Goblin Tamborista
Humanoidestance movement speed +% final [-83]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Wardrum Kin
Vida
140%
+25%
Resistência
Damage
140%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
GoblinDrummer
Metadata
GoblinDrummer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
65
Vida
9,177
2,529
663
Damage
297
Dano Mágico
297
Precisão
2,228
Tempo de Ataque
1.5
Experiência
30,110
Minion Life
8,795
Minion Damage
1,161
Minion Armour
3,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 238—357
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGoblinDance
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
NessaCrabTriggeredEarthquake
Attack, Area, Melee, Duration, Triggered, InbuiltTrigger, Triggerable, Slam, AttackInPlace
Base Damage: 238—357
Chance de Golpe Crítico: 5%
Dano de Ataque: 25%
Tempo de Ataque: 1.5 s
Causa -75% de dano de ataque
-11 de alcance de golpes corpo a corpo
Tremor secundário causa +300% de dano com ataques
active skill area of effect radius +% final [-40]
active skill base area of effect radius [18]
active skill base secondary area of effect radius [28]
base skill effect duration [100]
force lite skill effects [1]
is area damage [1]
EASGoblinDrummerEarthquake
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-90]
GSGoblinDrummerPulse
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Preload
{
preload_buff = "goblin_drumming_aggro"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummer"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Wardrum Kin",
life = 1.4,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"NessaCrabTriggeredEarthquake",
"GSGoblinDrummerPulse",
"EASGoblinDance",
"EASGoblinDrummerEarthquake",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["NessaCrabTriggeredEarthquake"] = {
name = "NessaCrabTriggeredEarthquake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Triggerable] = true,
[SkillType.Slam] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"melee_weapon_range_+",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
"force_lite_skill_effects",
},
levels = {
[1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSGoblinDrummerPulse"] = {
name = "GSGoblinDrummerPulse",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDrummerEarthquake"] = {
name = "EASGoblinDrummerEarthquake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.yump; | |
| StateMachine.crowd; | |
| StateMachine.jumping; | |
| Functions.run_away = | |
| Functions." | , |
| Functions.RotateBy( arg1 ); | |
| Functions.this.path_target | FindWalkableLocationOnLine( this, GetLocation() + RotateLocation( [0, -100] ), GetObjectSize(), walk ); |
| Functions.PathTo( EvalIf( VariableExists( path_target ), path_target, GetLocation() + RotateLocation( [0, -200] ) ), true ); | |
| Functions.stop | StopMoving(); |
| Actor.basic_action | ChangeToStance1, ChangeToStance2, ChangeToStance3 |
| Preload.preload_buff | goblin_drumming_aggro |
Goblin Tamborista
Humanoidestance movement speed +% final [-83]
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Wardrum Kin
| Spectre | |
|---|---|
| Tags | humanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio |
Vida
140%
+25%
Resistência
Damage
140%
Precisão
100%
Golpes Críticos Chance
5%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
140%
Model Size
100%
Type
GoblinDrummer
Metadata
GoblinDrummerWalkEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,560
3,016
708
Damage
326
Dano Mágico
326
Precisão
2,502
Tempo de Ataque
1.5
Experiência
40,088
Minion Life
9,702
Minion Damage
1,356
Minion Armour
4,223
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 261—392
Chance de Golpe Crítico: 5%
Tempo de Ataque: 1.5 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASGoblinDance
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
NessaCrabTriggeredEarthquake
Attack, Area, Melee, Duration, Triggered, InbuiltTrigger, Triggerable, Slam, AttackInPlace
Base Damage: 261—392
Chance de Golpe Crítico: 5%
Dano de Ataque: 25%
Tempo de Ataque: 1.5 s
Causa -75% de dano de ataque
-11 de alcance de golpes corpo a corpo
Tremor secundário causa +300% de dano com ataques
active skill area of effect radius +% final [-40]
active skill base area of effect radius [18]
active skill base secondary area of effect radius [28]
base skill effect duration [100]
force lite skill effects [1]
is area damage [1]
EASGoblinDrummerEarthquake
Spell
Tempo de Conjuração: 1 s
action attack or cast time uses animation length [1]
spell maximum action distance +% [-90]
GSGoblinDrummerPulse
Triggerable, Spell, Damage, AttackInPlace
Chance de Golpe Crítico: 5%
Tempo de Conjuração: 1 s
is area damage [1]
WalkEmergeGoblin
walk emerge distance [775]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Goblins/GoblinCrowd"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
}
Preload
{
preload_buff = "goblin_drumming_aggro"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummerWalkEmerge"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Wardrum Kin",
life = 1.4,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"NessaCrabTriggeredEarthquake",
"GSGoblinDrummerPulse",
"EASGoblinDance",
"EASGoblinDrummerEarthquake",
"WalkEmergeGoblin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["NessaCrabTriggeredEarthquake"] = {
name = "NessaCrabTriggeredEarthquake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Duration] = true,
[SkillType.Triggered] = true,
[SkillType.InbuiltTrigger] = true,
[SkillType.Triggerable] = true,
[SkillType.Slam] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"quake_slam_fully_charged_explosion_damage_+%_final",
"melee_weapon_range_+",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"is_area_damage",
"force_lite_skill_effects",
},
levels = {
[1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSGoblinDrummerPulse"] = {
name = "GSGoblinDrummerPulse",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDance"] = {
name = "EASGoblinDance",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGoblinDrummerEarthquake"] = {
name = "EASGoblinDrummerEarthquake",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-90, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeGoblin"] = {
name = "WalkEmergeGoblin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {775, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
stance movement speed +% final [-83]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.












