he? 德鲁伊: If I ever knew his name I've long since forgotten it. Who is he? |
阿尔瓦: Apparently, he's an Architect in charge of preserving ancient and notable relics. |
游侠: Let me guess. Another Vaal thief. 决斗者: [DNT] |
阿尔瓦: You called it. He 'collected' ancient and notable relics through trade, excavation, and... raids. |
女猎手: The elders once spoke of him. We gave him some of our sacred objects for preservation. |
阿尔瓦: Then technically this stuff might belong to you anyway, right? Let's check it out! |
Alva on The Ritual /3
阿尔瓦 on 击败梦魇拟像 /2
阿尔瓦 on 击败梦魇拟像 /2
阿尔瓦 on 腐化 /3
阿尔瓦: 如果有帮助的话,历史确实记载了大灾变后的缓慢复苏。 |
游侠: 永远不会回到从前了,阿尔瓦。 女猎手: {腐化}正在这个世界上肆虐。 行者: 时局在变化。我们必须顺应并且……适应。 女巫: 恢复正常?世界已经完了,愚蠢的姑娘。 魔巫: 这是最坏的结果……但我坚定如初,我们绝不能放弃。 战士: 我们还能看到世界痊愈吗? 佣兵: 我不知道我们能否扭转局面,亲爱的。 德鲁伊: The land'll bear the scars, Alva. Same as any livin' thing. |
阿尔瓦: 你净化的每一点腐蚀都有助于重建我们熟知的瓦尔克拉斯。 |
阿尔瓦 on 腐化 /3
阿尔瓦: 如果有帮助的话,历史确实记载了大灾变后的缓慢复苏。 |
游侠: 永远不会回到从前了,阿尔瓦。 女猎手: {腐化}正在这个世界上肆虐。 行者: 时局在变化。我们必须顺应并且……适应。 女巫: 恢复正常?世界已经完了,愚蠢的姑娘。 魔巫: 这是最坏的结果……但我坚定如初,我们绝不能放弃。 战士: 我们还能看到世界痊愈吗? 佣兵: 我不知道我们能否扭转局面,亲爱的。 德鲁伊: The land'll bear the scars, Alva. Same as any livin' thing. |
阿尔瓦: 你净化的每一点腐蚀都有助于重建我们熟知的瓦尔克拉斯。 |
阿尔瓦 on 腐化 /3
阿尔瓦: 如果有帮助的话,历史确实记载了大灾变后的缓慢复苏。 |
游侠: 永远不会回到从前了,阿尔瓦。 女猎手: {腐化}正在这个世界上肆虐。 行者: 时局在变化。我们必须顺应并且……适应。 女巫: 恢复正常?世界已经完了,愚蠢的姑娘。 魔巫: 这是最坏的结果……但我坚定如初,我们绝不能放弃。 战士: 我们还能看到世界痊愈吗? 佣兵: 我不知道我们能否扭转局面,亲爱的。 德鲁伊: The land'll bear the scars, Alva. Same as any livin' thing. |
阿尔瓦: 你净化的每一点腐蚀都有助于重建我们熟知的瓦尔克拉斯。 |
阿尔瓦 on 梦境 /1
阿尔瓦: 我研究了你找回的灰色裂片,它们肯定是被注入了某种知识。 |
阿尔瓦 on 梦境 /1
阿尔瓦: 我研究了你找回的灰色裂片,它们肯定是被注入了某种知识。 |
阿尔瓦 on 梦境 /3
阿尔瓦 on 梦境 /3
阿尔瓦 on 梦境 /2
阿尔瓦: 我又做了一个梦……更像是噩梦。 |
游侠: 我们还无法确定这意味着什么。先去休息一下吧。 女猎手: 长者告诉我,世界深处潜伏着黑暗力量。 行者: 此乃邪祟降临之恶兆。 女巫: 我不知道这意味着什么,但我很兴奋。 魔巫: 我觉得这大概是某人的经历,通过{他们的}记忆传递给了你。 战士: 我觉得你需要好好休息。不管那噩梦意味着什么,我们会处理的。 佣兵: 我觉得这意味着……你喝错药了,亲爱的。 |
阿尔瓦 on 梦境 /2
阿尔瓦: 我又做了一个梦……更像是噩梦。 |
游侠: 我们还无法确定这意味着什么。先去休息一下吧。 女猎手: 长者告诉我,世界深处潜伏着黑暗力量。 行者: 此乃邪祟降临之恶兆。 女巫: 我不知道这意味着什么,但我很兴奋。 魔巫: 我觉得这大概是某人的经历,通过{他们的}记忆传递给了你。 战士: 我觉得你需要好好休息。不管那噩梦意味着什么,我们会处理的。 佣兵: 我觉得这意味着……你喝错药了,亲爱的。 |
阿尔瓦 on 梦境 /5
阿尔瓦: 我似乎梦见了最后的景象。 |
游侠: 神性?那是什么感觉? 女猎手: 我在认真听着。 行者: 也许是某位神祇的记忆。继续说。 女巫: 把{一切}都告诉我。 魔巫: 可能并不像你想的那么疯狂。好了,说完这个故事吧。 战士: 继续说下去。 佣兵: 我听过更疯狂的事。那就继续吧。 |
阿尔瓦: 在梦中,我仿佛被挖空了一般,彻头彻尾的空洞。我是个骗子,拷问者,欺诈者。 |
游侠: 这肯定是{他的}记忆,黑鸦的记忆。 女猎手: 我明白了。这是{他的}记忆,升格为黑鸦的记忆。 行者: 黑暗之神的记忆。那个一直折磨我们的存在。 女巫: 啊,这是那个欺诈者的记忆。 魔巫: 我明白了,这是欺诈者的故事,黑鸦的故事。 战士: 就是他,这是{他的}记忆。那个神秘声音就是……黑鸦。 佣兵: 那肯定就是神秘声音。他的记忆。 |
阿尔瓦: 完整的物品……当碎片重新拼合时……是一枚果实。 |
阿尔瓦 on 梦境 /5
阿尔瓦: 我似乎梦见了最后的景象。 |
游侠: 神性?那是什么感觉? 女猎手: 我在认真听着。 行者: 也许是某位神祇的记忆。继续说。 女巫: 把{一切}都告诉我。 魔巫: 可能并不像你想的那么疯狂。好了,说完这个故事吧。 战士: 继续说下去。 佣兵: 我听过更疯狂的事。那就继续吧。 |
阿尔瓦: 在梦中,我仿佛被挖空了一般,彻头彻尾的空洞。我是个骗子,拷问者,欺诈者。 |
游侠: 这肯定是{他的}记忆,黑鸦的记忆。 女猎手: 我明白了。这是{他的}记忆,升格为黑鸦的记忆。 行者: 黑暗之神的记忆。那个一直折磨我们的存在。 女巫: 啊,这是那个欺诈者的记忆。 魔巫: 我明白了,这是欺诈者的故事,黑鸦的故事。 战士: 就是他,这是{他的}记忆。那个神秘声音就是……黑鸦。 佣兵: 那肯定就是神秘声音。他的记忆。 |
阿尔瓦: 完整的物品……当碎片重新拼合时……是一枚果实。 |
阿尔瓦 on 液化情感 /2
游侠: 我找到了一小瓶……不知道什么东西。知道这东西的用途吗? 女猎手: 找到了一个相当邪门的小瓶子。你认识这玩意儿吗? 行者: 这如何可能?一小瓶……原始萃炼的情感精华。 女巫: 就算对我来说,萃取情感都相当疯狂。你了解这东西吗? 魔巫: 马拉克斯人善于用故事挑起情感,但某人的做法更加……直接。这是什么巫术? 战士: 这灌液体让我烦躁不安。 佣兵: 这个罐子。让我……有感觉。我不喜欢有感觉。 |
阿尔瓦: 唔……我们以前挖掘过一处古老的遗迹,那里铭刻的图案讲述了一个奇怪的故事。 |
阿尔瓦 on 液化情感 /2
游侠: 我找到了一小瓶……不知道什么东西。知道这东西的用途吗? 女猎手: 找到了一个相当邪门的小瓶子。你认识这玩意儿吗? 行者: 这如何可能?一小瓶……原始萃炼的情感精华。 女巫: 就算对我来说,萃取情感都相当疯狂。你了解这东西吗? 魔巫: 马拉克斯人善于用故事挑起情感,但某人的做法更加……直接。这是什么巫术? 战士: 这灌液体让我烦躁不安。 佣兵: 这个罐子。让我……有感觉。我不喜欢有感觉。 |
阿尔瓦: 唔……我们以前挖掘过一处古老的遗迹,那里铭刻的图案讲述了一个奇怪的故事。 |
阿尔瓦 on 梦魇拟像裂片 /2
游侠: 我发现的这块诡异碎片,上面有标记,你认识吗? 女猎手: 我见过相当怪异的幻想,并非来自万灵。一定与这碎片有关。 行者: 你的专业眼光能看出这块奇异灰色碎片的什么门道吗? 女巫: 告诉我,亲爱的,你要拿这块迷人的碎片怎么办? 魔巫: 阿兹莫里欺诈者……他在袭击后留下了些东西。你觉得这是什么? 战士: 黑鸦想要欺骗我。但我从他的……化身上,砍下了这块奇怪的碎片。 佣兵: 拿到了一块非常古怪的残片。你能帮忙看看吗? |
阿尔瓦: 让我看看……这个印记……在发掘工作中遇到过。 |
阿尔瓦 on 梦魇拟像裂片 /2
游侠: 我发现的这块诡异碎片,上面有标记,你认识吗? 女猎手: 我见过相当怪异的幻想,并非来自万灵。一定与这碎片有关。 行者: 你的专业眼光能看出这块奇异灰色碎片的什么门道吗? 女巫: 告诉我,亲爱的,你要拿这块迷人的碎片怎么办? 魔巫: 阿兹莫里欺诈者……他在袭击后留下了些东西。你觉得这是什么? 战士: 黑鸦想要欺骗我。但我从他的……化身上,砍下了这块奇怪的碎片。 佣兵: 拿到了一块非常古怪的残片。你能帮忙看看吗? |
阿尔瓦: 让我看看……这个印记……在发掘工作中遇到过。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? 德鲁伊: That was long ago... Why now? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? 德鲁伊: That was long ago... Why now? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 上古堡垒 /3
阿尔瓦: 起初历史文献完全没有提到你所发现的奇特火柱…… |
游侠: 但它为什么在现在出现? 女猎手: 但这意味着什么? 行者: 在这种时候看到它仍然很奇特。 女巫: 让人不禁思考,为什么它现在现身了……多么不祥。 魔巫: 它现身的时机神秘莫测。我们必须搞清楚,它为什么会在此刻现身。 战士: 但它从何而来? 佣兵: 对……但它为什么现在冒出来? 德鲁伊: That was long ago... Why now? |
阿尔瓦: 如果那个地方以某种方式与灰烬时代相关,那我们可能面临着大麻烦了。 |
阿尔瓦 on 石塔 /3
阿尔瓦 on 石塔 /3
阿尔瓦 on 石塔 /3
阿尔瓦 on 灾变幸存者 /3
阿尔瓦 on 灾变幸存者 /3
阿尔瓦 on 不明遗迹 /2
佣兵: 那些古老遗迹怎么样?就是那些有“萃取情感”记录的。 |
阿尔瓦 on 不明遗迹 /2
佣兵: 那些古老遗迹怎么样?就是那些有“萃取情感”记录的。 |
阿尔瓦 on 拟像 /1
阿尔瓦: 我们知道该去哪里找这个不速之客了。我们要闯进那个欺诈者的老家,也就是他所谓的“拟像”。 |
阿尔瓦 on 拟像 /1
阿尔瓦: 我们知道该去哪里找这个不速之客了。我们要闯进那个欺诈者的老家,也就是他所谓的“拟像”。 |
阿尔瓦 on 稀奇的镜子 /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.