Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
黑鸦欺诈者 传奇 /5
ChokingMists
需求: 等级 65, 80 敏捷
获得技能: 等级 15 恐惧终结
闪避值提高 (200300)%
+(1323) 敏捷
攻击附加 (1923) - (3137) 基础混沌伤害
终结敌人时,获得 1 个恐惧化身
Murkmaw
需求: 等级 67, 134 力量
获得技能: 等级 16 疯魔先驱
物理伤害提高 (240300)%
暴击几率 +(58)%
攻击速度提高 (1422)%
使用该武器击中时施加 (25)煎熬疯狂
在场敌人拥有等同于其煎熬疯狂层数的额外威力值
The20Auspex
需求: 等级 65, 242 敏捷
获得技能: 等级 15 雾鸦
闪避值提高 (210240)%
+(70120) 生命上限
属性需求提高 100%
低血状态时偏转幸运
在场范围内的敌人每秒获得 1 点煎熬疯狂
RoostOfTheRavenKing
需求: 等级 65, 114 智慧
获得技能: 鸦群密谋
施法速度提高 (816)%
+(2030) 智慧
召唤生物的伤害提高 (80120)%
召唤生物击中时有 (1020)% 的几率造成煎熬疯狂
技能的精魂保留效能提高 (3050)%
Veilpiercer
需求: 等级 20
混沌抗性 +(713)%
+(60100) 魔力上限
+(1525) 智慧
你的诅咒可以影响无咒的敌人
被诅咒的敌人被击败时,你施加的诅咒传播给 3 米内的敌人
若你在场范围内有一个被诅咒的敌人,则每秒获得 1 个暗言
对你在场范围内的目标造成的击中伤害提高 (2040)%
黑鸦欺诈者
CategoryHumanoid人形
IconEnemyArmour IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
区域: 萎败细柳
stance movement speed +% final [-60]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
i am boss of tier [3]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster slain experience +% [9000]
monster map key of at least same tier as current map drop chance % [25]
unique monster guarantee one rare [1]
monster dropped item rarity +% [9500]
monster slain experience +% [0]
monster map key of at least same tier as current map drop chance % [0]
unique monster guarantee one rare [1]
The Raven Trickster
Spectre
Area萎败细柳
Tagsfast_movement, human, humanoid, not_dex, Unarmed_onhit_audio
生命
990%
Energy Shield From Life
10%
+15%
抗性
IconEnemyResistanceFire75 IconEnemyResistanceCold75 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
伤害
450%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 25
攻击时间
1.5 Second
Damage Spread
±20%
经验值
400%
Model Size
150%
Type
TangmazuBoss
Metadata
TangmazuBoss
Spectre Reservation
141%
Companion Reservation
60%
等级
79
生命
246,035
5,221
伤害
1,459
法术伤害
1,459
命中
3,786
攻击时间
1.5
经验值
326,656
召唤物生命
96,852
Minion Energy Shield
9,685
召唤物伤害
7,607
召唤物护甲
6,583
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 11671751
暴击率: 5%
攻击时间: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EASTangmazuMirrorActivateLeftNear
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateLeftMid
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateLeftFar
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateRightNear
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateRightMid
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorActivateRightFar
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]
EASTangmazuMirrorTeleport
法术
施放时间: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
action do not face target [1]
EGTangmazuMirrorActivateMagic
可触发
EASTangmazuMirrorBreak
法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
EGTangmazuMirrorBreak
可触发
EASTangmazuTeleport
法术
施放时间: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
MPSTangmazuFrostShards
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 158.8 - 238.2 冰霜伤害
穿透所有目标
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1438]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
MPSTangmazuRedirectingFireball
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 476.3 - 714.5 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1440]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GTTangmazuFrostWall
法术, 可触发, AttackInPlace
施放时间: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
GSTangmazuFrostWallDamage
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 714.5 - 1072 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuFrostComet
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 2117 - 3175 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
TBTangmazuStormCall
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
施放时间: 1 秒
攻击时间: 1.5 秒
base deal no damage [1]
generic skill trigger skills with id [1]
GSTangmazuStormCall
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 886.5 - 2659 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuVolatileFlameBlast
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 1958 - 2937 闪电伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [66]
EGTangmazuReactivateReflectingMirrors
可触发
冷却时间: 20 秒
MPSTangmazuFireball
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
冷却时间: 5 秒
造成 608.6 - 912.9 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1439]
projectile distance override [80]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
SOTangmazuStormCallMarker
可触发, AttackInPlace, 法术
施放时间: 1 秒
action attack or cast time uses animation length [1]
generic skill trigger id [1]
EASTangmazuStormCall
法术
施放时间: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
TBTangmazuStormCallStart
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
施放时间: 1 秒
攻击时间: 1.5 秒
冷却时间: 10 秒
base deal no damage [1]
generic skill trigger skills with id [1]
GSTangmazuBigBoyBeam
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 2117 - 3175 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GTTangmazuFrostWallOuter
法术, 可触发, AttackInPlace
施放时间: 1 秒
action attack or cast time uses animation length [1]
CTS4TangmazuFlameBlastStart
冷却时间: 30 秒
action attack or cast time uses animation length [1]
CTS3TangmazuFlameBlastEnd
action attack or cast time uses animation length [1]
GSTangmazuMirrorBeamDamage
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 1058 - 1588 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GTTangmazuSpawnFloatingMirrors
法术, 可触发, AttackInPlace
施放时间: 1 秒
冷却时间: 12 秒
action attack or cast time uses animation length [1]
MDTangmazuBasicSpammable
法术可重复, 可触发, AttackInPlace, 法术
施放时间: 1 秒
EASTangmazuRefractionBeam
法术
施放时间: 1 秒
冷却时间: 20 秒
action attack or cast time uses animation length [1]
TBTangmazuRefractionBeam
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
施放时间: 1 秒
攻击时间: 1.5 秒
造成 5.344 - 8.221 火焰伤害
造成 5.344 - 8.221 冰霜伤害
造成 3.288 - 10.28 闪电伤害
generic skill trigger skills with id [2]
TBTangmazuRefractionBeamBounce
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
施放时间: 1 秒
攻击时间: 1.5 秒
造成 5.344 - 8.221 火焰伤害
造成 5.344 - 8.221 冰霜伤害
造成 3.288 - 10.28 闪电伤害
EGTangmazuRefractionBeam
可触发
generic skill trigger id [2]
GSTangmazuPillarFallDamage
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 2117 - 3175 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuPillarUpwardDamage
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 714.5 - 1072 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageCold
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 1058 - 1588 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageFire
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 1058 - 1588 火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageLightning
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 595.4 - 1786 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamageChoas
可触发, 法术, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
造成 688 - 1032 混沌伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuMirrorBeamDamagePoison
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 1058 - 1588 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
TBTangmazuRefractionBeamBounceCold
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
暴击率: 7%
施放时间: 1 秒
攻击时间: 1.5 秒
造成 1418 - 2127 冰霜伤害
TBTangmazuRefractionBeamBounceFire
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
暴击率: 6%
施放时间: 1 秒
攻击时间: 1.5 秒
造成 1418 - 2127 火焰伤害
TBTangmazuRefractionBeamBounceLightning
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
暴击率: 6%
施放时间: 1 秒
攻击时间: 1.5 秒
造成 886.5 - 2659 闪电伤害
TBTangmazuRefractionBeamBouncePoison
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
暴击率: 5%
施放时间: 1 秒
攻击时间: 1.5 秒
造成 1418 - 2127 物理伤害
TBTangmazuRefractionBeamBounceChaos
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
暴击率: 6%
施放时间: 1 秒
攻击时间: 1.5 秒
造成 1418 - 2127 混沌伤害
GSTangmazuRavenWave
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放时间: 1 秒
造成 476.3 - 714.5 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuFrostShard
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 476.3 - 714.5 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuFrostShard2
可触发, 法术, 伤害, AttackInPlace
暴击率: 7%
施放时间: 1 秒
造成 476.3 - 714.5 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
EASTangmazuFrostShard
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
冷却时间: 7 秒
action attack or cast time uses animation length [1]
is area damage [1]
GSTangmazuPhaseChangeBlast
可触发, 法术, 伤害, AttackInPlace
施放时间: 1 秒
造成 211.7 - 317.5 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
voll slam damage +% final at centre [500]
EASTangmazuMirrorTeleportExit
法术
施放时间: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
action do not face target [1]
CGETangmazuPillarSlamBurn
法术, 范围, 伤害, 可触发, 持续时间, 范围法术, AttackInPlace
施放时间: 1 秒
每秒造成 330.8 火焰伤害
active skill area of effect radius +% final [-50]
base skill effect duration [4500]
ground fire art variation [1017]
is area damage [1]
MPSTangmazuFireballPhase1
法术, 投射物, 玩家投射物, 可触发, 伤害, AttackInPlace
暴击率: 6%
施放时间: 1 秒
冷却时间: 4 秒
造成 608.6 - 912.9 火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1439]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
TBTangmazuStormCallStartPhase1
法术, 可触发, 攻击, 伤害, AttackInPlace
Base Damage: 11671751
施放时间: 1 秒
攻击时间: 1.5 秒
冷却时间: 4 秒
base deal no damage [1]
generic skill trigger skills with id [1]
EASTangmazuMirrorActivateRandomDouble
法术
施放时间: 1 秒
施法速度总增 30%
action attack or cast time uses animation length [1]
action do not face target [1]
spell maximum action distance +% [60]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeliriumTangmazu/TangmazuBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Raven Trickster",
    life = 9.9,
    energyShield = 0.1,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPSTangmazuFrostShards",
        "MPSTangmazuRedirectingFireball",
        "MPSTangmazuFireball",
        "MPSTangmazuFireballPhase1",
        "CTS4TangmazuFlameBlastStart",
        "CTS3TangmazuFlameBlastEnd",
        "GSTangmazuFrostWallDamage",
        "GSTangmazuFrostComet",
        "GSTangmazuStormCall",
        "GSTangmazuVolatileFlameBlast",
        "GSTangmazuBigBoyBeam",
        "GSTangmazuMirrorBeamDamage",
        "GSTangmazuPillarFallDamage",
        "GSTangmazuPillarUpwardDamage",
        "GSTangmazuMirrorBeamDamageCold",
        "GSTangmazuMirrorBeamDamageFire",
        "GSTangmazuMirrorBeamDamageLightning",
        "GSTangmazuMirrorBeamDamageChoas",
        "GSTangmazuMirrorBeamDamagePoison",
        "GSTangmazuRavenWave",
        "GSTangmazuFrostShard",
        "GSTangmazuFrostShard2",
        "EASTangmazuFrostShard",
        "GSTangmazuPhaseChangeBlast",
        "EASTangmazuMirrorActivateLeftNear",
        "EASTangmazuMirrorActivateLeftMid",
        "EASTangmazuMirrorActivateLeftFar",
        "EASTangmazuMirrorActivateRightNear",
        "EASTangmazuMirrorActivateRightMid",
        "EASTangmazuMirrorActivateRightFar",
        "EASTangmazuMirrorTeleport",
        "EASTangmazuMirrorBreak",
        "EASTangmazuTeleport",
        "EASTangmazuStormCall",
        "EASTangmazuRefractionBeam",
        "EASTangmazuMirrorTeleportExit",
        "EASTangmazuMirrorActivateRandomDouble",
        "MDTangmazuBasicSpammable",
        "TBTangmazuStormCall",
        "TBTangmazuStormCallStart",
        "TBTangmazuRefractionBeam",
        "TBTangmazuRefractionBeamBounce",
        "TBTangmazuRefractionBeamBounceCold",
        "TBTangmazuRefractionBeamBounceFire",
        "TBTangmazuRefractionBeamBounceLightning",
        "TBTangmazuRefractionBeamBouncePoison",
        "TBTangmazuRefractionBeamBounceChaos",
        "TBTangmazuStormCallStartPhase1",
        "EGTangmazuMirrorActivateMagic",
        "EGTangmazuMirrorBreak",
        "EGTangmazuReactivateReflectingMirrors",
        "EGTangmazuRefractionBeam",
        "SOTangmazuStormCallMarker",
        "GTTangmazuFrostWall",
        "GTTangmazuFrostWallOuter",
        "GTTangmazuSpawnFloatingMirrors",
        "CGETangmazuPillarSlamBurn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuFrostShards"] = {
    name = "MPSTangmazuFrostShards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1438, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuRedirectingFireball"] = {
    name = "MPSTangmazuRedirectingFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1440, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuFireball"] = {
    name = "MPSTangmazuFireball",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "projectile_distance_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1439, 80, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSTangmazuFireballPhase1"] = {
    name = "MPSTangmazuFireballPhase1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1439, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS4TangmazuFlameBlastStart"] = {
    name = "CTS4TangmazuFlameBlastStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3TangmazuFlameBlastEnd"] = {
    name = "CTS3TangmazuFlameBlastEnd",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostWallDamage"] = {
    name = "GSTangmazuFrostWallDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostComet"] = {
    name = "GSTangmazuFrostComet",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuStormCall"] = {
    name = "GSTangmazuStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuVolatileFlameBlast"] = {
    name = "GSTangmazuVolatileFlameBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuBigBoyBeam"] = {
    name = "GSTangmazuBigBoyBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamage"] = {
    name = "GSTangmazuMirrorBeamDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuPillarFallDamage"] = {
    name = "GSTangmazuPillarFallDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuPillarUpwardDamage"] = {
    name = "GSTangmazuPillarUpwardDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageCold"] = {
    name = "GSTangmazuMirrorBeamDamageCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageFire"] = {
    name = "GSTangmazuMirrorBeamDamageFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageLightning"] = {
    name = "GSTangmazuMirrorBeamDamageLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamageChoas"] = {
    name = "GSTangmazuMirrorBeamDamageChoas",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuMirrorBeamDamagePoison"] = {
    name = "GSTangmazuMirrorBeamDamagePoison",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuRavenWave"] = {
    name = "GSTangmazuRavenWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostShard"] = {
    name = "GSTangmazuFrostShard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuFrostShard2"] = {
    name = "GSTangmazuFrostShard2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuFrostShard"] = {
    name = "EASTangmazuFrostShard",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTangmazuPhaseChangeBlast"] = {
    name = "GSTangmazuPhaseChangeBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 500, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateLeftNear"] = {
    name = "EASTangmazuMirrorActivateLeftNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateLeftMid"] = {
    name = "EASTangmazuMirrorActivateLeftMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateLeftFar"] = {
    name = "EASTangmazuMirrorActivateLeftFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRightNear"] = {
    name = "EASTangmazuMirrorActivateRightNear",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRightMid"] = {
    name = "EASTangmazuMirrorActivateRightMid",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRightFar"] = {
    name = "EASTangmazuMirrorActivateRightFar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorTeleport"] = {
    name = "EASTangmazuMirrorTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorBreak"] = {
    name = "EASTangmazuMirrorBreak",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuTeleport"] = {
    name = "EASTangmazuTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuStormCall"] = {
    name = "EASTangmazuStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuRefractionBeam"] = {
    name = "EASTangmazuRefractionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorTeleportExit"] = {
    name = "EASTangmazuMirrorTeleportExit",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTangmazuMirrorActivateRandomDouble"] = {
    name = "EASTangmazuMirrorActivateRandomDouble",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDTangmazuBasicSpammable"] = {
    name = "MDTangmazuBasicSpammable",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCall"] = {
    name = "TBTangmazuStormCall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCallStart"] = {
    name = "TBTangmazuStormCallStart",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeam"] = {
    name = "TBTangmazuRefractionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {0.15999999642372, 0.5, 0.25999999046326, 0.40000000596046, 0.25999999046326, 0.40000000596046, 2, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounce"] = {
    name = "TBTangmazuRefractionBeamBounce",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
    },
    levels = {
        [1] = {0.15999999642372, 0.5, 0.25999999046326, 0.40000000596046, 0.25999999046326, 0.40000000596046, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceCold"] = {
    name = "TBTangmazuRefractionBeamBounceCold",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceFire"] = {
    name = "TBTangmazuRefractionBeamBounceFire",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceLightning"] = {
    name = "TBTangmazuRefractionBeamBounceLightning",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBouncePoison"] = {
    name = "TBTangmazuRefractionBeamBouncePoison",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuRefractionBeamBounceChaos"] = {
    name = "TBTangmazuRefractionBeamBounceChaos",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBTangmazuStormCallStartPhase1"] = {
    name = "TBTangmazuStormCallStartPhase1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuMirrorActivateMagic"] = {
    name = "EGTangmazuMirrorActivateMagic",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuMirrorBreak"] = {
    name = "EGTangmazuMirrorBreak",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuReactivateReflectingMirrors"] = {
    name = "EGTangmazuReactivateReflectingMirrors",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTangmazuRefractionBeam"] = {
    name = "EGTangmazuRefractionBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
    },
    levels = {
        [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOTangmazuStormCallMarker"] = {
    name = "SOTangmazuStormCallMarker",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_id",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTangmazuFrostWall"] = {
    name = "GTTangmazuFrostWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTangmazuFrostWallOuter"] = {
    name = "GTTangmazuFrostWallOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTangmazuSpawnFloatingMirrors"] = {
    name = "GTTangmazuSpawnFloatingMirrors",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGETangmazuPillarSlamBurn"] = {
    name = "CGETangmazuPillarSlamBurn",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 1017, -50, 4500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
FamilyPinnacleAtlasBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Adds Tagspinnacle_boss
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [-60]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final -60 -60 Global
  • monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    i am boss of tier [3]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster slain experience +% [9000]
    monster map key of at least same tier as current map drop chance % [25]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • monster dropped item rarity +% [9500]
    monster slain experience +% [0]
    monster map key of at least same tier as current map drop chance % [0]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 9500 9500 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 0 0 Global
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