アザクのスロートカッター
Azak Throatcutter
SpectreY
Areaマトラン水路, アザク湿原, ジッグラトの避難所, マトラン水路, アザク湿原
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • アザク湿原, アザク湿原: アザクのブルート, アザクのスロートカッター, アザクのフレッシュスタバー
  • アザク湿原, アザク湿原: アザクのシャーマン, アザクのモーラー, アザクのトーチベアラー, アザクのストーカー, アザクのスロートカッター
  • マトラン水路, マトラン水路: アザクのシャーマン, アザクのスロートカッター
  • ジッグラトの避難所: アザクのシャーマン, アザクのスロートカッター
  • ライフ
    105%
    アーマー
    +20%
    回避力
    +40%
    耐性
    0 0 0 0
    Damage
    105%
    命中力
    100%
    クリティカルヒット Chance
    6%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 8
    アタックタイム
    0.87 Second
    Damage Spread
    ±20%
    経験値
    105%
    Model Size
    110%
    Type
    VaalSavageDagger
    Metadata
    VaalSavageDagger_
    レベル
    65
    ライフ
    6,839
    アーマー
    2,428
    回避力
    616
    Damage
    223
    スペルダメージ
    223
    命中力
    1,974
    アタックタイム
    0.87
    経験値
    22,582
    Minion Life
    6,596
    Minion Damage
    870
    Minion Armour
    3,237
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 178–268
    クリティカルヒット率: 5%
    アタックタイム: 0.87 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSavageWeaponFire
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    Transitionable
    {
    	on_transition = "Roll( 1, 4, { PlayEffect( 'Metadata/Monsters/VaalSavage/BogTribeMaleAggroAudio.ao' ); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageDagger_"] = {
        name = "Azak Throatcutter",
        life = 1.05,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 0.87,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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