Spectre | Y |
---|---|
Area | 배우자의 무덤, 지구라트 피난처, 붉은 계곡, 배우자의 무덤 |
Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, very_slow_movement |
Packs |
생명력
225%
방어도
+60%
Ailment Threshold
%
저항
0
0
30
0
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
225%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
70
생명력
19,611
방어도
3,877
회피
502
에너지 보호막
0
Damage
558
주문 피해
558
정확도
0
Attack Time
1.5
경험치
77,938
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 446–669
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSkeletalReaperSubmerge
재사용 대기시간: 0.1 초
action attack or cast time uses animation length [1]
GASkeletalReaperEmergeReap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 446–669
[Critical|치명타 명중] 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
재사용 대기시간: 10 초
주는 공격 피해 30% 증폭
출혈 유발
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
출혈 유발
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3533 } StateMachine { define_shared_state = " invisible; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_invisible_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop ); " create_state_invisible_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop ); " on_state_invisible_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet ); " create_state_invisible_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalReaper/SkeletalReaper"] = { name = "Knight-Gaunt", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GASkeletalReaperEmergeReap", "EASSkeletalReaperSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalReaperEmergeReap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSkeletalReaperSubmerge"] = { name = "EASSkeletalReaperSubmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceMovementSpeed100 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Knight-Gaunt
stance movement speed +% final [100]
Spectre | Y |
---|---|
Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, very_slow_movement |
Packs |
생명력
225%
방어도
+60%
Ailment Threshold
%
저항
0
0
30
0
Damage
225%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
225%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaperStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
17,453
방어도
3,451
회피
477
에너지 보호막
0
Damage
525
주문 피해
525
정확도
0
Attack Time
1.5
경험치
64,427
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 420–629
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.5 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSkeletalReaperSubmerge
재사용 대기시간: 0.1 초
action attack or cast time uses animation length [1]
GASkeletalReaperEmergeReap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 420–629
[Critical|치명타 명중] 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
재사용 대기시간: 10 초
주는 공격 피해 30% 증폭
출혈 유발
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
출혈 유발
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 3533 } StateMachine { define_shared_state = " invisible; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_state_no_collision_0 = { MakeCollidable(); } } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_invisible_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop ); " create_state_invisible_1 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop ); " on_state_invisible_0 = " AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout ); QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet ); " create_state_invisible_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' ); RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' ); PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletalReaper/SkeletalReaperStrongbox"] = { name = "Knight-Gaunt", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeed", "GASkeletalReaperEmergeReap", "EASSkeletalReaperSubmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASkeletalReaperEmergeReap"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "attacks_inflict_bleeding_on_hit", }, levels = { [1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSkeletalReaperSubmerge"] = { name = "EASSkeletalReaperSubmerge", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceMovementSpeed100 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |