Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Strength
+8 to Strength
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Strength
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Strength Attr /4
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Strength
+5 to Strength
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Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
TheBloodThorn
Requires: Level 1
Adds (812) to (1618) Physical Damage
+(1015) to Strength
Causes Bleeding on Hit
(45) to (810) Physical Thorns damage
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (46) to (810) Physical Damage
Adds (46) to (810) Fire Damage
+(1020) to Strength
+(2030)% to Fire Resistance
Hits Break (3050) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
GrimrotCoif
Requires: Level 11, 11 Str, 11 Dex
+(040) to Armour
+(030) to Evasion Rating
+(020) to maximum Energy Shield
+(060) to Accuracy Rating
+(030) to maximum Life
+(020) to maximum Mana
(020)% increased Rarity of Items found
(030)% increased Critical Hit Chance
+(010) to Strength
+(010) to Dexterity
+(010) to Intelligence
+(010)% to Fire Resistance
+(010)% to Cold Resistance
+(010)% to Lightning Resistance
(06) Life Regeneration per second
Mjolner
Requires: Level 65, 214 Str, Int 200
Grants Skill: Level 15 Thundergod's Wrath
+200 Intelligence Requirement
+100 Strength Requirement
(250350)% increased Physical Damage
(1020)% increased Attack Speed
+(24) to Level of all Lightning Skills
Icetomb
Requires: Level 16, 17 Str, 17 Int
+(2030) to Strength
+(2030) to Intelligence
+(3040)% to Cold Resistance
Gain Cold Thorns Damage equal to (1018)% of your maximum Mana
Corpsewade
Requires: Level 11, 17 Str
Grants Skill: Level 4 Decompose
10% increased Movement Speed
(3050)% increased Armour
+(510) to Strength
Trigger Decompose every 1.2 metres travelled
Treefingers
Requires: Level 11, 16 Str
(3060)% increased Armour
Adds (610) to (1216) Physical Damage to Attacks
5% reduced Attack Speed
+(1520) to Strength
(2030)% increased Stun Buildup
Wulfsbane
Requires: Level 6, 11 Str
Grants Skill: Raise Shield
+(4060) to maximum Life
+(1015) to Strength
+(6080) to Stun Threshold
Permanently Intimidate enemies on Block
Hoghunt
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
BlackSunCrest
Requires: Level 16, 25 Str
(5080)% increased Armour
(515)% increased Strength
(515)% increased Dexterity
(515)% increased Intelligence
20% reduced Light Radius
MeginordsGirdle
Requires: Level 1
Has (13) Charm Slot
(2030)% increased Life Recovery from Flasks
+(4050) to Strength
+(1015)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Deidbell
Requires: Level 33, 48 Str
(60100)% increased Armour
+(1020) to Strength
(2030)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (2030)% increased Area of Effect
Goregirdle
Requires: Level 24
Has (13) Charm Slot
+(140180) to Armour
+(2030) to Strength
(1020) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Headhunter
Requires: Level 50
Has (13) Charm Slot
(2030)% increased Stun Threshold
+(4060) to maximum Life
+(2040) to Strength
+(2040) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
CowardsLegacy
Requires: Level 40
Has (13) Charm Slot
(1015)% reduced Flask Charges used
(-20-10) to Strength
+(2030) to Dexterity
(3040)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
Infernoclasp
Requires: Level 24
Has (13) Charm Slot
+(140180) to Armour
+(100150) to Armour
+(1020) to Strength
+(3050)% to Fire Resistance
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
TetzlapokalsDesire
Requires: Level 33, 54 Int
(100150)% increased Energy Shield
+(2030) to Strength
+(2030) to Intelligence
+(1723)% to Chaos Resistance
Blackbraid
Requires: Level 4, 10 Str
+(4060) to Armour
+(515) to Strength
+(515) to Intelligence
+(100150)% of Armour also applies to Elemental Damage
+(4060) to Stun Threshold
TitanrotCataphract
Requires: Level 20, 34 Str
(400500)% increased Armour
(1530)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
GreedsEmbrace
Requires: Level 37, 90 Str
50% increased Strength Requirement
20% reduced Movement Speed
(100150)% increased Armour
(3050)% increased Rarity of Items found
+(2030)% to Fire Resistance
Irongrasp
Requires: Level 16, 17 Str, 17 Dex
(100150)% increased Armour and Evasion
+(2030) to Strength
+(100150) to Stun Threshold
SoulMantle
Requires: Level 36, 33 Str, 33 Int
(80120)% increased Armour and Energy Shield
+75 to Spirit
+10 to Strength
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Wondertrap
Requires: Level 27, 38 Int
(1020)% increased Movement Speed
+(3050) to maximum Energy Shield
+(1020) to Strength
+(1020) to Dexterity
+(1020) to Intelligence
50% increased Rarity of Items found when on Low Life
Jarngreipr
Requires: Level 6, 6 Str, 6 Dex
50% increased Armour and Evasion
Adds (23) to (56) Physical Damage to Attacks
+(3050) to maximum Life
(48)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
Greymake
Requires: Level 5, 7 Str, 7 Dex
+(3050) to Strength
+(3050) to Dexterity
+(3050) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
BrynhandsMark
Requires: Level 1
Adds (1014) to (1620) Physical Damage
+(3050) to Accuracy Rating
20% reduced Attack Speed
+(1020) to Strength
Causes Double Stun Buildup
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Polcirkeln
Requires: Level 12
+(2030)% to Cold Resistance
(2030)% increased Cold Damage
+(4060) to maximum Mana
+(1015) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
PrizedPain
Requires: Level 48
Adds 1 to 4 Physical Damage to Attacks
+(2030) to Strength
Skills Gain 10% of Mana Cost as Extra Life Cost
(2435) to (3653) Physical Thorns damage
(1525)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
Dionadair
Requires: Level 1
Grants Skill: Raise Shield
(6080)% increased Armour
+(1015) to Strength
(35) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
RedbladeBanner
Requires: Level 33, 48 Str
Grants Skill: Raise Shield
(1015)% increased Block chance
(60100)% increased Armour
+(2030) to Strength
+(100150) to Stun Threshold
Enemies in your Presence count as having double Power
FeatheredFortress
Requires: Level 26, 22 Str, 22 Dex
Grants Skill: Raise Shield
+(2030) to Strength
+(2030) to Dexterity
+(2030)% to Fire Resistance
+(2030)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
HrimnorsHymn
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
(80120)% increased Physical Damage
+(1015) to Strength
Gain (1020) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
Shyaba
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80120)% increased Physical Damage
50% increased Attack Speed
(1525)% increased Light Radius
ZerphisGenesis
Requires: Level 56
Has (13) Charm Slot
(2030)% increased Stun Threshold
(2550)% increased Corrupted Charms effect duration
50% of Charges consumed by used Charms are granted to your Life Flasks
50% of Charges consumed by used Life Flasks are granted to your Charms
+(1030) to Strength
Skills from Corrupted Gems have (1525)% increased Cost Efficiency during any Flask Effect
Corrupted Blood cannot be inflicted on you
HornsOfBrynden
Requires: Level 1
+20 to Armour
(515)% increased Rarity of Items found
+(2030) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
WanderingReliquary
Requires: Level 27, 45 Str
(50100)% increased Armour
+(4060) to maximum Mana
+(1020) to Strength
+(6080) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
PhantomBlood
Requires: Level 10, 10 Dex, 10 Int
+(2025) to Evasion Rating
+(1015) to maximum Energy Shield
(2040)% increased Critical Hit Chance for Spells
+(1020) to Strength
+(1020) to Intelligence
DefianceOfDestiny
Requires: Level 56
+(1015) to Dexterity
(610)% increased maximum Life
+(1020) to Strength
(2540)% increased Mana Regeneration Rate
Recover (2030)% of Missing Life before being Hit by an Enemy
GuidingPalmFire
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (1523) to (2835) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150200)% increased Physical Damage
(1015)% reduced Attack Speed
+(1530) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
FallenFormation
Requires: Level 52, 46 Str, 46 Dex
(100200)% increased Armour and Evasion
+(2030) to Strength
+(2030) to Dexterity
(812) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
Sacrosanctum
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
(80120)% increased Armour and Energy Shield
+(2030) to Strength
+(2030) to Intelligence
+(1723)% to Chaos Resistance
(1020)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
EmpiresGrasp
Requires: Level 52, 64 Str
(150200)% increased Armour
+(2030) to Strength
Gain (3050) Life per enemy killed
(1020)% increased Global Physical Damage
Knockback direction is reversed
ValakosVice
Requires: Level 45, 32 Str, 32 Dex
(50100)% increased Armour and Evasion
(510)% increased Attack Speed
+(2030) to Strength
+(2030) to Dexterity
+(3050)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
BereksPass
Requires: Level 42
+(1216)% to Fire and Cold Resistances
+(1020) to Strength and Intelligence
+(1020)% to Fire and Cold Resistances
Regenerate (12)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
BereksRespite
Requires: Level 42
+(1216)% to Fire and Lightning Resistances
+(1020) to Strength and Dexterity
+(1020)% to Fire and Lightning Resistances
(1525)% increased Critical Damage Bonus while Shocked
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
MarohiErqi
Requires: Level 60, 239 Str
Warcries Empower an additional Attack
+150 Strength Requirement
(600700)% increased Physical Damage
(-300-200) to Accuracy Rating
35% reduced Attack Speed
Causes (4060)% increased Stun Buildup
Heavy Stuns Enemies that are on Full Life
GeofrisSanctuary
Requires: Level 65, 67 Str, 67 Int
(150200)% increased Armour
+(1020)% to all Elemental Resistances
Your maximum Energy Shield is equal to (200300)% of your Strength
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
VesselOfWrath
Requires: Level 72, 94 Str, 67 Int
Grants Skill: Level 17 Molten Crash
(5080)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503589) to (647713) Fire Damage
(1520)% reduced Attack Speed
+(3040) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (25) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
HandOfTheClan
Requires: Level 16, 21 Str, 16 Int
Grants Skill: Level 5 Cackling Companions
Minions deal (3050)% increased Damage
(70100)% increased Physical Damage
5% increased Movement Speed
+(815) to Strength
+(815) to Intelligence
(58)% increased Damage per Minion
BrutusLeadSprinkler
Requires: Level 45, 80 Str
Grants Skill: Level 11 Molten Shower
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80120)% increased Physical Damage
(510)% increased Attack Speed
+(1525) to Strength
5 to 10 Added Attack Fire Damage per 25 Strength
local display grants level X molten shower [1]
SerlesMasterwork
Requires: Level 47
Grants Skill: Level 12 Runic Tempering
Has 3 Sockets
Maximum Quality is 40%
Adds (2330) to (3555) Physical Damage
+(2030) to Strength
Skills which Empower an Attack have (1020)% chance to not count that Attack
(4050) to (80100) added Physical Thorns damage per Runic Plate
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150250)% increased Armour and Energy Shield
+(1020) to Strength and Intelligence
(1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
TulShield
Requires: Level 70, 249 Str
Grants Skill: Raise Shield
Grants Skill: Level 16 Soaring Midnight
+150 Strength Requirement
(1020)% increased Block chance
(150200)% increased Armour
(1020)% of Fire damage taken as Cold damage
(1020)% of Lightning damage taken as Cold damage
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
UnfalteringFaith
Requires: Level 70, 67 Str, 67 Int
(200300)% increased Armour and Energy Shield
+(1525) to Strength and Intelligence
Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
Defend with (150200)% of Armour while you have Energy Shield
Damage over Time cannot bypass your Energy Shield
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(6090)% increased Physical Damage
(610)% increased Attack Speed
+(714) to Strength
(2030)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
TawhoasDominion
Requires: Level 52, 60 Str, 43 Int
(250300)% increased Physical Damage
(3050)% increased Armour
(1015)% reduced Attack Speed
+(2030) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
AttributeEssenceLesser
AttributeEssenceLesserLesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssence
AttributeEssenceEssence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
GreaterAttributeEssence
GreaterAttributeEssenceGreater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssencePerfect
AttributeEssencePerfectPerfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (710)% increased Strength, Dexterity or Intelligence
StrengthRuneTier1
Lesser Robust Rune
Stack Size: 1 / 10
All Equipment: +6 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRune
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier3
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStrength
Perfect Robust Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
GreaterSoulCoreStrength
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapon: Convert 20% of Requirements to Strength
Armour: Convert 20% of Requirements to Strength
ExpeditionReligionAncientAugment
Emergent Vigour
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: +1 to maximum Life per 8 Armour on Equipped Helmet
Body Armours: Gain Maximum Energy Shield equal to 50% of total
Strength Requirements of Equipped Armour Items
Boots: Hits against you have no Critical Damage Bonus while on Consecrated Ground
Helmets: +20 to Spirit
Boots: 20% increased Effect of Consecrated Ground you create
AmberAmulet
Amber Amulet
Requires: Level 8
+(1015) to Strength
SinewBelt
Sinew Belt
Requires: Level 32
Has (13) Charm Slot
Has 1 Charm Slot
+(1520) to Strength
GameWarpRuneUniqueFragment
Legacy of Facebreaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 1% increased Damage per 15 Strength
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
BruteWarbringerDefenders
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
TacticianDeathFromAboveSkillIcon
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
livinglightningsupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
GemBarrier
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Tactician
Character: Mercenary
Grants Skill: Supporting Fire
Character: Mercenary
Grants Skill: Virtuous Barrier
base maximum number of gemling barrier stacks [3]
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
10% reduced maximum Mana
1% increased Damage per 15 Strength
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
12% increased Area of Effect for Attacks
+10 to Strength
Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
Life Flasks gain 0.1 charges per Second
+10 to Strength
10% reduced maximum Mana
+10 to Strength
30% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Armour
Regenerate 0.5% of maximum Life per second
+10 to Strength
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
15% increased Armour
+15% of Armour also applies to Elemental Damage
Druid: 15% increased Armour
Druid: +15% of Armour also applies to Elemental Damage
Druid: +5 to Strength and Intelligence
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
2% increased Spell Damage per 10 Strength
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of Martial Weapons
Inherent Life granted by Strength is halved
Ascendancy: Titan
Character: Warrior
4% increased Strength
Ascendancy: Smith of Kitava
Character: Warrior
5% increased Strength
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 20% increased Strength
base physical damage reduction rating no display [200]
Character: Mercenary
+2 to Level of all Skills with a Strength requirement
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
40% increased Lightning Damage
+15 to Strength
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
Attributes
Strength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems.

Each Attribute provides a different inherent bonus.
Swords
Swords are Melee weapons that can be One-Handed or Two-Handed. Swords require Strength and Dexterity to equip.

Sword Attacks are commonly related to elemental damage.
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.

Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Sceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.

Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Axes
Axes are Melee weapons that can be One-Handed or Two-Handed. Axes require Strength and Dexterity to equip.

Axe Attacks commonly involve throwing your axe and/or inflicting Bleeding.
Talismans
Talismans are Two-Handed Melee weapons that require Strength and Intelligence to equip.

Talismans allow you to use Shapeshifting Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.

While you have a Talisman in your active weapon set you will Shapeshift into its associated form. As a result, Skills that cannot be used in a Shapeshift form cannot be used with Talismans. Triggered Skills and Persistent Skills will continue to function.
Spears
Spears are One-Handed Melee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded.

Spear combat is often a mix of both ranged and Melee, as many spear skills enable you to throw your spear.
Crossbows
Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
Flails
Flails are One-Handed Melee weapons that require Strength and Intelligence to equip. Flails cannot be Dual Wielded.

Flail Attacks tend to reward careful placement and long wind-up times with devastating effects.
Unarmed Damage
Unarmed Damage refers to the Hit Damage of Unarmed Attacks. As such, Unarmed Damage is always Attack HitDamage.

Players' base Unarmed Damage is Physical, and has a minimum roll of 2, and a maximum roll between 5 - 8, depending on how aligned their class is with Strength.

Other Damage is not considered Unarmed Damage, even if you are Unarmed while dealing it.
Giant's Blood
You can wield Two-Handed Axes, Maces and Swords in one hand
Triple Attribute requirements of weapons
Inherent Life granted by Strength is halved
Black Scythe Training
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
Iron Grip
Gain no inherent bonus from Strength
1% increased Projectile Attack damage per 2 Strength
Iron Will
Gain no inherent bonus from Strength
1% increased Spell damage per 2 Strength
Armoured
Monster gains extra Armour based off of their Strength.
Thaumaturgical Dynamism
While Thaumaturgical Dynamism is active, you passively generate a Power, Frenzy or Endurance Charge once every five seconds.

The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
Wild Spirit
Wild Spirits are a type of Azmeri Spirit.

Monsters Influenced or Possessed by Wild Spirits gain increased Toughness, in addition to any bonuses from the specific spirit type.

Monsters Possessed by Wild Spirits drop Strength items.
Strength
Strength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /7
DruidTornado
Create a storm that sucks in enemies and deals Physical damage over time. A Tornado that overlaps an Elemental Ground Surface absorbs that surface's Debuff, applying it to enemies inside the Tornado and causing the Tornado to deal extra damage of that element.
Tornado
[DNT-UNUSED] Performs a sweeping Spear Attack which draws Enemies in range closer to you.
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
BruteWarbringerDefenders
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
BeserkSkill
While active, strengthens your Rage, but causes you to lose Life while not losing Rage.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
TacticianDeathFromAboveSkillIcon
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
Support Gem /5
livinglightningsupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
guardonstunsupport
Supports Shield Skills, causing you to gain Guard on Stunning Enemies with the Supported Skill.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
SkitteringStone
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Item mods /13
NameLevelPre/SufDescriptionWeight
of the Brute1Suffix+(58) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Wrestler11Suffix+(912) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Bear22Suffix+(1316) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Lion33Suffix+(1720) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Gorilla44Suffix+(2124) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Goliath55Suffix+(2527) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Leviathan66Suffix+(2830) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Titan74Suffix+(3133) to Strength Attributering 1
amulet 1
belt 1
str_armour 1
str_dex_armour 1
str_int_armour 1
str_dex_int_armour 1
mace 1
axe 1
sword 1
spear 1
flail 1
crossbow 1
sceptre 1
talisman 1
default 0
of the Gods81Suffix+(3436) to Strength Attributebelt 1
default 0
1Corrupted+(1015) to Strength Attributebelt 1
ring 1
amulet 1
default 0
Filigree1Prefix(2040)% increased Fishing Line Strengthfishing_rod 1
default 0
1Unique+(3550) to Strength Attributebelt 1
ring 1
amulet 1
default 0
1Unique+(1416) to Strength Attributedefault 1
Monsters mods /3
NameLevelPre/SufDescriptionWeight
of Endurance1Suffixmonster additional strength ratio % for armour [100] ArmourArmour 1
default 1
Ox-Touched1Torment50% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
monster additional strength ratio % for armour [100]
Hunted by the Raging Ox1Torment100% increased Elemental Ailment Threshold
50% reduced Slowing Potency of Debuffs on You
dropped items are converted to str items [1]
monster additional strength ratio % for armour [100]
Misc mods /28
NameLevelDomainPre/SufDescriptionWeight
Marauder's1StrongboxPrefixContained non-Unique Armour and Weapons will require Strengthstrongbox_robot_rare_guard 0
strongbox_can_roll_attribute_replacements_strength 1
default 0
Duelist's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Dexteritystrongbox_robot_rare_guard 0
strongbox_can_roll_attribute_replacements_strength 1
strongbox_can_roll_attribute_replacements_dexterity 1
default 0
Templar's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Intelligencestrongbox_robot_rare_guard 0
martial_strongbox 0
strongbox_can_roll_attribute_replacements_intelligence 1
strongbox_can_roll_attribute_replacements_strength 1
default 0
Templar's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Intelligencestrongbox_robot_rare_guard 0
strongbox_can_roll_attribute_replacements_intelligence_martial 1
strongbox_can_roll_attribute_replacements_strength_martial 1
default 0
1JewelUniqueNotable Passive Skills in Radius also grant (23)% increased Strength Attribute
1JewelCorrupted+(46) to Strength Attributedefault 1
of Strength1JewelUnique+(1216) to Strength Attributenot_str 1
default 1
of Athletics1JewelUnique+(810) to Strength and Dexterity Attributenot_int 1
default 1
of Spirit1JewelUnique+(810) to Strength and Intelligence Attributenot_dex 1
default 1
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
Attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
Attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
Attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
Attribute
1JewelUnique+(1624) to Strength Attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
Attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
Attribute
1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
local jewel effect base radius [1500]
Life
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
Damage Physical Attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local jewel effect base radius [1200]
Attack
1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
Attack
1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
local jewel effect base radius [1200]
Damage Elemental Cold Attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
Damage Elemental Lightning Attack
1JewelUniqueWith at least 40 Strength in Radius, Combust is Disabled
local jewel effect base radius [1200]
Attack
of the Abyss1AbyssSuffix(12)% increased Strength Attributestrjewel 1
intjewel 1
dexjewel 1
default 0
of Ulaman65AbyssSuffix+(915) to Strength and Dexterity ulaman AttributeArmour 1
belt 1
ring 1
amulet 1
default 0
ulaman_mod 1
of Amanamu65AbyssSuffix+(915) to Strength and Intelligence amanamu AttributeArmour 1
belt 1
ring 1
amulet 1
default 0
amanamu_mod 1
Item /13
AmberAmulet
Amber Amulet
Requires: Level 8
+(1015) to Strength
SinewBelt
Sinew Belt
Requires: Level 32
Has (13) Charm Slot
Has 1 Charm Slot
+(1520) to Strength
AttributeEssenceLesser
AttributeEssenceLesserLesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssence
AttributeEssenceEssence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
GreaterAttributeEssence
GreaterAttributeEssenceGreater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssencePerfect
AttributeEssencePerfectPerfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (710)% increased Strength, Dexterity or Intelligence
StrengthRuneTier1
Lesser Robust Rune
Stack Size: 1 / 10
All Equipment: +6 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRune
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
StrengthRuneTier3
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneStrength
Perfect Robust Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Strength
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
Wand or Staff: +100 to Armour
Armour: +20 to maximum Life, +20 to maximum Mana
Ring1
[DNT-UNUSED] Quadrilla Boss Drop
[DNT-UNUSED] Fill Me In
[DNT-UNUSED] Grants +10 to Strength
TattooStr01
Strength Tattoo of Ngamahu
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Strength
GameWarpRuneUniqueFragment
Legacy of Facebreaker
Limited to: 1 Aldur's Legacy
Requires: Level 65
Gloves: 1% increased Damage per 15 Strength
Unique /55
TheBloodThorn
Requires: Level 1
Adds (812) to (1618) Physical Damage
+(1015) to Strength
Causes Bleeding on Hit
(45) to (810) Physical Thorns damage
TheStake
Requires: Level 4, 11 Str
local weapon implicit hidden % base damage is fire [50]
Adds (46) to (810) Physical Damage
Adds (46) to (810) Fire Damage
+(1020) to Strength
+(2030)% to Fire Resistance
Hits Break (3050) Armour
Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
GrimrotCoif
Requires: Level 11, 11 Str, 11 Dex
+(040) to Armour
+(030) to Evasion Rating
+(020) to maximum Energy Shield
+(060) to Accuracy Rating
+(030) to maximum Life
+(020) to maximum Mana
(020)% increased Rarity of Items found
(030)% increased Critical Hit Chance
+(010) to Strength
+(010) to Dexterity
+(010) to Intelligence
+(010)% to Fire Resistance
+(010)% to Cold Resistance
+(010)% to Lightning Resistance
(06) Life Regeneration per second
Icetomb
Requires: Level 16, 17 Str, 17 Int
+(2030) to Strength
+(2030) to Intelligence
+(3040)% to Cold Resistance
Gain Cold Thorns Damage equal to (1018)% of your maximum Mana
Corpsewade
Requires: Level 11, 17 Str
Grants Skill: Level 4 Decompose
10% increased Movement Speed
(3050)% increased Armour
+(510) to Strength
Trigger Decompose every 1.2 metres travelled
Treefingers
Requires: Level 11, 16 Str
(3060)% increased Armour
Adds (610) to (1216) Physical Damage to Attacks
5% reduced Attack Speed
+(1520) to Strength
(2030)% increased Stun Buildup
Wulfsbane
Requires: Level 6, 11 Str
Grants Skill: Raise Shield
+(4060) to maximum Life
+(1015) to Strength
+(6080) to Stun Threshold
Permanently Intimidate enemies on Block
Hoghunt
Requires: Level 1
Adds (1620) to (2327) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
BlackSunCrest
Requires: Level 16, 25 Str
(5080)% increased Armour
(515)% increased Strength
(515)% increased Dexterity
(515)% increased Intelligence
20% reduced Light Radius
MeginordsGirdle
Requires: Level 1
Has (13) Charm Slot
(2030)% increased Life Recovery from Flasks
+(4050) to Strength
+(1015)% to Cold Resistance
50% increased Flask Charges used
100% increased Flask Charges gained
Deidbell
Requires: Level 33, 48 Str
(60100)% increased Armour
+(1020) to Strength
(2030)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (2030)% increased Area of Effect
Goregirdle
Requires: Level 24
Has (13) Charm Slot
+(140180) to Armour
+(2030) to Strength
(1020) Life Regeneration per second
Defend with 200% of Armour
Maximum Physical Damage Reduction is 50%
Headhunter
Requires: Level 50
Has (13) Charm Slot
(2030)% increased Stun Threshold
+(4060) to maximum Life
+(2040) to Strength
+(2040) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
CowardsLegacy
Requires: Level 40
Has (13) Charm Slot
(1015)% reduced Flask Charges used
(-20-10) to Strength
+(2030) to Dexterity
(3040)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
Infernoclasp
Requires: Level 24
Has (13) Charm Slot
+(140180) to Armour
+(100150) to Armour
+(1020) to Strength
+(3050)% to Fire Resistance
Ashrend
Requires: Level 11, 21 Dex
+(4060) to maximum Life
+(1020) to Strength
+(3040)% to Fire Resistance
Cannot be Ignited
-10 Physical Damage taken from Attack Hits
TetzlapokalsDesire
Requires: Level 33, 54 Int
(100150)% increased Energy Shield
+(2030) to Strength
+(2030) to Intelligence
+(1723)% to Chaos Resistance
Blackbraid
Requires: Level 4, 10 Str
+(4060) to Armour
+(515) to Strength
+(515) to Intelligence
+(100150)% of Armour also applies to Elemental Damage
+(4060) to Stun Threshold
TitanrotCataphract
Requires: Level 20, 34 Str
(400500)% increased Armour
(1530)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Irongrasp
Requires: Level 16, 17 Str, 17 Dex
(100150)% increased Armour and Evasion
+(2030) to Strength
+(100150) to Stun Threshold
SoulMantle
Requires: Level 36, 33 Str, 33 Int
(80120)% increased Armour and Energy Shield
+75 to Spirit
+10 to Strength
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Wondertrap
Requires: Level 27, 38 Int
(1020)% increased Movement Speed
+(3050) to maximum Energy Shield
+(1020) to Strength
+(1020) to Dexterity
+(1020) to Intelligence
50% increased Rarity of Items found when on Low Life
BrynhandsMark
Requires: Level 1
Adds (1014) to (1620) Physical Damage
+(3050) to Accuracy Rating
20% reduced Attack Speed
+(1020) to Strength
Causes Double Stun Buildup
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
Polcirkeln
Requires: Level 12
+(2030)% to Cold Resistance
(2030)% increased Cold Damage
+(4060) to maximum Mana
+(1015) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
PrizedPain
Requires: Level 48
Adds 1 to 4 Physical Damage to Attacks
+(2030) to Strength
Skills Gain 10% of Mana Cost as Extra Life Cost
(2435) to (3653) Physical Thorns damage
(1525)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
Dionadair
Requires: Level 1
Grants Skill: Raise Shield
(6080)% increased Armour
+(1015) to Strength
(35) Life Regeneration per second
20% reduced Stun Threshold
Double Stun Threshold while Shield is Raised
RedbladeBanner
Requires: Level 33, 48 Str
Grants Skill: Raise Shield
(1015)% increased Block chance
(60100)% increased Armour
+(2030) to Strength
+(100150) to Stun Threshold
Enemies in your Presence count as having double Power
FeatheredFortress
Requires: Level 26, 22 Str, 22 Dex
Grants Skill: Raise Shield
+(2030) to Strength
+(2030) to Dexterity
+(2030)% to Fire Resistance
+(2030)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
HrimnorsHymn
Requires: Level 4, 11 Str
Causes (2040)% increased Stun Buildup
(80120)% increased Physical Damage
+(1015) to Strength
Gain (1020) Life per enemy killed
Slam Skills you use yourself cause an additional Aftershock
ZerphisGenesis
Requires: Level 56
Has (13) Charm Slot
(2030)% increased Stun Threshold
(2550)% increased Corrupted Charms effect duration
50% of Charges consumed by used Charms are granted to your Life Flasks
50% of Charges consumed by used Life Flasks are granted to your Charms
+(1030) to Strength
Skills from Corrupted Gems have (1525)% increased Cost Efficiency during any Flask Effect
Corrupted Blood cannot be inflicted on you
HornsOfBrynden
Requires: Level 1
+20 to Armour
(515)% increased Rarity of Items found
+(2030) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
WanderingReliquary
Requires: Level 27, 45 Str
(50100)% increased Armour
+(4060) to maximum Mana
+(1020) to Strength
+(6080) to Stun Threshold
50% of Physical Damage prevented Recouped as Life
Venopuncture
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (57) to (913) Physical Damage to Attacks
+(2030) to Strength
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
(1020)% chance to inflict Bleeding on Hit
(1525)% increased Magnitude of Bleeding you inflict
PhantomBlood
Requires: Level 10, 10 Dex, 10 Int
+(2025) to Evasion Rating
+(1015) to maximum Energy Shield
(2040)% increased Critical Hit Chance for Spells
+(1020) to Strength
+(1020) to Intelligence
DefianceOfDestiny
Requires: Level 56
+(1015) to Dexterity
(610)% increased maximum Life
+(1020) to Strength
(2540)% increased Mana Regeneration Rate
Recover (2030)% of Missing Life before being Hit by an Enemy
GuidingPalmFire
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Fire
Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (1523) to (2835) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(2030) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150200)% increased Physical Damage
(1015)% reduced Attack Speed
+(1530) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
FallenFormation
Requires: Level 52, 46 Str, 46 Dex
(100200)% increased Armour and Evasion
+(2030) to Strength
+(2030) to Dexterity
(812) Life Regeneration per second
-20 to maximum Valour
Banners always have maximum Valour
Sacrosanctum
Requires: Level 68, 67 Str, 67 Int
+(2030) to Spirit
(80120)% increased Armour and Energy Shield
+(2030) to Strength
+(2030) to Intelligence
+(1723)% to Chaos Resistance
(1020)% of Damage taken Recouped as Life
Damage taken Recouped as Life is also Recouped as Energy Shield
EmpiresGrasp
Requires: Level 52, 64 Str
(150200)% increased Armour
+(2030) to Strength
Gain (3050) Life per enemy killed
(1020)% increased Global Physical Damage
Knockback direction is reversed
ValakosVice
Requires: Level 45, 32 Str, 32 Dex
(50100)% increased Armour and Evasion
(510)% increased Attack Speed
+(2030) to Strength
+(2030) to Dexterity
+(3050)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
BereksPass
Requires: Level 42
+(1216)% to Fire and Cold Resistances
+(1020) to Strength and Intelligence
+(1020)% to Fire and Cold Resistances
Regenerate (12)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
BereksRespite
Requires: Level 42
+(1216)% to Fire and Lightning Resistances
+(1020) to Strength and Dexterity
+(1020)% to Fire and Lightning Resistances
(1525)% increased Critical Damage Bonus while Shocked
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
GeofrisSanctuary
Requires: Level 65, 67 Str, 67 Int
(150200)% increased Armour
+(1020)% to all Elemental Resistances
Your maximum Energy Shield is equal to (200300)% of your Strength
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
VesselOfWrath
Requires: Level 72, 94 Str, 67 Int
Grants Skill: Level 17 Molten Crash
(5080)% increased Flammability Magnitude
local weapon implicit hidden % base damage is fire [30]
Adds (503589) to (647713) Fire Damage
(1520)% reduced Attack Speed
+(3040) to Strength
Bear Skills Convert 80% of Physical Damage to Fire Damage
Skills which require Glory generate (25) Glory every 2 seconds
Enemies in your Presence have Exposure
exposure art variation [1]
HandOfTheClan
Requires: Level 16, 21 Str, 16 Int
Grants Skill: Level 5 Cackling Companions
Minions deal (3050)% increased Damage
(70100)% increased Physical Damage
5% increased Movement Speed
+(815) to Strength
+(815) to Intelligence
(58)% increased Damage per Minion
BrutusLeadSprinkler
Requires: Level 45, 80 Str
Grants Skill: Level 11 Molten Shower
Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
(80120)% increased Physical Damage
(510)% increased Attack Speed
+(1525) to Strength
5 to 10 Added Attack Fire Damage per 25 Strength
local display grants level X molten shower [1]
SerlesMasterwork
Requires: Level 47
Grants Skill: Level 12 Runic Tempering
Has 3 Sockets
Maximum Quality is 40%
Adds (2330) to (3555) Physical Damage
+(2030) to Strength
Skills which Empower an Attack have (1020)% chance to not count that Attack
(4050) to (80100) added Physical Thorns damage per Runic Plate
Endurfaedyr
Requires: Level 65, 67 Str, 67 Int
(150250)% increased Armour and Energy Shield
+(1020) to Strength and Intelligence
(1525)% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
UnfalteringFaith
Requires: Level 70, 67 Str, 67 Int
(200300)% increased Armour and Energy Shield
+(1525) to Strength and Intelligence
Convert 1% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%
Defend with (150200)% of Armour while you have Energy Shield
Damage over Time cannot bypass your Energy Shield
CrimsonChrysalis
Requires: Level 5, 9 Str, 8 Int
Grants Skill: Level 2 Sanguine Revelry
(6090)% increased Physical Damage
(610)% increased Attack Speed
+(714) to Strength
(2030)% chance to cause Bleeding on Hit
Every 5 Rage also grants 5% of Damage taken Recouped as Life
TawhoasDominion
Requires: Level 52, 60 Str, 43 Int
(250300)% increased Physical Damage
(3050)% increased Armour
(1015)% reduced Attack Speed
+(2030) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
CrownOfTheWendigo
Requires: Level 65, 59 Str, 59 Int
(150200)% increased Armour and Energy Shield
+(2030) to Strength and Intelligence
Enemies in your Presence are Blinded
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Passive /30
10% reduced maximum Mana
1% increased Damage per 15 Strength
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
12% increased Area of Effect for Attacks
+10 to Strength
Life Flasks gain 0.1 charges per Second
+10 to Strength
10% reduced maximum Mana
+10 to Strength
30% increased Critical Hit Chance
45% increased Critical Damage Bonus
10% increased Mana Cost of Skills
+10 to Strength
4% increased Attack Speed
6% increased Attack Speed if you've been Hit Recently
+10 to Strength
30% increased Stun Buildup
30% increased Stun Threshold
5% increased Strength
15% increased Melee Damage
15% increased Stun Buildup with Melee Damage
+15 to Strength
Hits Break 30% increased Armour on targets with Ailments
+10 to Strength
25% increased Physical Damage
10% increased Attack Damage
Gain Accuracy Rating equal to your Strength
10% increased Stun Buildup
16% increased Melee Damage
+10 to Strength
15% increased Armour
Regenerate 0.5% of maximum Life per second
+10 to Strength
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
10% increased Damage
10% increased Critical Hit Chance
Druid: 10% increased Damage
Druid: Gain 5% of Damage as Extra Damage of a random Element
Druid: +5 to Strength and Intelligence
15% increased Armour
+15% of Armour also applies to Elemental Damage
Druid: 15% increased Armour
Druid: +15% of Armour also applies to Elemental Damage
Druid: +5 to Strength and Intelligence
30% increased Damage if you've consumed a Frenzy Charge Recently
10% increased Skill Speed if you've consumed a Frenzy Charge Recently
+10 to Strength
Hits against you have 30% reduced Critical Damage Bonus
15% reduced Duration of Ailments on You
+10 to Strength
2% increased Spell Damage per 10 Strength
Ascendancy Passive /1
Ascendancy: Smith of Kitava
Character: Warrior
Body Armour grants 20% increased Strength
base physical damage reduction rating no display [200]
Timeless Jewel Passive /4
Lethal Pride: Kaom
keystone strength of blood [1]
Gain no inherent bonus from Strength
1% increased Energy Shield per 2 Strength
40% increased Lightning Damage
+15 to Strength
+2 to Strength per 25 Tribute
2% increased Stun Buildup per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
KaruiAttribute
+2 to Strengthkarui_attribute_strength
KaruiNormal
+4 to Strengthkarui_small_strength
KaruiNotable
+20 to Strengthkarui_notable_add_strength
KaruiNotable
5% increased Strengthkarui_notable_add_percent_strength
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