Anciã Imunda
SpectreY
AreaÁpice da Imundice, O Refúgio Zigurate, Ápice da Imundice
TagsConjurador, flying, humanoid, medium_movement, not_dex, physical_affinity, ranged, red_blood, Unarmed_onhit_audio
Packs
  • Ápice da Imundice, Ápice da Imundice: Anciã Imunda
  • O Refúgio Zigurate: Sábio Imundo, Anciã Imunda, Corcunda Batedor
  • O Refúgio Zigurate: Cultivador de Cogumelos de Fogo, Anciã Imunda, Filhote Cabeça-Chata
  • O Refúgio Zigurate: Anciã Imunda, Batedor Cabeça-Chata, Corcunda Batedor
  • O Refúgio Zigurate: Ferreiro Imundo, Anciã Imunda, Batedor Cabeça-Chata
  • O Refúgio Zigurate: Marretador Imundo, Anciã Imunda, Lançador Imundo
  • Vida
    230%
    Energy Shield From Life
    30%
    Armadura
    +20%
    Resistência
    0 0 0 0
    Damage
    230%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    230%
    Model Size
    100%
    Type
    CauldronCrone
    Metadata
    CauldronCrone
    Nível
    65
    Vida
    10,486
    Armadura
    2,428
    Evasão
    440
    Escudo de Energia
    4,494
    Damage
    488
    Dano Mágico
    488
    Precisão
    1,974
    Tempo de Ataque
    1.5
    Experiência
    49,466
    Minion Life
    9,623
    Minion Energy Shield
    4,124
    Minion Damage
    1,038
    Minion Armour
    3,237
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 391–586
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSCauldronCroneChunk
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 192 a 288 de Dano Físico
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1346]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile spread radius [2]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GPSCauldronCroneChunklet
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 139.6 a 209.4 de Dano Físico
    Dispara Projéteis adicionais
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1347]
    number of projectiles override [2]
    projectile ballistic angle from reference event [1]
    projectile spread radius [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASCauldronCroneVomit
    Recarga: 6 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-70]
    SSMCauldronCroneVulnerability
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1031]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMCauldronCroneEnfeeble
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1033]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMCauldronCroneDespair
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1032]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    SSMCauldronCroneTempChains
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    alternate minion [1034]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-40]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    MPSCauldronCroneBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Chance de Acerto Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 164.1 a 246.1 de Dano de Caos
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1132]
    projectile speed variation +% [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2533
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CauldronCrone/CauldronCrone"] = {
        name = "Filthy Crone",
        life = 2.3,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSCauldronCroneChunk",
            "GPSCauldronCroneChunklet",
            "SSMCauldronCroneVulnerability",
            "SSMCauldronCroneDespair",
            "SSMCauldronCroneEnfeeble",
            "SSMCauldronCroneTempChains",
            "MPSCauldronCroneBasic",
            "EASCauldronCroneVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSCauldronCroneChunk"] = {
        name = "GPSCauldronCroneChunk",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_projectiles_override",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 1, 1346, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSCauldronCroneChunklet"] = {
        name = "GPSCauldronCroneChunklet",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "number_of_projectiles_override",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2, 2, 1347, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneVulnerability"] = {
        name = "SSMCauldronCroneVulnerability",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1031, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneDespair"] = {
        name = "SSMCauldronCroneDespair",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1032, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneEnfeeble"] = {
        name = "SSMCauldronCroneEnfeeble",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1033, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMCauldronCroneTempChains"] = {
        name = "SSMCauldronCroneTempChains",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1034, 1, -99, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCauldronCroneBasic"] = {
        name = "MPSCauldronCroneBasic",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1132, -30, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASCauldronCroneVomit"] = {
        name = "EASCauldronCroneVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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