Oswald
SpectreY
Tagshuman, not_str, red_blood, Stab_onhit_audio, very_slow_movement
生命
120%
Energy Shield From Life
25%
闪避值
+50%
Ailment Threshold
%
抗性
0 0 0 0
伤害
56%
命中
500%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
OswaldTreasureVaultSummon
Metadata
OswaldTreasureVaultSummon
等级
68
生命
9,308
Armour
3,451
闪避值
477
能量护盾
0
伤害
131
法术伤害
131
命中
0
Attack Time
1.17
经验值
28,634
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
Base Damage: 104–157
暴击几率: 5%
Attack Time: 1.17 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WalkEmergeNPCExplorer
walk emerge distance [150]
DoLiterallyNothing
???

Object Type

version 2
extends "Metadata/NPC/NPC"

Animated
{
	animated_object = "Metadata/NPC/Four_Act3/TreasureHunters/TreasureHunter_04/OswaldTreasureVaultSummon.ao"
	turn_duration = 0.3
}

Positioned {}

StateMachine
{
	define_shared_state =
	"
		spawned;
		queststarted;
	"
}

MinimapIcon
{
	force_temporary = true
}

Object Type Codes

version 2
extends "Metadata/NPC/NPC"

StateMachine
{
	on_or_create_state_spawned_0 =
	"
		PlayAnimation( emerge_from_portal_walk );
		DisableTargetable();
		HideMinimapIcon();
	"

	on_or_create_state_spawned_1 =
	"
		ShowMinimapIcon();
		EnableTargetable();
		PlayAnimation( idle_town_01 );
	"
}

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/NPC/Four_Act3/OswaldTreasureVaultSummon"] = {
    name = "Oswald",
    life = 1.2,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "WalkEmergeNPCExplorer",
        "DoLiterallyNothing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeNPCExplorer"] = {
    name = "WalkEmergeNPCExplorer",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Oswald Topic /2
NPC名字
阿尔瓦Oswald's a grim sort, isn't he? He's always 'injury this, death that'. Personally, I've never been hurt while treasure hunting. I actually find it rather easy! He always makes sure we have the proper supplies, and checks his lists for everything four or five times before we make a move. He also invented what I call the Oswald technique. On the rare occasions he personally goes out with us, he throws a rock at absolutely everything before touching it. Every flagstone, every pillar, every statue... You'd be positively amazed at the elaborate traps he sets off, even in places I've walked through already!
Sebastian CarrowayOswald's a seasoned leader, and I've seen him guide many an expedition. Yet, this one has claimed more lives than any other. He puts on a brave face, but I suspect he feels the weight of every loss. He arms explorers with all the wisdom he can, but survival ultimately depends on their willingness to listen.
Oswald Text Audio /173
名字
The ziggurat beneath us was once the Temple of the Sun God, one of the oldest built in the city of Utzaal's religious district. It was in active use for at least a thousand years, but when the Vaal Cataclysm struck, the city flooded, presumably killing everyone inside. Good thing for us, because this lake is the only reason it hasn't been ransacked by other treasure hunters already. One man's mass death is... another man's treasure, I suppose.
Ziggurat Encampment
What kind of stunt was that, traversing the Marsh? Have to be smarter if you're to survive. As Quartermaster, I'll do my best to keep you alive. I can buy what equipment you find, or sell you what others have unearthed before we ship it back to Kingsmarch. If you disappear in the jungle, I'll also be the one to note your death in our logs. You're welcome.
介绍
I'd stay well away from them, if I were you. The Azakh-Kul use a variety of poisons to disable unwary adventurers. You might speak to our guide, Servi, who has been working on some antidotes.
The Azakh-Kul
She sounded... Well, filthy. I don't know how those Treasure Hunters made it in there, but I sure feel for them. We all know risk is part of the job but... What a way to go. Boggles the mind really.
Queen of Filth
You drained the entire lake? I was going to ship in some Kalguuran explosives, but that's one way to get into these temples, I suppose. Oh. Alva's found something. She's waiting for you at the base of these stairs. I'd join you, but I'm not sure how much I trust two-thousand-year-old waterways to keep the city dry. You enjoy yourself.
The Drowned City
I log everything here, so I can catalogue the thousands of ways to die the jungle offers. If you can, be sure to write some sort of final entry detailing how you die. A death log won't benefit you, of course, but it will certainly benefit me. I don't mean to be overly fatalistic, but the amateurs coming from Kingsmarch are accomplishing nothing but feeding the Chimerals. The most I can do, as Quartermaster, is ensure they're equipped for exploration. That's where the real profit in treasure hunting is, you see. I don't go out there if I can help it. I'm the unluckiest man alive. Yet, I'm the wealthiest in this camp. You have to be good when you're trading with the Kalguurans, or they'll fleece you.
Treasure Hunters
Ah, Kingsmarch, so called by the Kalguurans. They're newcomers to Wraeclast, about twenty years now. They're traders by nature. In fact, they've partially funded this very expedition. For some reason, they're very interested in Vaal artefacts. We ship most of what we find back to Kingsmarch, and they pay handsomely for it.
Kingsmarch
So, the city of Utzaal has been laid bare to the world after all these centuries. I know you're after some particular device, but I can't help but remind you that we are here for a purpose of our own. Treasure hunters hunt treasure, yeah? I'll not be the first to set foot in those deadly sunken ruins, but if you're braving them, you might as well keep an eye out for anything that looks... valuable. In particular, look for buildings with Monkey statues on 'em. If you spy something like that, give me a shout. I'll be waiting with... great anticipation.
Treasures of Utzaal
I'm no storyteller, but I know what's what. The monkey represented Kamasa, the Vaal god of Wealth. If you see a statue of a monkey, it means treasure. It may be a vault. May be a temple. Could be a vast forge. Any of the above would mean fabulous riches.
The Molten Vault
Came back alive, did you? I'll organise the men. We'll start carting the gold out of there. No sign of ol' Kamasa, eh? Then he won't miss it. Keep anything you were able to lift out of there yourself. Let's call it a finders fee. I'm feeling generous today, considering we actually found treasure, and all came out alive.
The Hammer
Have you found it?
Oswald_G3_TreasureVaultSeen_Out_Loud_Quest_Picked_Up
What's all this then?
Oswald_G3_TreasureVaultSeen_Out_Loud_Quest_Not_Picked_Up
That's it! Kamasa! The Monkey God! Even {I'm} tempted to... no, no, I'll just die horribly. It's you that's got to go in there. Give a look around. If you find what I {think} you'll find, and if you clear out any dangers, we're all going to leave this place rich.
The Monkey God
Now you've done it. Why are you making me risk my hide by coming out here? Wait—look! You lucky madman! The Monkey God! The monkey represented Kamasa, the Vaal god of Wealth. Even {I'm} tempted to... no, no, I'll just die horribly. It's {you} that's got to go in there. Give a look around. If you find what I {think} you'll find, and if you clear out any dangers, we're all going to leave this place rich.
The Monkey God
Now you've done it. Why are you making me risk my hide by coming out here? Wait—look! You lucky madwoman! The Monkey God! The monkey represented Kamasa, the Vaal god of Wealth. Even {I'm} tempted to... no, no, I'll just die horribly. It's {you} that's got to go in there. Give a look around. If you find what I {think} you'll find, and if you clear out any dangers, we're all going to leave this place rich.
The Monkey God
I've never been quite sure if Kamasa was {actually} a monkey, or if he was just god {of} monkeys. In either case, he held their love for shiny things. The wealth wasn't the point, but his cult still slowly grew to become the richest in the Vaal empire. Eventually, they became the very guardians of the treasury itself. The famed Perandus family would have been paupers in comparison. I can almost feel my greed overcoming my caution... almost.
Kamasa
Little is known about the Monkey God. He was initially portrayed as curious, wise, and prone to mischief. In the earliest tales, if he appeared, it was to do one of two things: impart mysterious wisdom, or steal something shiny from a wealthy noble. Unfortunately, his greed apparently grew as the Vaal expanded. Later tales portrayed him extorting peasants and blackmailing nobles for increasingly large tithes. His cult's core values became exploitation and ambition. His high priests eventually ran everything remotely financial in the Empire. I can only imagine what treasures are hidden in their ancient coffers...
Kamasa's Greed
Everything always goes right for Alva, whereas every single trap in an ancient ruin salivates at the prospect of my approach. I've literally stepped exactly in her footprints in the dust, yet still triggered a near miss with death. How is that fair? I say it's not. So, you'll never catch me entering temples and ruins now. I'll direct the hunt for relics from safety, thank you. Let Alva lead her little charmed life as she goes merrily on her way past deathtraps that do nothing but smile and wave.
Oswald_G3_On_Alva
Servi has been crucial to our survival here. She takes a hefty fee, but she's worth it. Utzaal and its surrounding swamps and jungles are far more dangerous than any other excavation site we've visited. It's almost as if the city itself is a locus for evil... one might say... {cursed}... if one were superstitious. I don't believe in any of that nonsense of course, but Servi and her tribe have survived here for countless generations, so if she wants to put up charms, say ritualistic phrases, make small sacrifices at idols, or avoid certain flowers and animals, I'm all for it.
Oswald_G3_On_Servi
The Carver Tribe is free to roam this region now that you've lowered the water. I'm so positively giddy. I'll sleep very well tonight knowing they could be creeping around at any moment. At least with the Azakh-Kul, you know you're going to get a poison dart in the neck, eaten, or both. I have no idea how the Carvers might kill me, and not knowing is far more terrifying.
Oswald_G3_On_Carver_Tribe
This is a strange artefact... wait, I think I know what this is! There's a door in the depths of the jungle that we've never been able to open. It's far older than Utzaal, and was built on higher terrain. From what I gather, only highly select Vaal could enter, and they would be faced with some sort of trial within. This thing... it essentially marks you as chosen, as an aspirant. It'll get you inside.
Oswald_G3_On_Chaos_Trial_Quest_Item
That door in the jungle led to the Temple of Chaos? You {met} the Trialmaster? I thought he was a myth! Does this mean that Chaos is real, too? You know the Vaal thought that Chaos was aware of every possible fate. That means that somewhere, I actually {did} die all those horrible deaths I barely escaped... it's enough to make a man pale at his own mortality... in any case, congratulations on surviving the Trials of Chaos. I never doubted you for a moment. Of course, in some other fate, you're lying dead in that Temple, but who's keeping track? Besides Chaos, I mean...
Oswald_G3_On_Chaos_Trial_Quest_Complete
Now you've done it. You've made me risk my own hide by coming out here. You're lucky, though, because you've just found the temple that supposedly guards the famed Blood Crucible. I've been searching for this for years... damn! It looks like it's been destroyed. The Crucible's probably crushed to pieces in there... a shame. I'll try to get some men here to excavate it, but there's little hope.
赤炼玄炉
Now you've done it. You've made me risk my own hide by coming out here. You're lucky, though, because you've just found the temple that supposedly guards the famed Blood Crucible. I've been searching for this for years... it looks like it's been destroyed by time, but we don't have to worry about that anymore, now do we? Take a little trip into the past and fetch me the bloody thing, and I'd be mighty grateful.
赤炼玄炉
Do you remember that destroyed temple that I said houses the artefact known as the Blood Crucible? Well, I see a rather striking opportunity with this portal through time that you and Alva have found. What do you say about visiting that old temple in its heyday and nicking that prized relic for me? I'd be mighty grateful.
Oswald_G3_On_Blood_Crucible_In_Town_Previously_No_Portal_Summoned
There's a destroyed temple in those sunken ruins that legend says was the home of a powerful artefact called the Blood Crucible. Well, I see a rather striking opportunity with this portal through time you and Alva have found. What do you say about visiting that old temple in its heyday and nicking that prized relic for me? I'd be mighty grateful.
Oswald_G3_On_Blood_Crucible_In_Town_No_Previous_Prompts
I can't believe it! The Blood Crucible, in the flesh! So to speak. I don't have a clue what to do with it, but I'm sure Alva will have some ideas. This is a rather famous little device. She'll positively lose her mind! I greatly appreciate what you've done.
Oswald_G3_On_Blood_Crucible_Return
Ugh, time travel gives me a headache. I'm trying to understand. Vaal priests built a gateway to their future to escape a coming catastrophe. That I can see. They needed someone with Vaal blood to activate the gateway on the other end... the other end being now. Our time. Why didn't they just activate it themselves back then, so that it would still be active now? And isn't needing someone with Vaal blood on this end a critical flaw, given that they were trying to escape a disaster they feared might wipe out their people? Does time pass equally on both ends? Is a day here a day there? What happens when their side has been open long enough for it to be now there, but the far future here? Ugh, I'm probably overthinking this...
Time Travel
I can't pretend to guess the consequences of what you've done here. I'm not one to give lectures. If you think it's the best course of action, I can only hope that you are right. I promise you this: if I end up dead because of this Doryani fellow, I'm going to haunt you for the rest of time.
Doryani's Capture
Big moves. Big events. We came here to unearth history, and we ended up making it. Get on to Kingsmarch, with my good wishes. We'll see each other again.
Oswald_G3_Going_To_Kingsmarch_Goodbye
What do you think of the newcomer, Alva?
Oswald_G3_Conversation_Alva_Close_A1
What do you think of the newcomer, Alva?
Oswald_G3_Conversation_Alva_Close_A2
What do you think of the newcomer, Alva?
Oswald_G3_Conversation_Alva_Mid_A1
What do you think of the newcomer, Alva?
Oswald_G3_Conversation_Alva_Mid_A2
You sure you're not sensing yourself?
Oswald_G3_Conversation_Alva_Close_B1
You sure you're not sensing yourself?
Oswald_G3_Conversation_Alva_Close_B2
You sure you're not sensing yourself?
Oswald_G3_Conversation_Alva_Mid_B1
You sure you're not sensing yourself?
Oswald_G3_Conversation_Alva_Mid_B2
Yes?
Oswald_G3_Conversation_Servi_Close_A1
Yes?
Oswald_G3_Conversation_Servi_Close_A2
Yes?
Oswald_G3_Conversation_Servi_Mid_A1
Yes?
Oswald_G3_Conversation_Servi_Mid_A2
The poison kind?! I'll be dead in an hour! By the gods, this is it!
Oswald_G3_Conversation_Servi_Close_B1
The poison kind?! I'll be dead in an hour! By the gods, this is it!
Oswald_G3_Conversation_Servi_Close_B2
The poison kind?! I'll be dead in an hour! By the gods, this is it!
Oswald_G3_Conversation_Servi_Mid_B1
The poison kind?! I'll be dead in an hour! By the gods, this is it!
Oswald_G3_Conversation_Servi_Mid_B2
You're joking? You're just joking! I thought I was a dead man...
Oswald_G3_Conversation_Servi_Close_C1
You're joking? You're just joking! I thought I was a dead man...
Oswald_G3_Conversation_Servi_Close_C2
You're joking? You're just joking! I thought I was a dead man...
Oswald_G3_Conversation_Servi_Mid_C1
You're joking? You're just joking! I thought I was a dead man...
Oswald_G3_Conversation_Servi_Mid_C2
Hope that one doesn't have any holes in it.
OswaldVendor_BuyArmour_Random
Hope that one doesn't have any holes in it.
OswaldVendor_BuyArmour_2
May it guard you well.
OswaldVendor_BuyArmour_3
May it guard you well.
OswaldVendor_BuyArmour_4
May it guard you well.
OswaldVendor_BuyArmour_5
Go on then, chuck it on and give us a spin!
OswaldVendor_BuyArmour_6
Go on then, chuck it on and give us a spin!
OswaldVendor_BuyArmour_7
Go on then, chuck it on and give us a spin!
OswaldVendor_BuyArmour_8
You sure you don't want anything?
OswaldVendor_CloseShopNoBuy_Random
You sure you don't want anything?
OswaldVendor_CloseShopNoBuy_2
You sure you don't want anything?
OswaldVendor_CloseShopNoBuy_3
Choices are hard. I get it.
OswaldVendor_CloseShopNoBuy_4
Choices are hard. I get it.
OswaldVendor_CloseShopNoBuy_5
Choices are hard. I get it.
OswaldVendor_CloseShopNoBuy_6
Hard to part with your coin, ey?
OswaldVendor_CloseShopNoBuy_7
Hard to part with your coin, ey?
OswaldVendor_CloseShopNoBuy_8
Hard to part with your coin, ey?
OswaldVendor_CloseShopNoBuy_9
Maybe next time.
OswaldVendor_CloseShopNoBuy_10
Maybe next time.
OswaldVendor_CloseShopNoBuy_11
Maybe next time.
OswaldVendor_CloseShopNoBuy_12
Fair enough.
OswaldVendor_CloseShopNoBuy_13
Fair enough.
OswaldVendor_CloseShopNoBuy_14
Fair enough.
OswaldVendor_CloseShopNoBuy_15
Bit fancy, this one. Enjoy.
OswaldVendor_BuyMagic_Random
Bit fancy, this one. Enjoy.
OswaldVendor_BuyMagic_2
Bit fancy, this one. Enjoy.
OswaldVendor_BuyMagic_3
Got a certain charm, that one.
OswaldVendor_BuyMagic_4
Got a certain charm, that one.
OswaldVendor_BuyMagic_5
Got a certain charm, that one.
OswaldVendor_BuyMagic_6
We have a deal.
OswaldVendor_BuyMagic_7
We have a deal.
OswaldVendor_BuyMagic_8
We have a deal.
OswaldVendor_BuyMagic_9
Lovely little piece, right there! Sad to see it go.
OswaldVendor_BuyMagic_10
Lovely little piece, right there! Sad to see it go.
OswaldVendor_BuyMagic_11
Lovely little piece, right there! Sad to see it go.
OswaldVendor_BuyMagic_12
Bout time that one sold!
OswaldVendor_BuyMagic_13
Bout time that one sold!
OswaldVendor_BuyMagic_14
Bout time that one sold!
OswaldVendor_BuyMagic_15
Just don't go swinging that around here.
OswaldVendor_BuyMelee_Random
Just don't go swinging that around here.
OswaldVendor_BuyMelee_2
Just don't go swinging that around here.
OswaldVendor_BuyMelee_3
Don't hurt yourself with that.
OswaldVendor_BuyMelee_4
Don't hurt yourself with that.
OswaldVendor_BuyMelee_5
Don't hurt yourself with that.
OswaldVendor_BuyMelee_6
Be careful, that one has already caused a few... 'accidents'.
OswaldVendor_BuyMelee_7
Be careful, that one has already caused a few... 'accidents'.
OswaldVendor_BuyMelee_8
There's a scuff on that one. No refunds.
OswaldVendor_BuyNormal_Random
There's a scuff on that one. No refunds.
OswaldVendor_BuyNormal_2
There's a scuff on that one. No refunds.
OswaldVendor_BuyNormal_3
Surprised you want that.
OswaldVendor_BuyNormal_4
Surprised you want that.
OswaldVendor_BuyNormal_5
Surprised you want that.
OswaldVendor_BuyNormal_6
Interesting choice.
OswaldVendor_BuyNormal_7
Interesting choice.
OswaldVendor_BuyNormal_8
Interesting choice.
OswaldVendor_BuyNormal_9
Don't come running back if it turns out to be a dud.
OswaldVendor_BuyNormal_10
Don't come running back if it turns out to be a dud.
OswaldVendor_BuyNormal_11
Don't come running back if it turns out to be a dud.
OswaldVendor_BuyNormal_12
Deal.
OswaldVendor_BuyNormal_13
Deal.
OswaldVendor_BuyNormal_14
Deal.
OswaldVendor_BuyNormal_15
Got some range, that one. Almost hit Alva with it once.
OswaldVendor_BuyRanged_Random
Got some range, that one. Almost hit Alva with it once.
OswaldVendor_BuyRanged_2
Got some range, that one. Almost hit Alva with it once.
OswaldVendor_BuyRanged_3
Ahh, an eye for ranged combat, I see?
OswaldVendor_BuyRanged_4
Ahh, an eye for ranged combat, I see?
OswaldVendor_BuyRanged_5
Ahh, an eye for ranged combat, I see?
OswaldVendor_BuyRanged_6
Wo hoh! Big spender.
OswaldVendor_BuyRare_Random
Wo hoh! Big spender.
OswaldVendor_BuyRare_2
Wo hoh! Big spender.
OswaldVendor_BuyRare_3
I will gladly take your hard earned coin.
OswaldVendor_BuyRare_4
I will gladly take your hard earned coin.
OswaldVendor_BuyRare_5
I will gladly take your hard earned coin.
OswaldVendor_BuyRare_6
Oops. Forgot I had that one on sale.
OswaldVendor_BuyRare_7
Oops. Forgot I had that one on sale.
OswaldVendor_BuyRare_8
Oops. Forgot I had that one on sale.
OswaldVendor_BuyRare_9
There's something special about that one! Dunno what that something is though.
OswaldVendor_BuyRare_10
There's something special about that one! Dunno what that something is though.
OswaldVendor_BuyRare_11
There's something special about that one! Dunno what that something is though.
OswaldVendor_BuyRare_12
Great choice!
OswaldVendor_BuyRare_13
Great choice!
OswaldVendor_BuyRare_14
Great choice!
OswaldVendor_BuyRare_15
You'd best be happy with that price. I'm not.
OswaldVendor_BuyRare_16
You'd best be happy with that price. I'm not.
OswaldVendor_BuyRare_17
You'd best be happy with that price. I'm not.
OswaldVendor_BuyRare_18

Oswald_Greeting_01_01.ogg

Oswald_Greeting_01_02.ogg

Oswald_Greeting_01_03.ogg

Oswald_Greeting_01_04.ogg

Oswald_Greeting_01_05.ogg

Oswald_Greeting_02_01.ogg

Oswald_Greeting_02_02.ogg

Oswald_Greeting_02_03.ogg

Oswald_Greeting_02_04.ogg

Oswald_Greeting_02_05.ogg

Oswald_Greeting_03_01.ogg

Oswald_Greeting_03_02.ogg

Oswald_Greeting_03_03.ogg

Oswald_Greeting_03_04.ogg

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