Esencia de horror
Objeto monetario
Tamaño de la pila: 1 / 10
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Essence of Horror
Esencia de horror CurrencyCorruptedEssenceHorror /10
NombreMostrar descripciones completas
DropLevel 1
BaseType Essence of Horror
BaseType Esencia de horror
Class Objetos monetarios apilables
FlagsAlwaysAllocate
TypeMetadata/Items/Currency/CurrencyCorruptedEssenceHorror
SoundAudio/Sound Effects/ItemSounds/4.0/Currency/Orbs/OrbUse.ogg
Tagsessence, currency
IconArt/2DItems/Currency/Essence/CorruptedEssenceHorror
MTX Tab Stacks5000
Esencia de horror
Essence of Horror
SpectreN
Tags1HSword_onhit_audio, bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, metal_armour, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Vida
100%
Resistencia
0 0 0 0
Damage
200%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
6 ~ 16
Tiempo de ataque
1.455 Second
Damage Spread
±20%
Experiencia
100%
Model Size
130%
Type
EssenceHorrorReaper
Metadata
HorrorReaperBoss
Nivel
68
Vida
7,757
Armadura
2,413
Evasión
477
Damage
466
Daño de hechizos
466
Precisión
2,180
Tiempo de ataque
1.455
Experiencia
28,634
Minion Life
6,631
Minion Damage
1,039
Minion Armour
2,413
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.455 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.455 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTEssenceHorrorReaper
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
EAAEssenceHorrorReaperaDualStrike
Tiempo de recarga: 12 seg
attack maximum action distance + [50]
cast time overrides attack duration [1]
EASEssenceHorrorReaperTeleport
Tiempo de recarga: 25 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAEssenceHorrorReaperLacerate
Triggerable, Attack
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Daño de ataque: 90%
Tiempo de ataque: 1.455 seg
Inflige un 10% menos de daño de ataques
Convierte el 60% del daño físico en daño de hielo
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GAEssenceHorrorReaperDash
Triggerable, Attack
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.455 seg
is area damage [1]
GAEssenceHorrorReaperDashImpactSlash
Triggerable, Attack
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.455 seg
Empuja a los enemigos
determine knockback direction from melee pattern [1]
is area damage [1]
MAASEssenceHorrorDaemonCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Daño de ataque: 30%
Tiempo de ataque: 1.455 seg
Inflige un 70% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASEssenceHorrorDaemonDashAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Daño de ataque: 60%
Tiempo de ataque: 1.455 seg
Inflige un 40% menos de daño de ataques
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao"
}

StateMachine
{
	define_shared_state = "active"
	define_shared_state = "hidden"
}

Life
{
	corpse_usable = false
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_hidden_0 =
	"
		ShowWeapons();
		EnableRendering();
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' );
	"

	on_or_create_state_hidden_1 =
	"
		HideWeapons();
		EnableRendering();
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' );
		Delay( 0.0, { Call( UpdateFadeOutEPK, -0.5 ); } );
	"

	on_or_create_state_hidden_2 =
	"
		HideWeapons();
		DisableRendering();
	"
}

Animated
{
	on_emerge_boss_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );"
	on_event_removeglowepk_for_emerge_boss_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/reaper_boss/epk/emissive_mult.epk' );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/daemon_ambient_invisible.epk' );
	"
}

Preload {}

GlobalAudioParamEvents
{
	life_percent_param = "VoranaLifePercentage"
	life_percent_is_boolean = true
}

Functions
{
	UpdateFadeOutEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_out.epk', 'epkFX_FadeTIME', arg1, true );"
	UpdateFadeInEPK = "SetEPKFloat( 'Metadata/Effects/Spells/monsters_effects/essence2/HorrorDaemon1/epk/Reaper_teleport_in.epk', 'epkFX_FadeTIME', arg1, true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/HorrorReaperBoss"] = {
    name = "Essence of Horror",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MeleeAtAnimationSpeedComboTEMP",
        "MAASEssenceHorrorDaemonCyclone",
        "MAASEssenceHorrorDaemonDashAttack",
        "GAEssenceHorrorReaperLacerate",
        "GAEssenceHorrorReaperDash",
        "GAEssenceHorrorReaperDashImpactSlash",
        "EAAEssenceHorrorReaperaDualStrike",
        "EASEssenceHorrorReaperTeleport",
        "DTTEssenceHorrorReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboTEMP"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASEssenceHorrorDaemonCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASEssenceHorrorDaemonDashAttack"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {35, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEssenceHorrorReaperLacerate"] = {
    name = "GAEssenceHorrorReaperLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_skill_can_be_blocked",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {60, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEssenceHorrorReaperDash"] = {
    name = "GAEssenceHorrorReaperDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEssenceHorrorReaperDashImpactSlash"] = {
    name = "GAEssenceHorrorReaperDashImpactSlash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAEssenceHorrorReaperaDualStrike"] = {
    name = "EAAEssenceHorrorReaperaDualStrike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASEssenceHorrorReaperTeleport"] = {
    name = "EASEssenceHorrorReaperTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTEssenceHorrorReaper"] = {
    name = "DTTEssenceHorrorReaper",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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