Perfurador Azak
Azak Fleshstabber
SpectreY
AreaAs Hidrovias Matlan, O Pântano Azak, O Refúgio Zigurate, As Hidrovias Matlan, O Pântano Azak
Tagshuman, humanoid, melee, not_int, physical_affinity, red_blood, SpearWood_onhit_audio, very_fast_movement
Packs
  • O Pântano Azak, O Pântano Azak: Xamã Azak, Lanceiro Azak, Perfurador Azak
  • As Hidrovias Matlan, As Hidrovias Matlan: Xamã Azak, Lanceiro Azak, Perfurador Azak
  • O Refúgio Zigurate: Xamã Azak, Lanceiro Azak, Perfurador Azak
  • O Refúgio Zigurate: Marreteiro Azak, Perfurador Azak, Lanceiro Azak
  • Vida
    110%
    Armadura
    +20%
    Evasão
    +40%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    5 ~ 18
    Tempo de Ataque
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    110%
    Model Size
    110%
    Type
    VaalSavageSpearMelee
    Metadata
    VaalSavageSpearMelee
    Nível
    65
    Vida
    7,164
    Armadura
    2,428
    Evasão
    616
    Damage
    234
    Dano Mágico
    234
    Precisão
    1,974
    Tempo de Ataque
    1.245
    Experiência
    23,658
    Minion Life
    6,575
    Minion Damage
    496
    Minion Armour
    3,237
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 187–280
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.245 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2366
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	on_or_create_state_fire_1 = "AddEffectPackToVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', MainHand );"
    	on_or_create_state_fire_0 = "RemoveEffectPackFromVisualSlotAttachedObject( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverTribe/epks/weapon_fire.epk', MainHand );"
    }
    
    Transitionable
    {
    	on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageSpearMelee"] = {
        name = "Azak Fleshstabber",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Spear",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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