Freeze Ref /13
Freeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
25% reduced Freeze Duration on you
60% increased Freeze Threshold
40% increased Freeze Buildup
20% increased Freeze Duration on Enemies
25% increased Freeze Buildup
15% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
15% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
18% increased Cold Damage
30% increased Freeze Buildup
Witch: Minions deal 15% increased Damage
Witch: Minions have 3% increased Attack and Cast Speed
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
35% increased Stun Buildup
35% increased Freeze Buildup
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Freeze
Freeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.

Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Skill Gem /19
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Flip backwards and send forth a Freezing wave in front of you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy damage to nearby enemies.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Elemental Infusion corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold attack damage in an area and inflicting Cold Exposure.
Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Release a large wave that stops time for all affected enemies for a duration. Duration is lower the more times the enemy has had time stopped for them.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Skill Gem Quality /2
(0–120)% more Freeze Buildup
Hits against Marked enemy cause +(0–20)% more Freeze buildup
Support Gem /15
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
[DNT-UNUSED] Supports Skills which cause Damaging Hits. Supported Skills reduce Freeze Buildup on targets they hit instead of building it up, substantially debuffing the target after consuming enough Freeze Buildup.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Item mods /12
Name
Level
Pre/Suf
Description
Weight
of Heating20Suffix(36–40)% reduced Freeze Duration on you elemental cold ailmentboots 1
default 0
of Unfreezing36Suffix(41–45)% reduced Freeze Duration on you elemental cold ailmentboots 1
default 0
of Defrosting49Suffix(46–50)% reduced Freeze Duration on you elemental cold ailmentboots 1
default 0
of the Temperate63Suffix(51–55)% reduced Freeze Duration on you elemental cold ailmentboots 1
default 0
of Thawing75Suffix(56–60)% reduced Freeze Duration on you elemental cold ailmentboots 1
default 0
of Freezing15Suffix(31–40)% increased Freeze Buildupno_cold_spell_mods 0
wand 1
staff 1
trap 1
default 0
of Bleakness30Suffix(41–50)% increased Freeze Buildupno_cold_spell_mods 0
wand 1
staff 1
trap 1
default 0
of the Glacier45Suffix(51–60)% increased Freeze Buildupno_cold_spell_mods 0
wand 1
staff 1
trap 1
default 0
of the Hyperboreal60Suffix(61–70)% increased Freeze Buildupno_cold_spell_mods 0
wand 1
staff 1
trap 1
default 0
of the Arctic75Suffix(71–80)% increased Freeze Buildupno_cold_spell_mods 0
wand 1
staff 1
trap 1
default 0
1Corrupted(20–30)% increased Freeze Threshold damageboots 1
1Corrupted(20–30)% increased Freeze Buildupstaff 1
wand 1
Monsters mods /16
Name
Level
Pre/Suf
Description
Weight
1Unique100% increased Freeze Buildup
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
elemental cold ailment
1UniqueChill Effect and Freeze Duration on you are based on 100% of Energy Shield elemental cold ailment
1Unique100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Ignited
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
Avoids Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1UniqueAvoids Frozen
Avoids Chilled
100% chance to Avoid being Ignited
Unaffected by Shock
elemental fire cold lightning ailment
1Unique10% chance to Freeze
Gain 20% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold ailment
Aurora Cultist's Grip1Torment+40% to Cold Resistance
20% chance to Freeze
Gain 60% of Physical Damage as Extra Cold Damage
bleed damage physical elemental cold resistance ailment
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
bleed damage physical elemental fire cold lightning ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
ailment
1UniqueCannot be Frozen
Cannot be Stunned
base cannot be electrocuted [1]
1UniqueMonsters have 100% increased Freeze Buildup
Monsters have 100% increased Ignite Chance
Monsters have 100% increased Shock Chance
Primate-Touched1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Hunted by the Howling Ape1Torment100% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
dropped items are converted to int items [1]
Spirit Of The Primate1Torment60% increased Freeze Buildup
All Damage from Hits Contributes to Chill Magnitude
Misc mods /18
Name
Level
Domain
Pre/Suf
Description
Weight
1FlaskUniqueUsed when you become Frozen
1FlaskUniqueImmunity to Freeze, Chill, Curses and Stuns during Effect
of Convection4FlaskSuffixGrants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for (6–8) seconds if used while Frozen
of the Deer4FlaskSuffix(45–49)% less Duration
Immunity to Freeze and Chill during Effect
Arctic8StrongboxPrefixFreezes you when activated
of Freezing1JewelSuffix(10–20)% increased Freeze Buildupintjewel 1
default 0
of Snowbreathing1JewelSuffix(18–32)% increased Freeze Threshold damageintjewel 1
default 0
of Glaciers1JewelSuffix(10–20)% increased Freeze Buildup with Quarterstavesdexjewel 1
intjewel 1
default 0
of Freezing1JewelSuffix(5–10)% increased Freeze Buildupint_radius_jewel 1
default 0
of Snowbreathing1JewelSuffix(2–4)% increased Freeze Threshold damageint_radius_jewel 1
default 0
of Glaciers1JewelSuffix(5–10)% increased Freeze Buildup with Quarterstavesdex_radius_jewel 1
int_radius_jewel 1
default 0
1JewelUnique(4–6)% reduced Freeze Duration on you elemental cold ailment
1JewelUnique2% chance to Freeze elemental cold ailment
Thawing FIX ME1JewelUnique(6–8)% chance to Avoid being Frozen elemental cold ailment
FIX ME1JewelUnique(2–3)% chance to Freeze elemental cold ailment
of the Glacier1JewelUnique(12–16)% increased Chill and Freeze Duration on Enemies elemental cold ailment
of Freezing1JewelUnique(3–5)% chance to Freeze
(12–16)% increased Freeze Duration on Enemies
elemental cold ailment
1ExpeditionRelicPrefixMonsters have 100% increased Freeze Buildup
Monsters have 100% increased chance to Ignite
Monsters have 100% increased chance to Shock
Item /1
Thawing Charm
Lasts 3 Second
Consumes 40 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Freeze
Requires: Level 12
Used when you become Frozen
Unique /13
No Physical Damage
Adds (8–10) to (15–18) Cold Damage
Freezes Enemies that are on Full Life
Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
+(20–30) to Strength
+(20–30) to Intelligence
+(30–40)% to Cold Resistance
Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
(150–200)% increased Armour and Evasion
(20–25) Life Regeneration per second
200% increased Stun Recovery
(30–50)% reduced Chill Duration on you
(30–50)% reduced Shock duration on you
(30–50)% reduced Freeze Duration on you
Adds (8–10) to (13–15) Cold Damage
Gain 5 Mana per Enemy Killed
(30–50)% increased Freeze Buildup
30% increased Chill Duration on Enemies
Attacks Chain 2 additional times
(30–50)% increased Evasion Rating
Adds (3–5) to (6–8) Cold damage to Attacks
+(20–30)% to Cold Resistance
(40–50)% increased Freeze Buildup
(20–30)% increased Magnitude of Chill you inflict
(30–50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength
Enemies Chilled by your Hits can be Shattered as though Frozen
+(20–30)% to Cold Resistance
10% increased maximum Mana
(30–50)% increased Mana Regeneration Rate
You cannot be Chilled or Frozen
Grants Skill: Level 1 Freezing Shards
(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
100% of Lightning Damage Converted to Cold Damage
(20–30)% increased Critical Hit Chance for Attacks
(10–15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
Passive /13
30% increased Defences while wielding a Quarterstaff
30% increased Daze Buildup with Quarterstaves
30% increased Freeze Buildup with Quarterstaves
30% increased Stun Buildup with Quarterstaves
25% reduced Freeze Duration on you
60% increased Freeze Threshold
Gain 50% of maximum Energy Shield as additional Freeze Threshold
40% increased Freeze Buildup
20% increased Freeze Duration on Enemies
25% increased Freeze Buildup
15% increased Chill Duration on Enemies
15% increased Magnitude of Chill you inflict
15% increased Freeze Buildup
15% increased Chill and Freeze Duration on Enemies
20% increased Freeze Buildup
50% increased Damage with Hits against Frozen Enemies
20% increased Freeze Buildup
Hits ignore non-negative Elemental Resistances of Frozen Enemies
18% increased Cold Damage
30% increased Freeze Buildup
Witch: Minions deal 15% increased Damage
Witch: Minions have 3% increased Attack and Cast Speed
20% increased Freeze Buildup
Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
Gain 5% of Damage as Extra Cold Damage
20% increased Freeze Buildup
25% increased chance to Ignite
25% increased Freeze Buildup
25% increased chance to Shock
25% increased Electrocute Buildup
35% increased Stun Buildup
35% increased Freeze Buildup
Ascendancy Passive /2
Ascendancy: Chronomancer
Character: Sorceress
Grants Skill: Time Freeze
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Timeless Jewel Passive /3
Freeze Chance
Vaal Passive
(3–6)% chance to Freeze
Kalguuran Forged
Kalguuran Notable
10% reduced Freeze Duration on you
Sudden Hail
Kalguuran Notable
8% increased Projectile Speed
30% increased Freeze Buildup
Timeless Jewel Passive Additions /1
Faction
Category
Show Full Descriptions
Code
VaalNotable
(3–6)% chance to Freezevaal_small_chance_to_freeze
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