Rapid Shot
等阶: 5
等级: (1–20)
消耗: (28–200) 点魔力
需求: 等级 (1–90), (1–109) Str, (1–109) Dex
需求: 战弩
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Ammunition
装填速度总降 50%
每个箭匣装载 +(40–87) 发弩箭
Projectile
攻击速度: 550% 基础
攻击伤害: (15–47)% 基础
快速连续发射弩箭。该技能有弹药限制。使用弩箭技能时会装填弹药,弩箭耗尽时也会自动装填。
该技能有初始预热时间,射击时会积蓄热度,热度也会为发射的榴弹技能附加伤害。
物理伤害的 60% 转化为火焰伤害
击退敌人
最多 (15–24) 层热度
每层热度使快速射击获得相当于伤害 7% 的额外火焰伤害
若使用时没有热度,需要充能 800% 的攻击时间才能发射
发射时每秒获得 4 次热度
每层热度使榴弹获得相当于伤害 6% 的额外火焰伤害

品质额外效果:
最多 (0–5) 层热度
Skills can be managed in the Skills Panel.
Version 0.1.0
Rapid Shot
Tier: 5
Level: (1–20)
Cost: (28–245) Mana
需求: Level (1–90), (1–109) Str, (1–109) Dex
Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
50% less reload speed
(40–87) Bolts loaded per clip
Attack Speed: 550% of base
Attack Damage: (15–40)% of base
Fires heavily modified bolts that cause Heat to build up on your crossbow. Using this skill causes an initial buildup of Heat before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Can fire a large number of bolts before needing to reload.
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (15–24) Heat
Maximum Heat
Rapid Shots Gain 7% of Damage as extra Fire Damage per Heat
Charges for 800% of Attack Time before firing if used when you have no Heat
Gain Heat 4 times per second while firing
Grenades Gain 6% of Damage as extra Fire Damage per Heat

品质额外效果:
Maximum (0–2) Heat
Skills can be managed in the Skills Panel.
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      Level Effect /40
      等级需求等级StrDex消耗Base Damage每个箭匣装载 +40 发弩箭最多 15 层热度
      101128100%, 100%, 15%4015
      231131100%, 100%, 16%4215
      36101034100%, 100%, 18%4516
      410151538100%, 100%, 20%4716
      514202042100%, 100%, 21%5017
      618252547100%, 100%, 23%5217
      722303052100%, 100%, 25%5518
      826343458100%, 100%, 26%5718
      931404064100%, 100%, 27%6019
      1036464671100%, 100%, 29%6219
      1141525279100%, 100%, 30%6520
      1246595987100%, 100%, 32%6720
      1352666697100%, 100%, 33%7021
      14587373108100%, 100%, 35%7221
      15648080119100%, 100%, 37%7522
      16668383132100%, 100%, 38%7722
      17729090147100%, 100%, 40%8023
      18789797162100%, 100%, 42%8223
      1984104104180100%, 100%, 45%8524
      2090109109200100%, 100%, 47%8724
      21221100%, 100%, 49%9025
      22245100%, 100%, 52%9225
      23272100%, 100%, 54%9526
      24301100%, 100%, 57%9726
      25334100%, 100%, 60%10027
      26370100%, 100%, 63%10227
      27410100%, 100%, 66%10528
      28454100%, 100%, 69%10728
      29503100%, 100%, 73%11029
      30558100%, 100%, 76%11229
      31618100%, 100%, 80%11530
      32685100%, 100%, 84%11730
      33759100%, 100%, 88%12031
      34841100%, 100%, 93%12231
      35932100%, 100%, 97%12532
      361033100%, 100%, 102%12732
      371145100%, 100%, 107%13033
      381269100%, 100%, 113%13233
      391406100%, 100%, 118%13534
      401558100%, 100%, 124%13734
      Attribute /6

      Rapid Shot

      KeyValue
      BaseType Rapid Shot
      Class 技能宝石
      TargetTypes地面, ,
      TypeCrossbowAmmoSkill, ReservesManually, 攻击, UsableWhileMoving
      ItemTypeMetadata/Items/Gem/SkillGemRapidShot
      ActiveSkillsCoderapid_shot_incendiary_ammo
      Rapid Shot
      等阶: 5
      等级: (1–20)
      消耗: (28–200) 点魔力
      需求: 等级 (1–90), (1–109) Str, (1–109) Dex
      需求: 战弩
      Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
      Ammunition
      装填速度总降 50%
      每个箭匣装载 +(40–87) 发弩箭
      action allowed queue time override ms [1000]
      action can be used in aiming stance [1]
      base deal no damage [1]
      can perform skill while moving [1]
      display statset hide usage stats [1]
      movement speed +% final while performing action [-30]
      movement speed acceleration +% per second while performing action [160]
      movement speed while performing action locked duration % [60]
      Projectile
      攻击速度: 550% 基础
      攻击伤害: (15–47)% 基础
      快速连续发射弩箭。该技能有弹药限制。使用弩箭技能时会装填弹药,弩箭耗尽时也会自动装填。
      该技能有初始预热时间,射击时会积蓄热度,热度也会为发射的榴弹技能附加伤害。
      物理伤害的 60% 转化为火焰伤害
      击退敌人
      最多 (15–24) 层热度
      每层热度使快速射击获得相当于伤害 7% 的额外火焰伤害
      若使用时没有热度,需要充能 800% 的攻击时间才能发射
      发射时每秒获得 4 次热度
      每层热度使榴弹获得相当于伤害 6% 的额外火焰伤害
      action do not face target [1]
      action required target facing angle tolerance degrees [60]
      action requires aiming stance [1]
      active skill facing angle turn duration ms [100]
      active skill override turn duration ms [100]
      base is projectile [1]
      can perform skill while moving [1]
      check for targets between initiator and projectile source [1]
      crossbow barrage debuff duration ms [300]
      crossbow barrage recoil per shot [1]
      crossbow barrage total recoil buff count [8]
      disable visual hit effect [1]
      has modular projectiles enabled [1]
      incendiary rapid shot buff decay per stack ms [200]
      movement speed +% final while performing action [-70]
      movement speed acceleration +% per second while performing action [160]
      projectile uses contact direction [1]
      projectile uses contact position [1]
      projectiles crossbow barrage [1]
      rapid shot minimum stacks required to fire [1]
      should use additive aiming animation [1]

      品质额外效果:
      最多 (0–5) 层热度
      Skills can be managed in the Skills Panel.
      Supported By /127
    • Active Type: CrossbowAmmoSkill, ReservesManually, 攻击, UsableWhileMoving
    • Fire Infusion
      Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
      Martial Tempo
      Supports Attacks, causing them to Attack faster.
      Cold Infusion
      Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
      Bullseye
      Supports Attacks, causing them to gain Accuracy.
      Lightning Infusion
      Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
      Supercritical
      Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
      Bludgeon
      Supports any skill that Hits enemies, causing it to Knock Back enemies.
      Life Thief
      Supports Attacks, causing their Physical damage to Leech Life.
      Soul Thief
      Supports Attacks, causing their Physical damage to Leech Mana.
      Chaos Infusion
      Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
      致盲
      Supports any skill that Hits enemies, causing them to Blind on Hit.
      火焰穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
      冰霜穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
      闪电穿透
      Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
      霜咬
      Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
      急冻
      Supports any skill that Hits enemies, making it more effective at Freezing enemies.
      传导
      Supports any skill that Hits enemies, making it more likely to Shock.
      元素集中
      Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
      Wildfire
      Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
      Lacerate
      Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
      Envenom
      Supports any skill that Hits enemies, giving it a chance to Poison enemies.
      瘫痪
      Supports Attacks, causing them to Maim enemies.
      献祭
      Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
      持久感电
      Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
      残暴
      Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
      动量
      Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
      凋零之触
      Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
      近战
      Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
      处决
      Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
      过载
      Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
      Inevitable Critical
      Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
      无情
      Supports Attacks, causing repeated uses to be more effective at Stunning enemies.
      Frost Nexus
      Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
      感电虹吸
      Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
      Coursing Current
      Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
      深度冻结
      Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
      点燃
      Supports any skill that Hits enemies, making it more likely to Ignite.
      焚躯烈焰
      Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
      长明烈焰
      Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
      开发要害
      Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
      摧残
      Supports any skill that Hits enemies, causing them to apply Broken Armour to enemies when causing a Heavy Stun to enemies.
      神经超载
      Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
      精准暴击
      Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
      腐蚀
      Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
      迸发之疫
      Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
      霜火
      Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
      风暴之炎
      Supports any skill that Hits enemies, prolonging Shocks they inflict on Ignited enemies.
      电殛
      Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
      刺骨寒意
      Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
      时之沙漏
      Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
      炽灭
      Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
      封锁
      Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
      碾压
      Supports any skill that hits enemies, causing it to build up Stun more quickly.
      机动
      Supports skills that can be used while moving, allowing you to move faster while using them.
      定身
      Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
      伏击
      Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
      Mana Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
      Life Bounty
      Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
      崩解耐力
      Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour.
      召唤契约
      Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
      Life Drain
      Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
      Soul Drain
      Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
      亢奋
      Supports Attacks you use yourself. Killing a Shocked enemy with supported skills infuses all of your Attacks with Lightning damage for a short time.
      Comorbidity
      Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
      Demolisher
      Supports any skill, causing Armour Break it inflicts to be stronger.
      Rageforged
      Supports any damaging skill that you use or trigger yourself, causing it to consume Rage to deal more damage. If you don't have enough Rage to consume, the damage bonus will not apply.
      Armour Explosion
      Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
      Fire Exposure
      Supports any skill that Hits enemies, causing it to inflict Fire Exposure when Igniting.
      Lightning Exposure
      Supports any skill that Hits enemies, causing it to inflict Lightning Exposure when inflicting Shock.
      Cold Exposure
      Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
      Deadly Poison
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
      Deep Cuts
      Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
      Swift Affliction
      Supports any skill that deals damage, causing it to deal more damage over time but have a shorter duration.
      Encumbrance
      Supports any skill, causing inflicted Slows to be more powerful.
      Rupture
      Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
      Culling Strike
      Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
      Splinter
      Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
      Longshot
      Supports Attacks, causing them to deal more damage from farther away.
      Discombobulate
      Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
      Break Posture
      Supports Attacks, causing them to Daze Enemies when they fully Break Armour.
      Primal Armament
      Supports Attacks that use a weapon, causing them to deal more weapon Elemental damage.
      Double Barrel
      Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
      Auto Reload
      Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
      Ammo Conservation
      Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
      Nimble Reload
      Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
      Fresh Clip
      Supports Crossbow Skills, granting them more damage for each bolt reloaded by that Skill in the last 6 seconds.
      Strip Away
      Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
      Heft
      Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
      Rising Tempest
      Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
      Leverage
      Supports Skills which Hit Enemies. Supported Skills gain increased chance to Critically Hit against Immobilised Enemies.
      Potential
      Supports Skills that you use yourself. Supported Skills will consume a Power Charge on use if possible, and will be much more likely to Critically Hit if they do. Supported Skills cannot generate Power Charges.
      Excise
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Execrate
      Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
      Ferocity
      Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
      Cadence
      Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame.
      Bone Shrapnel
      Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
      Derange
      Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
      Verglas
      Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
      Embitter
      Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
      Rusted Spikes
      Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
      Concoct
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
      Ambrosia
      Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of Damage as extra Lightning Damage per Mana Flask charge consumed.
      Malady
      Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
      Dazzle
      Supports Attack Skills. Supported Skills always hit Dazed Enemies, but Consume Daze on Hit, and cannot themselves inflict Daze.
      Overextend
      Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
      Commiserate
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
      Blindside
      Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
      Hit and Run
      Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered.
      Defy
      Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
      Volatility
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
      Haemocrystals
      Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
      Dauntless
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
      Arms Length
      Supports Skills which Hit Enemies, causing Knockback from those Hits to be significantly more effective.
      Charm Bounty
      Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Charm charges.
      Untouchable
      Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Evasion Rating, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
      Unabating
      Supports Attack Skills you use yourself. While using Supported Skills, you gain increased Armour, with the increase scaling higher the longer the Attack time of the supported Skill. Cannot Support Channelling Skills.
      First Blood
      Supports Attacks. Supported Skills are far more likely to inflict Bleeding on Hitting full Life Enemies.
      Retort
      Supports Attacks you use yourself, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
      Blood in the Eyes
      Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
      Incision
      Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
      Unerring Power
      Supports Attack Skills you use yourself. When Supported Attacks are Empowered, they have significantly lowered cost and raised Accuracy.
      Impale
      Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
      Deliberation
      Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
      See Red
      Supports Attack Skills. Bleeding inflicted with Supported Skills lasts significantly longer, but enemies you inflict Bleeding onto with Supported Skills will move and Attack faster.
      Outmaneuver
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
      Tumult
      Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
      Inhibitor
      Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
      Rapid Shot 怪物 /2
      名字词缀Spectre
      衰朽佣兵undead description [1]Y
      Ulfred, the AfflictedY
      Edit

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