Diablotin ignoble
undead description [1]
spell maximum action distance +% [-20,20]
10% de Perte de Vitesse d'attaque
spell maximum action distance +% [-20,20]
10% de Perte de Vitesse d'attaque
Vile Imp
Spectre | Y |
---|---|
Area | La Clairière, Grelbois, Le Refuge de la Ziggourat, La Clairière, Grelbois |
Tags | allows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie |
Packs |
Vie
65%
Évasion
+50%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
65%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 6
Attack Time
1.32 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
UrchinKidRanged
Metadata
SlingUrchin1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
5,665
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
161
Dégâts des sorts
161
Précision
0
Attack Time
1.32
Expérience
22,515
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UrchinSlingProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 129–193
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.32 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1001]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
base is projectile [1]
monster projectile variation [1001]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 129–193
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.32 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UrchinLeapGeometryAttack
Triggerable, Attack
Base Damage: 129–193
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.32 sec.
20% de Perte de Dégâts d'Attaque
+22 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
+22 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/Urchins/UrchinSling.act" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "epk;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } ); " } Animated { on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );" on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );" preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao" } Actor { on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );" create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );" on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );" } Render { selection_height_override = 105 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Urchins/SlingUrchin1"] = { name = "Vile Imp", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.65, damageSpread = 0.2, attackTime = 1.32, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "UrchinSlingProjectile", "UrchinLeapGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UrchinSlingProjectile"] = { name = "UrchinSlingProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1001, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UrchinLeapGeometryAttack"] = { name = "UrchinLeapGeometryAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
spell maximum action distance +% [-20,20]
Id | MonsterSpellActionDistanceVariation20 |
---|---|
Family | SpellMaximumActionDistance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
10% de Perte de Vitesse d'attaque
Id | MonsterAttackSpeedPenalties10 |
---|---|
Family | MonsterAttackSpeedPenalties |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Diablotin ignoble
undead description [1]
spell maximum action distance +% [-20,20]
10% de Perte de Vitesse d'attaque
spell maximum action distance +% [-20,20]
10% de Perte de Vitesse d'attaque
Vile Imp
Spectre | Y |
---|---|
Area | La Clairière, Le Refuge de la Ziggourat, La Clairière |
Tags | fast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie |
Packs |
Vie
65%
Évasion
+50%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
72%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 6
Attack Time
1.32 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
UrchinKid
Metadata
MeleeUrchin1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
70
Vie
5,665
Armure
3,877
Évasion
502
Bouclier d'énergie
0
Damage
178
Dégâts des sorts
178
Précision
0
Attack Time
1.32
Expérience
22,515
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UrchinSlingProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 143–214
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.32 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1001]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
base is projectile [1]
monster projectile variation [1001]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeedComboTEMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 143–214
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.32 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UrchinLeapGeometryAttack
Triggerable, Attack
Base Damage: 143–214
Chances de [Critical|Touche critique]: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.32 sec.
20% de Perte de Dégâts d'Attaque
+22 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
+22 à l'Allonge
action attack or cast time uses animation length [1]
is area damage [1]
DTTUrchinKid
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [29]
spell maximum action distance +% [-62]
leap slam minimum distance [29]
spell maximum action distance +% [-62]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/Urchins/UrchinSling.act" slow_animations_go_to_idle = false } StateMachine { define_shared_state = "epk;" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2333 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } ); " } Animated { on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );" on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );" preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao" } Actor { on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );" create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );" } Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } StateMachine { on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );" on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );" } Render { selection_height_override = 105 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Urchins/MeleeUrchin1"] = { name = "Vile Imp", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.32, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedComboTEMP", "UrchinSlingProjectile", "DTTUrchinKid", "UrchinLeapGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedComboTEMP"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UrchinSlingProjectile"] = { name = "UrchinSlingProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1001, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTUrchinKid"] = { name = "DTTUrchinKid", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {29, -62, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UrchinLeapGeometryAttack"] = { name = "UrchinLeapGeometryAttack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
spell maximum action distance +% [-20,20]
Id | MonsterSpellActionDistanceVariation20 |
---|---|
Family | SpellMaximumActionDistance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
10% de Perte de Vitesse d'attaque
Id | MonsterAttackSpeedPenalties10 |
---|---|
Family | MonsterAttackSpeedPenalties |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |