It That Hates
SpectreY
AreaTwisted Domain
Tagsallows_additional_projectiles, 施法, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
Packs
  • Twisted Domain: It That Hates, It That Hunts
  • 生命
    200%
    Energy Shield From Life
    8%
    Ailment Threshold
    %
    抗性
    0 0 0 0
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    7 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    200%
    Model Size
    120%
    Type
    BreachEliteFallenLunarisMonster
    Metadata
    BreachEliteFallenLunarisMonster__
    等级
    80
    生命
    31,218
    Armour
    6,867
    闪避值
    644
    能量护盾
    0
    伤害
    668
    法术伤害
    668
    命中
    0
    Attack Time
    1.5
    经验值
    200,000
    MeleeAtAnimationSpeedComboTEMP
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 534–801
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedComboTEMP2
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 534–801
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBreachEliteFallenLunarisMonsterChaosSpark
    法术, 投射物, 玩家投射物, 可触发, 伤害
    攻击暴击率: 5%
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 39.77 - 59.66 混沌伤害
    发射 5 个额外投射物
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1360]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact position [1]
    CGBreachEliteFallenLunarisMonsterChaosQuicksand
    范围, 可触发
    每秒造成 1.1 基础混沌伤害
    active skill area of effect radius +% final [-10]
    base skill effect duration [7500]
    ground quicksand art variation [14]
    SGLBreachEliteFallenLunarisMonsterChaosQuicksand
    法术, 伤害, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    冷却时间: 10 秒
    造成 33.66 - 50.48 混沌伤害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Render
    {
    	selection_height_override = 185
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodLunarisAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodLunarisAggroAudio.ao"
    }
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Chaos/EliteFallenLunarisMonster/epk/wither_aura.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Chaos/EliteFallenLunarisMonster/epk/wither_aura.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteFallenLunarisMonster__"] = {
        name = "It That Hates",
        life = 2,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MeleeAtAnimationSpeedComboTEMP2",
            "MPSBreachEliteFallenLunarisMonsterChaosSpark",
            "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
            "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteFallenLunarisMonsterChaosSpark"] = {
        name = "MPSBreachEliteFallenLunarisMonsterChaosSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1360, 5, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 7500, 14, -10, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }