IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Diabrete Vil
CategoryUndeadMorto-vivo
IconEnemyEvasionStrong
undead description [1]
spell maximum action distance +% [-20,20]
ㅤ-10% de velocidade de ataque
Vile Imp
Spectre
AreaClearfell, Grelwood, Os Megalitos Ezomytas, O Refúgio Zigurate
Tagsallows_additional_projectiles, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, ranged, Unarmed_onhit_audio, undead, zombie
Packs
  • Clearfell: Megera Vil, Diabrete Vil, Diabrete Vil
  • Grelwood: Diabrete Vil
  • O Refúgio Zigurate: Megera Vil, Diabrete Vil, Diabrete Vil
  • Os Megalitos Ezomytas: Megera Vil, Diabrete Vil, Diabrete Vil
  • Vida
    65%
    Evasão
    +50%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    65%
    Precisão
    100%
    Attack Distance
    4 ~ 6
    Tempo de Ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    65%
    Model Size
    100%
    Type
    UrchinKidRanged
    Metadata
    SlingUrchin1
    Nível
    65
    Vida
    4,261
    Damage
    138
    Dano Mágico
    138
    Precisão
    2,228
    Tempo de Ataque
    1.32
    Experiência
    13,980
    Minion Life
    4,083
    Minion Damage
    539
    Minion Armour
    2,023
    UrchinSlingProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 110166
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.32 s
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1001]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 110166
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.32 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    UrchinLeapGeometryAttack
    Triggerable, Attack, AttackInPlace
    Base Damage: 110166
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 80%
    Tempo de Ataque: 1.32 s
    Causa -20% de dano de ataque
    +2.2 metros para o alcance do golpe corpo a corpo
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Urchins/SlingUrchin1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Imp",
        life = 0.65,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "UrchinSlingProjectile",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinSlingProjectile"] = {
        name = "UrchinSlingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1001, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    spell maximum action distance +% [-20,20]
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • spell maximum action distance +% -20 20 Global
  • ㅤ-10% de velocidade de ataque
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • active skill attack speed +% final -10 -10 Global
  • Diabrete Vil
    CategoryUndeadMorto-vivo
    IconEnemyEvasionStrong
    undead description [1]
    spell maximum action distance +% [-20,20]
    ㅤ-10% de velocidade de ataque
    Vile Imp
    Spectre
    AreaClearfell, Os Megalitos Ezomytas, O Refúgio Zigurate
    Tagsfast_movement, humanoid, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, undead, zombie
    Packs
  • Clearfell: Megera Vil, Diabrete Vil, Diabrete Vil
  • O Refúgio Zigurate: Megera Vil, Diabrete Vil, Diabrete Vil
  • Os Megalitos Ezomytas: Megera Vil, Diabrete Vil, Diabrete Vil
  • Vida
    65%
    Evasão
    +50%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    72%
    Precisão
    100%
    Attack Distance
    4 ~ 6
    Tempo de Ataque
    1.32 Second
    Damage Spread
    ±20%
    Experiência
    65%
    Model Size
    100%
    Type
    UrchinKid
    Metadata
    MeleeUrchin1
    Nível
    65
    Vida
    4,261
    Damage
    153
    Dano Mágico
    153
    Precisão
    2,228
    Tempo de Ataque
    1.32
    Experiência
    13,980
    Minion Life
    4,083
    Minion Damage
    597
    Minion Armour
    2,023
    UrchinSlingProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 122183
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.32 s
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1001]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 122183
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.32 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    UrchinLeapGeometryAttack
    Triggerable, Attack, AttackInPlace
    Base Damage: 122183
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 80%
    Tempo de Ataque: 1.32 s
    Causa -20% de dano de ataque
    +2.2 metros para o alcance do golpe corpo a corpo
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    DTTUrchinKid
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 10 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [29]
    spell maximum action distance +% [-62]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance2"
    	actor = "Metadata/Monsters/Urchins/UrchinSling.act"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "epk;"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2333
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Urchins/MeleeUrchin1"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Vile Imp",
        life = 0.65,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "UrchinSlingProjectile",
            "DTTUrchinKid",
            "UrchinLeapGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinSlingProjectile"] = {
        name = "UrchinSlingProjectile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1001, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTUrchinKid"] = {
        name = "DTTUrchinKid",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UrchinLeapGeometryAttack"] = {
        name = "UrchinLeapGeometryAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
        },
        levels = {
            [1] = {22, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • undead description 1 1 Global
  • Adds Tagsnecromancer_raisable
    spell maximum action distance +% [-20,20]
    FamilySpellMaximumActionDistance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • spell maximum action distance +% -20 20 Global
  • ㅤ-10% de velocidade de ataque
    FamilyMonsterAttackSpeedPenalties
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • active skill attack speed +% final -10 -10 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.