Esqueleto Reciclado

undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Scavenged Skeleton
Spectre | N |
---|---|
Area | Ilha do Picanço, O Refúgio Zigurate |
Tags | cannot_be_monolith, melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vida
100%
Resistência




Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 7
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
SkeletonBasic
Metadata
FleshPickedSkeleton_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
6,513
2,023
663
Damage
212
Dano Mágico
212
Precisão
2,214
Tempo de Ataque
1.5
Experiência
21,507
Minion Life
6,282
Minion Damage
829
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 170–255
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable {} StateMachine { define_shared_state = "emerge;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Basic/SkeletonBasic" Transitionable { create_untransitioned = "DisableTargetable();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } StateMachine { create_state_emerge_1 = " PlayAnimation( assemble_unarmed_01 ); PauseAnimation(); " create_state_emerge_2 = " PlayAnimation( assemble_unarmed_02 ); PauseAnimation(); " } Actor { on_end_Emerge = "SetStateTo( emerge, 0 );" on_end_Emerge2 = "SetStateTo( emerge, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/FleshPicked/FleshPickedSkeleton_"] = { name = "Scavenged Skeleton", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Esqueleto Saqueado

Área: Ilha do Picanço
undead description [1]
stance movement speed +% final [192]
stance movement speed +% final [192]
stance movement speed +% final [192]
Scavenged Skeleton
Spectre | N |
---|---|
Area | Ilha do Picanço |
Tags | melee, monster_barely_moves, physical_affinity, skeleton, Unarmed_onhit_audio, undead, very_slow_movement |
Packs |
Vida
100%
Resistência




Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Attack Distance
4 ~ 7
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
SkeletonBasic
Metadata
FleshPickedSkeletonNoEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
46
Vida
1,967
624
414
Damage
112
Dano Mágico
112
Precisão
1,072
Tempo de Ataque
1.5
Experiência
6,466
Minion Life
3,181
Minion Damage
292
Minion Armour
624
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 90–135
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/FleshPicked/FleshPickedSkeletonNoEmerge"] = { name = "Scavenged Skeleton", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Family | MonsterNecromancerRaisable |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [192]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.