Mastodonte de carga huesudo
Drudge Osseodon
SpectreY
AreaLa llanura de huesos, El refugio del zigurat, La llanura de huesos
Tagsbeast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood, reptile_beast, slow_movement
Packs
  • La llanura de huesos, La llanura de huesos: Mastodonte de carga huesudo, Subyugador perdido
  • El refugio del zigurat: Subyugador perdido, Mastodonte de carga huesudo
  • Vida
    250%
    Armadura
    +70%
    Resistencia
    0 30 0 0
    Damage
    275%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    8 ~ 19
    Tiempo de ataque
    1.665 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    115%
    Type
    BoneCultistBeast
    Metadata
    BoneCultistBeast
    Nivel
    65
    Vida
    16,283
    Armadura
    3,439
    Evasión
    440
    Damage
    584
    Daño de hechizos
    584
    Precisión
    1,974
    Tiempo de ataque
    1.665
    Experiencia
    53,768
    Minion Life
    14,943
    Minion Damage
    1,241
    Minion Armour
    6,271
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 467–701
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.665 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CultistBeastSunder
    Triggerable, Attack
    Base Damage: 467–701
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 175%
    Tiempo de ataque: 1.665 seg
    Inflige un 75% más de daño de ataques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_melee_defer_damage_prediction = 1
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    StateMachine
    {
    	define_shared_state = "rage;"
    	on_state_rage_1 = "InterruptActionsForDuration( 0.1 );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_buff_visual = "bonecult_beastrage"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneCultists/BoneCultists_Beast/BoneCultistBeast"] = {
        name = "Drudge Osseodon",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.75,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "CultistBeastSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CultistBeastSunder"] = {
        name = "CultistBeastSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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