Mastodonte innommé


Nameless Hulk
Spectre | Y |
---|---|
Tags | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Packs |
Vie
200%
+50%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
7 ~ 13
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BrambleHulkRitual
Metadata
DemonHulk_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
3,620
Damage
466
Dégâts des sorts
466
Précision
2,464
Temps d'attaque
1.5
Expérience
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 373–559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DemonHulkSlam
Triggerable, Attack
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
Temps de recharge: 6 sec.
100% Davantage de Dégâts d'Attaque
+12 à l'Allonge de Mêlée
base skill can be blocked [1]
is area damage [1]
BrambleHulkAllyEnrage
Triggerable
Temps de recharge: 12 sec.
BrambleHulkSlamLeap
Attack, Movement
Dash
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 70%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
30% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
leap slam minimum distance [42]
skill maximum travel distance [70]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]

DemonHulkSlamTriggered
Triggerable, Attack
Base Damage: 373–559
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
25% Davantage de Dégâts d'Attaque
+12 à l'Allonge de Mêlée
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2900 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonHulk_"] = { name = "Nameless Hulk", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BrambleHulkAllyEnrage", "DemonHulkSlam", "DemonHulkSlamTriggered", "BrambleHulkSlamLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkAllyEnrage"] = { name = "BrambleHulkAllyEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlam"] = { name = "DemonHulkSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlamTriggered"] = { name = "DemonHulkSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlamLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Mastodonte innommé
Nameless Hulk
Spectre | Y |
---|---|
Area | Le Bois-noir, La Sylve viridienne |
Tags | beast, insect, medium_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
Packs |
Vie
200%
+50%
Résistance




Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
7 ~ 13
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
BrambleHulkRitual
Metadata
DemonHulkWILDWOOD
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
13,026
3,035
Damage
425
Dégâts des sorts
425
Précision
2,214
Temps d'attaque
1.5
Expérience
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 340–510
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DemonHulkSlam
Triggerable, Attack
Base Damage: 340–510
Chances de Touche critique: 5%
Dégâts d'Attaque: 200%
Temps d'attaque: 1.5 sec.
Temps de recharge: 6 sec.
100% Davantage de Dégâts d'Attaque
+12 à l'Allonge de Mêlée
base skill can be blocked [1]
is area damage [1]
BrambleHulkAllyEnrage
Triggerable
Temps de recharge: 12 sec.
BrambleHulkSlamLeap
Attack, Movement
Dash
Base Damage: 340–510
Chances de Touche critique: 5%
Dégâts d'Attaque: 70%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
30% de Perte de Dégâts d'Attaque
action attack or cast time uses animation length [1]
leap slam minimum distance [42]
skill maximum travel distance [70]
spell maximum action distance +% [-30]
walk emerge extra distance [-10]

DemonHulkSlamTriggered
Triggerable, Attack
Base Damage: 340–510
Chances de Touche critique: 5%
Dégâts d'Attaque: 125%
Temps d'attaque: 1.5 sec.
25% Davantage de Dégâts d'Attaque
+12 à l'Allonge de Mêlée
base skill can be blocked [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2900 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Gallows/Act1/BrambleHulk/monkey_rage.epk" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );" on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_OFF.epk' ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonHulkWILDWOOD"] = { name = "Nameless Hulk", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BrambleHulkAllyEnrage", "DemonHulkSlam", "DemonHulkSlamTriggered", "BrambleHulkSlamLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkAllyEnrage"] = { name = "BrambleHulkAllyEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlam"] = { name = "DemonHulkSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonHulkSlamTriggered"] = { name = "DemonHulkSlamTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "base_skill_can_be_blocked", }, levels = { [1] = {12, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrambleHulkSlamLeap"] = { name = "Dash", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 42, 70, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.