アザクのシャーマン
Azak Shaman
SpectreY
Areaアザク湿原, ジッグラトの避難所, アザク湿原
Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
Packs
  • アザク湿原, アザク湿原: アザクのシャーマン, アザクのモーラー, アザクのトーチベアラー, アザクのストーカー, アザクのスロートカッター
  • アザク湿原, アザク湿原: アザクのシャーマン, アザクのモーラー, アザクのトーチベアラー, アザクのストーカー, アザクのスピアスロアー, アザクのフレッシュスタバー
  • ジッグラトの避難所: アザクのシャーマン, アザクのスロートカッター
  • ジッグラトの避難所: アザクのシャーマン, アザクのスピアスロアー, アザクのフレッシュスタバー
  • ライフ
    200%
    Energy Shield From Life
    20%
    耐性
    30 0 0 0
    Damage
    200%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 9
    アタックタイム
    1.725 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    VaalSavageShaman
    Metadata
    VaalSavageShaman
    レベル
    65
    ライフ
    10,421
    アーマー
    2,023
    回避力
    440
    エナジーシールド
    2,605
    Damage
    425
    スペルダメージ
    425
    命中力
    1,974
    アタックタイム
    1.725
    経験値
    43,014
    Minion Life
    10,051
    Minion Energy Shield
    2,513
    Minion Damage
    1,658
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 340–510
    クリティカルヒット率: 5%
    アタックタイム: 1.725 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTBogShamanBoneWall1
    Triggerable
    クールダウン時間: 6 秒
    SSMCarverBogBoneWall
    Spell, Multicastable, Triggerable
    キャストタイム: 1 秒
    alternate minion [1023]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    GTBogShamanBoneWall2
    Triggerable
    クールダウン時間: 6 秒
    GTBogShamanBoneWall3
    Triggerable
    クールダウン時間: 6 秒
    EGVaalSavageShamanBuff
    Triggerable
    クールダウン時間: 3.5 秒
    spell maximum action distance +% [-75]
    MPSVaalSavageShamanFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.5 秒
    314.2から471.2ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1028]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GSVaalShamanFireballImpact
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    293.2から439.8ダメージを与える
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/carver_staff.epk', aux_L_Weapon_attachment );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/carver_staff.epk', aux_L_Weapon_attachment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageShaman"] = {
        name = "Azak Shaman",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.725,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "SSMCarverBogBoneWall",
            "MPSVaalSavageShamanFireball",
            "GSVaalShamanFireballImpact",
            "EGVaalSavageShamanBuff",
            "GTBogShamanBoneWall1",
            "GTBogShamanBoneWall2",
            "GTBogShamanBoneWall3",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCarverBogBoneWall"] = {
        name = "SSMCarverBogBoneWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1023, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSavageShamanFireball"] = {
        name = "MPSVaalSavageShamanFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 1028, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalShamanFireballImpact"] = {
        name = "GSVaalShamanFireballImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalSavageShamanBuff"] = {
        name = "EGVaalSavageShamanBuff",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBogShamanBoneWall1"] = {
        name = "GTBogShamanBoneWall1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBogShamanBoneWall2"] = {
        name = "GTBogShamanBoneWall2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBogShamanBoneWall3"] = {
        name = "GTBogShamanBoneWall3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アザクのシャーマン
    人型
    Azak Shaman
    SpectreY
    Areaマトラン水路, マトラン水路
    Tagsallows_additional_projectiles, allows_inc_aoe, キャスター, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, ranged, red_blood, Unarmed_onhit_audio
    Packs
  • マトラン水路, マトラン水路: アザクのシャーマン, アザクのブルート
  • マトラン水路, マトラン水路: アザクのシャーマン, アザクのスロートカッター
  • マトラン水路, マトラン水路: アザクのシャーマン, アザクのスピアスロアー, アザクのフレッシュスタバー
  • ライフ
    200%
    Energy Shield From Life
    20%
    耐性
    30 0 0 0
    Damage
    200%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    5 ~ 9
    アタックタイム
    1.725 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    VaalSavageShaman
    Metadata
    VaalSavageShamanWaterways
    レベル
    61
    ライフ
    8,235
    アーマー
    1,594
    回避力
    395
    エナジーシールド
    2,059
    Damage
    374
    スペルダメージ
    374
    命中力
    1,726
    アタックタイム
    1.725
    経験値
    34,804
    Minion Life
    8,789
    Minion Energy Shield
    2,197
    Minion Damage
    1,343
    Minion Armour
    1,594
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 299–449
    クリティカルヒット率: 5%
    アタックタイム: 1.725 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVaalSavageShamanFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1.5 秒
    277.3から415.9ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1028]
    projectile uses contact position [1]
    spell maximum action distance +% [-35]
    use scaled contact offset [1]
    GSVaalShamanFireballImpact
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    258.8から388.2ダメージを与える
    is area damage [1]
    CarverShamanDetonateDead
    Area, Damage, Triggerable
    616.1から924.2ダメージを与える
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-35]
    base skill effect duration [2000]
    corpse skill has triggers [1]
    is area damage [1]
    upheaval number of spikes [2]
    EGCarverShamanDD
    Triggerable
    クールダウン時間: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/carver_staff.epk', aux_L_Weapon_attachment );"
    	on_death = "RemoveEffectPackAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/CarverShaman/EPK/carver_staff.epk', aux_L_Weapon_attachment );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageShamanWaterways"] = {
        name = "Azak Shaman",
        life = 2,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.725,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSVaalSavageShamanFireball",
            "GSVaalShamanFireballImpact",
            "EGCarverShamanDD",
            "CarverShamanDetonateDead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVaalSavageShamanFireball"] = {
        name = "MPSVaalSavageShamanFireball",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -35, 1028, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVaalShamanFireballImpact"] = {
        name = "GSVaalShamanFireballImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCarverShamanDD"] = {
        name = "EGCarverShamanDD",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarverShamanDetonateDead"] = {
        name = "CarverShamanDetonateDead",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "corpse_explosion_monster_life_%",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 2000, 2, -35, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.