| Spectre | |
|---|---|
| Area | 扭曲领域, 裂隙要塞, 裂隙据点 |
| Tags | allows_additional_projectiles, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio |
| Packs |
生命
200%
Energy Shield From Life
8%
抗性
伤害
200%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
7 ~ 12
攻击时间
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
120%
Type
BreachEliteFallenLunarisMonster
Metadata
BreachEliteFallenLunarisMonster__
Spectre Reservation
84%
Companion Reservation
42.3%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
79
生命
49,704
4,540
887
3,976
伤害
648
法术伤害
648
命中
3,786
攻击时间
1.5
经验值
163,328
召唤物生命
19,566
Minion Energy Shield
1,565
召唤物伤害
3,381
召唤物护甲
4,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedComboBrequel
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 519—778
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
monster breaks brequel npc concentration [2]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSBreachEliteFallenLunarisMonsterChaosSpark
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
冷却时间: 10 秒
发射 5 个额外投射物
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base is projectile [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1360]
projectile ballistic angle override [1]
projectile spread radius [12]
projectile uses contact position [1]
CGBreachEliteFallenLunarisMonsterChaosQuicksand
范围, 可触发, AttackInPlace
每秒造成 5.7 混沌伤害
active skill area of effect radius +% final [-10]
base skill effect duration [7500]
ground quicksand art variation [14]
BreachLunarisChaosSpark
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, Unleashable, Invokable, AttackInPlace
暴击率: 6%
施放时间: 1 秒
冷却时间: 10 秒
投射物速度降低 10%
发射 5 个额外投射物
base is projectile [1]
base skill effect duration [4000]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles should collide with flying monsters [1]
spark pathing width bounds [10]
spark projectile absolute angle override deg [70]
spark projectile bounces off walls [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
Transitionable
{
}
Stats
{
set_base_heavy_stun_duration_ms = 2750
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachEliteFallenLunarisMonster__"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "It That Hates",
life = 2,
energyShield = 0.08,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedComboBrequel",
"MPSBreachEliteFallenLunarisMonsterChaosSpark",
"CGBreachEliteFallenLunarisMonsterChaosQuicksand",
"SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
"BreachLunarisChaosSpark",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedComboBrequel"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_breaks_brequel_npc_concentration",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSBreachEliteFallenLunarisMonsterChaosSpark"] = {
name = "MPSBreachEliteFallenLunarisMonsterChaosSpark",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"projectile_spread_radius",
"projectile_ballistic_angle_override",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"distribute_projectiles_over_contact_points",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1360, 5, 12, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
name = "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 7500, 14, -10, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SGLBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
name = "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"monster_breaks_brequel_npc_concentration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BreachLunarisChaosSpark"] = {
name = "BreachLunarisChaosSpark",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.Unleashable] = true,
[SkillType.Invokable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_skill_effect_duration",
"spark_pathing_width_bounds",
"spark_projectile_absolute_angle_override_deg",
"base_projectile_speed_+%",
"number_of_additional_projectiles",
"base_is_projectile",
"projectiles_should_collide_with_flying_monsters",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"check_for_targets_between_initiator_and_projectile_source",
"spark_projectile_bounces_off_walls",
"use_scaled_contact_offset",
"distribute_projectiles_over_contact_points",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4000, 10, 70, -10, 5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.














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