Aquilo que Odeia
It That Hates
SpectreY
AreaDomínio Deformado
Tagsallows_additional_projectiles, Conjurador, chaos_affinity, demon, fast_movement, melee, not_dex, not_str, red_blood, Stab_onhit_audio
Packs
  • Aquilo que Odeia, Aquilo que Caça
  • Domínio Deformado: Aquilo que Odeia, Aquilo que Caça
  • Vida
    200%
    Energy Shield From Life
    8%
    Resistência
    0 0 0 0
    Damage
    200%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    7 ~ 12
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    BreachEliteFallenLunarisMonster
    Metadata
    BreachEliteFallenLunarisMonster__
    Nível
    80
    Vida
    28,721
    Armadura
    4,803
    Evasão
    644
    Escudo de Energia
    2,497
    Damage
    668
    Dano Mágico
    668
    Precisão
    3,204
    Tempo de Ataque
    1.5
    Experiência
    200,000
    Minion Life
    18,166
    Minion Energy Shield
    1,580
    Minion Damage
    1,791
    Minion Armour
    4,803
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedComboTEMP2
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 534–801
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSBreachEliteFallenLunarisMonsterChaosSpark
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Causa 354 a 531 de Dano de Caos
    Dispara Projéteis adicionais
    action attack or cast time uses animation length [1]
    ballistic projectiles always bounce [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1360]
    projectile ballistic angle from reference event [1]
    projectile spread radius [12]
    projectile uses contact position [1]
    CGBreachEliteFallenLunarisMonsterChaosQuicksand
    Area, Triggerable
    Causa 5.8 de Dano de Caos Base por segundo
    active skill area of effect radius +% final [-10]
    base skill effect duration [7500]
    ground quicksand art variation [14]
    SGLBreachEliteFallenLunarisMonsterChaosQuicksand
    Spell, Damage, Triggerable
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Causa 217.8 a 326.8 de Dano de Caos
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2750
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Render
    {
    	selection_height_override = 185
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/FallenGods/FallenGodLunarisAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodLunarisAggroAudio.ao"
    }
    
    Positioned
    {
    	on_initial_position_set = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Chaos/EliteFallenLunarisMonster/epk/wither_aura.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Breach/Chaos/EliteFallenLunarisMonster/epk/wither_aura.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachEliteFallenLunarisMonster__"] = {
        name = "It That Hates",
        life = 2,
        energyShield = 0.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "MeleeAtAnimationSpeedComboTEMP2",
            "MPSBreachEliteFallenLunarisMonsterChaosSpark",
            "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
            "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP2"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBreachEliteFallenLunarisMonsterChaosSpark"] = {
        name = "MPSBreachEliteFallenLunarisMonsterChaosSpark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "ballistic_projectiles_always_bounce",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1360, 5, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "CGBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_quicksand_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 7500, 14, -10, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLBreachEliteFallenLunarisMonsterChaosQuicksand"] = {
        name = "SGLBreachEliteFallenLunarisMonsterChaosQuicksand",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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