Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Matón alquitranado sangrenegra
CategoryDemonDemonio
IconEnemyResistanceColdStrong IconEnemyResistanceLightningWeak
stance movement speed +% final [148]
ignore actor scale from stats [1]
Blackblooded Tarhulk
Spectre
Spectre OverrideMetadata/Monsters/LeagueAbyss/Blackblood/TarHulkSpectre
AreaProfundidades abisales, Dominio oscuro
Tagsabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
Packs
  • Élite sangrenegra, Matón alquitranado sangrenegra
  • Profundidades abisales, Dominio oscuro: Matón alquitranado sangrenegra, Élite sangrenegra, Probóscide sangrenegra, Cretino sangrenegra, Pustuloso sangrenegra
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    130%
    Type
    TarHulkAbyss
    Metadata
    TarHulk
    Reserva
    90
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Nivel
    79
    Vida
    54,674
    Damage
    713
    Daño de hechizos
    713
    Precisión
    3,786
    Tiempo de ataque
    1.5
    Experiencia
    179,661
    Minion Life
    21,523
    Minion Damage
    3,719
    Minion Armour
    4,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 571—856
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSAbyssHulkIceShatter
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de 423.4 a 635.1 de daño de hielo
    Dispara 10 proyectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1428]
    projectile ballistic angle from target distance [1]
    projectile ballistic angle override [-20]
    projectile ballistic angle override variance [20]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    GSAbyssHulkIceExplode
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Inflige de 264.6 a 396.9 de daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssHulkIceExplode
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/TarHulk"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blackblooded Tarhulk",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSAbyssHulkIceShatter",
            "GSAbyssHulkIceExplode",
            "GTAbyssHulkIceExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssHulkIceShatter"] = {
        name = "MPSAbyssHulkIceShatter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_angle_override_variance",
            "projectile_ballistic_angle_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1428, 10, 20, 20, -20, -40, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssHulkIceExplode"] = {
        name = "GSAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssHulkIceExplode"] = {
        name = "GTAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 148 — 148 Global
  • Craft TagsVelocidad
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Matón alquitranado sangrenegra
    CategoryDemonDemonio
    IconEnemyResistanceColdStrong IconEnemyResistanceLightningWeak
    stance movement speed +% final [148]
    ignore actor scale from stats [1]
    Blackblooded Tarhulk
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueAbyss/Blackblood/TarHulkSpectre
    AreaProfundidades abisales, Dominio oscuro
    Tagsabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
    Packs
  • Profundidades abisales, Dominio oscuro: Matón alquitranado sangrenegra, Élite sangrenegra, Probóscide sangrenegra, Cretino sangrenegra, Pustuloso sangrenegra
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    130%
    Type
    TarHulkAbyss
    Metadata
    TarHulkDepths
    Reserva
    90
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Nivel
    79
    Vida
    54,674
    Damage
    713
    Daño de hechizos
    713
    Precisión
    3,786
    Tiempo de ataque
    1.5
    Experiencia
    179,661
    Minion Life
    21,523
    Minion Damage
    3,719
    Minion Armour
    4,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 571—856
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSAbyssHulkIceShatter
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de 423.4 a 635.1 de daño de hielo
    Dispara 10 proyectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1428]
    projectile ballistic angle from target distance [1]
    projectile ballistic angle override [-20]
    projectile ballistic angle override variance [20]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    GSAbyssHulkIceExplode
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Inflige de 264.6 a 396.9 de daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssHulkIceExplode
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/TarHulkDepths"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blackblooded Tarhulk",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSAbyssHulkIceShatter",
            "GSAbyssHulkIceExplode",
            "GTAbyssHulkIceExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssHulkIceShatter"] = {
        name = "MPSAbyssHulkIceShatter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_angle_override_variance",
            "projectile_ballistic_angle_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1428, 10, 20, 20, -20, -40, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssHulkIceExplode"] = {
        name = "GSAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssHulkIceExplode"] = {
        name = "GTAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 148 — 148 Global
  • Craft TagsVelocidad
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Matón alquitranado sangrenegra
    CategoryDemonDemonio
    IconEnemyResistanceColdStrong IconEnemyResistanceLightningWeak
    stance movement speed +% final [148]
    ignore actor scale from stats [1]
    Blackblooded Tarhulk
    Spectre
    Tagsabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
    Vida
    220%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    130%
    Type
    TarHulkAbyss
    Metadata
    TarHulkSpectre
    Reserva
    90
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Nivel
    68
    Vida
    18,165
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSAbyssHulkIceShatter
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de 306.1 a 459.1 de daño de hielo
    Dispara 10 proyectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1428]
    projectile ballistic angle from target distance [1]
    projectile ballistic angle override [-20]
    projectile ballistic angle override variance [20]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    GSAbyssHulkIceExplode
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Inflige de 191.3 a 287 de daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssHulkIceExplode
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/TarHulkSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blackblooded Tarhulk",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSAbyssHulkIceShatter",
            "GSAbyssHulkIceExplode",
            "GTAbyssHulkIceExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssHulkIceShatter"] = {
        name = "MPSAbyssHulkIceShatter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_angle_override_variance",
            "projectile_ballistic_angle_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1428, 10, 20, 20, -20, -40, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssHulkIceExplode"] = {
        name = "GSAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssHulkIceExplode"] = {
        name = "GTAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 148 — 148 Global
  • Craft TagsVelocidad
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Matón alquitranado sangrenegra
    CategoryDemonDemonio
    IconEnemyResistanceColdStrong IconEnemyResistanceLightningWeak
    stance movement speed +% final [148]
    ignore actor scale from stats [1]
    Blackblooded Tarhulk
    Spectre
    Tagsabyssal, allows_inc_aoe, Beast_onhit_audio, blackblood_faction, cold_affinity, demon, melee, very_slow_movement
    Packs
  • Matón alquitranado sangrenegra, Élite sangrenegra, Probóscide sangrenegra, Cretino sangrenegra, Pustuloso sangrenegra
  • Vida
    220%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong90% IconEnemyResistanceLightningWeak-15% IconEnemyResistanceChaos0%
    Damage
    220%
    Precisión
    100%
    Attack Distance
    5 ~ 16
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    130%
    Type
    TarHulkAbyss
    Metadata
    TarHulkStrongbox
    Reserva
    90
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Reserva
    44.4%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningWeak-30% IconEnemyResistanceChaos0%
    Nivel
    68
    Vida
    18,165
    Damage
    513
    Daño de hechizos
    513
    Precisión
    2,502
    Tiempo de ataque
    1.5
    Experiencia
    62,995
    Minion Life
    15,246
    Minion Damage
    2,131
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 410—615
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSAbyssHulkIceShatter
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de 306.1 a 459.1 de daño de hielo
    Dispara 10 proyectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1428]
    projectile ballistic angle from target distance [1]
    projectile ballistic angle override [-20]
    projectile ballistic angle override variance [20]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MaceNotable2
    GSAbyssHulkIceExplode
    Triggerable, Spell, Damage, AttackInPlace
    Probabilidad de impacto crítico: 7%
    Tiempo de lanzamiento: 1 seg
    Inflige de 191.3 a 287 de daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAbyssHulkIceExplode
    Spell, Triggerable, AttackInPlace
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
     	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }
    
    Transitionable {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/TarHulkStrongbox"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Blackblooded Tarhulk",
        life = 2.2,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSAbyssHulkIceShatter",
            "GSAbyssHulkIceExplode",
            "GTAbyssHulkIceExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSAbyssHulkIceShatter"] = {
        name = "MPSAbyssHulkIceShatter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "projectile_spread_radius",
            "projectile_ballistic_angle_override_variance",
            "projectile_ballistic_angle_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_target_distance",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1428, 10, 20, 20, -20, -40, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssHulkIceExplode"] = {
        name = "GSAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAbyssHulkIceExplode"] = {
        name = "GTAbyssHulkIceExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [148]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 148 — 148 Global
  • Craft TagsVelocidad
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 — 1 Global
  • Edit

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