IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Le Corbeau malicieux Unique /5
ChokingMists
Prérequis : Niveau 65, 80 Dex
Octroie l'Aptitude: Niveau 15 Crushing Fear
(200300)% d'Augmentation du Score d'Évasion
+(1323) de Dextérité
Ajoute (1923) à (3137) Dégâts de Chaos aux Attaques
Vous gagnez 1 cumul de Peur incarnée lorsque vous infligez un Coup de grâce à une cible
Murkmaw
Prérequis : Niveau 67, 134 For
Octroie l'Aptitude: Niveau 16 Harbinger of Madness
(240300)% d'Augmentation des Dégâts Physiques
+(58)% aux Chances de Touche critique
(1422)% d'Augmentation de la Vitesse d'Attaque
Hits with this Weapon inflict (25) Gruelling Madness
Enemies in your Presence have additional Power equal to their Gruelling Madness
The20Auspex
Prérequis : Niveau 65, 242 Dex
Octroie l'Aptitude: Niveau 15 Corbeau brumeux
(210240)% d'Augmentation du Score d'Évasion
+(70120) de Vie maximale
100% d'Augmentation du prérequis d'Attributs
Chance to Deflect is Lucky while on Low Life
Enemies in your Presence gain 1 Gruelling Madness each second
RoostOfTheRavenKing
Prérequis : Niveau 65, 114 Int
Octroie l'Aptitude: Conspiration tourbillonnante
(816)% d'Augmentation de la Vitesse d'incantation
+(1525) d'Intelligence
Les Créatures ont (80120)% d'Augmentation de Dégâts
Les Créatures ont (1020)% de chances d'infliger Folie éreintante au Toucher
La Réservation d'Esprit des Aptitudes a (3050)% d'Augmentation d'Efficacité
Veilpiercer
Prérequis : Niveau 20
+(713)% à la Résistance au chaos
+(60100) de Mana maximal
+(1525) d'Intelligence
Vos Malédictions peuvent affecter les Ennemis ayant la Protection contre les Calamités
Les Calamités sont Transférées à tous les Ennemis situés à une distance de 30 lorsque l'Ennemi affecté par ces Calamités meurt
Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
(2040)% increased Damage with Hits against targets in your Presence
Le Corbeau malicieux
CategoryHumanoidHumanoïde
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
stance movement speed +% final [-60]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster map key of at least same tier as current map drop chance % [0]
monster slain experience +% [0]
unique monster guarantee one rare [1]
The Raven Trickster
Spectre
AreaLe Saule flétri
Tagsfast_movement, human, humanoid, not_dex, Unarmed_onhit_audio
Vie
990%
Energy Shield From Life
10%
+15%
Résistance
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
Damage
450%
Précision
100%
Attack Distance
6 ~ 25
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
400%
Model Size
150%
Type
TangmazuBoss
Metadata
TangmazuBoss
Niveau
79
Vie
246,035
5,221
Damage
1,459
Dégâts des sorts
1,459
Précision
3,786
Temps d'attaque
1.5
Expérience
326,656
Minion Life
96,852
Minion Energy Shield
9,685
Minion Damage
7,607
Minion Armour
6,583
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 11671751
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASTangmazuMirrorActivateLeftNear
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateLeftMid
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateLeftFar
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateRightNear
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateRightMid
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateRightFar
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorTeleport
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
EGTangmazuMirrorActivateMagic
Triggerable
EASTangmazuMirrorBreak
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
EGTangmazuMirrorBreak
Triggerable
EASTangmazuTeleport
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
MPSTangmazuFrostShards
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 158.8 à 238.2 Dégâts de Froid
Transperce toutes les cibles
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1438]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPSTangmazuRedirectingFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 476.3 à 714.5 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1440]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GTTangmazuFrostWall
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
GSTangmazuFrostWallDamage
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 714.5 à 1072 Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuFrostComet
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 2117 à 3175 Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
TBTangmazuStormCall
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
base deal no damage [1]
generic skill trigger skills with id [1]
GSTangmazuStormCall
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 886.5 à 2659 Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuVolatileFlameBlast
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 1958 à 2937 Dégâts de Foudre
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [66]
EGTangmazuReactivateReflectingMirrors
Triggerable
Temps de recharge: 20 sec.
MPSTangmazuFireball
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Inflige 608.6 à 912.9 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1439]
projectile distance override [80]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
SOTangmazuStormCallMarker
Triggerable, AttackInPlace, Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
generic skill trigger id [1]
EASTangmazuStormCall
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
TBTangmazuStormCallStart
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
base deal no damage [1]
generic skill trigger skills with id [1]
GSTangmazuBigBoyBeam
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 2117 à 3175 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
GTTangmazuFrostWallOuter
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
CTS4TangmazuFlameBlastStart
Temps de recharge: 30 sec.
action attack or cast time uses animation length [1]
CTS3TangmazuFlameBlastEnd
action attack or cast time uses animation length [1]
GSTangmazuMirrorBeamDamage
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 1058 à 1588 Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
GTTangmazuSpawnFloatingMirrors
Spell, Triggerable, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
action attack or cast time uses animation length [1]
MDTangmazuBasicSpammable
Multicastable, Triggerable, AttackInPlace, Spell
Temps d'incantation: 1 sec.
EASTangmazuRefractionBeam
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
TBTangmazuRefractionBeam
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 5.344 à 8.221 Dégâts de Feu
Inflige 5.344 à 8.221 Dégâts de Froid
Inflige 3.288 à 10.28 Dégâts de Foudre
generic skill trigger skills with id [2]
TBTangmazuRefractionBeamBounce
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 5.344 à 8.221 Dégâts de Feu
Inflige 5.344 à 8.221 Dégâts de Froid
Inflige 3.288 à 10.28 Dégâts de Foudre
EGTangmazuRefractionBeam
Triggerable
generic skill trigger id [2]
GSTangmazuPillarFallDamage
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 2117 à 3175 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuPillarUpwardDamage
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 714.5 à 1072 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageCold
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 1058 à 1588 Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageFire
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 1058 à 1588 Dégâts de Feu
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageLightning
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 595.4 à 1786 Dégâts de Foudre
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageChoas
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Inflige 688 à 1032 Dégâts de Chaos
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamagePoison
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 1058 à 1588 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
TBTangmazuRefractionBeamBounceCold
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 1418 à 2127 Dégâts de Froid
TBTangmazuRefractionBeamBounceFire
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 1418 à 2127 Dégâts de Feu
TBTangmazuRefractionBeamBounceLightning
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 886.5 à 2659 Dégâts de Foudre
TBTangmazuRefractionBeamBouncePoison
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 1418 à 2127 Dégâts Physiques
TBTangmazuRefractionBeamBounceChaos
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Inflige 1418 à 2127 Dégâts de Chaos
GSTangmazuRavenWave
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 5%
Temps d'incantation: 1 sec.
Inflige 476.3 à 714.5 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuFrostShard
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 476.3 à 714.5 Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuFrostShard2
Triggerable, Spell, Damage, AttackInPlace
Chances de Touche critique: 7%
Temps d'incantation: 1 sec.
Inflige 476.3 à 714.5 Dégâts de Froid
action attack or cast time uses animation length [1]
is area damage [1]
EASTangmazuFrostShard
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Temps de recharge: 7 sec.
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuPhaseChangeBlast
Triggerable, Spell, Damage, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 211.7 à 317.5 Dégâts Physiques
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [500]
EASTangmazuMirrorTeleportExit
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
action do not face target [1]
CGETangmazuPillarSlamBurn
Spell, Area, Damage, Triggerable, Duration, AreaSpell, AttackInPlace
Temps d'incantation: 1 sec.
Inflige 330.8 Dégâts de Feu par seconde
active skill area of effect radius +% final [-50]
base skill effect duration [4500]
ground fire art variation [1017]
is area damage [1]
MPSTangmazuFireballPhase1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Chances de Touche critique: 6%
Temps d'incantation: 1 sec.
Temps de recharge: 4 sec.
Inflige 608.6 à 912.9 Dégâts de Feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1439]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
TBTangmazuStormCallStartPhase1
Spell, Triggerable, Attack, Damage, AttackInPlace
Base Damage: 11671751
Temps d'incantation: 1 sec.
Temps d'attaque: 1.5 sec.
Temps de recharge: 4 sec.
base deal no damage [1]
generic skill trigger skills with id [1]
EASTangmazuMirrorActivateRandomDouble
Spell
Temps d'incantation: 1 sec.
30% Davantage de Vitesse d'incantation
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/TangmazuBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Raven Trickster",
    life = 9.9,
    energyShield = 0.1,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPSTangmazuFrostShards",
        "MPSTangmazuRedirectingFireball",
        "MPSTangmazuFireball",
        "MPSTangmazuFireballPhase1",
        "CTS4TangmazuFlameBlastStart",
        "CTS3TangmazuFlameBlastEnd",
        "GSTangmazuFrostWallDamage",
        "GSTangmazuFrostComet",
        "GSTangmazuStormCall",
        "GSTangmazuVolatileFlameBlast",
        "GSTangmazuBigBoyBeam",
        "GSTangmazuMirrorBeamDamage",
        "GSTangmazuPillarFallDamage",
        "GSTangmazuPillarUpwardDamage",
        "GSTangmazuMirrorBeamDamageCold",
        "GSTangmazuMirrorBeamDamageFire",
        "GSTangmazuMirrorBeamDamageLightning",
        "GSTangmazuMirrorBeamDamageChoas",
        "GSTangmazuMirrorBeamDamagePoison",
        "GSTangmazuRavenWave",
        "GSTangmazuFrostShard",
        "GSTangmazuFrostShard2",
        "EASTangmazuFrostShard",
        "GSTangmazuPhaseChangeBlast",
        "EASTangmazuMirrorActivateLeftNear",
        "EASTangmazuMirrorActivateLeftMid",
        "EASTangmazuMirrorActivateLeftFar",
        "EASTangmazuMirrorActivateRightNear",
        "EASTangmazuMirrorActivateRightMid",
        "EASTangmazuMirrorActivateRightFar",
        "EASTangmazuMirrorTeleport",
        "EASTangmazuMirrorBreak",
        "EASTangmazuTeleport",
        "EASTangmazuStormCall",
        "EASTangmazuRefractionBeam",
        "EASTangmazuMirrorTeleportExit",
        "EASTangmazuMirrorActivateRandomDouble",
        "MDTangmazuBasicSpammable",
        "TBTangmazuStormCall",
        "TBTangmazuStormCallStart",
        "TBTangmazuRefractionBeam",
        "TBTangmazuRefractionBeamBounce",
        "TBTangmazuRefractionBeamBounceCold",
        "TBTangmazuRefractionBeamBounceFire",
        "TBTangmazuRefractionBeamBounceLightning",
        "TBTangmazuRefractionBeamBouncePoison",
        "TBTangmazuRefractionBeamBounceChaos",
        "TBTangmazuStormCallStartPhase1",
        "EGTangmazuMirrorActivateMagic",
        "EGTangmazuMirrorBreak",
        "EGTangmazuReactivateReflectingMirrors",
        "EGTangmazuRefractionBeam",
        "SOTangmazuStormCallMarker",
        "GTTangmazuFrostWall",
        "GTTangmazuFrostWallOuter",
        "GTTangmazuSpawnFloatingMirrors",
        "CGETangmazuPillarSlamBurn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuFrostShards"] = {
    name = "MPSTangmazuFrostShards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1438, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuRedirectingFireball"] = {
    name = "MPSTangmazuRedirectingFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1440, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuFireball"] = {
    name = "MPSTangmazuFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1439, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuFireballPhase1"] = {
    name = "MPSTangmazuFireballPhase1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1439, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4TangmazuFlameBlastStart"] = {
    name = "CTS4TangmazuFlameBlastStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3TangmazuFlameBlastEnd"] = {
    name = "CTS3TangmazuFlameBlastEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostWallDamage"] = {
    name = "GSTangmazuFrostWallDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostComet"] = {
    name = "GSTangmazuFrostComet",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuStormCall"] = {
    name = "GSTangmazuStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuVolatileFlameBlast"] = {
    name = "GSTangmazuVolatileFlameBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuBigBoyBeam"] = {
    name = "GSTangmazuBigBoyBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamage"] = {
    name = "GSTangmazuMirrorBeamDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuPillarFallDamage"] = {
    name = "GSTangmazuPillarFallDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuPillarUpwardDamage"] = {
    name = "GSTangmazuPillarUpwardDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageCold"] = {
    name = "GSTangmazuMirrorBeamDamageCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageFire"] = {
    name = "GSTangmazuMirrorBeamDamageFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageLightning"] = {
    name = "GSTangmazuMirrorBeamDamageLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageChoas"] = {
    name = "GSTangmazuMirrorBeamDamageChoas",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamagePoison"] = {
    name = "GSTangmazuMirrorBeamDamagePoison",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuRavenWave"] = {
    name = "GSTangmazuRavenWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostShard"] = {
    name = "GSTangmazuFrostShard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostShard2"] = {
    name = "GSTangmazuFrostShard2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuFrostShard"] = {
    name = "EASTangmazuFrostShard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuPhaseChangeBlast"] = {
    name = "GSTangmazuPhaseChangeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateLeftNear"] = {
    name = "EASTangmazuMirrorActivateLeftNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateLeftMid"] = {
    name = "EASTangmazuMirrorActivateLeftMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateLeftFar"] = {
    name = "EASTangmazuMirrorActivateLeftFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRightNear"] = {
    name = "EASTangmazuMirrorActivateRightNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRightMid"] = {
    name = "EASTangmazuMirrorActivateRightMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRightFar"] = {
    name = "EASTangmazuMirrorActivateRightFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorTeleport"] = {
    name = "EASTangmazuMirrorTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorBreak"] = {
    name = "EASTangmazuMirrorBreak",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuTeleport"] = {
    name = "EASTangmazuTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuStormCall"] = {
    name = "EASTangmazuStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuRefractionBeam"] = {
    name = "EASTangmazuRefractionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorTeleportExit"] = {
    name = "EASTangmazuMirrorTeleportExit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRandomDouble"] = {
    name = "EASTangmazuMirrorActivateRandomDouble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDTangmazuBasicSpammable"] = {
    name = "MDTangmazuBasicSpammable",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCall"] = {
    name = "TBTangmazuStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCallStart"] = {
    name = "TBTangmazuStormCallStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeam"] = {
    name = "TBTangmazuRefractionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.15999999642372, 0.5, 0.25999999046326, 0.40000000596046, 0.25999999046326, 0.40000000596046, 2, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounce"] = {
    name = "TBTangmazuRefractionBeamBounce",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
    },
    levels = {
        [1] = {0.15999999642372, 0.5, 0.25999999046326, 0.40000000596046, 0.25999999046326, 0.40000000596046, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceCold"] = {
    name = "TBTangmazuRefractionBeamBounceCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceFire"] = {
    name = "TBTangmazuRefractionBeamBounceFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceLightning"] = {
    name = "TBTangmazuRefractionBeamBounceLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBouncePoison"] = {
    name = "TBTangmazuRefractionBeamBouncePoison",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceChaos"] = {
    name = "TBTangmazuRefractionBeamBounceChaos",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCallStartPhase1"] = {
    name = "TBTangmazuStormCallStartPhase1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuMirrorActivateMagic"] = {
    name = "EGTangmazuMirrorActivateMagic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuMirrorBreak"] = {
    name = "EGTangmazuMirrorBreak",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuReactivateReflectingMirrors"] = {
    name = "EGTangmazuReactivateReflectingMirrors",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuRefractionBeam"] = {
    name = "EGTangmazuRefractionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
    },
    levels = {
        [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOTangmazuStormCallMarker"] = {
    name = "SOTangmazuStormCallMarker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTangmazuFrostWall"] = {
    name = "GTTangmazuFrostWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTangmazuFrostWallOuter"] = {
    name = "GTTangmazuFrostWallOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTangmazuSpawnFloatingMirrors"] = {
    name = "GTTangmazuSpawnFloatingMirrors",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGETangmazuPillarSlamBurn"] = {
    name = "CGETangmazuPillarSlamBurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1017, -50, 4500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Adds Tagspinnacle_boss
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-60]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final -60 -60 Global
  • i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster map key of at least same tier as current map drop chance % [0]
    monster slain experience +% [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
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