수척한 기사
언데드
stance movement speed +% final [100]
Knight-Gaunt
SpectreY
Area배우자의 무덤, 세를의 두름돌, 홀튼, 묘실, 지구라트 피난처, 강요새
Tags1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • 배우자의 무덤, 세를의 두름돌, 홀튼: 수척한 기사
  • 지구라트 피난처: 수척한 기사, 일어난 전율가, 일어난 전율가
  • 생명력
    225%
    저항
    0 0 30 0
    Damage
    225%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 15
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    225%
    Model Size
    125%
    Type
    SkeletalReaper
    Metadata
    SkeletalReaper
    레벨
    65
    생명력
    14,654
    Damage
    478
    주문 피해
    478
    정확도
    2,214
    공격 속도
    1.5
    경험치
    48,391
    Minion Life
    14,135
    Minion Damage
    1,865
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 382–573
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSkeletalReaperSubmerge
    재사용 대기시간: 0.1 초
    action attack or cast time uses animation length [1]
    GASkeletalReaperEmergeReap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 382–573
    치명타 명중 확률: 5%
    공격 피해: 130%
    공격 속도: 1.5 초
    재사용 대기시간: 10 초
    주는 공격 피해 30% 증폭
    출혈 유발
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    monster penalty against minions damage +% final vs player minions [-60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3533
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		no_collision;
    	"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_invisible_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
    	"
    
    	create_state_invisible_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
    	"
    
    	on_state_invisible_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
    	"
    
    	create_state_invisible_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
    }
    
    Functions
    {
    	HideAttachedMeshSegments =
    	"
    		RemoveAttachedObjectFromBones( R_Weapon );
    		RemoveAttachedObjectFromBones( chest_jntBnd );
    	"
    
    	ShowAttachedMeshSegments =
    	"
    		AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
    		AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletalReaper/SkeletalReaper"] = {
        name = "Knight-Gaunt",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASkeletalReaperEmergeReap",
            "EASSkeletalReaperSubmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASkeletalReaperEmergeReap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSkeletalReaperSubmerge"] = {
        name = "EASSkeletalReaperSubmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • 수척한 기사
    언데드
    stance movement speed +% final [100]
    Knight-Gaunt
    SpectreN
    Tags1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 수척한 기사, 허기진 추적자
  • 생명력
    225%
    저항
    0 0 30 0
    Damage
    225%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 15
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    225%
    Model Size
    125%
    Type
    SkeletalReaper
    Metadata
    SkeletalReaperStrongbox
    레벨
    68
    생명력
    17,453
    Damage
    525
    주문 피해
    525
    정확도
    2,464
    공격 속도
    1.5
    경험치
    64,427
    Minion Life
    15,593
    Minion Damage
    2,180
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 420–629
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASSkeletalReaperSubmerge
    재사용 대기시간: 0.1 초
    action attack or cast time uses animation length [1]
    GASkeletalReaperEmergeReap
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 420–629
    치명타 명중 확률: 5%
    공격 피해: 130%
    공격 속도: 1.5 초
    재사용 대기시간: 10 초
    주는 공격 피해 30% 증폭
    출혈 유발
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-4]
    monster penalty against minions damage +% final vs player minions [-60]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3533
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		no_collision;
    	"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_invisible_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
    	"
    
    	create_state_invisible_1 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
    	"
    
    	on_state_invisible_0 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
    		QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
    	"
    
    	create_state_invisible_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
    		PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2,
    		{
    			PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
    		} );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
    }
    
    Functions
    {
    	HideAttachedMeshSegments =
    	"
    		RemoveAttachedObjectFromBones( R_Weapon );
    		RemoveAttachedObjectFromBones( chest_jntBnd );
    	"
    
    	ShowAttachedMeshSegments =
    	"
    		AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
    		AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletalReaper/SkeletalReaperStrongbox"] = {
        name = "Knight-Gaunt",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GASkeletalReaperEmergeReap",
            "EASSkeletalReaperSubmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASkeletalReaperEmergeReap"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "attacks_inflict_bleeding_on_hit",
        },
        levels = {
            [1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSkeletalReaperSubmerge"] = {
        name = "EASSkeletalReaperSubmerge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Edit

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