Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Riptide
Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
Pierce the surface. Charge into the depths.
Let the waters crest and break over you.
Emerge anew, one with the unstoppable Flow.

Riptide

Riptide
Seaglass Spear
Spears
Physical Damage: 29-53
Critical Hit Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
Riptide Attr /3
NameShow Full Descriptions
The MarketThe Market
Release VersionConquerors of Wraeclast
BaseTypeSeaglass Spear
local display grants spear throw skill [1]
FamilyDisplaySpearThrow
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local display grants spear throw skill 1 — 1 Local
  • Riptide
    CategoryHumanoidHumanoid
    IconEnemyEvasion IconEnemyResistanceCold IconEnemyResistanceLightning
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, fast_movement, human, humanoid, karui, melee, not_int, not_str, physical_affinity, red_blood
    Life
    120%
    Evasion
    +30%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold45% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    120%
    Accuracy
    100%
    5%
    Attack Distance
    4 ~ 14
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    AncestralRiptideStandalone
    Metadata
    RiptideStandalone
    Reservation
    57
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reservation
    32.7%
    Resistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Level
    68
    Life
    9,908
    Armour
    2,413
    Evasion Rating
    920
    Damage
    280
    Spell Damage
    280
    Accuracy
    2,502
    Attack Time
    0
    Experience
    34,361
    Minion Life
    8,316
    Minion Damage
    1,163
    Minion Armour
    2,413
    MeleeAtAnimationSpeedCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 224—336
    Critical Hit Chance: 5%
    Converts 40% of Physical damage to Cold damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    RiptideColdCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 224—336
    Critical Hit Chance: 5%
    Converts 35% of Physical damage to Cold damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MDRiptideSummonWave
    Multicastable, Triggerable, AttackInPlace, Spell
    Cast Time: 1 sec
    Cooldown Time: 10 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/StandaloneTasalio/RiptideStandalone"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Riptide",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCold",
            "RiptideColdCombo",
            "MDRiptideSummonWave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCold"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RiptideColdCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDRiptideSummonWave"] = {
        name = "MDRiptideSummonWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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