Tambour de guerre de la Marmaille
Humanoïde
stance movement speed +% final [100]
base chance to ignite % [50]
base chance to ignite % [50]
Wardrum Kin
SpectreY
AreaL'Île de la Marmaille, Les Terriers volcaniques, Le Refuge de la Ziggourat
Tagsallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • L'Île de la Marmaille: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille
  • L'Île de la Marmaille: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille
  • Les Terriers volcaniques: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille, Porte-flambeau de la Marmaille
  • Les Terriers volcaniques: Tambour de guerre de la Marmaille, Chaman de la Marmaille, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille, Porte-flambeau de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Coiffe-crâne de la Marmaille, Sauvage de la Marmaille, Porte-défense de la Marmaille, Porte-flambeau de la Marmaille
  • Le Refuge de la Ziggourat: Chaman de la Marmaille, Tambour de guerre de la Marmaille, Béhémoth assujetti, Marche-échasse de la Marmaille, Porte-lance de la Marmaille, Porte-lance de la Marmaille, Porte-flambeau de la Marmaille
  • Vie
    140%
    +25%
    Résistance
    0 0 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    5 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    GoblinDrummer
    Metadata
    GoblinDrummer
    Niveau
    65
    Vie
    9,118
    2,529
    Damage
    297
    Dégâts des sorts
    297
    Précision
    2,228
    Temps d'attaque
    1.5
    Expérience
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    NessaCrabTriggeredEarthquake
    Attack, Area, Melee, Duration, Triggered, Triggerable, Slam
    Base Damage: 238–357
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 25%
    Temps d'attaque: 1.5 sec.
    75% de Perte de Dégâts d'Attaque
    -11 à l'Allonge de Mêlée
    La Réplique a 300% Davantage de Dégâts au Toucher
    active skill area of effect radius +% final [-40]
    active skill base area of effect radius [18]
    active skill base secondary area of effect radius [28]
    base skill effect duration [100]
    force lite skill effects [1]
    is area damage [1]
    EASGoblinDrummerEarthquake
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-90]
    GSGoblinDrummerPulse
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 104.7 à 157.1 Dégâts Physiques
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Preload
    {
    	preload_buff = "goblin_drumming_aggro"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummer"] = {
        name = "Wardrum Kin",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "NessaCrabTriggeredEarthquake",
            "GSGoblinDrummerPulse",
            "EASGoblinDance",
            "EASGoblinDrummerEarthquake",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NessaCrabTriggeredEarthquake"] = {
        name = "NessaCrabTriggeredEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "melee_weapon_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinDrummerPulse"] = {
        name = "GSGoblinDrummerPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDrummerEarthquake"] = {
        name = "EASGoblinDrummerEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    base chance to ignite % [50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • base chance to ignite % [50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.yump;
    StateMachine.crowd;
    StateMachine.jumping;
    Functions.run_away =
    Functions.",
    Functions.RotateBy( arg1 );
    Functions.this.path_targetFindWalkableLocationOnLine( this, GetLocation() + RotateLocation( [0, -100] ), GetObjectSize(), walk );
    Functions.PathTo( EvalIf( VariableExists( path_target ), path_target, GetLocation() + RotateLocation( [0, -200] ) ), true );
    Functions.stopStopMoving();
    Actor.basic_actionChangeToStance1, ChangeToStance2, ChangeToStance3
    Preload.preload_buffgoblin_drumming_aggro
    Tambour de guerre de la Marmaille
    Humanoïde
    stance movement speed +% final [100]
    base chance to ignite % [50]
    base chance to ignite % [50]
    Wardrum Kin
    SpectreN
    Tagshumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
    Vie
    140%
    +25%
    Résistance
    0 0 0 0
    Damage
    140%
    Précision
    100%
    Attack Distance
    5 ~ 14
    Temps d'attaque
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    100%
    Type
    GoblinDrummer
    Metadata
    GoblinDrummerWalkEmerge
    Niveau
    68
    Vie
    10,860
    3,016
    Damage
    326
    Dégâts des sorts
    326
    Précision
    2,502
    Temps d'attaque
    1.5
    Expérience
    40,088
    Minion Life
    9,702
    Minion Damage
    1,356
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 261–392
    Chances de Touche critique: 5%
    Temps d'attaque: 1.5 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASGoblinDance
    action attack or cast time uses animation length [1]
    NessaCrabTriggeredEarthquake
    Attack, Area, Melee, Duration, Triggered, Triggerable, Slam
    Base Damage: 261–392
    Chances de Touche critique: 5%
    Dégâts d'Attaque: 25%
    Temps d'attaque: 1.5 sec.
    75% de Perte de Dégâts d'Attaque
    -11 à l'Allonge de Mêlée
    La Réplique a 300% Davantage de Dégâts au Toucher
    active skill area of effect radius +% final [-40]
    active skill base area of effect radius [18]
    active skill base secondary area of effect radius [28]
    base skill effect duration [100]
    force lite skill effects [1]
    is area damage [1]
    EASGoblinDrummerEarthquake
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-90]
    GSGoblinDrummerPulse
    Triggerable, Spell, Damage
    Chances de Touche critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 114.8 à 172.2 Dégâts Physiques
    is area damage [1]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Preload
    {
    	preload_buff = "goblin_drumming_aggro"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummerWalkEmerge"] = {
        name = "Wardrum Kin",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "NessaCrabTriggeredEarthquake",
            "GSGoblinDrummerPulse",
            "EASGoblinDance",
            "EASGoblinDrummerEarthquake",
            "WalkEmergeGoblin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NessaCrabTriggeredEarthquake"] = {
        name = "NessaCrabTriggeredEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "melee_weapon_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinDrummerPulse"] = {
        name = "GSGoblinDrummerPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDrummerEarthquake"] = {
        name = "EASGoblinDrummerEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    base chance to ignite % [50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • base chance to ignite % [50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -83 Max: -83 Global
  • Edit

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