IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
イルス・イーター
CategoryBeasts
IconEnemyEvasion IconEnemyResistanceFireWeak IconEnemyResistanceColdStrong
Ylth Eater
Spectre
Tagsbeast, cold_affinity, expedition_monster, MonsterStab_onhit_audio, not_int, not_str, slow_movement
Packs
  • イルス・スピュワー, イルス・イーター, イルス・グラバー
  • ライフ
    130%
    回避力
    +33%
    耐性
    IconEnemyResistanceFire-30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    130%
    命中力
    100%
    Attack Distance
    8 ~ 17
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    130%
    Model Size
    85%
    Type
    Expedition2MantaRayParasite
    Metadata
    MantaRayParasiteExpedition
    レベル
    68
    ライフ
    10,734
    Damage
    303
    スペルダメージ
    303
    命中力
    2,502
    アタックタイム
    1.5
    経験値
    37,224
    Minion Life
    9,009
    Minion Damage
    1,259
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    基本アタック
    Base Damage: 242364
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/ParasiteFaction/MantaRayParasiteExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ylth Eater",
        life = 1.3,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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