Abscheulicher Kobold
undead description [1]
spell maximum action distance +% [-20,20]
10% weniger Angriffsgeschwindigkeit
Vile Imp
SpectreY
AreaLichtfall, Der Grelwald, Die Zikkurat-Zuflucht, Lichtfall, Der Grelwald
Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Packs
  • Lichtfall: Abscheuliche Hexe, Abscheulicher Kobold, Abscheulicher Kobold
  • Lichtfall: Abscheuliche Hexe, Abscheulicher Kobold, Abscheulicher Kobold
  • Der Grelwald, Der Grelwald: Abscheulicher Kobold
  • Die Zikkurat-Zuflucht: Abscheuliche Hexe, Abscheulicher Kobold, Abscheulicher Kobold
  • Leben
    65%
    Ausweichen
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    65%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    65%
    Model Size
    100%
    Type
    UrchinKidRanged
    Metadata
    SlingUrchin1
    Stufe
    70
    Leben
    5,665
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    161
    Zauberschaden
    161
    Genauigkeit
    0
    Attack Time
    1.32
    Erfahrung
    22,515
    UrchinSlingProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 129–193
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1001]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 129–193
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UrchinLeapGeometryAttack
    Triggerable, Attack
    Base Damage: 129–193
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 80%
    Attack Time: 1.32 Sek.
    Verursacht 20% weniger Angriffsschaden
    +22 zu Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
    	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
    	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
    }
    
    Actor
    {
    	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    }
    
    Render
    {
    	selection_height_override = 105
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Urchins/SlingUrchin1"] = {
        name = "Vile Imp",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "UrchinSlingProjectile",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinSlingProjectile"] = {
        name = "UrchinSlingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1001, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    spell maximum action distance +% [-20,20]
    IdMonsterSpellActionDistanceVariation20
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -20 Max: 20 Global
  • 10% weniger Angriffsgeschwindigkeit
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global
  • Abscheulicher Kobold
    undead description [1]
    spell maximum action distance +% [-20,20]
    10% weniger Angriffsgeschwindigkeit
    Vile Imp
    SpectreY
    AreaLichtfall, Die Zikkurat-Zuflucht, Lichtfall
    Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
    Packs
  • Lichtfall: Abscheuliche Hexe, Abscheulicher Kobold, Abscheulicher Kobold
  • Lichtfall: Abscheuliche Hexe, Abscheulicher Kobold, Abscheulicher Kobold
  • Die Zikkurat-Zuflucht: Abscheuliche Hexe, Abscheulicher Kobold, Abscheulicher Kobold
  • Leben
    65%
    Ausweichen
    +50%
    Ailment Threshold
    %
    Widerstand
    0 0 0 0
    Damage
    72%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Erfahrung
    65%
    Model Size
    100%
    Type
    UrchinKid
    Metadata
    MeleeUrchin1
    Stufe
    70
    Leben
    5,665
    Rüstung
    3,877
    Ausweichen
    502
    Energieschild
    0
    Damage
    178
    Zauberschaden
    178
    Genauigkeit
    0
    Attack Time
    1.32
    Erfahrung
    22,515
    UrchinSlingProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 143–214
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1001]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basisangriff
    Base Damage: 143–214
    [Critical|Kritische Trefferchance]: 5%
    Attack Time: 1.32 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    UrchinLeapGeometryAttack
    Triggerable, Attack
    Base Damage: 143–214
    [Critical|Kritische Trefferchance]: 5%
    Angriffsschaden: 80%
    Attack Time: 1.32 Sek.
    Verursacht 20% weniger Angriffsschaden
    +22 zu Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    is area damage [1]
    DTTUrchinKid
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [29]
    spell maximum action distance +% [-62]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Urchins/UrchinAggro.ao' ); } );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_projectile_01 = "HideMeshSegment( UrchinMonster_RockShape );"
    	on_end_projectile_01 = "ShowMeshSegment( UrchinMonster_RockShape );"
    	preload_animated_object = "Metadata/Monsters/Urchins/UrchinAggro.ao"
    }
    
    Actor
    {
    	on_change_to_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    	create_stance2 = "HideMeshSegments( UrchinMonster_Overalls_SatchelShape, UrchinMonster_SlingShape, UrchinMonster_RockShape );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    StateMachine
    {
    	on_state_epk_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    	on_or_create_state_epk_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/UrchingCollector/Revive_Effect.epk' );"
    }
    
    Render
    {
    	selection_height_override = 105
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Urchins/MeleeUrchin1"] = {
        name = "Vile Imp",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "UrchinSlingProjectile",
            "DTTUrchinKid",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinSlingProjectile"] = {
        name = "UrchinSlingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1001, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTUrchinKid"] = {
        name = "DTTUrchinKid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    spell maximum action distance +% [-20,20]
    IdMonsterSpellActionDistanceVariation20
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -20 Max: 20 Global
  • 10% weniger Angriffsgeschwindigkeit
    IdMonsterAttackSpeedPenalties10
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -10 Max: -10 Global