Freeze Ref /13
Freeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Freeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Skill Gem /19
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Flip backwards and send forth a Freezing wave in front of you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Elemental Infusion corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /2
Support Gem /15
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
[DNT-UNUSED] Supports Skills which cause Damaging Hits. Supported Skills reduce Freeze Buildup on targets they hit instead of building it up, substantially debuffing the target after consuming enough Freeze Buildup.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Item mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Heating | 20 | Suffix | (36–40)% reduced Freeze Duration on you elemental cold ailment | boots 1 default 0 |
of Unfreezing | 36 | Suffix | (41–45)% reduced Freeze Duration on you elemental cold ailment | boots 1 default 0 |
of Defrosting | 49 | Suffix | (46–50)% reduced Freeze Duration on you elemental cold ailment | boots 1 default 0 |
of the Temperate | 63 | Suffix | (51–55)% reduced Freeze Duration on you elemental cold ailment | boots 1 default 0 |
of Thawing | 75 | Suffix | (56–60)% reduced Freeze Duration on you elemental cold ailment | boots 1 default 0 |
of Freezing | 15 | Suffix | (31–40)% increased Freeze Buildup | no_cold_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of Bleakness | 30 | Suffix | (41–50)% increased Freeze Buildup | no_cold_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of the Glacier | 45 | Suffix | (51–60)% increased Freeze Buildup | no_cold_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of the Hyperboreal | 60 | Suffix | (61–70)% increased Freeze Buildup | no_cold_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
of the Arctic | 75 | Suffix | (71–80)% increased Freeze Buildup | no_cold_spell_mods 0 wand 1 staff 1 trap 1 default 0 |
1 | Corrupted | (20–30)% increased Freeze Threshold damage | boots 1 | |
1 | Corrupted | (20–30)% increased Freeze Buildup | staff 1 wand 1 |
Monsters mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | 100% increased Freeze Buildup | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen elemental cold ailment | ||
1 | Unique | Chill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment | ||
1 | Unique | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Ignited 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled Avoids Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | Avoids Frozen Avoids Chilled 100% chance to Avoid being Ignited Unaffected by Shock elemental fire cold lightning ailment | ||
1 | Unique | 10% chance to Freeze Gain 20% of Physical Damage as Extra Cold Damage bleed damage physical elemental cold ailment | ||
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance 20% chance to Freeze Gain 60% of Physical Damage as Extra Cold Damage bleed damage physical elemental cold resistance ailment | |
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Cannot be Frozen Cannot be Stunned base cannot be electrocuted [1] | ||
1 | Unique | Monsters have 100% increased Freeze Buildup Monsters have 100% increased Ignite Chance Monsters have 100% increased Shock Chance | ||
Primate-Touched | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude | |
Hunted by the Howling Ape | 1 | Torment | 100% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude dropped items are converted to int items [1] | |
Spirit Of The Primate | 1 | Torment | 60% increased Freeze Buildup All Damage from Hits Contributes to Chill Magnitude |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you become Frozen | ||
1 | Flask | Unique | Immunity to Freeze, Chill, Curses and Stuns during Effect | ||
of Convection | 4 | Flask | Suffix | Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | |
of the Deer | 4 | Flask | Suffix | (45–49)% less Duration Immunity to Freeze and Chill during Effect | |
Arctic | 8 | Strongbox | Prefix | Freezes you when activated | |
of Freezing | 1 | Jewel | Suffix | (10–20)% increased Freeze Buildup | intjewel 1 default 0 |
of Snowbreathing | 1 | Jewel | Suffix | (18–32)% increased Freeze Threshold damage | intjewel 1 default 0 |
of Glaciers | 1 | Jewel | Suffix | (10–20)% increased Freeze Buildup with Quarterstaves | dexjewel 1 intjewel 1 default 0 |
of Freezing | 1 | Jewel | Suffix | (5–10)% increased Freeze Buildup | int_radius_jewel 1 default 0 |
of Snowbreathing | 1 | Jewel | Suffix | (2–4)% increased Freeze Threshold damage | int_radius_jewel 1 default 0 |
of Glaciers | 1 | Jewel | Suffix | (5–10)% increased Freeze Buildup with Quarterstaves | dex_radius_jewel 1 int_radius_jewel 1 default 0 |
1 | Jewel | Unique | (4–6)% reduced Freeze Duration on you elemental cold ailment | ||
1 | Jewel | Unique | 2% chance to Freeze elemental cold ailment | ||
Thawing FIX ME | 1 | Jewel | Unique | (6–8)% chance to Avoid being Frozen elemental cold ailment | |
FIX ME | 1 | Jewel | Unique | (2–3)% chance to Freeze elemental cold ailment | |
of the Glacier | 1 | Jewel | Unique | (12–16)% increased Chill and Freeze Duration on Enemies elemental cold ailment | |
of Freezing | 1 | Jewel | Unique | (3–5)% chance to Freeze (12–16)% increased Freeze Duration on Enemies elemental cold ailment | |
1 | ExpeditionRelic | Prefix | Monsters have 100% increased Freeze Buildup Monsters have 100% increased chance to Ignite Monsters have 100% increased chance to Shock |
Item /1
Unique /13
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Shock duration on you
(30–50)% reduced Freeze Duration on you
Curses you inflict are reflected back to you
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength

(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
(10–15)% reduced Attack Speed
Passive /13
Ascendancy Passive /2
Timeless Jewel Passive /3



Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (3–6)% chance to Freeze | vaal_small_chance_to_freeze |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.