IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Goblin Tamborista
CategoryHumanoidHumanoide
IconEnemyArmour
stance movement speed +% final [-83]
stance movement speed +% final [-83]
Wardrum Kin
Spectre
AreaIlha da Família, Galerias Vulcânicas, O Refúgio Zigurate
Tagsallows_inc_aoe, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, StaffWood_onhit_audio
Packs
  • Ilha da Família: Goblin Tamborista, Goblin Xamã, Goblin com Crânio, Goblin Feral, Goblin Porta-presas
  • Ilha da Família: Goblin Tamborista, Goblin Xamã, Goblin Caminhalto, Goblin Porta-lança, Goblin Porta-lança
  • Galerias Vulcânicas: Goblin Tamborista, Goblin Xamã, Goblin com Crânio, Goblin Feral, Goblin Porta-presas, Goblin Portador de Tocha
  • Galerias Vulcânicas: Goblin Tamborista, Goblin Xamã, Goblin Caminhalto, Goblin Porta-lança, Goblin Porta-lança, Goblin Portador de Tocha
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin com Crânio, Goblin Feral, Goblin Porta-presas
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin Caminhalto, Goblin Porta-lança, Goblin Porta-lança
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin com Crânio, Goblin Feral, Goblin Porta-presas, Goblin Portador de Tocha
  • O Refúgio Zigurate: Goblin Xamã, Goblin Tamborista, Gigante Subjugado, Goblin Caminhalto, Goblin Porta-lança, Goblin Porta-lança, Goblin Portador de Tocha
  • Vida
    140%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    140%
    Precisão
    100%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    100%
    Type
    GoblinDrummer
    Metadata
    GoblinDrummer
    Nível
    65
    Vida
    9,177
    Damage
    297
    Dano Mágico
    297
    Precisão
    2,228
    Tempo de Ataque
    1.5
    Experiência
    30,110
    Minion Life
    8,795
    Minion Damage
    1,161
    Minion Armour
    3,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 238357
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASGoblinDance
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    NessaCrabTriggeredEarthquake
    Attack, Area, Melee, Duration, Triggered, InbuiltTrigger, Triggerable, Slam, AttackInPlace
    Base Damage: 238357
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 25%
    Tempo de Ataque: 1.5 s
    Causa -75% de dano de ataque
    -11 de alcance de golpes corpo a corpo
    Tremor secundário causa +300% de dano com ataques
    active skill area of effect radius +% final [-40]
    active skill base area of effect radius [18]
    active skill base secondary area of effect radius [28]
    base skill effect duration [100]
    force lite skill effects [1]
    is area damage [1]
    EASGoblinDrummerEarthquake
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-90]
    GSGoblinDrummerPulse
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 104.7 a 157.1 de dano físico
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Preload
    {
    	preload_buff = "goblin_drumming_aggro"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummer"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wardrum Kin",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "NessaCrabTriggeredEarthquake",
            "GSGoblinDrummerPulse",
            "EASGoblinDance",
            "EASGoblinDrummerEarthquake",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NessaCrabTriggeredEarthquake"] = {
        name = "NessaCrabTriggeredEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "melee_weapon_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinDrummerPulse"] = {
        name = "GSGoblinDrummerPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDrummerEarthquake"] = {
        name = "EASGoblinDrummerEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -83 -83 Global
  • stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -83 -83 Global
  • keyval
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.yump;
    StateMachine.crowd;
    StateMachine.jumping;
    Functions.run_away =
    Functions.",
    Functions.RotateBy( arg1 );
    Functions.this.path_targetFindWalkableLocationOnLine( this, GetLocation() + RotateLocation( [0, -100] ), GetObjectSize(), walk );
    Functions.PathTo( EvalIf( VariableExists( path_target ), path_target, GetLocation() + RotateLocation( [0, -200] ) ), true );
    Functions.stopStopMoving();
    Actor.basic_actionChangeToStance1, ChangeToStance2, ChangeToStance3
    Preload.preload_buffgoblin_drumming_aggro
    Goblin Tamborista
    CategoryHumanoidHumanoide
    IconEnemyArmour
    stance movement speed +% final [-83]
    stance movement speed +% final [-83]
    Wardrum Kin
    Spectre
    Tagshumanoid, medium_movement, not_dex, not_int, red_blood, StaffWood_onhit_audio
    Vida
    140%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    140%
    Precisão
    100%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    100%
    Type
    GoblinDrummer
    Metadata
    GoblinDrummerWalkEmerge
    Nível
    68
    Vida
    11,560
    Damage
    326
    Dano Mágico
    326
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    40,088
    Minion Life
    9,702
    Minion Damage
    1,356
    Minion Armour
    4,223
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 261392
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    EASGoblinDance
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    NessaCrabTriggeredEarthquake
    Attack, Area, Melee, Duration, Triggered, InbuiltTrigger, Triggerable, Slam, AttackInPlace
    Base Damage: 261392
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 25%
    Tempo de Ataque: 1.5 s
    Causa -75% de dano de ataque
    -11 de alcance de golpes corpo a corpo
    Tremor secundário causa +300% de dano com ataques
    active skill area of effect radius +% final [-40]
    active skill base area of effect radius [18]
    active skill base secondary area of effect radius [28]
    base skill effect duration [100]
    force lite skill effects [1]
    is area damage [1]
    EASGoblinDrummerEarthquake
    Spell
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-90]
    GSGoblinDrummerPulse
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 114.8 a 172.2 de dano físico
    is area damage [1]
    WalkEmergeGoblin
    walk emerge distance [775]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Goblins/GoblinCrowd"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Preload
    {
    	preload_buff = "goblin_drumming_aggro"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goblins/GoblinDrummer/GoblinDrummerWalkEmerge"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wardrum Kin",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "NessaCrabTriggeredEarthquake",
            "GSGoblinDrummerPulse",
            "EASGoblinDance",
            "EASGoblinDrummerEarthquake",
            "WalkEmergeGoblin",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NessaCrabTriggeredEarthquake"] = {
        name = "NessaCrabTriggeredEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggered] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Slam] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "melee_weapon_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "is_area_damage",
            "force_lite_skill_effects",
        },
        levels = {
            [1] = {100, 300, -11, -40, 18, 28, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSGoblinDrummerPulse"] = {
        name = "GSGoblinDrummerPulse",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDance"] = {
        name = "EASGoblinDance",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGoblinDrummerEarthquake"] = {
        name = "EASGoblinDrummerEarthquake",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeGoblin"] = {
        name = "WalkEmergeGoblin",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -83 -83 Global
  • stance movement speed +% final [-83]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final -83 -83 Global
  • Edit

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