IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Degolador Azak
Spectre
AreaAs Hidrovias de Matlan, O Charco Azak, Glebas Queimadas, O Refúgio Zigurate
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • O Charco Azak: Bruto Azak, Degolador Azak, Furador Azak
  • O Charco Azak, Glebas Queimadas: Xamã Azak, Malhador Azak, Portador da Tocha Azak, Espreitador Azak, Degolador Azak
  • As Hidrovias de Matlan: Xamã Azak, Degolador Azak, Espreitador Azak
  • O Refúgio Zigurate: Bruto Azak, Degolador Azak, Furador Azak
  • O Refúgio Zigurate: Xamã Azak, Degolador Azak, Espreitador Azak
  • Vida
    105%
    Evasão
    +40%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    105%
    Precisão
    100%
    Attack Distance
    4 ~ 8
    Tempo de Ataque
    0.87 Second
    Damage Spread
    ±20%
    Experiência
    105%
    Model Size
    110%
    Type
    VaalSavageDagger
    Metadata
    VaalSavageDagger_
    Nível
    65
    Vida
    6,883
    Damage
    223
    Dano Mágico
    223
    Precisão
    2,228
    Tempo de Ataque
    0.87
    Experiência
    22,582
    Minion Life
    6,596
    Minion Damage
    870
    Minion Armour
    3,237
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 178268
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 0.87 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASSavageWeaponFire
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-85]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/VaalSavage/aaSavageGearBase"
    
    StateMachine
    {
    	define_shared_state = "fire;"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/VaalSavageDagger_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Azak Throatcutter",
        life = 1.05,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 0.87,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "EASSavageWeaponFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSavageWeaponFire"] = {
        name = "EASSavageWeaponFire",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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