Namenloser Riese
Nameless Hulk
Spectre | Y |
---|---|
Tags | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Packs |
Leben
200%
Rüstung
+50%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 13
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BrambleHulkRitual
Metadata
DemonHulk_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,514
Rüstung
3,620
Ausweichwert
477
Damage
466
Zauberschaden
466
Genauigkeit
2,180
Angriffszeit
1.5
Erfahrung
57,268
Minion Life
13,262
Minion Damage
1,039
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DemonHulkSlam
Triggerable, Attack
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 100% mehr Angriffsschaden
+12 zu Nahkampf-Schlagreichweite
base skill can be blocked [1]
is area damage [1]
BrambleHulkAllyEnrage
Triggerable
Abklingzeit: 12 Sek.
BrambleHulkSlamLeap
[DNT-UNUSED] dash_attack_to_target
Abklingzeit: 10 Sek.
Verursacht 30% weniger Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [42]
skill maximum travel distance [70]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]

DemonHulkSlamTriggered
Triggerable, Attack
Base Damage: 373–559
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
+12 zu Nahkampf-Schlagreichweite
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2900 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonHulk_"] = { name = "Nameless Hulk", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BrambleHulkAllyEnrage", "DemonHulkSlam", "DemonHulkSlamTriggered", "BrambleHulkSlamLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkAllyEnrage"] = { name = "BrambleHulkAllyEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlam"] = { name = "DemonHulkSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlamTriggered"] = { name = "DemonHulkSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlamLeap"] = { name = "[DNT-UNUSED] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Namenloser Riese
Gebiet: Der Viridische Finsterwald
Nameless Hulk
Spectre | Y |
---|---|
Area | Der Viridische Finsterwald |
Tags | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Packs |
Leben
200%
Rüstung
+50%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Bonus für kritische Treffer
+30%
Attack Distance
7 ~ 13
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BrambleHulkRitual
Metadata
DemonHulkWILDWOOD
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
13,026
Rüstung
3,035
Ausweichwert
440
Damage
425
Zauberschaden
425
Genauigkeit
1,974
Angriffszeit
1.5
Erfahrung
43,014
Minion Life
11,954
Minion Damage
903
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 340–510
Kritische Trefferchance: 5%
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DemonHulkSlam
Triggerable, Attack
Base Damage: 340–510
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffszeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 100% mehr Angriffsschaden
+12 zu Nahkampf-Schlagreichweite
base skill can be blocked [1]
is area damage [1]
BrambleHulkAllyEnrage
Triggerable
Abklingzeit: 12 Sek.
BrambleHulkSlamLeap
[DNT-UNUSED] dash_attack_to_target
Abklingzeit: 10 Sek.
Verursacht 30% weniger Angriffsschaden
action attack or cast time uses animation length [1]
leap slam minimum distance [42]
skill maximum travel distance [70]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]

DemonHulkSlamTriggered
Triggerable, Attack
Base Damage: 340–510
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Angriffszeit: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
+12 zu Nahkampf-Schlagreichweite
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2900 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonHulkWILDWOOD"] = { name = "Nameless Hulk", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BrambleHulkAllyEnrage", "DemonHulkSlam", "DemonHulkSlamTriggered", "BrambleHulkSlamLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkAllyEnrage"] = { name = "BrambleHulkAllyEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlam"] = { name = "DemonHulkSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlamTriggered"] = { name = "DemonHulkSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlamLeap"] = { name = "[DNT-UNUSED] dash_attack_to_target", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.