Abscheuliches Idol


Vile Idol
Spectre | N |
---|---|
Tags | construct, immobile, mud_blood, not_dex, not_int, Unarmed_onhit_audio |
Leben
145%
+100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
130%
Type
PerennialKingCorruptionTotem
Metadata
PerennialKingCorruptionTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,248
4,826
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
10,049
Minion Damage
649
Minion Armour
9,652
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CGEPerennialKingCorruption1
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-70]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption2
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-55]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption3
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-40]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption4
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-25]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption5
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [-10]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption6
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [5]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption7
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [20]
ground fire art variation [1000]
infinite skill effect duration [1]
CGEPerennialKingCorruption8
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 414.5 physischen Basisschaden pro Sekunde
active skill area of effect radius +% final [35]
ground fire art variation [1000]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" StateMachine { define_shared_state = "pulsing;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" StateMachine { on_change_state_pulsing = "this.corruption_beam.AddEffectPack( PerennialKingTotemBeamPulse );" } Actor { on_start_Emerge = " DisableRendering(); PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/ao/spawn_totem.ao' ); " on_event_reveal_for_Emerge = " EnableRendering(); AddEffectPack( PerennialKingTotemSpawn ); " } Life { on_death = " this.corruption_beam.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/PerennialKing/epk/totem_beam_end.epk' ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/PerennialKingTotem/PerennialKingCorruptionTotem"] = { name = "Vile Idol", life = 1.45, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "CGEPerennialKingCorruption1", "CGEPerennialKingCorruption2", "CGEPerennialKingCorruption3", "CGEPerennialKingCorruption4", "CGEPerennialKingCorruption5", "CGEPerennialKingCorruption6", "CGEPerennialKingCorruption7", "CGEPerennialKingCorruption8", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption1"] = { name = "CGEPerennialKingCorruption1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption2"] = { name = "CGEPerennialKingCorruption2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, -55, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption3"] = { name = "CGEPerennialKingCorruption3", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, -40, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption4"] = { name = "CGEPerennialKingCorruption4", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption5"] = { name = "CGEPerennialKingCorruption5", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, -10, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption6"] = { name = "CGEPerennialKingCorruption6", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption7"] = { name = "CGEPerennialKingCorruption7", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, 20, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEPerennialKingCorruption8"] = { name = "CGEPerennialKingCorruption8", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {3, 1000, 35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.