Chevalier-faucheur
Mort-vivantZone : Tombeau de la Consort, Les Pierres de Serle, Holten, Crypte, Le Refuge de la Ziggourat, Rivefort
stance movement speed +% final [100]
Knight-Gaunt
| Spectre | Y |
|---|---|
| Area | Tombeau de la Consort, Les Pierres de Serle, Holten, Crypte, Le Refuge de la Ziggourat, Rivefort |
| Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Vie
200%
+60%
Résistance
Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 15
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
13,026
3,237
Damage
425
Dégâts des sorts
425
Précision
2,228
Temps d'attaque
1.5
Expérience
43,014
Minion Life
12,564
Minion Damage
1,658
Minion Armour
5,664
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 340—510
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSkeletalReaperSubmerge
action attack or cast time uses animation length [1]
GASkeletalReaperEmergeReap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 340—510
Chances de Touche critique: 5%
Dégâts d'Attaque: 130%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
30% Davantage de Dégâts d'Attaque
Inflige le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3533
}
StateMachine
{
define_shared_state =
"
invisible;
no_collision;
"
on_or_create_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
create_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
on_state_invisible_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
create_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
}
Functions
{
HideAttachedMeshSegments =
"
RemoveAttachedObjectFromBones( R_Weapon );
RemoveAttachedObjectFromBones( chest_jntBnd );
"
ShowAttachedMeshSegments =
"
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalReaper/SkeletalReaper"] = {
name = "Knight-Gaunt",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GASkeletalReaperEmergeReap",
"EASSkeletalReaperSubmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASkeletalReaperEmergeReap"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSkeletalReaperSubmerge"] = {
name = "EASSkeletalReaperSubmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 3533 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.invisible; | |
| StateMachine.no_collision; | |
| StateMachine.on_or_create_state_no_collision_1 | { RemoveCollidability(); } |
| StateMachine.on_state_no_collision_0 | { MakeCollidable(); } |
Chevalier-faucheur
Mort-vivantstance movement speed +% final [100]
Knight-Gaunt
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, bones, humanoid, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
Vie
200%
+60%
Résistance
Damage
200%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 15
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
SkeletalReaper
Metadata
SkeletalReaperStrongbox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
3,861
Damage
466
Dégâts des sorts
466
Précision
2,502
Temps d'attaque
1.5
Expérience
57,268
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373—559
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASSkeletalReaperSubmerge
action attack or cast time uses animation length [1]
GASkeletalReaperEmergeReap
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 373—559
Chances de Touche critique: 5%
Dégâts d'Attaque: 130%
Temps d'attaque: 1.5 sec.
Temps de recharge: 10 sec.
30% Davantage de Dégâts d'Attaque
Inflige le Saignement
action attack or cast time uses animation length [1]
attack maximum action distance + [-4]
monster penalty against minions damage +% final vs player minions [-60]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 3533
}
StateMachine
{
define_shared_state =
"
invisible;
no_collision;
"
on_or_create_state_no_collision_1 = { RemoveCollidability(); }
on_state_no_collision_0 = { MakeCollidable(); }
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Transitionable {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadein );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
create_state_invisible_1 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', loop );
"
on_state_invisible_0 =
"
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', fadeout );
QueueAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
create_state_invisible_0 =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeOut.epk' );
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/epk/crow_cloud_FadeIn.epk' );
PlayAnimationAttached( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/SkeletalReaper/ao/crowcloud.ao', animationPreSet );
"
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/SkeletalReaper/SkeletalReaperAggroAudio.ao"
}
Functions
{
HideAttachedMeshSegments =
"
RemoveAttachedObjectFromBones( R_Weapon );
RemoveAttachedObjectFromBones( chest_jntBnd );
"
ShowAttachedMeshSegments =
"
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWingsHeld.ao', chest_jntBnd );
AddAttached( 'Metadata/Monsters/SkeletalReaper/attachments/SkeletalReaperWeaponHeld.ao', R_Weapon );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletalReaper/SkeletalReaperStrongbox"] = {
name = "Knight-Gaunt",
life = 2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeed",
"GASkeletalReaperEmergeReap",
"EASSkeletalReaperSubmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASkeletalReaperEmergeReap"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"attacks_inflict_bleeding_on_hit",
},
levels = {
[1] = {-60, -4, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSkeletalReaperSubmerge"] = {
name = "EASSkeletalReaperSubmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [100]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.