Twilight Order Officer [DNT-UNUSED]
Humanoid
SpectreY
Tags2HSharpMetal_onhit_audio, fast_movement, human, humanoid, not_int, red_blood
Leben
120%
Ausweichen
+25%
Widerstand
0 0 0 0
Damage
120%
Genauigkeit
100%
Attack Distance
5 ~ 15
Angriffszeit
1.755 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
110%
Type
TwilightOrderOfficerCold
Metadata
TwilightOrderOfficerCold
Stufe
68
Leben
9,308
Damage
280
Zauberschaden
280
Genauigkeit
2,464
Angriffszeit
1.755
Erfahrung
34,361
Minion Life
8,316
Minion Damage
1,163
Minion Armour
6,033
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 224–336
Angriffszeit: 1.755 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTwilightOfficerWarCryCold
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
EASTwilightOfficerFrozenLegion
Abklingzeit: 4 Sek.
action attack or cast time uses animation length [1]
GATwilightOfficerFrozenLegionTriggered
Triggerable, Attack
Base Damage: 224–336
Angriffsschaden: 110%
Angriffszeit: 1.755 Sek.
Verursacht 10% mehr Angriffsschaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderOfficerCold"] = {
    name = "Twilight Order Officer [DNT-UNUSED]",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GATwilightOfficerFrozenLegionTriggered",
        "EASTwilightOfficerWarCryCold",
        "EASTwilightOfficerFrozenLegion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOfficerFrozenLegionTriggered"] = {
    name = "GATwilightOfficerFrozenLegionTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOfficerWarCryCold"] = {
    name = "EASTwilightOfficerWarCryCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOfficerFrozenLegion"] = {
    name = "EASTwilightOfficerFrozenLegion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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