Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Es, das hasst
CategoryDemonDämon
It That Hates
Spectre
AreaVerzerrtes Reich, Schwarmfestung, Schwarmkolonie
Tagsallows_additional_projectiles, Zauberer, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab1HMetal_onhit_audio
Packs
  • Es, das hasst, Es, das jagt
  • Verzerrtes Reich, Schwarmkolonie, Schwarmfestung: Es, das hasst, Es, das jagt
  • Leben
    200%
    Energy Shield From Life
    8%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    200%
    Genauigkeit
    100%
    Attack Distance
    7 ~ 12
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    BreachEliteFallenLunarisMonster
    Metadata
    BreachEliteFallenLunarisMonster__
    Reservierung
    84
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservierung
    42.3%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Stufe
    79
    Leben
    49,704
    Damage
    648
    Zauberschaden
    648
    Genauigkeit
    3,786
    Angriffszeit
    1.5
    Erfahrung
    163,328
    Minion Life
    19,566
    Minion Energy Shield
    1,565
    Minion Damage
    3,381
    Minion Armour
    4,540
    MeleeAtAnimationSpeedComboBrequel
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 519—778
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [2]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    CGBreachEliteFallenLunarisMonsterChaosQuicksand
    Area, Triggerable, AttackInPlace
    Verursacht 5.7 Chaosschaden pro Sekunde
    active skill area of effect radius +% final [-10]
    base skill effect duration [7500]
    ground quicksand art variation [14]
    SGLBreachEliteFallenLunarisMonsterChaosQuicksand
    Spell, Damage, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 58.21 bis 87.32 Chaosschaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    BreachLunarisChaosSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Unleashable, Invokable, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 344 bis 516 Chaosschaden
    10% verringerte Projektilgeschwindigkeit
    Feuert 5 zusätzliche Projektile
    base is projectile [1]
    base skill effect duration [4000]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles should collide with flying monsters [1]
    spark pathing width bounds [10]
    spark projectile absolute angle override deg [70]
    spark projectile bounces off walls [1]
    use scaled contact offset [1]
    GABreachEliteFallenLunarisMonsterMeleeFlurry
    Triggerable, Attack, AttackInPlace
    Base Damage: 519—778
    Angriffsschaden: 30%
    Angriffszeit: 1.5 Sek.
    Verursacht 70% weniger Angriffsschaden
    Wandelt 25% des physischen Schadens in Chaosschaden um
    action attack or cast time uses animation length [1]
    attack maximum action distance + [7]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2750
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteFallenLunarisMonster__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Hates",
        life = 2,
        energyShield = 0.08,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboBrequel",
            "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
            "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
            "BreachLunarisChaosSpark",
            "GABreachEliteFallenLunarisMonsterMeleeFlurry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboBrequel"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 7500, 14, -10, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachLunarisChaosSpark"] = {
        name = "BreachLunarisChaosSpark",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Unleashable] = true,
            [SkillType.Invokable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_skill_effect_duration",
            "spark_pathing_width_bounds",
            "spark_projectile_absolute_angle_override_deg",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_should_collide_with_flying_monsters",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "check_for_targets_between_initiator_and_projectile_source",
            "spark_projectile_bounces_off_walls",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 10, 70, -10, 5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteFallenLunarisMonsterMeleeFlurry"] = {
        name = "GABreachEliteFallenLunarisMonsterMeleeFlurry",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "active_skill_base_physical_damage_%_to_convert_to_chaos",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {7, 25, baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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