Homme pie-grièche
SpectreN
AreaL'Île des Pies-grièches, Le Refuge de la Ziggourat
Tagsbeast, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • L'Île des Pies-grièches: Pie-grièche colossale, Homme pie-grièche
  • Le Refuge de la Ziggourat: Pie-grièche colossale, Homme pie-grièche
  • Vie
    110%
    Évasion
    +30%
    Résistance
    0 30 0 0
    Damage
    110%
    Précision
    100%
    Attack Distance
    5 ~ 10
    Temps d'attaque
    1.275 Second
    Damage Spread
    ±20%
    Expérience
    110%
    Model Size
    100%
    Type
    GullMen
    Metadata
    GullMen
    Niveau
    65
    Vie
    7,164
    2,023
    Damage
    234
    Dégâts des sorts
    234
    Précision
    2,214
    Temps d'attaque
    1.275
    Expérience
    23,658
    Minion Life
    6,910
    Minion Damage
    912
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 187–280
    Chances de Touche critique: 5%
    Temps d'attaque: 1.275 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GullMen/GullMenAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GullMen/GullMen"] = {
        name = "Manshrike",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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