艾瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
閃避
+50%
抗性




傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,564
2,413
1,062
745
傷害
131
法術傷害
131
命中
7,392
攻擊時間
1.17
經驗值
28,634
召喚物生命
7,651
Minion Energy Shield
665
召喚物傷害
543
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinarium"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
StateMachine.define_shared_state = | , |
StateMachine." | , , , |
StateMachine.enable_combat; | |
StateMachine.in_combat; | |
StateMachine.weapon_visibility; | |
StateMachine.cantgethome; | |
StateMachine.combat_enabled; | |
StateMachine.intro_finished; | |
StateMachine.periodic_inspect; | |
StateMachine.spawned; | |
InteractionAction.interaction_distance_override | 10 |
ControlZone.condition | players, alive |
ControlZone.radius | 0 |
艾瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
閃避
+50%
抗性




傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinariumLower
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,564
2,413
1,062
745
傷害
131
法術傷害
131
命中
7,392
攻擊時間
1.17
經驗值
28,634
召喚物生命
7,651
Minion Energy Shield
665
召喚物傷害
543
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaMachinariumLower"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true |
Positioned.team | 0, 1 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge |
Actor.slow_animations_go_to_idle | false, false |
MinimapIcon.icon | NPC |
MinimapIcon.force_temporary | true |
StateMachine.define_shared_state = | , |
StateMachine." | , , , |
StateMachine.enable_combat; | |
StateMachine.in_combat; | |
StateMachine.weapon_visibility; | |
StateMachine.cantgethome; | |
StateMachine.combat_enabled; | |
StateMachine.intro_finished; | |
StateMachine.go_away; | |
StateMachine.spawned; | |
StateMachine.periodic_inspect; | |
InteractionAction.interaction_distance_override | 10 |
ControlZone.condition | players, alive |
ControlZone.radius | 0 |
艾瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
閃避
+50%
抗性




傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
AlvaMachinarium
Metadata
AlvaMachinarium1Summon_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,564
2,413
1,062
745
傷害
131
法術傷害
131
命中
7,392
攻擊時間
1.17
經驗值
28,634
召喚物生命
7,651
Minion Energy Shield
665
召喚物傷害
543
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " periodic_inspect; spawned; " } Animated {} Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd ); RemoveAttachedObjectFromBones( head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " } Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium1Summon_"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
艾瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
閃避
+50%
抗性




傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
AlvaMachinariumLower
Metadata
AlvaMachinarium2Summon__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,564
2,413
1,062
745
傷害
131
法術傷害
131
命中
7,392
攻擊時間
1.17
經驗值
28,634
召喚物生命
7,651
Minion Energy Shield
665
召喚物傷害
543
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
EASAlvaMachinariumInspect
action attack or cast time uses animation length [1]
EASAlvaMachinariumLeaveThroughPortal
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" StateMachine { define_shared_state = " go_away; spawned; periodic_inspect; " } Actor { basic_action = "Emerge" } Transitionable {} InteractionAction { interaction_distance_override = 10 } ControlZone { condition = "players, alive" radius = 0 } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCExplorerBase" BaseEvents { on_construction_complete = "AddAttached( 'Metadata/Monsters/NPC/AlvaLightMachinarium.ao', head_jntBnd );" } Render { has_light = false } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " on_or_create_state_periodic_inspect_1 = " EnableTargetable(); ShowMinimapIcon(); " on_or_create_state_go_away_1 = " HideMinimapIcon(); DisableTargetable(); " } Animated {} Targetable {}
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaMachinarium2Summon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "EASAlvaMachinariumInspect", "EASAlvaMachinariumLeaveThroughPortal", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumInspect"] = { name = "EASAlvaMachinariumInspect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAlvaMachinariumLeaveThroughPortal"] = { name = "EASAlvaMachinariumLeaveThroughPortal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
艾瓦


Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
8%
閃避
+50%
抗性




傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
AlvaWaterways
Metadata
AlvaWaterwaysSummon__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,564
2,413
1,062
745
傷害
131
法術傷害
131
命中
7,392
攻擊時間
1.17
經驗值
28,634
召喚物生命
7,651
Minion Energy Shield
665
召喚物傷害
543
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Animated { animated_object = "Metadata/NPC/League/Incursion/TreasureHunter.ao" } Positioned { block_quest_flag = "Visited-G3_2_1" } Transitionable {} Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "spawned;" } MinimapIcon { force_temporary = true }
Object Type Codes
version 2 extends "Metadata/Monsters/NPC/NPCMonsterBase" Render {} Transitionable { on_transition = " EnableRendering(); ShowMinimapIcon(); ShowNPCMarker(); EnableTargetable(); " create_untransitioned = " DisableRendering(); HideMinimapIcon(); HideNPCMarker(); DisableTargetable(); " } StateMachine { on_or_create_state_spawned_1 = " DisableTargetable(); HideMinimapIcon(); " } Animated { on_end_emerge_from_portal_walk = " EnableTargetable(); ShowMinimapIcon(); " }
-- src\Data\Spectres.lua minions["Metadata/NPC/Four_Act3/AlvaWaterwaysSummon__"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
艾瓦


stance movement speed +% final [-71]
Alva
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 法術, fire_affinity, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_movement, melee, not_str, physical_affinity, plate_armour, red_blood, Stab_onhit_audio |
生命
120%
Energy Shield From Life
8%
閃避
+50%
抗性




傷害
56%
命中
500%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 10
攻擊時間
1.17 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
AlvaSunkenCityPast
Metadata
AlvaSunkenCityPast
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,564
2,413
1,062
745
傷害
131
法術傷害
131
命中
7,392
攻擊時間
1.17
經驗值
28,634
召喚物生命
7,651
Minion Energy Shield
665
召喚物傷害
543
召喚物護甲
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 104–157
暴擊率: 5%
攻擊時間: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = " spawned; walking_to_viper; " } Animated {} Actor { slow_animations_go_to_idle = false basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "MoveForced" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Transitionable {} Positioned { blocking = false } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 set_untargetable_by_monster_ai = 1 } NPC {} MinimapIcon { icon = "NPC" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " DisableTargetable(); PlayAnimationType( Idle ); " } Render { allow_attached_arrows = false } Preload { preload_animated_object = "Metadata/Effects/Spells/traps/smoke_trap/smokebomb_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NPC/AlvaSunkenCityPast"] = { name = "Alva", life = 1.2, energyShield = 0.08, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.56, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 5, skillList = { "MeleeAtAnimationSpeedUnique", "WalkEmergeNPCExplorer", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeNPCExplorer"] = { name = "WalkEmergeNPCExplorer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "???", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-71]
Family | Stance |
---|---|
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
key | val |
---|---|
Stats.item_drop_slots | 1 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 3 |
Stats.max_frenzy_charges | 3 |
Stats.max_power_charges | 3 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_cheats | 1 |
Stats.cannot_die | 1 |
Stats.monster_no_additional_player_scaling | 1 |
Stats.cannot_be_chained_from | 1 |
Stats.base_cannot_be_damaged | 1 |
Stats.untargetable_by_monster_ai | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true, false |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced, Emerge, Emerge2, Emerge3 |
Actor.slow_animations_go_to_idle | false, false |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.spawned; | |
StateMachine.walking_to_viper; | |
MinimapIcon.icon | NPC |
艾瓦 Text Audio /446
艾瓦
Alva

艾瓦 Alva /3
名稱 | 顯示物品素質 |
---|---|
Path of Exile 1 | 1 |
Path of Exile 2 | 1 |
Metadata | Metadata/Items/HideoutNPCs/Alva |
艾瓦
艾瓦 on 浩劫 /3
艾瓦 on 多里亞尼 /4
艾瓦: 他不是我遇過最惡劣的綁匪……我想,他當時還救了我們一命。 |
遊俠: 他只是另一個我無法信任和理解的人。 女獵人: 看來如果是為了拯救他的人民,沒有什麼犧牲是無法接受的。 僧侶: 透過歷史的鏡子,很容易就能批判他人的行為。 女巫: 冷漠和狡猾?嗯…… 女術者: 我懂你的意思…… 戰士: 歷史稱他曾是怪物…… 傭兵: 他是個充滿野心的人。一邊屠殺他的人民,一邊試圖拯救他們。 |
艾瓦: 你沒必要理解他…… 艾瓦: 沒錯,幾乎。但絕對不是他做到的那種程度。 艾瓦: 這聽起來很有智慧。總之呢…… 艾瓦: 噢! 艾瓦: 你說得對。 艾瓦: 確實難以理解。 |
艾瓦: 我相信,只要你們的目標一致,他就會幫助你。不過在它們相左的那一刻…… |
艾瓦 on 金司馬區 /7
艾瓦: 喔,太好了,你還活著! |
黑衣幽魂: 你知道武器的下落了嗎? |
遊俠: 他說出了真相。武器已經變成碎片。 女獵人: 他說出了真相。武器已經變成碎片。 僧侶: 他說出了真相。武器已經變成碎片。 女巫: 他說出了真相。武器已經變成碎片。 女術者: 他說出了真相。武器已經變成碎片。 戰士: 他說出了真相。武器已經變成碎片。 傭兵: 他說出了真相。武器已經變成碎片。 |
黑衣幽魂: 尼加馬卡努伊。 |
艾瓦: 好吧……那我帶你和你的朋友一起去金司馬區怎麼樣? |
黑衣幽魂: 嗯。金司馬區確實是個當作根據地的明智選擇。 |
艾瓦: 太好了! |
艾瓦 on 前往金司馬區 /1
艾瓦: 這是趟漫長的旅程……不過等我們離開叢林後就相對安全多了。 |
艾瓦 on 金司馬區 /4
商人.羅格: 這就是你提到過的那個朋友嗎? |
艾瓦: 啊,你在這裡啊! |
女獵人: 我的狩獵引導我至最危險的群島。 僧侶: 我的道路很不幸地將我引導到了你們最危險的島嶼上。 戰士: 我們需要一個經驗豐富的船長。我們想要去整個國度最危險的一片島嶼。 女巫: 我正在找與危險作伴的某個物件。可能散落在好幾個島嶼之中。 女術者: 我需要一個嚮導。能帶我深入險境的那種。 遊俠: 我們正在找只能在最危險的島嶼才能找到的東西。 傭兵: 很明顯的,我們要迎面航向最危險的島嶼們了。 |
商人.羅格: 你是說最危險的島嶼嗎?卡爾葛商人不會駕船以身犯險。不過……有個船長或許願意這麼做。她名叫瑪寇魯。 |
艾瓦 on 金司馬區 /1
艾瓦: 看來我們在此道別吧。 |
艾瓦 on 擊敗幻像異界 /2
艾瓦 on 擊敗幻像異界 /2
艾瓦 on 腐化 /3
艾瓦 on 腐化 /3
艾瓦 on 腐化 /3
艾瓦 on 夢境 /1
艾瓦: 在研究過你發現的這些灰色斷片後,我相信其中注入了一種知識。 |
艾瓦 on 夢境 /1
艾瓦: 在研究過你發現的這些灰色斷片後,我相信其中注入了一種知識。 |
艾瓦 on 夢境 /3
艾瓦: 在接觸了更多斷片之後,我做了一個比較清晰的夢…… |
遊俠: 那是在森林裡嗎?還是村莊? 女獵人: 像家一樣。 僧侶: 在黑暗的時代,那是一種美好的感覺。那會是在哪裡呢? 女巫: 那不可能是在瓦爾克拉斯的任何地方。 女術者: 是在瓦斯提里嗎? 戰士: 那是一段和平的記憶。那是哪裡? 傭兵: 所以那是個夢啊。我實在想不出那會是什麼地方。 |
艾瓦: 我並沒有感覺到它屬於一座幅員遼闊的帝國,或是一個偉大的文明之類的事物。 |
艾瓦 on 夢境 /3
艾瓦: 在接觸了更多斷片之後,我做了一個比較清晰的夢…… |
遊俠: 那是在森林裡嗎?還是村莊? 女獵人: 像家一樣。 僧侶: 在黑暗的時代,那是一種美好的感覺。那會是在哪裡呢? 女巫: 那不可能是在瓦爾克拉斯的任何地方。 女術者: 是在瓦斯提里嗎? 戰士: 那是一段和平的記憶。那是哪裡? 傭兵: 所以那是個夢啊。我實在想不出那會是什麼地方。 |
艾瓦: 我並沒有感覺到它屬於一座幅員遼闊的帝國,或是一個偉大的文明之類的事物。 |
艾瓦 on 夢境 /2
艾瓦: 我做了另一個夢……嗯,不如說是惡夢吧。 |
遊俠: 我們還無法確定這代表什麼。試著睡一下吧。 僧侶: 這是邪惡的不祥預兆。 女巫: 我不知道這代表什麼,不過我很興奮。 戰士: 我覺得你該休息一下。不論那場夢魘意味著什麼,我們都會應對。 傭兵: 呃……聽起來像是你喝錯了什麼奇怪的茶。 |
艾瓦 on 夢境 /2
艾瓦: 我做了另一個夢……嗯,不如說是惡夢吧。 |
遊俠: 我們還無法確定這代表什麼。試著睡一下吧。 僧侶: 這是邪惡的不祥預兆。 女巫: 我不知道這代表什麼,不過我很興奮。 戰士: 我覺得你該休息一下。不論那場夢魘意味著什麼,我們都會應對。 傭兵: 呃……聽起來像是你喝錯了什麼奇怪的茶。 |
艾瓦 on 夢境 /5
艾瓦: 我想我做了最後一場夢。 |
遊俠: 神性?那是什麼樣的感覺? 女獵人: 我在聽。 僧侶: 也許是某位神的記憶。繼續說。 女巫: 告訴我{一切。} 女術者: 把這個故事說完。 戰士: 多說一點。 傭兵: 我聽過更瘋的。繼續說吧。 |
艾瓦: 在夢中,我是空的。徹底的空虛。我是個說謊者。酷刑者。欺瞞者。 |
遊俠: 那一定是他的記憶。黑鴉的記憶。 女獵人: 我明白了。那是他的記憶。湯馬祖的記憶。 僧侶: 那是某位黑暗神祇的記憶。那個折磨我們的存在。 女巫: 那是詐欺師的記憶。 女術者: 這是詐欺師的傳說。 戰士: 是他。他的記憶。那個奇異的聲音……就是黑鴉。 傭兵: 那一定是那個奇異聲音。那是他的記憶。 |
艾瓦: 完整的物件……當這些斷片重組後……竟是一顆果實。 |
艾瓦 on 夢境 /5
艾瓦: 我想我做了最後一場夢。 |
遊俠: 神性?那是什麼樣的感覺? 女獵人: 我在聽。 僧侶: 也許是某位神的記憶。繼續說。 女巫: 告訴我{一切。} 女術者: 把這個故事說完。 戰士: 多說一點。 傭兵: 我聽過更瘋的。繼續說吧。 |
艾瓦: 在夢中,我是空的。徹底的空虛。我是個說謊者。酷刑者。欺瞞者。 |
遊俠: 那一定是他的記憶。黑鴉的記憶。 女獵人: 我明白了。那是他的記憶。湯馬祖的記憶。 僧侶: 那是某位黑暗神祇的記憶。那個折磨我們的存在。 女巫: 那是詐欺師的記憶。 女術者: 這是詐欺師的傳說。 戰士: 是他。他的記憶。那個奇異的聲音……就是黑鴉。 傭兵: 那一定是那個奇異聲音。那是他的記憶。 |
艾瓦: 完整的物件……當這些斷片重組後……竟是一顆果實。 |
艾瓦 on 液態情感 /2
遊俠: 我找到一小瓶液體情感。你知道這有什麼用嗎? 女獵人: 找到一個奇怪的小瓶子。你知道這是什麼嗎? 僧侶: 看一下這個精煉的情感瓶。你對於它的本質有任何情報嗎? 女巫: 一定是某個很有才的煉金術師精煉出了這個情感玻璃瓶。你知道這東西嗎? 女術者: 我不知道該怎麼形容這個發現。這是種液體狀的情感。 戰士: 我找到一個奇怪的東西……一種感覺像情感的液體。 傭兵: 我幫你找到了另一個怪東西。這是一瓶……情感。你覺得呢? |
艾瓦: 嗯……我們曾經探勘一座遺址,其中的鑿刻圖樣述說一段離奇的故事。 |
艾瓦 on 液態情感 /2
遊俠: 我找到一小瓶液體情感。你知道這有什麼用嗎? 女獵人: 找到一個奇怪的小瓶子。你知道這是什麼嗎? 僧侶: 看一下這個精煉的情感瓶。你對於它的本質有任何情報嗎? 女巫: 一定是某個很有才的煉金術師精煉出了這個情感玻璃瓶。你知道這東西嗎? 女術者: 我不知道該怎麼形容這個發現。這是種液體狀的情感。 戰士: 我找到一個奇怪的東西……一種感覺像情感的液體。 傭兵: 我幫你找到了另一個怪東西。這是一瓶……情感。你覺得呢? |
艾瓦: 嗯……我們曾經探勘一座遺址,其中的鑿刻圖樣述說一段離奇的故事。 |
艾瓦 on 幻像斷片 /2
遊俠: 我不知道這個奇怪的灰色斷片是什麼。你知道嗎? 女獵人: 我找到這個奇怪的斷片。你覺得這是什麼? 僧侶: 你的專業知識能判斷出這個奇怪的灰色斷片是什麼嗎? 女巫: 我穿過一面詭異的鏡子,就像大家都會做的那樣,然後找到一個灰色斷片。 女術者: 我在經歷一場奇怪的戰鬥後找到一個灰色斷片。你看。 戰士: 我在一個充滿迷霧和黑暗的地方找到一個奇怪的斷片。你可以檢查一下嗎? 傭兵: 我找到一個很奇怪的斷片,你可以看看嗎? |
艾瓦: 讓我看看……這個印記……我們在探勘的過程中曾見過它。 |
艾瓦 on 幻像斷片 /2
遊俠: 我不知道這個奇怪的灰色斷片是什麼。你知道嗎? 女獵人: 我找到這個奇怪的斷片。你覺得這是什麼? 僧侶: 你的專業知識能判斷出這個奇怪的灰色斷片是什麼嗎? 女巫: 我穿過一面詭異的鏡子,就像大家都會做的那樣,然後找到一個灰色斷片。 女術者: 我在經歷一場奇怪的戰鬥後找到一個灰色斷片。你看。 戰士: 我在一個充滿迷霧和黑暗的地方找到一個奇怪的斷片。你可以檢查一下嗎? 傭兵: 我找到一個很奇怪的斷片,你可以看看嗎? |
艾瓦: 讓我看看……這個印記……我們在探勘的過程中曾見過它。 |
艾瓦 on 堡壘 /3
艾瓦: 我一開始以為,你所找到的奇怪炎柱不會有任何歷史紀錄…… |
遊俠: 不過它現在為什麼在這裡? 女獵人: 不過它代表著什麼意思? 僧侶: 在這個時間點看到它還是很怪。 女巫: 不禁讓人思考,它現在為什麼會出現……真是不吉利。 女術者: 但為什麼我們現在會看到這東西? 戰士: 但它是從哪來的? 傭兵: 是喔……但它為什麼現在會出現? |
艾瓦: 如果那個地方與灰燼時代有某種連結,那麼或許我們很快就會碰上大麻煩了。 |
艾瓦 on 堡壘 /3
艾瓦: 我一開始以為,你所找到的奇怪炎柱不會有任何歷史紀錄…… |
遊俠: 不過它現在為什麼在這裡? 女獵人: 不過它代表著什麼意思? 僧侶: 在這個時間點看到它還是很怪。 女巫: 不禁讓人思考,它現在為什麼會出現……真是不吉利。 女術者: 但為什麼我們現在會看到這東西? 戰士: 但它是從哪來的? 傭兵: 是喔……但它為什麼現在會出現? |
艾瓦: 如果那個地方與灰燼時代有某種連結,那麼或許我們很快就會碰上大麻煩了。 |
艾瓦 on 堡壘 /3
艾瓦: 我一開始以為,你所找到的奇怪炎柱不會有任何歷史紀錄…… |
遊俠: 不過它現在為什麼在這裡? 女獵人: 不過它代表著什麼意思? 僧侶: 在這個時間點看到它還是很怪。 女巫: 不禁讓人思考,它現在為什麼會出現……真是不吉利。 女術者: 但為什麼我們現在會看到這東西? 戰士: 但它是從哪來的? 傭兵: 是喔……但它為什麼現在會出現? |
艾瓦: 如果那個地方與灰燼時代有某種連結,那麼或許我們很快就會碰上大麻煩了。 |
艾瓦 on 豐碑 /3
艾瓦 on 豐碑 /3
艾瓦 on 豐碑 /3
艾瓦 on 浩劫重生 /3
艾瓦 on 浩劫重生 /3
艾瓦 on 未鑑定的遺跡 /2
傭兵: 那些古老的遺跡呢?有「精煉的情感」的那些。 |
艾瓦 on 未鑑定的遺跡 /2
傭兵: 那些古老的遺跡呢?有「精煉的情感」的那些。 |
艾瓦 on 幻像異界 /1
艾瓦: 現在我們知道該上哪找這位不速之客了。我們到他的「幻像異界」和這位詐欺師一決勝負吧。 |
艾瓦 on 幻像異界 /1
艾瓦: 現在我們知道該上哪找這位不速之客了。我們到他的「幻像異界」和這位詐欺師一決勝負吧。 |
艾瓦 on 怪異之鏡 /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.