漁り集められたスケルトン
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
Scavenged Skeleton
SpectreY
Tagsmonster_barely_moves, skeleton, Unarmed_onhit_audio, undead, very_slow_movement
ライフ
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 7
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
SkeletonBasic
Metadata
FleshPickedSkeleton
レベル
68
ライフ
7,757
アーマー
3,451
回避力
477
Damage
233
スペルダメージ
233
命中
2,180
アタックタイム
1.5
経験値
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 186–280
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
abstract
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "Revive"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Stats
{
	set_base_heavy_stun_duration_ms = 2467
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death =
	"
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
	"

	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_revive = "Call( elemental_epks );"
}

Positioned
{
	on_initial_position_set =
	"
		Delay( 0.034,
		{
			IfAlive( (){ Call( elemental_epks ); } );
		} );
	"
}

Functions
{
	elemental_epks =
	"
		IfVarietyContains( Fire, ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/fire_glow.epk' );
		} );
		IfVarietyContains( Cold, ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/cold_glow.epk' );
		} );
		IfVarietyContains( Lightning, ()
		{
			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/Graveyard/skeleton_caster/epk/lightning_glow.epk' );
		} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/FleshPicked/FleshPickedSkeleton"] = {
    name = "Scavenged Skeleton",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • stance movement speed +% final [192]
    IdStanceMovementSpeed192
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 192 Max: 192 Global
  • Edit

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