Orok-Pirscher
Humanoid
Orok Stalker
SpectreY
Tags2HBluntWood_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood
Leben
137%
Ausweichen
+50%
Widerstand
0 0 0 0
Damage
143%
Genauigkeit
100%
Attack Distance
4 ~ 10
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
100%
Type
CannibalTribeStalker
Metadata
CannibalTribeStalker
Stufe
68
Leben
10,627
Damage
333
Zauberschaden
333
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
37,224
Minion Life
9,494
Minion Damage
1,385
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 267–400
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_base_heavy_stun_duration_ms = 2550
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSavage/CannibalTribeStalker"] = {
    name = "Orok Stalker",
    life = 1.37,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    weaponType2 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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