奥斯瓦尔德
人形
Oswald
| Spectre | N |
|---|---|
| Tags | human, humanoid, not_str, red_blood, Stab_onhit_audio, very_slow_movement |
生命
120%
Energy Shield From Life
25%
闪避
+50%
抗性
伤害
56%
命中
500%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 10
攻击间隔
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
OswaldTreasureVaultSummon
Metadata
OswaldTreasureVaultSummon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
1,062
2,327
伤害
131
法术伤害
131
命中
7,506
攻击间隔
1.17
经验值
28,634
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
543
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 104–157
暴击率: 5%
攻击间隔: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???
Object Type
version 2
extends "Metadata/NPC/NPC"
Animated
{
animated_object = "Metadata/NPC/Four_Act3/TreasureHunters/TreasureHunter_04/OswaldTreasureVaultSummon.ao"
turn_duration = 0.3
}
Positioned {}
StateMachine
{
define_shared_state =
"
spawned;
queststarted;
"
}
MinimapIcon
{
force_temporary = true
}Object Type Codes
version 2
extends "Metadata/NPC/NPC"
StateMachine
{
on_or_create_state_spawned_0 =
"
PlayAnimation( emerge_from_portal_walk );
DisableTargetable();
HideMinimapIcon();
"
on_or_create_state_spawned_1 =
"
ShowMinimapIcon();
EnableTargetable();
PlayAnimation( idle_town_01 );
"
}
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/OswaldTreasureVaultSummon"] = {
name = "Oswald",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.56,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 5,
skillList = {
"MeleeAtAnimationSpeedUnique",
"WalkEmergeNPCExplorer",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
name = "WalkEmergeNPCExplorer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {150, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
奥斯瓦尔德 Topic /2
| NPC | 名字 |
|---|---|
| 阿尔瓦 | 奥斯瓦尔德是一个冷酷的人,不是吗?他总是说什么“这个受伤,那个要完”。我自己从未在寻宝时受过伤,我其实觉得这还挺简单的! |
| 塞巴斯蒂安·卡洛维 | 奥斯瓦尔德是个经验丰富的领导者,我见他带过许多次探险队了。不过,这次损失的人员比以往都要多。他虽然摆出了一副勇敢的面孔,但那么多人的牺牲肯定让他很不好受。他一直殚精竭虑,用自己的智慧来武装探险者。可到头来能不能活命,还得看大家愿不愿意听进去。 |
奥斯瓦尔德 Text Audio /173
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.