Pyromushroom Cultivator
SpectreY
AreaApex of Filth, The Ziggurat Refuge, Apex of Filth
Tags1HSword_onhit_audio, humanoid, not_dex, red_blood, very_slow_movement
Packs
  • Apex of Filth, Apex of Filth: Pyromushroom Cultivator, Flathead Youngling
  • The Ziggurat Refuge: Pyromushroom Cultivator, Filthy Crone, Flathead Youngling
  • 生命
    130%
    Energy Shield From Life
    20%
    [护甲]
    +25%
    抗性
    0 0 0 0
    伤害
    130%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 16
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    130%
    Model Size
    130%
    Type
    AnchoriteMother
    Metadata
    AnchoriteMother
    等级
    70
    生命
    9,065
    [护甲]
    4,846
    闪避值
    502
    能量护盾
    2,266
    伤害
    322
    法术伤害
    322
    命中
    2,328
    攻击间隔
    1.5
    经验值
    45,031
    Minion Life
    12,757
    Minion Energy Shield
    3,189
    Minion Damage
    2,811
    Minion Armour
    6,785
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 258–387
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AnchoriteInvisibleSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, Invokable, Nonpathing
    电球
    施放间隔: 1.5 秒
    冷却时间: 8 秒
    Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    投射物穿透所有目标
    无法连锁
    投射物持续时间为 2.97
    action attack or cast time uses animation length [1]
    base is projectile [1]
    no additional projectiles [1]
    projectile speed variation +% [30]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles from spells cannot fork [1]
    projectiles nova [1]
    spell maximum action distance +% [-15]
    GTAnchoriteMushroomBlast
    可触发
    action attack or cast time uses animation length [1]
    EDSAnchoriteMushroomBlast
    可触发, 法术, 伤害
    暴击几率: 6%
    施放间隔: 1.5 秒
    造成 9372 - 14059 [火焰]伤害
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GTAnchoriteMushroomBlastSingle
    可触发
    施法速度减慢 15%
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-35]
    EGAnchoriteMotherBuff
    可触发
    spell maximum action distance +% [-35]
    WalkEmergeCenobiteSwarm
    walk emerge distance [300]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "dead;"
    }
    
    Transitionable
    {
    
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2300
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_dead_0 =
    	"
    		this.staff = GetAttachedAOByType( 'Metadata/Monsters/Anchorite/AnchoriteMother/attachments/AnchoriteMotherWeapon.ao' );
    		this.staff.SetLightState( light_on );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/AnchoriteMother/epks/idle_spore.epk' );
    	"
    
    	on_state_dead_1 =
    	"
    		this.staff.SetLightState( light_off, 0.4 );
    		this.staff.AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/AnchoriteMother/epks/idle_spore.epk' );
    	"
    
    	create_state_dead_1 = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/Anchorite/AnchoriteMother/AnchoriteMotherAggroAudio.ao' );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Anchorite/AnchoriteMother"] = {
        name = "Pyromushroom Cultivator",
        life = 1.3,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeCenobiteSwarm",
            "EGAnchoriteMotherBuff",
            "GTAnchoriteMushroomBlast",
            "GTAnchoriteMushroomBlastSingle",
            "EDSAnchoriteMushroomBlast",
            "AnchoriteInvisibleSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeCenobiteSwarm"] = {
        name = "WalkEmergeCenobiteSwarm",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGAnchoriteMotherBuff"] = {
        name = "EGAnchoriteMotherBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAnchoriteMushroomBlast"] = {
        name = "GTAnchoriteMushroomBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAnchoriteMushroomBlastSingle"] = {
        name = "GTAnchoriteMushroomBlastSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "base_cast_speed_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-35, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSAnchoriteMushroomBlast"] = {
        name = "EDSAnchoriteMushroomBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnchoriteInvisibleSpark"] = {
        name = "Spark",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a spray of sparking [Projectile|Projectiles] that travel erratically along the ground until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.Invokable] = true,
            [SkillType.Nonpathing] = true,
        },
        statDescriptionScope = "spark",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "projectile_uses_contact_direction",
            "projectiles_nova",
            "action_attack_or_cast_time_uses_animation_length",
            "no_additional_projectiles",
            "base_projectiles_cannot_chain",
            "projectiles_from_spells_cannot_fork",
            "always_pierce",
        },
        levels = {
            [1] = {2970, -15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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