Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fúria Pura
CategoryDemonDemônio
IconEnemyArmourStrong IconEnemyEvasion IconEnemyResistanceLightning
Pure Rage
Spectre
Tagsdemon, not_int, slow_movement
Packs
  • Desgosto Puro, Malícia Pura, Furor Puro, Fúria Pura, Rancor Puro, Desordem, Fúria
  • Desgosto Puro, Malícia Pura, Furor Puro, Fúria Pura, Rancor Puro, Rancor, Furor
  • Desgosto Puro, Malícia Pura, Furor Puro, Fúria Pura, Rancor Puro, Malícia, Desgosto
  • Vida
    500%
    Evasão
    +20%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning45% IconEnemyResistanceChaos0%
    Damage
    338%
    Precisão
    100%
    Attack Distance
    6 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    500%
    Model Size
    215%
    Type
    DeliriumWarrior
    Metadata
    DeliriumEliteRage
    Reserva
    167
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Reserva
    66.9%
    Resistência
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning30% IconEnemyResistanceChaos0%
    Nível
    68
    Vida
    41,285
    Damage
    788
    Dano Mágico
    788
    Precisão
    2,502
    Tempo de Ataque
    1.5
    Experiência
    143,170
    Minion Life
    34,650
    Minion Damage
    3,274
    Minion Armour
    6,756
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 630—946
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 1.5 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTDeliriumWarriorLeapSlam
    Spell, Movement, AttackInPlace
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 7 s
    action attack or cast time uses animation length [1]
    leap slam minimum distance [35]
    skill maximum travel distance [65]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-7]
    MAASDeliriumWarriorCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 630—946
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 70%
    Tempo de Ataque: 1.5 s
    Tempo de Recarga: 12 s
    Causa -30% de dano de ataque
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GTDeliriumWarriorCombo
    Spell, Triggerable, AttackInPlace
    Tempo de Conjuração: 1 s
    action attack or cast time uses animation length [1]
    TBDeliriumWarriorComboImpact
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 630—946
    Tempo de Conjuração: 1 s
    Tempo de Ataque: 1.5 s
    base deal no damage [1]
    generic skill trigger skills with id [1]
    GSDeliriumWarriorComboImpact
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 239.1 a 717.4 de dano elétrico
    action attack or cast time uses animation length [1]
    generic skill trigger id [1]
    is area damage [1]
    GSRageBeamDamage
    Triggerable, Spell, Damage, AttackInPlace
    Chance de Golpe Crítico: 5%
    Tempo de Conjuração: 1 s
    Causa de 23.91 a 71.74 de dano elétrico
    ㅤ+200% de chance de eletrificar
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    EASEliteRageBeam
    Spell
    Tempo de Conjuração: 1 s
    Tempo de Recarga: 20 s
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    GADeliriumEliteFuryLeapImpact
    Triggerable, Attack, AttackInPlace
    Base Damage: 630—946
    Chance de Golpe Crítico: 5%
    Dano de Ataque: 60%
    Tempo de Ataque: 1.5 s
    Causa -40% de dano de ataque
    Converte 50% do dano físico em dano elétrico
    action attack or cast time uses animation length [1]
    voll slam damage +% final at centre [50]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelirium/Minions/DeliriumEliteRage"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pure Rage",
        life = 5,
        damage = 3.38,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASDeliriumWarriorCombo",
            "GSRageBeamDamage",
            "GSDeliriumWarriorComboImpact",
            "GADeliriumEliteFuryLeapImpact",
            "EASEliteRageBeam",
            "TBDeliriumWarriorComboImpact",
            "GTDeliriumWarriorCombo",
            "DTTDeliriumWarriorLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASDeliriumWarriorCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRageBeamDamage"] = {
        name = "GSRageBeamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {0.5, 1.5, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDeliriumWarriorComboImpact"] = {
        name = "GSDeliriumWarriorComboImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_id",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GADeliriumEliteFuryLeapImpact"] = {
        name = "GADeliriumEliteFuryLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASEliteRageBeam"] = {
        name = "EASEliteRageBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBDeliriumWarriorComboImpact"] = {
        name = "TBDeliriumWarriorComboImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_skills_with_id",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTDeliriumWarriorCombo"] = {
        name = "GTDeliriumWarriorCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTDeliriumWarriorLeapSlam"] = {
        name = "DTTDeliriumWarriorLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-7, 35, 65, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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