끔찍한 임프
undead description [1]
spell maximum action distance +% [-20,20]
공격 속도 10% 감폭
Vile Imp
SpectreY
Area클리어펠, 그렐우드, 지구라트 피난처, 클리어펠, 그렐우드
Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Packs
  • 클리어펠: 끔찍한 노파, 끔찍한 임프, 끔찍한 임프
  • 클리어펠: 끔찍한 노파, 끔찍한 임프, 끔찍한 임프
  • 그렐우드, 그렐우드: 끔찍한 임프
  • 지구라트 피난처: 끔찍한 노파, 끔찍한 임프, 끔찍한 임프
  • 생명력
    65%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    65%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 6
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    65%
    Model Size
    100%
    Type
    UrchinKidRanged
    Metadata
    SlingUrchin1
    레벨
    70
    생명력
    5,665
    방어도
    3,877
    회피
    753
    Damage
    161
    주문 피해
    161
    정확도
    2,328
    Attack Time
    1.32
    경험치
    22,515
    Minion Life
    7,973
    Minion Damage
    1,405
    Minion Armour
    3,877
    UrchinSlingProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 129–193
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1001]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 129–193
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UrchinLeapGeometryAttack
    Triggerable, Attack
    Base Damage: 129–193
    치명타 명중 확률: 5%
    공격 피해: 80%
    Attack Time: 1.32 초
    주는 공격 피해 20% 감폭
    근접 타격 범위 +22
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
    	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
    	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
    }
    
    Actor
    {
    	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    }
    
    Render
    {
    	selection_height_override = 105
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Urchins/SlingUrchin1"] = {
        name = "Vile Imp",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "UrchinSlingProjectile",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinSlingProjectile"] = {
        name = "UrchinSlingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1001, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    spell maximum action distance +% [-20,20]
    IdMonsterSpellActionDistanceVariation20
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -20 Max: 20 Global
  • 공격 속도 10% 감폭
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • 끔찍한 임프
    undead description [1]
    spell maximum action distance +% [-20,20]
    공격 속도 10% 감폭
    Vile Imp
    SpectreY
    Area클리어펠, 지구라트 피난처, 클리어펠
    Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
    Packs
  • 클리어펠: 끔찍한 노파, 끔찍한 임프, 끔찍한 임프
  • 클리어펠: 끔찍한 노파, 끔찍한 임프, 끔찍한 임프
  • 지구라트 피난처: 끔찍한 노파, 끔찍한 임프, 끔찍한 임프
  • 생명력
    65%
    회피
    +50%
    저항
    0 0 0 0
    Damage
    72%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    4 ~ 6
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    경험치
    65%
    Model Size
    100%
    Type
    UrchinKid
    Metadata
    MeleeUrchin1
    레벨
    70
    생명력
    5,665
    방어도
    3,877
    회피
    753
    Damage
    178
    주문 피해
    178
    정확도
    2,328
    Attack Time
    1.32
    경험치
    22,515
    Minion Life
    7,973
    Minion Damage
    1,557
    Minion Armour
    3,877
    UrchinSlingProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 143–214
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1001]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 143–214
    치명타 명중 확률: 5%
    Attack Time: 1.32 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UrchinLeapGeometryAttack
    Triggerable, Attack
    Base Damage: 143–214
    치명타 명중 확률: 5%
    공격 피해: 80%
    Attack Time: 1.32 초
    주는 공격 피해 20% 감폭
    근접 타격 범위 +22
    action attack or cast time uses animation length [1]
    is area damage [1]
    DTTUrchinKid
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [29]
    spell maximum action distance +% [-62]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
    	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
    	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
    }
    
    Actor
    {
    	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    }
    
    Render
    {
    	selection_height_override = 105
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Urchins/MeleeUrchin1"] = {
        name = "Vile Imp",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "UrchinSlingProjectile",
            "DTTUrchinKid",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinSlingProjectile"] = {
        name = "UrchinSlingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1001, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTUrchinKid"] = {
        name = "DTTUrchinKid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    spell maximum action distance +% [-20,20]
    IdMonsterSpellActionDistanceVariation20
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -20 Max: 20 Global
  • 공격 속도 10% 감폭
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • Edit

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