Colosso de Piche Sangue-negro
Demônio
stance movement speed +% final [148]
ignore actor scale from stats [1]
Blackblooded Tarhulk
SpectreN
AreaProfundezas Abissais, Domínio Sombrio
Tagsabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Packs
  • Elite Sangue-negro, Colosso de Piche Sangue-negro
  • Profundezas Abissais, Domínio Sombrio: Colosso de Piche Sangue-negro, Elite Sangue-negro, Probóscide Sangue-negro, Idiota Sangue-negro, Ferida Bolhosa Sangue-negro
  • Vida
    375%
    Resistência
    0 75 -30 0
    Damage
    250%
    Precisão
    100%
    Attack Distance
    5 ~ 16
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    130%
    Type
    TarHulkAbyss
    Metadata
    TarHulk
    Nível
    79
    Vida
    55,219
    Damage
    810
    Dano Mágico
    810
    Precisão
    3,596
    Tempo de Ataque
    1.5
    Experiência
    204,160
    Minion Life
    36,686
    Minion Damage
    4,226
    Minion Armour
    4,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 648–973
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSAbyssHulkIceShatter
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 7%
    Tempo de Conjuração: 1 seg
    Recarga: 15 seg
    Causa 423.4 a 635.1 de Dano de Gelo
    Dispara 10 Projéteis
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1428]
    projectile ballistic angle from target distance [1]
    projectile ballistic angle override [-20]
    projectile ballistic angle override variance [20]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAbyssHulkIceExplode
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 7%
    Tempo de Conjuração: 1 seg
    Causa 264.6 a 396.9 de Dano de Gelo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssHulkIceExplode
    Triggerable
    Recarga: 20 seg
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/TarHulk"] = {
        name = "Blackblooded Tarhulk",
        life = 3.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSAbyssHulkIceShatter",
            "GSAbyssHulkIceExplode",
            "GTAbyssHulkIceExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssHulkIceShatter"] = {
        name = "MPSAbyssHulkIceShatter",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_angle_override_variance",
            "projectile_ballistic_angle_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1428, 10, 20, 20, -20, -40, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssHulkIceExplode"] = {
        name = "GSAbyssHulkIceExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssHulkIceExplode"] = {
        name = "GTAbyssHulkIceExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 148 Max: 148 Global
  • Craft Tagsspeed
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Colosso de Piche Sangue-negro
    Demônio
    stance movement speed +% final [148]
    ignore actor scale from stats [1]
    Blackblooded Tarhulk
    SpectreN
    AreaProfundezas Abissais, Domínio Sombrio
    Tagsabyssal, allows_inc_aoe, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
    Packs
  • Profundezas Abissais, Domínio Sombrio: Colosso de Piche Sangue-negro, Elite Sangue-negro, Probóscide Sangue-negro, Idiota Sangue-negro, Ferida Bolhosa Sangue-negro
  • Vida
    375%
    Resistência
    0 75 -30 0
    Damage
    250%
    Precisão
    100%
    Attack Distance
    5 ~ 16
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    130%
    Type
    TarHulkAbyss
    Metadata
    TarHulkDepths
    Nível
    79
    Vida
    55,219
    Damage
    810
    Dano Mágico
    810
    Precisão
    3,596
    Tempo de Ataque
    1.5
    Experiência
    204,160
    Minion Life
    36,686
    Minion Damage
    4,226
    Minion Armour
    4,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 648–973
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSAbyssHulkIceShatter
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 7%
    Tempo de Conjuração: 1 seg
    Recarga: 15 seg
    Causa 423.4 a 635.1 de Dano de Gelo
    Dispara 10 Projéteis
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1428]
    projectile ballistic angle from target distance [1]
    projectile ballistic angle override [-20]
    projectile ballistic angle override variance [20]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAbyssHulkIceExplode
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 7%
    Tempo de Conjuração: 1 seg
    Causa 264.6 a 396.9 de Dano de Gelo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssHulkIceExplode
    Triggerable
    Recarga: 20 seg
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/TarHulkDepths"] = {
        name = "Blackblooded Tarhulk",
        life = 3.75,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSAbyssHulkIceShatter",
            "GSAbyssHulkIceExplode",
            "GTAbyssHulkIceExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssHulkIceShatter"] = {
        name = "MPSAbyssHulkIceShatter",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_angle_override_variance",
            "projectile_ballistic_angle_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1428, 10, 20, 20, -20, -40, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssHulkIceExplode"] = {
        name = "GSAbyssHulkIceExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssHulkIceExplode"] = {
        name = "GTAbyssHulkIceExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 148 Max: 148 Global
  • Craft Tagsspeed
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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