노역자 오세오돈
Drudge Osseodon
SpectreY
Area뼈 구덩이, 지구라트 피난처, 뼈 구덩이
Tagsbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Packs
  • 뼈 구덩이, 뼈 구덩이: 노역자 오세오돈, 잊힌 사람들의 토벌자
  • 지구라트 피난처: 잊힌 사람들의 토벌자, 노역자 오세오돈
  • 생명력
    250%
    방어도
    +70%
    저항
    0 30 0 0
    Damage
    275%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    8 ~ 19
    공격 속도
    1.665 Second
    Damage Spread
    ±20%
    경험치
    250%
    Model Size
    115%
    Type
    BoneCultistBeast
    Metadata
    BoneCultistBeast
    레벨
    65
    생명력
    16,283
    방어도
    3,439
    회피
    440
    Damage
    584
    주문 피해
    584
    정확도
    1,974
    공격 속도
    1.665
    경험치
    53,768
    Minion Life
    15,705
    Minion Damage
    2,280
    Minion Armour
    6,271
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 467–701
    치명타 명중 확률: 5%
    공격 속도: 1.665 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CultistBeastSunder
    Triggerable, Attack
    Base Damage: 467–701
    치명타 명중 확률: 5%
    공격 피해: 175%
    공격 속도: 1.665 초
    주는 공격 피해 75% 증폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_melee_defer_damage_prediction = 1
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "rage;"
    	on_state_rage_1 = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_buff_visual = "bonecult_beastrage"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Beast/BoneCultistBeast"] = {
        name = "Drudge Osseodon",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "CultistBeastSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CultistBeastSunder"] = {
        name = "CultistBeastSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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