Sensenritter
UntotGebiet: Grabmal der Gemahlin, Steine von Serle, Holten, Beinhaus, Die Zikkurat-Zuflucht, Flussfestung
stance movement speed +% final [100]
Knight-Gaunt
| Spectre | Y |
|---|---|
| Area | Grabmal der Gemahlin, Steine von Serle, Holten, Beinhaus, Die Zikkurat-Zuflucht, Flussfestung |
| Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Leben
200%
+60%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
65
Leben
13,026
3,237
663
Damage
425
Zauberschaden
425
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
5,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 340—510
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSkeletalReaperSubmerge
action attack or cast time uses animation length [1]
GASkeletalReaperEmergeReap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 340—510
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 30% mehr Angriffsschaden
Verursacht Bluten
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3533
}
StateMachine
{
define_shared_state =
"
invisible;
no_collision;
"
on_or_create_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
create_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
on_state_invisible_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
create_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
}
Functions
{
HideAttachedMeshSegments =
"
RemoveAttachedObjectFromBones( R_Weapon );
RemoveAttachedObjectFromBones( chest_jntBnd );
"
ShowAttachedMeshSegments =
"
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalReaper/SkeletalReaper"] = {
name = "Knight-Gaunt",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GASkeletalReaperEmergeReap",
"EASSkeletalReaperSubmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASkeletalReaperEmergeReap"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSkeletalReaperSubmerge"] = {
name = "EASSkeletalReaperSubmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 3533 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.invisible; | |
| StateMachine.no_collision; | |
| StateMachine.on_or_create_state_no_collision_1 | { RemoveCollidability(); } |
| StateMachine.on_state_no_collision_0 | { MakeCollidable(); } |
Sensenritter
Untotstance movement speed +% final [100]
Knight-Gaunt
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Leben
200%
+60%
Widerstand
Damage
200%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 15
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaperStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,514
3,861
708
Damage
466
Zauberschaden
466
Genauigkeit
2,502
Angriffszeit
1.5
Erfahrung
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 373—559
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSkeletalReaperSubmerge
action attack or cast time uses animation length [1]
GASkeletalReaperEmergeReap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 373—559
Angriffsschaden: 130%
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 30% mehr Angriffsschaden
Verursacht Bluten
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3533
}
StateMachine
{
define_shared_state =
"
invisible;
no_collision;
"
on_or_create_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
create_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
on_state_invisible_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
create_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
}
Functions
{
HideAttachedMeshSegments =
"
RemoveAttachedObjectFromBones( R_Weapon );
RemoveAttachedObjectFromBones( chest_jntBnd );
"
ShowAttachedMeshSegments =
"
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalReaper/SkeletalReaperStrongbox"] = {
name = "Knight-Gaunt",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GASkeletalReaperEmergeReap",
"EASSkeletalReaperSubmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASkeletalReaperEmergeReap"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSkeletalReaperSubmerge"] = {
name = "EASSkeletalReaperSubmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.