Carnorage, le Gardien
Fabrication
stance movement speed +% final [270]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Stormgore, the Guardian
SpectreN
AreaLe Ravin gravé
Tags2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, Vaal, very_slow_movement
Vie
288%
+100%
Résistance
0 -30 75 0
Damage
250%
Précision
100%
Attack Distance
7 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
250%
Model Size
140%
Type
BlackJawLightning
Metadata
BlackJawLightning
Niveau
56
Vie
10,817
2,352
Damage
397
Dégâts des sorts
397
Précision
1,588
Temps d'attaque
1.5
Expérience
31,365
Minion Life
13,297
Minion Damage
1,282
Minion Armour
4,704
MeleeAtAnimationSpeedLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 318–477
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABlackJaw2Slam
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
75% Davantage de Dégâts d'Attaque
Convertit 30% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
attack maximum action distance + [10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [10]
EASBlackJaw2FireBreathR
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EASBlackJaw2FireBreathL
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-50]
EAABlackJaw2TripleSlam
Temps de recharge: 16 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASBlackJaw2FireBreathLacerate
Temps de recharge: 16 sec.
Immunité à la Frigorification
Immunité au Gel
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTBlackJaw2Leap
Attack, Movement
Dash
Base Damage: 318–477
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-45]
walk emerge extra distance [-15]
GABlackJaw2SlamFire
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
75% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [0]
EASBlackJaw2FireBreathSpin
Temps de recharge: 14 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
GSBlackJaw2FireBreath
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 139.3 à 418 Dégâts de Foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GABlackJaw2TripleSlam1
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [10]
GABlackJaw2TripleSlam2
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [10]
GABlackJaw2TripleSlam3
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 275%
Temps d'attaque: 1.5 sec.
175% Davantage de Dégâts d'Attaque
Convertit 50% des Dégâts Physiques en Dégâts de Foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [10]
GABlackJaw2SlamImpactCones
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSBlackJaw2FireDonut
Triggerable, Spell, Damage
Temps d'incantation: 1 sec.
Inflige 14.75 à 44.26 Dégâts de Foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
MPSBlackjaw2Fireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 10.95 à 20.33 Dégâts de Foudre
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1082]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GSBlackJaw2ProjectileExplosion
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 131.1 à 393.4 Dégâts de Foudre
base is projectile [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GSBlackJaw2FireLacerateL
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.5 sec.
20% Davantage de Dégâts d'Attaque
Convertit 80% des Dégâts Physiques en Dégâts de Foudre
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [0]
GSBlackJaw2FireLacerateR
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 120%
Temps d'attaque: 1.5 sec.
20% Davantage de Dégâts d'Attaque
Convertit 80% des Dégâts Physiques en Dégâts de Foudre
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [0]
GABlackJaw2FireSpinRight
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 220%
Temps d'attaque: 1.5 sec.
120% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GABlackJaw2LeapImpactMace
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 175%
Temps d'attaque: 1.5 sec.
75% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [0]
GABlackJaw2FireSpin
Triggerable, Attack
Base Damage: 318–477
Chances de Touche critique: 5%
Dégâts d'Attaque: 220%
Temps d'attaque: 1.5 sec.
120% Davantage de Dégâts d'Attaque
Convertit 40% des Dégâts Physiques en Dégâts de Foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
voll slam damage +% final at centre [20]
GSBlackJaw2FireBreathNoEG
Triggerable, Spell, Damage
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 139.3 à 418 Dégâts de Feu
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackJawSuperunique/BlackJawLightning"] = {
    name = "Stormgore, the Guardian",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedLightning",
        "MPSBlackjaw2Fireball",
        "GABlackJaw2Slam",
        "GABlackJaw2TripleSlam1",
        "GABlackJaw2TripleSlam2",
        "GABlackJaw2TripleSlam3",
        "GSBlackJaw2FireBreath",
        "GABlackJaw2LeapImpactMace",
        "GABlackJaw2SlamFire",
        "GSBlackJaw2FireLacerateL",
        "GSBlackJaw2FireLacerateR",
        "GABlackJaw2FireSpin",
        "GABlackJaw2FireSpinRight",
        "GSBlackJaw2ProjectileExplosion",
        "GABlackJaw2SlamImpactCones",
        "GSBlackJaw2FireDonut",
        "GSBlackJaw2FireBreathNoEG",
        "EAABlackJaw2TripleSlam",
        "EASBlackJaw2FireBreathLacerate",
        "EASBlackJaw2FireBreathSpin",
        "EASBlackJaw2FireBreathR",
        "EASBlackJaw2FireBreathL",
        "DTTBlackJaw2Leap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSBlackjaw2Fireball"] = {
    name = "MPSBlackjaw2Fireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 1082, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2Slam"] = {
    name = "GABlackJaw2Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {10, 10, 200, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2TripleSlam1"] = {
    name = "GABlackJaw2TripleSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {10, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2TripleSlam2"] = {
    name = "GABlackJaw2TripleSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {10, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2TripleSlam3"] = {
    name = "GABlackJaw2TripleSlam3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {10, 200, 50, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJaw2FireBreath"] = {
    name = "GSBlackJaw2FireBreath",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2LeapImpactMace"] = {
    name = "GABlackJaw2LeapImpactMace",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 0, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2SlamFire"] = {
    name = "GABlackJaw2SlamFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 0, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJaw2FireLacerateL"] = {
    name = "GSBlackJaw2FireLacerateL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {80, 0, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJaw2FireLacerateR"] = {
    name = "GSBlackJaw2FireLacerateR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {80, 0, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2FireSpin"] = {
    name = "GABlackJaw2FireSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 20, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2FireSpinRight"] = {
    name = "GABlackJaw2FireSpinRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "voll_slam_damage_+%_final_at_centre",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 20, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJaw2ProjectileExplosion"] = {
    name = "GSBlackJaw2ProjectileExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
        "base_skill_can_be_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABlackJaw2SlamImpactCones"] = {
    name = "GABlackJaw2SlamImpactCones",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJaw2FireDonut"] = {
    name = "GSBlackJaw2FireDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSBlackJaw2FireBreathNoEG"] = {
    name = "GSBlackJaw2FireBreathNoEG",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAABlackJaw2TripleSlam"] = {
    name = "EAABlackJaw2TripleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJaw2FireBreathLacerate"] = {
    name = "EASBlackJaw2FireBreathLacerate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "base_cannot_be_chilled",
        "base_cannot_be_frozen",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJaw2FireBreathSpin"] = {
    name = "EASBlackJaw2FireBreathSpin",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJaw2FireBreathR"] = {
    name = "EASBlackJaw2FireBreathR",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASBlackJaw2FireBreathL"] = {
    name = "EASBlackJaw2FireBreathL",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTBlackJaw2Leap"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [270]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Carnorage, le Gardien
    Fabrication
    stance movement speed +% final [270]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Stormgore, the Guardian
    SpectreN
    AreaCîme engloutie
    Tags2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, Vaal, very_slow_movement
    Vie
    250%
    +100%
    Résistance
    0 -30 75 0
    Damage
    250%
    Précision
    100%
    Attack Distance
    7 ~ 16
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    140%
    Type
    BlackJawLightningMap
    Metadata
    BlackJawLightningMap
    Niveau
    65
    Vie
    16,283
    4,046
    Damage
    531
    Dégâts des sorts
    531
    Précision
    2,214
    Temps d'attaque
    1.5
    Expérience
    53,768
    Minion Life
    15,705
    Minion Damage
    2,072
    Minion Armour
    8,092
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJaw2Slam
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 30% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    EASBlackJaw2FireBreathR
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJaw2FireBreathL
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EAABlackJaw2TripleSlam
    Temps de recharge: 16 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJaw2FireBreathLacerate
    Temps de recharge: 16 sec.
    Immunité à la Frigorification
    Immunité au Gel
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJaw2Leap
    Attack, Movement
    Dash
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    GABlackJaw2SlamFire
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    EASBlackJaw2FireBreathSpin
    Temps de recharge: 14 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GSBlackJaw2FireBreath
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 185.4 à 556.3 Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJaw2TripleSlam1
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    GABlackJaw2TripleSlam2
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    GABlackJaw2TripleSlam3
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 275%
    Temps d'attaque: 1.5 sec.
    175% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    GABlackJaw2SlamImpactCones
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJaw2FireDonut
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 19.64 à 58.91 Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MPSBlackjaw2Fireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 12.29 à 22.83 Dégâts de Foudre
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJaw2ProjectileExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 174.5 à 523.6 Dégâts de Foudre
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJaw2FireLacerateL
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 80% des Dégâts Physiques en Dégâts de Foudre
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    GSBlackJaw2FireLacerateR
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 80% des Dégâts Physiques en Dégâts de Foudre
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    GABlackJaw2FireSpinRight
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJaw2LeapImpactMace
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    GABlackJaw2FireSpin
    Triggerable, Attack
    Base Damage: 425–637
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    Actor
    {
    	on_effect_end_CTS1BossFightStart =
    	"
    		ForceSkillIntoCooldown( EASBlackJaw2FireBreathR );
    		ForceSkillIntoCooldown( EASBlackJaw2FireBreathL );
    	"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_health = 3;
    		death;
    		lightning_effects;
    		enable_no_portal_sector;
    	"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBase"
    
    StateMachine
    {
    	on_or_create_state_weapon_health_2 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_1 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_0 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
    	"
    
    	on_or_create_state_death_1 =
    	"
    		HideMeshSegmentsBySubstring( Shape );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );
    	"
    
    	on_or_create_state_lightning_effects_1 = 
    	{ 
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura.epk' ); 
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura_weapon.epk', R_Weapon );
    	}
    
    	on_state_lightning_effects_0 = 
    	{
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura_weapon.epk' );
    	}
    
    	on_or_create_state_enable_no_portal_sector_1 = { globals.disable_instant_teleport_sector_1.RenameSectorsAtLocation( hide_teleports_off, hide_teleports ); }
    }
    
    Animated
    {
    	on_emerge_statue_01 = "PlayTextAudio( StormGore_Emerge_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningMap' );"
    	on_fire_breath_spin_cleave_01 = "PlayTextAudio( StormGore_Spin_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningMap' );"
    	on_leap_slam_phase02_01 = "PlayTextAudio( StormGore_LeapSlam_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningMap' );"
    
    	on_slam_phase01_01 =
    	"
    		Roll( 1, 4,
    		{
    			PlayTextAudio( StormGore_AxeSlam_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningMap' );
    		} );
    	"
    
    	on_fire_breath_lacerate_01 = "PlayTextAudio( StormGore_Triple_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSTANDALONE' );"
    }
    
    Actor
    {
    	// on_effect_event_weapon_epk_for_EASBlackJaw2FireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	// on_effect_event_contact_ref_for_EASBlackJaw2FireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	// on_effect_end_or_destroy_EASBlackJaw2FireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSuperunique_break.ao"
    	preload_environment = "G3_6_1_boss"
    
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura_weapon.epk"
    }
    
    Render
    {
    	use_ao_lights = true
    	light_starts_disabled = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BlackjawInRange"
    	life_percent_param = "BlackjawLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawLightningMap"] = {
        name = "Stormgore, the Guardian",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "MPSBlackjaw2Fireball",
            "GABlackJaw2Slam",
            "GABlackJaw2TripleSlam1",
            "GABlackJaw2TripleSlam2",
            "GABlackJaw2TripleSlam3",
            "GSBlackJaw2FireBreath",
            "GABlackJaw2LeapImpactMace",
            "GABlackJaw2SlamFire",
            "GSBlackJaw2FireLacerateL",
            "GSBlackJaw2FireLacerateR",
            "GABlackJaw2FireSpin",
            "GABlackJaw2FireSpinRight",
            "GSBlackJaw2ProjectileExplosion",
            "GABlackJaw2SlamImpactCones",
            "GSBlackJaw2FireDonut",
            "EAABlackJaw2TripleSlam",
            "EASBlackJaw2FireBreathLacerate",
            "EASBlackJaw2FireBreathSpin",
            "EASBlackJaw2FireBreathR",
            "EASBlackJaw2FireBreathL",
            "DTTBlackJaw2Leap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjaw2Fireball"] = {
        name = "MPSBlackjaw2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 1082, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2Slam"] = {
        name = "GABlackJaw2Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 10, 200, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2TripleSlam1"] = {
        name = "GABlackJaw2TripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2TripleSlam2"] = {
        name = "GABlackJaw2TripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2TripleSlam3"] = {
        name = "GABlackJaw2TripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 200, 50, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireBreath"] = {
        name = "GSBlackJaw2FireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2LeapImpactMace"] = {
        name = "GABlackJaw2LeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 0, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2SlamFire"] = {
        name = "GABlackJaw2SlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 0, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireLacerateL"] = {
        name = "GSBlackJaw2FireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {80, 0, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireLacerateR"] = {
        name = "GSBlackJaw2FireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {80, 0, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2FireSpin"] = {
        name = "GABlackJaw2FireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 20, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2FireSpinRight"] = {
        name = "GABlackJaw2FireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 20, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2ProjectileExplosion"] = {
        name = "GSBlackJaw2ProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2SlamImpactCones"] = {
        name = "GABlackJaw2SlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireDonut"] = {
        name = "GSBlackJaw2FireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJaw2TripleSlam"] = {
        name = "EAABlackJaw2TripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathLacerate"] = {
        name = "EASBlackJaw2FireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathSpin"] = {
        name = "EASBlackJaw2FireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathR"] = {
        name = "EASBlackJaw2FireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathL"] = {
        name = "EASBlackJaw2FireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJaw2Leap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Carnorage, le Gardien
    Fabrication
    stance movement speed +% final [270]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    Stormgore, the Guardian
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, humanoid, lightning_affinity, melee, mud_blood, not_dex, not_int, Vaal, very_slow_movement
    Vie
    250%
    +100%
    Résistance
    0 -30 75 0
    Damage
    281%
    Précision
    100%
    Attack Distance
    7 ~ 16
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    250%
    Model Size
    140%
    Type
    BlackJawLightningSTANDALONE
    Metadata
    BlackJawLightningSTANDALONE
    Niveau
    68
    Vie
    19,393
    4,826
    Damage
    655
    Dégâts des sorts
    655
    Précision
    2,464
    Temps d'attaque
    1.5
    Expérience
    71,585
    Minion Life
    17,325
    Minion Damage
    2,722
    Minion Armour
    9,652
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GABlackJaw2Slam
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 30% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    attack maximum action distance + [10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    EASBlackJaw2FireBreathR
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EASBlackJaw2FireBreathL
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-50]
    EAABlackJaw2TripleSlam
    Temps de recharge: 16 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASBlackJaw2FireBreathLacerate
    Temps de recharge: 16 sec.
    Immunité à la Frigorification
    Immunité au Gel
    action attack or cast time uses animation length [1]
    attack maximum action distance + [50]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    DTTBlackJaw2Leap
    Attack, Movement
    Dash
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-45]
    walk emerge extra distance [-15]
    GABlackJaw2SlamFire
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    Temps de recharge: 8 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    EASBlackJaw2FireBreathSpin
    Temps de recharge: 14 sec.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    GSBlackJaw2FireBreath
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 203.3 à 609.8 Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GABlackJaw2TripleSlam1
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    GABlackJaw2TripleSlam2
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    GABlackJaw2TripleSlam3
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 275%
    Temps d'attaque: 1.5 sec.
    175% Davantage de Dégâts d'Attaque
    Convertit 50% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [10]
    GABlackJaw2SlamImpactCones
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJaw2FireDonut
    Triggerable, Spell, Damage
    Temps d'incantation: 1 sec.
    Inflige 21.52 à 64.57 Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    MPSBlackjaw2Fireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 12.74 à 23.66 Dégâts de Foudre
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1082]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSBlackJaw2ProjectileExplosion
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 191.3 à 573.9 Dégâts de Foudre
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    GSBlackJaw2FireLacerateL
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 80% des Dégâts Physiques en Dégâts de Foudre
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    GSBlackJaw2FireLacerateR
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 120%
    Temps d'attaque: 1.5 sec.
    20% Davantage de Dégâts d'Attaque
    Convertit 80% des Dégâts Physiques en Dégâts de Foudre
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    GABlackJaw2FireSpinRight
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]
    GABlackJaw2LeapImpactMace
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 175%
    Temps d'attaque: 1.5 sec.
    75% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [0]
    GABlackJaw2FireSpin
    Triggerable, Attack
    Base Damage: 524–786
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 220%
    Temps d'attaque: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    Convertit 40% des Dégâts Physiques en Dégâts de Foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [200]
    voll slam damage +% final at centre [20]

    Object Type

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		weapon_health = 3;
    		death;
    		lightning_effects;
    	"
    }

    Object Type Codes

    version 2
    abstract
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    StateMachine
    {
    	on_or_create_state_weapon_health_2 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_1 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    	"
    
    	on_or_create_state_weapon_health_0 =
    	"
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shard_innerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shard_InnerShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Left_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Right_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeapon_Top_shardShape );
    		HideAttachedMeshSegments( BlackJawSuperuniqueWeaponBroken_lowerstoneShape );
    	"
    
    	on_or_create_state_death_1 =
    	"
    		HideMeshSegmentsBySubstring( Shape );
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk', R_Weapon );
    	"
    
    	on_or_create_state_lightning_effects_1 = 
    	{ 
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura.epk' ); 
    		AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura_weapon.epk', R_Weapon );
    	}
    
    	on_state_lightning_effects_0 = 
    	{
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura_weapon.epk' );
    	}
    }
    
    Animated
    {
    	on_emerge_statue_01 = "PlayTextAudio( StormGore_Emerge_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSTANDALONE' );"
    	on_fire_breath_spin_cleave_01 = "PlayTextAudio( StormGore_Spin_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSTANDALONE' );"
    	on_leap_slam_phase02_01 = "PlayTextAudio( StormGore_LeapSlam_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSTANDALONE' );"
    
    	on_slam_phase01_01 =
    	"
    		Roll( 1, 4,
    		{
    			PlayTextAudio( StormGore_AxeSlam_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSTANDALONE' );
    		} );
    	"
    
    	on_fire_breath_lacerate_01 = "PlayTextAudio( StormGore_Triple_Random, 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSTANDALONE' );"
    }
    
    Actor
    {
    	// on_effect_event_weapon_epk_for_EASBlackJaw2FireBreathSpin = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	// on_effect_event_contact_ref_for_EASBlackJaw2FireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    	// on_effect_end_or_destroy_EASBlackJaw2FireBreathSpin = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/fire_breath_spin_cleave_01/weapon_blade_glow.epk', 'Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/attachments/BlackJawSuperuniqueWeaponHeld.ao' );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emerge_emissive_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/epk/emissive_off.epk' );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/BlackJawSuperunique/BlackjawLightning/BlackJawLightningSuperunique_break.ao"
    	preload_environment = "G3_6_1_boss"
    
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/BlackJawSuperUnique/Lightning/epk/lightning_aura_weapon.epk"
    }
    
    Render
    {
    	use_ao_lights = true
    }
    
    GlobalAudioParamEvents
    {
    	player_in_range_param = "BlackjawInRange"
    	life_percent_param = "BlackjawLifePercentage"
    	range = 130
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackJawSuperunique/BlackJawLightningSTANDALONE"] = {
        name = "Stormgore, the Guardian",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.81,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "MPSBlackjaw2Fireball",
            "GABlackJaw2Slam",
            "GABlackJaw2TripleSlam1",
            "GABlackJaw2TripleSlam2",
            "GABlackJaw2TripleSlam3",
            "GSBlackJaw2FireBreath",
            "GABlackJaw2LeapImpactMace",
            "GABlackJaw2SlamFire",
            "GSBlackJaw2FireLacerateL",
            "GSBlackJaw2FireLacerateR",
            "GABlackJaw2FireSpin",
            "GABlackJaw2FireSpinRight",
            "GSBlackJaw2ProjectileExplosion",
            "GABlackJaw2SlamImpactCones",
            "GSBlackJaw2FireDonut",
            "EAABlackJaw2TripleSlam",
            "EASBlackJaw2FireBreathLacerate",
            "EASBlackJaw2FireBreathSpin",
            "EASBlackJaw2FireBreathR",
            "EASBlackJaw2FireBreathL",
            "DTTBlackJaw2Leap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSBlackjaw2Fireball"] = {
        name = "MPSBlackjaw2Fireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "base_deal_no_damage",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 1082, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2Slam"] = {
        name = "GABlackJaw2Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {10, 10, 200, 30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2TripleSlam1"] = {
        name = "GABlackJaw2TripleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2TripleSlam2"] = {
        name = "GABlackJaw2TripleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2TripleSlam3"] = {
        name = "GABlackJaw2TripleSlam3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 200, 50, baseMultiplier = 2.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireBreath"] = {
        name = "GSBlackJaw2FireBreath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2LeapImpactMace"] = {
        name = "GABlackJaw2LeapImpactMace",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 0, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2SlamFire"] = {
        name = "GABlackJaw2SlamFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {40, 0, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireLacerateL"] = {
        name = "GSBlackJaw2FireLacerateL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {80, 0, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireLacerateR"] = {
        name = "GSBlackJaw2FireLacerateR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {80, 0, 200, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2FireSpin"] = {
        name = "GABlackJaw2FireSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 20, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2FireSpinRight"] = {
        name = "GABlackJaw2FireSpinRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 20, 200, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2ProjectileExplosion"] = {
        name = "GSBlackJaw2ProjectileExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABlackJaw2SlamImpactCones"] = {
        name = "GABlackJaw2SlamImpactCones",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBlackJaw2FireDonut"] = {
        name = "GSBlackJaw2FireDonut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABlackJaw2TripleSlam"] = {
        name = "EAABlackJaw2TripleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathLacerate"] = {
        name = "EASBlackJaw2FireBreathLacerate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
            "base_cannot_be_chilled",
            "base_cannot_be_frozen",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathSpin"] = {
        name = "EASBlackJaw2FireBreathSpin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathR"] = {
        name = "EASBlackJaw2FireBreathR",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBlackJaw2FireBreathL"] = {
        name = "EASBlackJaw2FireBreathL",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBlackJaw2Leap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 20, -45, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [270]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 270 Max: 270 Global
  • Craft Tagsspeed
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [1600]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [7500]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 7500 Max: 7500 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • monster dropped item quantity +% Min: 800 Max: 800 Global
  • unique monster guarantee one rare Min: 1 Max: 1 Global
  • monster map key of at least same tier as current map drop chance % Min: 25 Max: 25 Global
  • Edit

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